Tsulan
Tsulan
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- Tsulan
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3119320#Comment_3119320
Well then we must play in totally different servers even if we are in the same region because I havent had queues as Survivor in Europe for several months while as Killer during morning and evening had, sometimes they were short, a few seconds only and sometimes they were around 2 minutes or so.
Or something else influences the queue times. Maybe its the mmr. Devs hinted something about it, when they talked about the incentives being possibly different for a group of friends.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/3119331#Comment_3119331
not sure about killer quit sure some did I play both sides
but between the hours I gave I have 5 to 6 min wait time other time killer wait time like 15 to 18 min at that part I give up go to solo survivor hell.
Are you playing with cross play on? I´ve never seen killer queues of more than 10 minutes, with the exception of that one event that required survivors to play killer for vials.
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@MrPeanutbutter said:
https://forum.deadbydaylight.com/en/discussion/comment/3119239#Comment_3119239
Fully agree with this. I play both survivor and killer roles, and it’s clear that a lot of the people complaining about this update have not played killer at all or play it rarely at best. Killer was miserable for a long time unless you played the top tier killers with the best add-ons. Now it’s a bit more balanced and has made the non-top-tier killers more viable. Even with these changes, broken maps have not been addressed and SWF with comms still provides a massive advantage for survivors.
I play solo q survivor and like others have said, not much has changed between before and after the update. I still get some bad matches with bad teammates and the matchmaking is still terrible, but on the flip side I’m still getting enough fun matches to make it enjoyable to play.
Yes, some of the most absurd comments come from people that only play one side and now think that the game is unplayable. They were carried more by perks than actual skill. The patch just took a step into getting more balanced for both sides. Survivor meta hasn´t changed in 4 years. The meta was boring. Survivors felt forced to equip certain perks. The patch was necesary, so people don´t feel bad for not using the meta perk.
Hell, there are already survivors out there, that use the new DH more efficiently than the old one. Or that have found amazing combos that are more fun than the old meta. But those perks never had the chance to shine. Until now.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/3119278#Comment_3119278
did it only increase for killers because only time I can play killer is at 7:30pm which Qtimes take about 5 to 6 min not bad but not great but any time in the morning till around 7:30pm killer Q take forever where survivor Q are instant no matter the time.
btw like it matter I'm in US SoCal
Playerbase increased roughly by 2-4k people on steam. If those were all killers. Then killer queues would be much, much longer. Speaking about 20+ minutes of queue.
On some days i have a survivor queue of up to 30 seconds.
Now parting from your first comment. When survivors had queues of 5+ minutes. Did all killers leave?
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/339702/queue-times-are-a-joke
Too many people playing Killer or too little people playing Survivor, simple as.
https://forum.deadbydaylight.com/en/discussion/comment/3119269#Comment_3119269
Since several months before the patch Survivors in Europe didnt have queues until 21:30 where they had around 20 seconds and increased with time, at 23:00 queues soared to several minutes.
I dont know your region but in Europe there has been lack of Survivors for almost half a year at morning and evening times, now there is a lack of Survivors even at night which is actually rare since I cant remember a time where Killers had queues at night.
Also playing in europe and thats not how my survivor queues were for the last months. With the exception of the event. Survivor always had a queue of several minutes during prime time. There were even threads about it on this forum.
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@rvzrvzrvz said:
https://forum.deadbydaylight.com/en/discussion/comment/3119271#Comment_3119271
survivor queue is instant at any time of the day and killer queue takes forever, can you guess why or you need help ?
I need help with that. Because the active playerbase increased.
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@Chilli_man2400 said:
because everyone quit being survivor. Before the update survivor ques we’re bad cause nobody played killer now ITS THE TOTAL OPPOSITE
@NekoGamerX said:
pretty much killer sided update and survivor quit and no bloodpoint bonus on are perks and the bloodpoint gain sucks now.
Source on survivors quitting?
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Queue is between 1 and 2 minutes. Way faster than what survivor was before the update.
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Biggest issue the game had, was that it was balanced around casual surivor gameplay. Which made killer extremely stressful. Now the patch changed that a bit towards equalitly and survivors are freaking out how unfun the game is. Well newsflash, thats how killers felt for 5 years.
But instead of adapting, or "gitting gud" how survivors always preached when killers complained, they just give up on the smallest inconvenience. Which ruins the game for everyone else.
*claps slowly*
The people that don´t enjoy the game currently, should just take a break instead of sabotaging the game for everyone else.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3119057#Comment_3119057
Disconnects does not counts in stats.
