Tsulan
Tsulan
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/3085506#Comment_3085506
Not if a survivor touches the gen, then you go back and kick it again
Either way, why are you trying to call me a liar? What difference does it make if it was 2.5 minutes or even 3 minutes? I still sent a gen from 90 to 0 in no time at all--point stands.
I didn´t call you a liar. If a survivor touched the gen, then it should take even longer. Since Overcharge starts at 75%.
What difference it makes if it was 2,5 or 3 minutes? Thats the time of almost 2 gens. But nevermind, if you feel personally attacked by facts.
Have a good day.
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/3084608#Comment_3084608
Actually, after this update, the circumstance I described is even more prevalent. I've been experiencing this even more now.
With the Overcharge and Call of Brine buffs, killers are frequently returning to gens they know have been progressed and are kicking them instead of looking for chase. These two perks combined are resetting gens just as much, if not more, than PGtW would.
I even played a game with Overcharge, Call of Brine, and Dragon's Grip. Before anyone knew that I had Dragon's Grip, I kicked a gen that was around 90% progress that I knew had 3 survivors working on it. None of those survivors touched the gen for at least 30s (no one became exposed by Dragon's Grip), and less than 2 minutes later I had that gen at 0% progress.
The survivors' decision to play stealthy, and wait until they knew I was gone to touch that gen, cost them the game.
90% progress and Overcharge + Call of Brine should be a little over 2 minutes.
https://www.youtube.com/watch?v=BGtF_5jH8ww&ab_channel=Choy -
Nurse. I really love running against nurse.
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@rvzrvzrvz said:
https://forum.deadbydaylight.com/en/discussion/comment/3085203#Comment_3085203
How many hours have you played the game ? You do realize your personal stats probably doesn't reflect average/casual dbd players (vast majority of playerbase), I'm close to 1000 hours playing both roles and i'm still pretty bad/average at survivor and looping
3200 hours. While thats true, people are exagerating on the current situation.
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@Neyar said:
https://forum.deadbydaylight.com/en/discussion/comment/3085221#Comment_3085221
It's because of the math behind it. 'It's only a 2% buff, no one notices it' isn't the whole picture.
Before, with 80 second gens and 4 stacks of Thana, a single gen took 96 seconds.
Now, after patch, a 90 second gen with 4 stacks of Thana takes 115 seconds. That's 19 seconds longer per gen using the exact same scenario. It gets exponentially longer with other recently popular perks like gift of pain and penti.
Plus, Thana is everywhere right now. It used to be niche for a few killers, but now everyone and their mom runs it.
So instead, it feels like base gen speed went from 80 seconds to 115 overnight.
Please see above. Unless you play against Legion, its unlikely that all 4 survivors are constantly injured while doing gens.
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@MrMori said:
https://forum.deadbydaylight.com/en/discussion/comment/3085221#Comment_3085221
0.5% sounds like so little when you put it that way. So let's put it another way. Thataphobia with 4 stacks last patch would be 100 seconds on gens. That's a while, 20 seconds longer. Thanatophobia after the update is 115 seconds on gen. That's a lot.
The gens being 10 seconds longer plus the 2% total buff adds another 5 seconds onto the existing 20 seconds Thana used to give, making gens take 25 seconds longer. On TOP of 90 seconds. It's actually very significant. And remember, coupled with Pain Res, that time may be just enough to get a hook and slow a crucial gen down even more.
That sounds nice on paper. But unless you are playing against Legion, how often are all 4 survivors injured at the same time? Regardless, Prove Thyself + Overzealus is a great counter for the slower gens.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3085198#Comment_3085198
Hate to say it but that doesn't sound like a good player.
4 slowdown perks and he still only gets 5 hooks? That's definitely the Killer equivalent of a Survivor using DH to hit a wall.
