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TrueKn1ghtmar3

TrueKn1ghtmar3

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TrueKn1ghtmar3
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  • The devs won't do that, they are mid-rank survivors and probably rely on all those second chance perks anyways

  • I blame all this on he toxic swfs a killer wouldn't need to "try hard" if match after match wasn't filled with the t-bagging twits

  • @Mister_xD said:

    honestly, the title made me think there was a massacre going on on those ranks xD

    On play station there is, seems like all the high tier swfs decided to de-rank before the rank reset just to bully the lower ranked killers

  • @FSB75 said:

    https://forum.deadbydaylight.com/en/discussion/comment/474307#Comment_474307

    Bait

    I LOVE SWF....these people just do NOT give up. Just get one survivor down, and it's like someone rang the dinner bell, they all come running. At that point, you just have to whittle them down. Hook David, Claudette comes to rescue, hook Claudette, Davis comes back, smack Jane, hook David....it's like a non stop feeding killer frenzy!

    *Edit But you have to get at least ONE. Do whatever it takes, or it's just like what the OP described....I'm standing in the middle of the map and bam, bam, bam....chase, BAM...chasing, BAM....where did everyone go?

    Lol must be low tier swf because all the ones I find run DS, metal, borrowed, and lithe/balanced landing, send one guy to unhook while the others gen rush.

  • @KillermainBTWm8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/473206#Comment_473206

    When you talk about jumping to conclusions then you call everyone you quoted a survivor main *shrug* Are you also saying that everyone you quoted uses second chance perks? Well I mean I guess you could say using No Mither and OoO are second chance perks but idk

    No mither doesn't even count for that as it puts you in a bad way from the start no killer would ever leave a no mither survivor on the ground as far as "second chance" perks go it is the most easily countered and removed, why anyone brings it is a surprise to me

  • Also, have to point out all members running these perks equals one to unhook then they loop you for at least 30s that means one gen done per hook each survivor has 2-3 hooks per which means no matter how you splice it that swf team gets every member out unless you tunnel or down but if you down they focus purely on gens then you get no hooks and survs get out makes sense right?

  • @FeelsVeryBadMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/474050#Comment_474050

    BT counter - Always go after the unhooker.

    DS counter - no longer a toxic perk. It's an anti tunnel perk, so, don't tunnel if you don't need to.

    Lithe - How is this a crutch perk? Or a second chance perk? Explain, thanks.

    Balanced Landing - ^

    You're welcome.

    It isn't but running either with the other second chance perks and all survivors on the team running that same build becomes beyond toxic

  • So... In order to become a better killer, I have to become a toxic survivor with DS, Metal, borrowed, and balanced/lithe? No I prefer to put some level of skill in my survivor and use a different build

  • @Shad03

    I never really liked the idea of two small maps joining into a large one the idea seems clunky to me plus one side could have survivors who gen rush causing an imbalance that's why I figured identical large maps that slowly merge into one (like they were overlayed and survivor hope or something like that causes holes to appear between the two trials) the gens would be collision zones so both killers could defend the larger number of gens.

  • @Shad03 said:

    There could be a lore reason to combine two different realms.


    Well it is confirmed some killers do interact with each other and wraith and nurse are apparently a thing

  • @Hoodied said:

    @Chaotic_Riddle But with the entity (Game) is improving, then it could send them into his boiler room

    God it would be a decent buff for him

    I fail to see how in anyway this would be a buff to freddy as either

    A. remove a survivor from the game allowing no hits on them

    Or

    B. Remove both survivor and freddy from game allowing other survivors to gen rush without fear

  • I want one for Claudette... Also, what would Dwight be a speedo?

  • Forgot to mention due to balancing issues this could take place on larger maps with more gens needing to be completed

  • @darktrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/472888#Comment_472888

    And this is why you will never become a better killer.

    @KillermainBTWm8 said:

    I already play 50/50 why would I stop playing killer for a day only playing 50% of the game seems dumb to me as well as the fact of the matter is should you really be giving feedback while only playing one side?

    https://forum.deadbydaylight.com/en/discussion/comment/472888#Comment_472888

    @fluffybunny said:

    https://forum.deadbydaylight.com/en/discussion/comment/472888#Comment_472888

    You should play both sides. Not only will it help you understand both sides (how to counter and where they're coming from), but it can be a good change of pace.

    Lol survive mains jumping to conclusions never once said I don't play survivor I actually play plenty of survivor and make it out quite often without the help of the second chance perks to need them is to admit you are

    A. Toxic

    B. Suck at the game

    Take your pick

  • I was wondering I caught wind that the devs are mid-rank survivors, but I was also curious what your killer ranks are (if you even play killer)?

