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Tsulan

Tsulan

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Tsulan
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  • All i see is survivor entitlement at it´s best. You say things like "just give it to us", "come chase me over here", "i hope he disconnects", "i´m so teabagging him at the exit" and "totally worth the hour we spend in this match".
    While the doctor did the only thing he could do at this point. Defend his gens.
    He did NOT keep the game hostage, because he was downing and hooking survivors.
    Actually he kept the game as much hostage as YOU did, by playing this way. If you would let him down you and kill you, after maxing the points (which you said several times, that HE should just give up, and give it to you, since he must have maxed everything). There would have been no problem at all.

    Btw. Making false hostage reports like yours, WILL get you in trouble. You even gave the devs proof of YOUR wrong doing. Because your team even refused to leave the match after doing all gens.

  • They said something in the stream about an exploit that made it possible to throw hatchets through walls. They "fixed" that by changing the spawn of the hatchets but broke the hitbox. 
    Now they reverted it.
  • benzos said:

    @Tsulan said:

    @benzos said:

    @Eveline said:
    So am I?

    i don't even know why this is a question because the devs already said you can, just as long as it isn't too many times to get the softban. They specifically said if you don't like dcertain games that they understand if you want to dc. so unless they change that rule, go ahead.

    Following that logic, killers would dc everytime they get a deathsquad with 4 flashlights...

    ya, they can do that too. nobody's stopping them. as long as they don't do it enough to get the softban. but why not just dodge the lobby if you see 4 flashlights or a deathsquad or whatever.

    That's what this whole thread is about. OP thinks lobby dodging is the same as disconnecting mid game. Which is ridiculous. 
  • No this isn't a thread about buffing him.

    Literally every.single.game against the Wraith - without exception - consists of facecamping. That's it. I only started playing last month but it seems he's coming up more since his buff and again - every.single.game is just him putting someone on a hook and then sitting there invisible until someone else comes along.

    This is absolutely no fun for the person on the hook, and boring for the rest as they just sit there doing generators unchallenged. That or you get well-meaning people who try to help but just end up giving this toxic player free kills.

    I mean I know facecamping is a thing and some killer characters tend to have it more frequent than others cough leatherface cough but seriously with Wraith it has been every single game. At least the Leatherface players occasionally look around a bit too, the Wraith players just sit there invisible and wait.

    It's so dull and ruins every single match against him.

    If a killer camps there should be a penalty for just standing there and looking. If the exit gate is open, then fine. If survivor was being a dick, fine. But straight up camping, rip. Don't get caught is true, but being a dick is being a dick. It's not about an honor code, it's about getting better at the game and even when you get swept by survivors, you get swept to learn. If you know it's swf, bring ebony mori.
    Good point. Not that punishment thing, but the "it's about getting better". If the killer catches you first, you are doing something terribly wrong. 
  • I rarely get dodged. Always play solo queue. I have rank 1 for both killer and survivor. I have over 1000 hours. My profile is public, everyone can read and leave a comment. 

    I really don't see the problem here.
  • @benzos said:

    @Eveline said:
    So am I?

    i don't even know why this is a question because the devs already said you can, just as long as it isn't too many times to get the softban. They specifically said if you don't like dcertain games that they understand if you want to dc. so unless they change that rule, go ahead.

    Following that logic, killers would dc everytime they get a deathsquad with 4 flashlights...

  • @Lowbei said:
    Tsulan said:

    I don´t dc.

    Like... never.

    because you, unlike the OP, are a good player :) 

  • @Eveline said:
    Everyone keep comparing lobby dodging and dc saying how it's different so how about when killers dc during the game is it ok?

    crickets

    Ok, you went from: "is it ok to dc, if another survivor disconnects."
    To: "it´s the same as lobby dodging"
    To: "it´s only ok if it benefits the killer"
    To: "so killers are allowed to dc mid match"

    Want to move the goal post any further?

  • I don´t dc.
    Like... never.

  • @Eveline said:
    So it's a win-win for a killer when you start the game like that, and no one has a problem with it?

    Who did say that? Quote please

  • @Eveline said:
    4 other people when I start with only one person or alone? But yes I admit it would screw other survivors. The problem is that you don't really care about that you just want to get your precious hooks. Cherry pick a lobby, dc when you want and tell survivors they should never dc.