To be fair, he had a private profile. So i´m inclined to think that you´re right. That it just was a survivor main, who wanted to switch roles and try the OP killer role.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3085198#Comment_3085198
My main issue is that they said they wanted to make regression perks weaker but Ruin is the only one to get a sizeable nerf. PR is definitely weaker now but still an amazing option. Jolt and eruption are both very strong regression options on top of the old ones as well
Don’t really get all the thana complaining though. It’s annoying but the perk is hardly much stronger
The thana complain is simply people jumping on a bandwagon. 0,5% increase is barely noticeble. But those threads look like its a 50% buff.
Old slowdown meta perks were all nuked.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3085174#Comment_3085174
Where's the source?
Wheres the source of survivor escape rate being low?
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@rvzrvzrvz said:
https://forum.deadbydaylight.com/en/discussion/comment/3085174#Comment_3085174
of course solo Q escape rate is through the roof right now.......... source ?
I mean, i could also ask for his source...
I can only show my own matches. Which are almost the same as before the patch.
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Slowdown meta isn´t as oppresive as most people think. Even stacked, the perks are okayish. I´ve played solo against full slowdown build, killer got 5 hooks during the whole match. 3 man escape.
So it pretty much looks like what we had before the patch. Only difference are the people that are refusing to play normal.
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@_VTK_ said:
It's surely just "bad matchmaking" again as shortsighted killers say about terrible SoloQ experience.
Now killers can enjoy their 4Ks. Once in an hour. You want it, you got it.
Because survivor escape rate is still high. Despite what some people claim.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/3084969#Comment_3084969
To be fair, i think it is a mmr-issue. Before the patch, i had a blast since the last change. Since the patch, i again get the teammates that hide with 3 survivors left instead of doing gens or anything constructive. So the first kill (usually trough camping and/or tunneling) just turns the game into a 2v1 instead a 3v1 (i know this because i always run bound, and see a lot of what my teammates do).
Yes, if that point happens with 3 or 4 gens left, i dont care about the game anymore, because i know its going nowhere unless i hide too.
DH carried players to mmr regions which are above their skill level. Now, without DH, they suddenly can´t compete and blame the game.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3084969#Comment_3084969
Well, play yourself as surv, you’ll have instant queues
Oh i do. I always play the side with the shorter queues.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3085034#Comment_3085034
Oh yeah definitely. People forget you need 400% regression to match 1 survivor and even then the killer cant be in 4 places at once.
I prefer the slowdown than regression tbh, it's nice not seeing my gen drop a huge amount of progress
Here is a comparison of the slowdown perks and yeah... its not as bad as everyone claims
https://www.youtube.com/watch?v=BGtF_5jH8ww&ab_channel=Choy -
@SourLemon said:
https://forum.deadbydaylight.com/en/discussion/comment/3084708#Comment_3084708
Oh my bad, usually people use SB to refer to sprint burst
No problem. It can be used for both.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3085037#Comment_3085037
I'm pretty sure majority of normal players aren't interested in doing boring thing like such from the beginning tbh.
Then the only other explanation for that behavior is, that the normal players haven´t noticed changes and still try to gain distance with DH and want to get out of the match asap, "because DH doesn´t work".
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@drsoontm said:
The issue with that "genius" plan is that for it to work, it would need to affect "everyone".
However there are survivors having good games already, including solo-queue players.
Usually it entails not giving up immediately. Something that can be detected easily (hook phase duration, no meaningful actions, ...)
Since the queues were back a reasonable level yesterday (a minute or less during the night) I've versed several teams. Some did pretty well. Very few did gave up, none on my "high MMR" killers. *
Their builds were interesting too. OTR and, surprisingly, DH were common (and DH used properly, an indication of skill).
Humans adapt.
edit:
*) Oh, the cherry on top, my "highest MMR" killer is Nurse and every survivor has fought me to the end (meaning hatch or escape).
Its only a matter of time until people get bored of throwing every game.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3084969#Comment_3084969
Yeah definitely how I'm feeling, I havent died yet but it's still early days.
I'd rather this than the old gen regression perks stacked that take a gen from 99 to near zero.
People are definitely over reacting
Old regression perks were much stronger. But people hear how Overcharge does 200% regression and pretend that the gen goes from 99 to 0 in 10 seconds or something like that.