  • Yea I don't like the idea of becoming a sweaty 10million chance toxic survivor

  • @Arroz said:

    Dead hard: Just bait the survivor

    Borrowed time: Dont tunnel

    Ds: Dont tunnel x2

    MoM: Use your m2 attack, and if you are a M1 killer just make the survivor use MoM

    Did you know killer have perk that reward their bad play?

    Blood Warden, Spirit Fury, NOED..

    So 3 perks in killer side versus the 12 on surv side

  • Underated freddy

    Overrated nurse

    My point being freddy had probably one of the best tracking and locating abilities I game with minimal skill necessary to learn or implement effectively.

    As for the nurse unless you have practiced day in and day out with her blinks they can be overwhelming even hindering I can't even count how many times I've outmaneuvered baby to even slightly adept nurses (not referring to god tier p3 nurses who plague red ranks) in the end it about your skill with a killer and as for easy to learn freddy is underrated and nurse is overrated

  • I play freddy working my way back down (hopefully to 1 currently at 10) there was a long period due to a natural disaster where I couldn't play but that neither here nor there and so far up to this point only a few swf groups have managed to evade sacrifice the game is balanced around mid ranks (where the devs are) and if I'm not mistaken few if any play killer that is why you see such unbalance I the game shrinking from 20-10 then increasing from 10-1 and why it seems survivor sided but i digress the point is so far with my skill pre-forced break I am running through survivors but I can see how a less experienced freddy could only earn a few kills or even no kills in some of the matches I've been in and honestly that's how it should be you don't need to get the win every time with a killer you hardly play or one you picked up about a week ago, just my opinion and as I said I'm currently playing in some of the most balanced ranks in game

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/472745#Comment_472745

    I'd be down for the killer being able to hear the coms. That makes sense and could allow for some mind games with stealthy killer like Myers and Piggy.

    I agree but honestly, I believe it should be a set range so that even survs outside that range can't hear the comms makes it more immersed and more realistic to the "who's there?" Trope

  • @anarchy753 said:

    I wish gates would slowly regress when they're left at 99%. I'm having the issue that survivors keep realising they have 6 extra free hit perks to burn so want to get everyone unhooked and healed up so they leave the gates at 99 so they don't have to worry about the timer.

    This whole thing is to prevent survivors hanging around as long as they like and it doesn't even do that.

    If need be the killer can open the gates causing egc to start only way around it as I see

  • Lol I tend t do that to swf if there is a large group of them down one keep them all in the game for BW play watch them all cry their little toxic hearts out

  • Lol console here but I will gg all who weren't toxic and if they have their message settings open

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/471206#Comment_471206

    Body blocking a hook take a them off gens and means they have to heal up also taking them off gens, those who don't he can't keep body blocking that is why it's allowed and there are two perks, one promotes is the other works against it.

    The basement was recently changed to solve this exact problem so it's an oversight it seems as it's not what the devs obviously want to happen.

    So you admit the game is survivor biased?

  • Really just going to post killer side,

    *had fun dreaming and Smacking survs around jumping around after everyone heals (atleast to draw the game out) ensure no gens get done drop those I find working gens while injured (really how stupid) get a few hooks In eventually letting them rush to 2-1 gen left and my "good guy" persona is cemented then merc all those toxic swf noobs freddy 4k all day

  • @liquidlight said:

    It's frustrating when people claim End Game is supposed to be a race to the hatch. Killers are inherently faster than survivors and that's not counting those like billy, nurse, spirit, wraith, and legion who have abilities that make them even faster. A survivor will lose 99% of the time in a race to the hatch, especially since killers can see it before it even opens.

    Lol 99.99999% of the time I have no clue where the hatch is by the end game (I second main wraith) in the end I get my 4k without needing to close such an arbitrary exit that if I could remind everyone here now spawns and opens regardless of gen completion everyone is complaining how end game is killer sided without looking at such a crucial point, lump that is with all the survivor perks and tools that are built just to locate such a thing and given killers have no help in finding it who really has the upper hand on the hatch?

  • @LilBit said:

    I have to vent. I have playing survivor tonight for a good twently matches or more.

    Ever since end game was released there seems to be this new trend with killers on ps4. Slugging everyone and just leaving people on the ground then just following them as they crawl around until the entity takes them.

    There were several matches where i was last survivor, killer closes hatch and i had no way out because all he had to do was camp the gates. There was no time to open the gates for me. Killer would slug me and leave me on the ground for the entity to take with the killer standing over me nodding his head or trying to continually hit me or just walking on top of me.

    There honestly isn't a way for a lone survivor to counter this. Well unless you have a key to open the hatch and lets face it that's pretty rare odds. I do suggest a shorter gate opening timer. Something has to be done to make this balanced.