    1 is the killer, the rest of the players are survivors. You hurt the other survivors way more than the killer. Is this so hard to understand?

  • @Legacy_Zealot said:
    With the amount they charge for a half decent skin I highly doubt it :chuffed:

    Yeah, the skins are a tad to expensive. If the new Trapper skin would cost 5$, i would´ve already purchased it. But 10$?

  • It´s a terrible map.

  • @Eveline said:
    Lol I never dc nor am I planning to. I just started this topic to see how biased and unfair some of you are. 

    I would be pissed, when you dc on my game. Doesn´t matter if i´m killer or survivor. You ruin the game for everyone else. This is NOT the same as getting lobby dodged.

  • @Lowbei said:
    Tsulan said:

    @Lowbei said:

    Tsulan said:

    @Lowbei said:
    
    the reason is a social one. it doesnt prevent hacking, EAC does that just fine.
    
    when a new killer comes out, you want a small grace period for people to ease into the change. having killers immediately p3 50 with the best perks and addons, can result in the knee jerk “omg op, nerf now!” attitude.
    
    
    
    I pity the poor soul that spends 10 million bloodpoints in a single session on a new char.
    

    depends if they have 100mill :)

    I pity them even more. Sitting there and spending so many BPs isn´t exactly fun.

    But if people want to do that, then let them.

    yeah, tho it was infinitely (approx) worse before the bloodweb speed buying update. i use to spend ages in there.

    But it´s still a chore. But i´m willing to accept that, so i don´t have to waste bloodpoints, because i reached the limit.

  • @Eveline said:
    Cherry picking is the entitlement just like dcs are. Yes they can be less annoying but like I said I get dcs at the start or in the middle of the game also and what did I see here? People making excuses why they do it and people supporting it. But when something is unfair towards the survivor no one sees it as a problem except a few people.

    I really hope people like you get banned from this game for ruining the experience for everyone else.

  • @Lowbei said:
    Tsulan said:

    @Lowbei said:

    the reason is a social one. it doesnt prevent hacking, EAC does that just fine.

    when a new killer comes out, you want a small grace period for people to ease into the change. having killers immediately p3 50 with the best perks and addons, can result in the knee jerk “omg op, nerf now!” attitude.

    I pity the poor soul that spends 10 million bloodpoints in a single session on a new char.

    depends if they have 100mill :)

    I pity them even more. Sitting there and spending so many BPs isn´t exactly fun.
    But if people want to do that, then let them.

  • @Eveline said:
    Well in my games or before game even starts killers do dc at least 50% of time. 

    So If I am a bad player for dcing when game is being unfair killers are too with lobby dodging and dcing. Stop with the double standards people. 

    So... you compare the inconvenience of clicking "join match" with ruining the game for every other player, because you dc?
    Like... really?

  • @Lowbei said:
    the reason is a social one. it doesnt prevent hacking, EAC does that just fine.

    when a new killer comes out, you want a small grace period for people to ease into the change. having killers immediately p3 50 with the best perks and addons, can result in the knee jerk “omg op, nerf now!” attitude.

    I pity the poor soul that spends 10 million bloodpoints in a single session on a new char.

  • @Killigma said:
    DeadByFlashlight said:

    Facecamping doesnt even exist anymore, it got removed 1 year (?) ago.

    It is now just the all inclusive term for a Killer being present on the map.

    Pretty much...
    I´ve seen a streamer who called Freddy a face camper. FREDDY!

  • @Eveline said:
    But killers can dodge lobbies when they see it as unfair and DC at the start and middle of the game. Hilarious.

    So just to get this straight. You want to DC because killers can DC?

    Killers usually don´t dc at the start or middle of the game. At least not the ones i faced.
    But almost every match i have a survivor who disconnects because (but not limited to): they don´t like the killer, they don´t like the map, they don´t like being downed first, they don´t like to fail their DS, they don´t like to get downed after DS, they don´t like to be downed a second time, they don´t like to play against ruin, they don´t like it when the killer uses franklins, they don´t like to be hooked for the third time, they don´t like to be moried, and i´m sure i forgot some other ridiculous reasons.