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@EntitySpawn said:
I dont know if they're trying to lose mmr, throwing a fit about the changes (which arent even bad) or trying to mislead kill rates.
Even when we have destroyed the killer, all gens done and they have 4 hooks total people are letting them kill them at the end. Some players arent trying to do gens are are just fast vaulting round the map and others are suiciding right away.
Can we stop acting like the games unplayable and so bad? Only issue I see is the same tunnel and camping one but as always there are perks to help stop that
Yes, it looks like people are trying to make it look like the changes were to much. So the devs roll them back.
Honestly, the changes aren´t as bad as everyone claims. The new slowdown meta isn´t as oppresive as people claim. Yet they refuse to do gens.
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How did that backfire? Thats exactly what its supposed to do.
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@Alcuin said:
https://forum.deadbydaylight.com/en/discussion/comment/3075082#Comment_3075082
10 seconds added as base kit. Add Thana, Eruption, Call of Brine, and whatever else, you don't need more slowdown. I'm a professional baker, if a formula calls for 500 grams flour and 350 grams of water, but you add 12.5% more water than is called for, the bread will not have structure. Increasing gens by 12.5% does not nerf gens but buffs them by 12.5%. Dishonesty doesn't work when numbers are available.
You might wanna take a look at those numbers.
They´re quite interesting.
https://www.youtube.com/watch?v=BGtF_5jH8ww&ab_channel=Choy -
Of course it works. There are also other builds that work and make the game fun. Even for solos.
The gen slowdown meta isn´t as oppresive as people claim. There was even a streamer who made a side by side comparison and its... well people are simply overreacting.
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@Audiophile said:
You’ve finally captured that sense of hopelessness when facing a superhuman killer. Unfortunately that just isn’t very fun. You’ve lost an avid fan until you put out this garbage fire.
And... what exactly is the issue?
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@SourLemon said:
https://forum.deadbydaylight.com/en/discussion/comment/3084380#Comment_3084380
That's not sprint burst tho, since it's a 7% Haste, which is similar to Babysitter/Guardian. Sprint burst is 150% haste
Where did i write Sprint Burst? I wrote SB = Speed Boost.
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@FriendlyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3084495#Comment_3084495
I'm so glad it's not just me. Well, glad probably isn't the right word but I was starting to think I was losing my marbles🤪. Where are all the players that were stomping me as killer like a week ago? I sure could use you on my team now and I don't think ten extra secs of gen time will make a difference.
No, you´re not alone. Lets hope that more people see how ridiculous this behavior is and people start to play normal again.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3084612#Comment_3084612
Well i had some bad games too but they were not common. Most of times when i played killer, i just hooked everyone twice (if they were not toxic) and i did let them go. And for more BP, i played with Hex: Plaything. So i did let them get more BPs.
It was good event for me. But it is me ofcourse, maybe someone else had bad games
My matches were kinda to fast. Had teammates escape with 12 to 14k base bloodpoints. When there are several flans in play, i´d like to spend some more time in the match and actually get some points.
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/3084598#Comment_3084598
And DBD is the type of game where 4vs1 can be balanced. 3vs1 is barely enjoyable.
Correct. From there it snowballs and unless the killer is friendly, then depending on the amount of gens that are left, its impossible to recover.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3084511#Comment_3084511
I usually played with my friends or as killer.
My games were usually chill and good. I farmed a lot bp and flans.
Well it depends on your gameplay i guess. If you sweat so much, you are getting sweaty players as well.
Played almost exclusively solo queue during the event. Even when the killer wasn´t sweating, my teammates did everything to get out asap.
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/3084495#Comment_3084495
Even before this update, I’ve played many games in which I work on a single generator the entire trial, and it never gets completed.
This was mostly at the height of PGtW—I would focus on the middle gen, and the killer would pop my gen 6 or 7 times a trial. I would be cursing that the killer a) never chased me, and b) that my teammates couldn’t loop long enough for me to get the gen done.
Obviously I can’t speak in defense of your teammates, but maybe they were caught in their own vicious cycle and too stubborn to move on.
Either way, you went there and back again before your teammates could even lift a finger.