And suicides?
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With the amount of survivors suiciding on hook or disconnecting?
Bit to soon huh?
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@redFlower said:
https://forum.deadbydaylight.com/en/discussion/comment/3118513#Comment_3118513
Yeah, from bronze to iris i only play her. I spent a lot of bloodpoints on her, to get add ons because i have few. That's why she became prestige 4
And you did this all after the mid chapter patch?
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@KayTeeBee said:
Make her a normal speed killer and then let her use Tokens for blinks. Like let her start with 4 tokens and every blink consumes 1 token. She then gains a token for every finished gen and one for every survivor hit. And if she hits a survivor directly after a blink, no token is consumed. Or something similar. At least her power should not be accessible all the time.
Wow...
Now that we´re at it. Why not deactivat the screen while player her?
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So you never played nurse, but had her prestiged. Interesting story.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3118335#Comment_3118335
No, it is the killer's fault my teammates are bad.
I actually asked one of them why he was blaming me for his teammates mistakes and he just said the Leon, his friend, was new and asked me if my home life is going okay or if my father left "again." Like, again? What kind of fantasy scenario is this?
Hypothetically daddy left, I was devastated. Mentally broken. But then he came back one day. My happiness restored, I eleven hook and give hatch to the last remaining survivor until that fateful day... He left again. And to retaliate... I tunneled him in DBD? These people should write Hollywood movies, bro.
Yeah my father left, because of your friends DC.
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Survivors biggest enemy: other survivors
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@Carnivorone said:
https://forum.deadbydaylight.com/en/discussion/comment/3118294#Comment_3118294
Are you even reading? People are DC'ing because the game has become too difficult for survivors, and generator length is boring now. Why should i blame them when BHVR is the clear cause of these issues?
That sounds like a skill issue.
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I wonder how long it takes until people realize that all the disconnects and suicides impact their mmr negatively.
Getting matched with teammates that have like 10 hours and 2 perks unlocked sure sounds like fun...
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Why shouldn´t they?
A bigger team for dbd doesn´t mean a better game.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3116643#Comment_3116643
Tbf with how many more nurses are playing and how much people give up against her now that’s bound to be higher. Not sure by how much though
Possibly. But suiciding against her, is a whole different story. As it doesn´t reflect her power at all.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3116566#Comment_3116566
Shockingly, you had a bad game that doesn't reflect the entire population.
Not every survivor cares that you don't run slowdown. Not every killer cares that you're not playing to maximum efficiency.
Well at least i don´t make threads about having a bad game...
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I hope not. Some toasters might start burning if its as optimized as its right now.
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See her kill rates drop even more? She already has the lowest kill rate of all killers.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3116503#Comment_3116503
Nurse can now blink 6 times mayhaps?
Thats a brilliant idea! Guys, write that up
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3116539#Comment_3116539
Exactly my point, even if killers doesnt run slowdowns, survivors don't appreciate it
Couple of days ago, i had a full SWF with BNP, Prove, etc. on the Artists map. While i had no slowdown at all. After the (short) match they asked "did someone say gen rush?"
Nope, they don´t appreciate when the killer tries to go for a slower pace with no slowdown.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3116531#Comment_3116531
But like I said, if I ran 0 or 1 cooldown, say...corrupt, would you drop your toolbox because my build isn't "oppressive"
Then its just a gg ez at the endgame chat.
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Playercount actually increased from how it was before the patch. So no, its not dying.
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New DH actually feels stronger than the old one. Since the gained distance on proc is far superior.
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@Vampwire said:
oh yeah also delete omega blink asap thats really stupid and can't stay
Wish granted. Nurse can´t blink 5 times anymore.
You´re also welcome.
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Wish conceded. Nurse can´t blink 5 times anymore.
You´re welcome.
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Wait, so the extra 10 seconds actually didn´t result in a 10 minute game?
Who would have thought...
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Nea
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3114805#Comment_3114805
Because the Bonus was displayed incorrectly. And you know it.
Without the incentive, there are too less Survivors. And this is a fact.
That survivors had a queue while celebrating the bonus points ingame and on the forum was a fact.
That survivors left the game because its not fun is a myth.
The survivor to killer ratio might be off, but the overall playercount has increased from the time before the patch.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3114791#Comment_3114791
Because those are the queues which are long.
If you would not have specified it before 6.1.0, everyone would have assumed it is Survivor-Queue, which was also long during specific times of the day.