  • @Khalednazari said:
    SanKa_Games said:

    There's only one answer to that hell: your PC is trash, or broken. But you might want to try updating drivers.

    What will you call this?

    Playing on Acid or some other drug...
    Could be used for anti drug campaigns.

  • @MegMain98 said:

    @Tsulan said:
    Killers that need a rework:

    • Freddy (complete)
    • Pig (complete)
    • Leatherface (complete)
    • Myers (addons + way he gains EW + perks)
    • Billy (addons)
    • Nurse (addons)
    • Trapper (way he obtains traps)
    • Doctor (addons)
    • Clown (complete)
    • Spirit (complete)
    • Huntress (addons)

    I can vouch for any new add-ons but what do you suggest for Clown and Spirit reworks? For Spirit she needs to be 115% speed and the blood should be in her base ability without any add-ons.

    Clown however I don’t see how he needs a complete rewrok

    Spirit needs a shorter cooldown on her abillity OR should be able to see survivors while in spirit form. But the long cooldown + invisible survivors cripples her to much. A killers abillity should be his/her strength, not cripple him/her. Best example is Freddy.

    Clowns addons are trash. They need a complete overhaul. Same goes for his abillity. It´s mediocre at best. Addons should change the way the bottles affect the survivor (less vision but no speed breaker, more vision but a greater slowdown, etc). His perks need a slight buff. Bamboozle should be able to block 2 windows and have a longer counter. Pop goes the weazle should have a longer counter (time is simply to short on some maps). Coultrophobia should work map wide like Thanatophobia, because no one heals inside the terror radius, because of Nurses calling.

    They should also take a look at the fly path of the bottles. On some maps it´s really frustrating to use his abillity, because a random tree will break the bottle.
    Therefore i proposed a complete rework.

  • @Visionmaker said:

    @DeadByFlashlight said:

    @Eveline said:
    And dumb.

    Videoproof in a lagg-free game or it didnt happen

    Doesn't need to be a lag-free game.. people will always call it latency, as if it were an excuse for bad mechanics.

    No one complains when it's killer-sided latency.

    No one? I constantly complain about teleporting survivors.

  • There is no logic reason for a limit.
    The "so you don't p3 a new killer" arguments don't count. Since p3 is only a skin.

    Mringasa said:

    Prevents people from having a P3 maxed out Killer on Day 1 of release as well. At least this way, they are limited to only level 37'ish, depending on how many Dailies they've saved as well, so people aren't getting steamrolled by Perked out new Killers before they have a chance to learn and adapt.

    Also, the amount of bloodpoints required to max out a new char is something around the 10 million BP marker. If someone wants to spend so many points on a new char, then by God, let him do that.

    Or is there a limit on your bank account? You can't have more than 1000$ on your account, because you could spend them?
  • CoolAKn said:

    @Tsulan said:
    I like the bloodpoint loss idea for every minute camping the hook.
    They could implement that, so survivors that camp the hook instead of going in for a save get a penalty. 
    Great idea!

    If they did do something like the bp loss, it should be a similar concept to the stillness crows. Killer stays in one place/area for too long? Lose score as a killer. This would also discourage long-term Insidious plays. This way, killers aren't punished for patrolling near the hook, but they are punished for idleness near a hooked survivor.

    But insidious is a perk. You can't punish for using a perk specifically designed for camping. 
  • Killers that need a rework:
    - Freddy (complete)
    - Pig (complete)
    - Leatherface (complete)
    - Myers (addons + way he gains EW + perks)
    - Billy (addons)
    - Nurse (addons)
    - Trapper (way he obtains traps)
    - Doctor (addons)
    - Clown (complete)
    - Spirit (complete)
    - Huntress (addons)
  • I like the bloodpoint loss idea for every minute camping the hook.
    They could implement that, so survivors that camp the hook instead of going in for a save get a penalty. 
    Great idea!
  • Face camping does not exist anymore. 

    Your proposal has been tested and was heavily abused by survivors. So, thank them.
  • Oh you meant ingame...
    I had one. But now he's in my friendslist. 
    Best looper I've ever seen. 
  • Yes, @SenzuDuck
    But I think that's mutual.   ;)
  • @thesuicidefox said:
    If the game required you to spend 1 second repairing to start to get progress gen tapping wouldn't be a thing. It shouldn't be a thing, but it is apparently.