What you describe shouldn´t be possible anymore. Pop got hit hard. So the killer coming always back to kick the gen won´t be as oppresive as before. While yes, some people are stubborn. I really hope they change their mind and start playing normal again.
I even think we should get another event. During the last event, survivors were glued to gens. Lets see how they react now, when they can get skins in a event. I doubt they would continue to sabotage the game.
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/3084495#Comment_3084495
It is pretty bad right now, yes... I ask survivors to follow me after an unhook to get a gen done, they ignore me and run towards the killer to get hooked again in 20 seconds
Its like they have the mindset of "if i can´t have fun anymore, then no one should have fun". It just takes 1 teammate to ruin the match for everyone else.
I just hope that those people get quickly bored of playing like this and either quit or start playing normal. But ruin everyone elses fun out of spite, is a no go.
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I really wonder how many of the people that recommend everyone to uninstall the game, actually are uninstalling themself.
The removal of the "i win" button really hurt some egos.
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@Pulsar said:
Why would you want to play against a stacked slowdown Legion? The game isn't fun at that point, it's just miserable and it takes so long to finish even if you somehow win.
The one we went against had DL, Thana, Call of Brine and Overcharge with Purple Blade and Mangled Pin.
Or a Nurse with 2 Range Add-ons.
The things that were strong against Solo's before this patch are now nearly insurmountable.
During the event survivors were glued to gens. Finished all 5 gens often before the killer even got 5 hooks.
How's that different from what's going on now? They weren't allergic to holding m1 back then.
During the event I've seen survivors escape with 12-14k bloodpoints. Now I see survivors die with 25k bloodpoints and they complain how bad the game is?
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/3084398#Comment_3084398
Entitled survivors do it all the time. They get downed too fast? DC...
But now it's off the charts. My teammates simply refuse to play.
2 days ago. Match against Nemesis on the temple of purgation map. I opened a chest, repaired a complete gen solo, got 2 unhooks, 1 chase and 3 heals before the rest of the team completed their first gen.
It's ridiculous!
During the event, survivors were glued to gens and now they are allergic to them?
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Wow... I never thought that so many people admit to sabotaging their matches.
I really hope the devs see this and don't just look at the stats.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3081480#Comment_3081480
Unless killer knows how to count 5. But still if that is considered small buff for soloQ killers got even bigger one with faster pallet breaking, hit cool down and gen times got increased. And now you need 2 hits to down someone before survivors had 3 health state with dh.
People have been asking for a camp protection and now that we got it, everyone complains...
What did people expect? 80 seconds of hit protection upon getting unhooked?
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@SourLemon said:
https://forum.deadbydaylight.com/en/discussion/comment/3081480#Comment_3081480
Since when did Sprint Burst become basekit ?
When you get unhooked you get a speed boost.
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@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/3082450#Comment_3082450
Yeah I agree. I'm hoping survivors realize that sitting on gens and playing how we used to play is still effective. There's honestly just not enough time to wander around, do bones, or open chests anymore which is sad. I enjoyed opening chests for "free presents" and getting bones for bp.
I'm hoping killers also realize that they can engage in chases more and aren't as afraid to leave hook or pressure gens now that they have a little more time to maybe push someone off of it before it pops. I'm fine with killers using tactics to win, it just feels like overkill when they stack regression/slowdown AND camp/tunnel. Of course, that will take time for killers to realize they can enjoy some chase and use their killer powers more.
Here's hoping that the game health will only be on the incline for the future...
I think killers will slowly test the water and try out builds that are not full slowdown. Depending on how those matches go (and the endgame chat) they might get the taste for different, more fun playstyles. Killers have felt cornered for a long time, so that behavior won´t change over night. The removal of the BBQ bloodpoint bonus surely did hurt though. That was one of the incentives to leave the hook and i really don´t understand why they removed that.
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Its kill switched, because it isn´t working as intended.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/3082402#Comment_3082402
Ha well I have had those solo queue games but fortunately not very often
Yesterday i had a match like that. Completed a gen alone. Got 2 unhooks, 1 chase and 3 heals in the time the rest of the team completed 1 gen...