The difference is, at least in EU, the Killer Queue is always longer now.
See message above yours.
Honestly, when 6.1.0 was released, people spammed the forum how survivors left, since survivors had a 100% bonus bloodpoints displayed. While ignoring, that survivors also had a 5 minute queue.
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Its fascinating how everyone instantly assumes, that OP is refering to killer queue. When nothing was specified.
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@Gwinty said:
https://forum.deadbydaylight.com/en/discussion/comment/3114645#Comment_3114645
People always have a problem with the consequences of their action. Bad players get matched to bad player just the way it is supposed to be.
Sadly it is the inverse for Killers: I am not a very good Killer, however I get boosted by anybody who kills themself on the hook. Especially as even I can win against 3 people on 5 generator, adding more MMR to my bank. This brings me up against survivors who are a bit out of my level more often and only when que time is out of order I will get a better mix.
I had to let two survivors escape when one person kill themself just to keep the balance...
This is an interesting chance of behavior for me: If one person kills themself or DCs I play with the survivors, try the hell to hook everybody twice and enjoy some chases only to let 2 escape in the hope that the match made my MMR stayed the same.
https://forum.deadbydaylight.com/en/discussion/comment/3114650#Comment_3114650
People tend to forget the unbalance past and always only look at the good things.
Nostalgia is strong...
Yeah, thats a side effect. Everyone gets into the wrong mmr bracket and then people complain that the game is to easy/hard.
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MMR is working perfectly. I mean, what did people think would happen if they continuosly dc/suicide on the smallest inconvenience?!
Their and their teammates MMR dropped to rock bottom. Then the MMR matches them accordinly, believing they are bad players.
It will take a lot of time to correct that IF survivors start to play normal again. If not, then well... elo hell it is.
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It sure does.
Actions have consequences and this isn't even over yet. People still dc/suicide on the smallest inconvenience.
This will backfire in the long run. During Freddy's release in 2017, survivors disconnected en masse. Because they didn't like playing against him over and over. Devs recognized it on stream and did 2 things: nerf Freddy and start development on the dc penalty system.
It's very well possible, that this will cause a similar effect. To prevent hook suicides.
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Freddy. He's not the killer I bought anymore.
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No, and you?
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@JohnnyB87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3113202#Comment_3113202
Nurse is easy to play on PC....so takes no effort to learn her. Now console is a whole different story....
Is nurse easier to learn on pc than on console? Absolutely.
Is nurse easy to learn on PC? Not really. Still takes quite the amount of matches.
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This just sounds like the mmr is working as it should.
Survivors have been throwing matches since the patch. Lowering their mmr (and their teammates) at the same time. Now the system thinks that they're super bad and matches them accordingly.
Congratulations, you reached rock bottom. It will take time to get to a decent mmr rating again.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3113479#Comment_3113479
That is what I fight for.
Same goes for Billy mains and Slinger mains.
We deserve our beloved characters back.
A rightious fight.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3113202#Comment_3113202
I honestly don't even care about their effort, I just don't want anyone else to endure what we Freddy, Billy, and Deathslinger mains were FORCED to endure.
Yeah that too. I want original Freddy back.
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@Biscuits said:
Queue incentives in the next patch will help, but I suspect people will still be hesitant to play survivor until some substantial solo queue buffs show up.
Nah, survivor queue skyrocket when there was a 100% bonus bloodpoints. Even when survivors had a longer queue than killers have right now.
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Punishing legit players that put a lot of effort into learning a killer over the actions of some salty people sounds... healthy...
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@CodeDB said:
https://forum.deadbydaylight.com/en/discussion/comment/3113109#Comment_3113109
As someone still working through Tome 2s challenge of opening the hatch twice, please don't give them any more ideas 😥
Why not? I imagine them being like this, when they design some challenges.
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/3112625#Comment_3112625
I'm still surprised they haven't changed that yet.
Me too... its the worst addon in the game.
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@LapisInfernalis said:
https://us.v-cdn.net/6030815/uploads/MDF0E8BW6OY4/20220804145111-1.jpg
The most annoying fetch quest from Skyrim. Only that's not 24 chests....
I´m still waiting for a survivor challenge like: find a key in a chest and use it to open the hatch while having No Mither equipped.
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@Rovend said:
Have you noticed if you are exclusively doing surv challenges there is only one possible path to the end, when killers have like three?
Happens quite often. Last tome had something similar for survivors.