    Moving faster as the killer though is clearly an exploit and shouldn't be in the game. Gen tapping doesn't make gens go faster, it just avoids skill checks.

    Survivors should be animation locked to start to repair, just like the killer is animation locked, when he kicks a gen.

  • Today i got 4 stacks on WGLF, 30.000 points in the end screen and 34.000 points as total (offering used).

  • Honestly, we shouldn´t be forced to use a third party program to play properly without damaging our eyesight.

  • @thesuicidefox said:
    I hate this BS it happens to me all the time. You can be clear on the other side of the window and get hit. Pallets are still bad with this too, they said they fixed them but you still get hit when the pallet drops.

    I assume you have windows at home. Now try reaching something outside of the window (arms length). Can you reach it? Now try it with a stick (unless you have a axe, machete, or a sledgehammer).

  • @PigMainBigBrain said:

    @powerbats said:

    @yeet said:

    people do well with freddy but i don't see anyone calling him powerful.

    True but those that get know how to get the most out of him do so and the same for Rin. The Nurse is a perfect example of those that will learn the cahmp to the fullest will get the most out of them. IF you're not willing to work hard to maximize and learn them to the fullest they'll always be trash.

    Dude her skillcap isn't high, she doesn't require you to multitask. Shes about as high IQ as leather face. You chase people thats it, there's no longer an element of surprise from the PTB, and mind games are just suddenly reversing the trajectory of a loop to close the gap on a survivor faster, every killer mind games and at 115% move speed compared to her 110% its way easier. Thats not a skill block, you're just being restricted by her base kit.

    She's not nurse, you don't need to think in your head and calculate the distance between you and a survivor while knowing precisely when to release the charge. She's not billy, you're not reeling your chase backwards just to charge a chainsaw while watching the meter so it doesn't overflow while at the same time watching the survivor and calculating exactly when to press over and land the hit. She's not pig, you're not predicting where people go with traps, or estimating time in your head until you need to refocus that person or evaluating. And she's not trapper or hag, where full knowledge of map layouts and predictable chase locations are key to the use of your powers.

    She's BASIC. You lunge you chop ######### thats it. All the other mechanics they went on about with the invisibility and the phasing you can't see and have no control over as a killer because frankly, you're not really invisible, you're blind, and your power cooldown is so long you run into moments where a single pallet drop after the initial chase may ruin your shot to drop chase back track and guard a gen just to return to the chase later, AKA 200IQ nurse plays.

    Mobility, Map pressure, Forced concentration(ala actual stealth killers forcing survivors to play different because they lose the ability to track the killer changing the decisions a survivor would normally make), and gen/progress control (ala RBT's doc shocks), Sudden death instant down killers that make getting into chases to begin with insanely risky, and projectile killers who can manipulate the direction of a survivor and remove safety from a distance.

    ^ Her kit as it stands currently with the loud ass haunt noises, forces her into the mobility category, BUT, at the lowest end of any killer with mobility due to her 110% structure and power cooldown. Which means she's not only bottom end of the mobility category among nurse and billy, but doesn't show up at all in the other 5 categories. Every killer in this game excels aka masters at 1 of those categories, or does decently well in 2. She does poorly in mobility and beyond bad at stealth so just like I mentioned before, where is her niche?

    Going 5/5 being maximum.
    Nurse 5/5 mobility, 0 on all other categories.
    Billy 3/5 mobility, 2/5 on sudden death/instant downs.
    Myers 4/5 on sudden death the dudes add ons let you mori people. And 1/5 on stealth.
    Hillbilly 5/5 on sudden death (only due to aoe since he can multi down)
    Doc 5/5 on Gen control and progress
    Pig 3/5 on gen control, and 2/5 on stealth
    Clown 4/5 on projectiles 1/5 mobility if you wanna factor in he's the only killer capable of slowing people.
    Huntress 5/5 on projectiles
    Hag 5/5 on map pressure and trapping
    Trapper 4/5 on map pressure and trapping
    Freddy 4/5 on stealth
    Wraith 5/5 on stealth
    Spirit 3/5 on mobility and 0/5 on stealth because you're not really stealth.....