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@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/3082204#Comment_3082204
Yeah I understand that. I can agree that a lot of people are overreacting, but at least for me, I have noticed that the pacing of the game is a little different for the "normal" games. So the games that seem like everyone is trying and are at least average to decent players.
In my personal experience, these games that I have post patch will generally have 1 survivor dead by the time there's either 1-1.5 gens left, which pre-patch it felt like there might be one survivor dead when we're finishing up the final gen. Which, makes sense if theres going to be base 50 second more gen time.
In the games that aren't just stacked slow down or people giving up and DC/Suicide on hook, I have noticed this very small change which makes logical sense and would fit the "need to raise the kill rate a little bit."
I definitely think the casual and soloq player suffers more because they aren't used to all the small changes which give the killer a little more edge in chase, hence why people are really "feeling it." It also doesn't help when people stop doing gens to hide or run around or heal every time they're injured. I have found that healing now needs to be strategic and can't just be every time you're injured.
The only killer perk that I think needs to be reined in a little bit is eruption. Pain res is a little rough feeling sometimes, but even that I think is fine if it's not paired with other regression/slowdown.
Survivors are probably just complaining a lot because now survivors can't really stack second chance perks, but killer can still stack regression/slowdown.
I personally didn't use second chance perks pre patch (unless it was a rough night) so I haven't been affected too much. In fact, I've kind of been enjoying buffed No One Left Behind and using Desperate Measures. They're both feel good perks and I haven't run unbreakable since the update since no one is really slugging much.
Gens were flying during the event. Most of the time 2 or 3 gens were finished by the time the killer got his first hook and 3-4 hooks by the time the gates were powered. Killes felt forced to stack slowdown perks to queeze just a couple seconds out of a match. This had to change.
The update allowed for a fresh start. No negative comments from the teammates for not running the meta build. No pressure to unlock certain perks to be able to "play". No urge to equip certain perks to have a decent match. Just a lot of different combos that can be fun.
I think its still to early to judge how the balance actually is. Most players don´t visit the forum or read patch notes. They still use their old build and wonder why things suddenly don´t work anymore. It will take time until everyone got used to the "new" perks.
But people have been jumping quickly to conclusions. For example, on the release day, people spammed the forum that no one is playing survivor anymore, because there was a 100% bloodpoint bonus for that role. Completely ignoring that killers had instant lobbies while survivors were stuck in 5 minute queues.
What i think will help, are some streamers that show how effective this or that build are and how survivor is still playable. But that also takes some time. So best thing right now is to have patience.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/3082278#Comment_3082278
Have people been saying that? I guess if gens were only worked on solo and never at the same time although that'd be a strange match 🤔
Sadly yes. In a lot of threads. Its a 4vs1 but people try to present it like a single survivor has to do all the gens alone.
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@fulltonon said:
It was the matter of time until survivors realize gen time has only been increased by 10 seconds, of course gens will be done.
Especially since the 10 seconds don´t translate into 50 seconds additional match time, like most people claim.
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@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/3082094#Comment_3082094
Some may say though quality over quantity. You have to admit that some of those survivor perks either require a time sink to get them activated, were given a nerf, or were previously not good at all.
Overall, BT would get a buff of 3 seconds more endurance and while the speed boost is nice, it's not like they get a full sprint burst away from hook, just a good boost to get somewhere safe so they're not tunneled.
BK was buffed for SWF and altruistic heals, but got the hefty penalty to medkits, which is a decent trade off, but probably still one of the better survivor buffs.
Deja Vu is a nice temporary buff for survivors, although its active time is 60 seconds.
Distortion and Lucky Break still have to be refilled. Distortion is easier to refill on certain maps, but lucky break requires a time sink of healing others. So you get 16 seconds back for one heal, which in certain builds could let you escape a chase, but it's still time sink.
OTR is easy to tell a survivor has it and it either renders the survivor useless for 80 seconds if they want to keep endurance or you just hit them early and let them run off (or just tunnel them if they use it offensively to put themselves in a bad position).
Overzealous was barely worth it on its own before and still is barely worth it. The hex bonus is nice, but even then the killer knows where you were so theres a chance you'll get hit.
WGLF to my knowledge doesn't stack. Which is a bummer. So it requires activation and you can't even build up stacks to save multiple slugs.
Yeah survivors got things done to their perks, but a lot of them still come with downsides or time sinks or limited activation periods.
What i´m saying is, both sides had their meta removed. Both sides received buffs. But survivors behave like they only got nerfs and nothing in exchange. Which simply isn´t true. I mean, there have been several "i quit", "i uninstall", etc threads over the past days and it looks more like a tantrum for not getting enough cake.
My solo survivor matches have been fine. I´m testing different builds and overall the only negative thing i noticed is, that my teammates refuse to play normal matches. I don´t count those matches, just like i don´t count farming/friendly killer matches. But the matches where everyone played normal aren´t any different from my matches before the patch launched.
I posted screenshots of my matches and people instantly invalidated 3 or 2 man escapes. Because i didn´t play those against Blight or Nurse. Which is kinda ridiculous.
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@Roaroftime said:
https://forum.deadbydaylight.com/en/discussion/comment/3082094#Comment_3082094
Yeah I've seen about 2 ppl use those perks apart from OTR which I've seen a lot so that really tells you what survivors think of our "buffs"
Just because they still haven´t seen a streamer recommend those perks...
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Bye, have a nice weekend!
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@Roaroftime said:
https://forum.deadbydaylight.com/en/discussion/comment/3081930#Comment_3081930
Thanatophobia, Overcharge, Eruption, Jolt , Gift Of Pain all B/A Tier slow down/ gen regression perks when survivors got no decent buffs whatsoever apart from OTR at a huge stretch. Also the fact thanatophobia was already overpowered on legion and plague and also was already meta yet the survivor meta got removed. Not to mention pain res is still the most used perk I've seen despite it being "nerfed" ...
Thana got buffed by 0,5%. Eruption 4%, Jolt just the cooldown removed, Gift of pain 7%.
None of those perks was meta. All meta slowdown perks were nuked.
Survivor perks that got buffed: BT 10 second movement speed bonus + stacks with the base BT. BK healing bonus increased by 17%. Deja Vu 5% (was 0). Distortion and Lucky Break can be used the whole match. OTR 80 seconds of endurance. Overzealung 2%. WGLF grants 10 seconds of endurance when picking someone up.
I don´t know man, but percentage wise survivor got kinda more...
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@Roaroftime said:
Coming from someone who's never played solo queue in his life, we don't need to get a grip what we need is a playable game again, 10 seconds added onto gens fair enough, however, countless slow down perks were buffed along with that and the entire killer base kit was buffed, survivors got nothing, basekit BT hasn't done anything and the perk changes on the survivor side are all nerf's/ not buffs survivors and solo queue got nothing
Care to list the "countless slowdown" perks that have been buffed?
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3081635#Comment_3081635
No one wants to hear screaming from teammate.
The info Solo needs are quite simple
- Showing what they're doing, not everything: on Gen, in chase, doing a Hex, open Gate, just these 4
- Survivors on Gen also show the % of the Gen. So if Meg in chase and Dwight on hook, Clau & Jake can decide who will go unhook and who will commit their Gen, based on who is closer to finish their Gen.
- Hooked survivors' aura changed if Killer is 16m close to hook. They dont know where killer is, but know Killer is camping
Just mute them.
- could create a toxic endgame chat "yo, dwight, i saw that you didn´t do anything for a whole gen!", "hey meg, why did you search a chest and not help me with that gen?!" etc.
- Killer can´t even see the wiggle progress and you want an exact percentage for the gen progress bar?
- Take Kindred and watch how your teammates ignore it non stop.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3081648#Comment_3081648
That prove thyself buff is weirdly familiar... yeah, it's like the buff thana got.
I really can´t get the grip how people complain about the 0,5% buff of Thana. This perk is only useful on Legion and Plague. Yet everyone starts to claim that DbD dies. It has been "dying" for 5 years. This patch won´t kill it.