    You need to reach a 4 total to even be considered viable imo and she doesn't do that atm.

    #########? You have Billy and Hillbilly?

  • @Mister_xD said:

    @Tsulan said:
    Omg it´s so beautiful. I can finally see.
    Yes, please, I want this so much!
    Maps are way to dark right now. Darkness is supposed to make the game feel a little scarier. But it´s only frustrating for killers.

    @Mister_xD said:

    @DeadByFlashlight said:

    I cant even see myself as survivor, how is the killer supposed to see me?

    killers have a brighter vision than the survivors. most of the time, when a survivor thinks he is hidden perfectly, the killer can easily spot them, due to his brighter vision.

    Killers DON`T have a brighter vision than survivors. At least i don´t have a brighter vision.
    Here are some Freddy screenshots, i made to complain about how dark Freddys vision is.

    well... freddy is... special... lets put it like that.
    tbh, freddys vision sucks xD its darker and more foggy than for other killers, so... yeah.
    im pretty sure any other killer has a brighter vision.

    I don´t think this is much better...

  • Omg it´s so beautiful. I can finally see.
    Yes, please, I want this so much!
    Maps are way to dark right now. Darkness is supposed to make the game feel a little scarier. But it´s only frustrating for killers.

    @Mister_xD said:

    @DeadByFlashlight said:

    I cant even see myself as survivor, how is the killer supposed to see me?

    killers have a brighter vision than the survivors. most of the time, when a survivor thinks he is hidden perfectly, the killer can easily spot them, due to his brighter vision.

    Killers DON`T have a brighter vision than survivors. At least i don´t have a brighter vision.
    Here are some Freddy screenshots, i made to complain about how dark Freddys vision is.

  • @Lowbei said:
    Tsulan said:

    @Lowbei said:

    Tsulan said:

    Lowbei said:
    
    
    
    Tsulan said:
    
    Bloodlust shouldn't be necessary. Once they remove running in circles, they can remove bloodlust. 
    
    key words “once they remove running in circles”
    
    ;)
    

    Bloodlust was only implemented as a "counter" to looping. While it's the most ineffective way to counter looping. 

    yet it was nerfed without a change to looping. the map changes are small and not a big factor when the same jungle gyms still exist on every map.
    
    i just kited a rank1 huntress around the two wood piles on the forest map (the name escapes me, high af), for about 3 minutes before she finally broke the pallet, during which time i got enough distance to find the hatch.
    

    what i did wasnt “skilled”, and the huntress didnt make any mistakes. breaking the pallet resulted in my escape. the loop was simply too strong. bloodlust 3, the old one, would have caught me, and it would have been legit.

    Devs don´t want to destroy the survivors fun. Since getting downed after a 90+ seconds (2 hits) chase of running in circles isn´t fun. But thank god, we got DS in the shrine this week. So survivors can get a nice 150+ seconds chase. sigh

    It really seems, that the devs only play on yellow ranks, like they did on the stream. Thus they don´t see the actual problem this game has with running in circles.

    Time to watch the famous Matthieu stream, where he enjoyed playing Hag, to get my mood up.

    at rank1, if a killer doesnt run ruin, if he immediately finds and chases a survivor, downs them and gets them to a hook, then 3 gens will pop about the same time as the first hook.

    options then become either camp, or lose that hooked player immediately.

    thus ruin becomes not just a good perk, but required to play killer at rank1.

    no survivor perk is required at any rank, not even self care.

    and even if you do run ruin, they will probably break it within 30secs due to it spawning on the other side of the planet and being hard to see at the start of the match without putting your vision against a tree and looking for a tiny dot, and i play on a 44 inch screen so i cant imagine how hard they are to see on smaller monitors.

    And Ruin isn´t even that good. Like most Hex perks, it lacks its "high risk, high reward" factor. I´m still waiting for some "high risk, high reward" perks for survivors btw. Since it´s reversed for survivors.

    Hex perks should be turned into normal perks. Survivors asked for additional things to do, and the best the devs came up with, was the abillity to destroy killer perks? Like, really?
    They ignore totems unless they are lit, gen rush and then complain about OP NOED.

    Now devs plan to give survivors something else to do apart from gen rushing and destroying killer perks. I´m scared at what the devs could come up with:

    • Kill the killer if you hold m1 on the kill switch?
    • Deactivate all hooks for 60 seconds after destroying the hook box?
    • Turn the lights off for the rest of the match after taking out the light fuse?
  • @Lowbei said:
    Tsulan said:


    Lowbei said:


    Tsulan said:

    Bloodlust shouldn't be necessary. Once they remove running in circles, they can remove bloodlust. 

    key words “once they remove running in circles”

    ;)
    Bloodlust was only implemented as a "counter" to looping. While it's the most ineffective way to counter looping. 

    yet it was nerfed without a change to looping. the map changes are small and not a big factor when the same jungle gyms still exist on every map.

    i just kited a rank1 huntress around the two wood piles on the forest map (the name escapes me, high af), for about 3 minutes before she finally broke the pallet, during which time i got enough distance to find the hatch.

    what i did wasnt “skilled”, and the huntress didnt make any mistakes. breaking the pallet resulted in my escape. the loop was simply too strong. bloodlust 3, the old one, would have caught me, and it would have been legit.

    Devs don´t want to destroy the survivors fun. Since getting downed after a 90+ seconds (2 hits) chase of running in circles isn´t fun. But thank god, we got DS in the shrine this week. So survivors can get a nice 150+ seconds chase. sigh
    It really seems, that the devs only play on yellow ranks, like they did on the stream. Thus they don´t see the actual problem this game has with running in circles.
    Time to watch the famous Matthieu stream, where he enjoyed playing Hag, to get my mood up.

  • Lowbei said:
    Tsulan said:
    Bloodlust shouldn't be necessary. Once they remove running in circles, they can remove bloodlust. 
    key words “once they remove running in circles”
    ;)
    Bloodlust was only implemented as a "counter" to looping. While it's the most ineffective way to counter looping. 
  • Mringasa said:

    I've had quite a few matches where people quit and the Killer let me, and whoever was left, farm a bit. Depending on the Killer of course, most just want to get to the next game. It always amuses me that people say "Doctor isn't fun to play against so I DC." Which means you just ruined the match for the Killer and whoever was left in the game. Selfish in the extreme imo. Play the game, suck it up, and then move on to the next. I lobby dodge people who I see do that though, because usually they are toxic idiots and just want to ruin everyone else's fun by BM'ing the Killer and pissing them off.

    Imagine killers would do the same. "Flashlights are not fun to play against, so I dc."
    The forum would burst in flames. Survivors calling for hard bans when killers dc.
    They don't see the wrong in their actions. Only care about their own fun.
  • Bloodlust shouldn't be necessary. Once they remove running in circles, they can remove bloodlust. 
  • Survivors have heavenly skin line? Shouldn't that be the other way around?!

    Seasons should take 3 months like they do for the new content release. We need more ranks. Since the devs borrowed the roadmap from R6, let's borrow some more from there. Ranks should be divided in divisions. Copper, silver, etc. With shards or premium currency as reward at the end of the season. Of course, ranking up should be harder, and the game needs some balancing around the top ranks.
    A unranked mode would be nice too.
  • @MegaWaffle said:

    @Tsulan said:
    What, no one hating on the new map?
    Ok i hate the new map. Survivors are way to hard to see.

    I hated on the new map, glad to see I'm still being ignored....(._. )

    ups...
    didn´t see the last entry.

  • @IronWolf115 said:

    @Tsulan said:
    What, no one hating on the new map?
    Ok i hate the new map. Survivors are way to hard to see.

    I have only played the new map once lol and it was as a survivor

    I just played it for the first time as killer. Lost survivors mid chase. Them using claudette ninja suits didn´t help.

  • @Peasant said:

    @Tsulan said:

    @Peasant said:

    @Tsulan said:

    @Peasant said:

    @Tsulan said:
    ChesterTheMolester said:

    Killers should be able to throw pebbles at survivors

    I would prefer chainsaws. But to each his own. 

    Why throw chainsaws when you could throw pipe bombs?

    Chainsaws are more fun!

    What about exploding chainsaws?

    Naaa, that would turn into a michael bay movie...

    Fair point, how about flaming chainsaws then?

    I would be ok with that.

  • What, no one hating on the new map?
    Ok i hate the new map. Survivors are way to hard to see.

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