    As a ps4 killer main I do see some of these problems honestly it should be programmed that exit gates spawn opposite of one another without direct line of sight (I.e. on opposite sides of the main building on the map and ensure they are a good distance from another) so a killer can't quickly move between them problem solved but as for slugging there is nothing against it yes it Is toxic in that situation but there is not much that can be done about it

  • @HectorBrando said:

    The change was necessary to avoid hostage situations but is not very good implemented and has some very rough edges to trim.

    For example, today I had a match where after the 3 kills the killer activated the EGC closing the hatch, he got the survivor almost instantly with NOED and then proceeded to slug the guy for the entire timer while spaming his power and nodding, he wasnt a hostage since he was going to die but its not a very funny and exciting situation.

    And before an horde of killers jumps to defend him, the guy who got slugged wasnt toxic, nor taunted the killer, he didnt deserve to stay there with the killer wasting his time taunting, especially when there was no reason for that kind of behaviour.

    Not defening the killer just pointing out toxicity works on both sides he was a toxic pleb to down and leave for etc kill but hey thats toxicity

  • Got called a camper because I came back to a hook in time for the surv to be unhooked (instantly dreamed them both). But what actually happened was I hooked them someone messed up a check a short distance away ran over to Check (no marks in area thats how far from hook) gen barely touched so obvious that they were going for unhook I ran back over to catch them both out It was an swf which I like to punish so I followed the hookie downed them then chased the rescuer then came back and got a few dreams in then sacrificed the one I hooked first.

  • Lol sounds like another entitled survivor post if you've been playing for years you should have the ability to avoid, deter, and rescue with ease, as for getting lost in Gideon honestly thought that never happened anymore as surv or killer I can traverse gideon beyond easy and Im sure 9999/10000 players can do as well. End game gives the best defense against swf either you can come pick your friend up and get downed yourself and wait til last 25% of timer to get BW and everyone die or leave and deny the killer your death simple.

  • @tt_ivi_99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/471320#Comment_471320

    @TreemanXD

    It's just the notification, it says "you just recieved a msg."

    In this particular msg the guy called me a baby killer because I used insta-saw Billy and "abused the broken hitboxes" (I probably got him through a window with the chainsaw) and then he proceeded saying "This game is pro for baby killer whit hit bugged and lag for easy win" I also got 2 other msgs from his friends saying how my victory meant nothing because I used the most op killer in the game... As usual, just excuses... Im impresed the 4th guy didnt say anything, I know for sure they were 4 guys.

    I dont dodge SWF so I get this kind of msgs everytime I face them, there hasnt been a single exception. At least now that i dont play this game full time i dont have to deal with these kind of people, the only dowside is that Im starting to lose my touch as Billy so... I might leave the game soon, Im kind of tired of always playing competitive and getting trash talked when I win games...

    I play Freddy (obviously) 4k almost every time I play especially against swfs but don't get messages as often (other than babies crying about tunneling or camping) firstly I never camp, and only tunnel if their swf buddy pulls them off in my face but for the most part its praising me for making Freddy scary.

  • Lol barely play spirit but heard stridor is god tier on her

  • Lol freddy is so much fun I even let survs rush gens as I run around smacking healthy survs and wait for them to heal back up then completely merc them if they get boring (working gens while injured) or they get down to the last 1-2 gens

  • @stringcheese said:

    that freddy buff is absolutely absurd. can't wait for him to replace nurse

    Yeah it's bad because as is the king of nightmares isn't all that scary he should have been top from the start but then again my perk builds would ensure a 4k as I would always know where everyone is lol

  • Any of the killers with any decent form of stealth/tracking ability tends to stack BP up like crazy for m e once got 100k BP off a single match that all I did was run around smack gens and hit survs Chase for a bit drop and on to the next no kills but more BP than I really needed at the time

  • @RepliCant said:

    Lightweight - Scratch marks are nearly the main source of tracking a Survivor, and to cut the duration in nearly half of what they stay for end up throwing so many people off.

    It actually cuts them down to basically non existence my Claudette runs it with Sprint burst and spine chill basically go entire matches without the killer seeing me once

  • I see Mom in litterally every game I play now

  • Yeah had someone do that on me in the KS killed them anyways but the window was

    blocked

  • Here recently I've been running a straight hunter wraith getting 4k all the time but they never last long enough to pip

  • Imagine playing hunter wraith on that map it is terrible

  • @TrueKn1ghtmar3 said:
    Divinitye9 said:

    Not a fan of a pitchfork. For some reason when I think of scarecrows and horror movies, I think of a scythe.  Either the large scythe or the one handed sickle, either one would be quite cool on a killer like this.

    You should check out my scarecrow killer then.
    https://forum.deadbydaylight.com/en/discussion/39703/tell-me-what-you-think-fan-made#latest

    Have you no shame?

    Nope none
  • Lol I never really got people do claimed he was weak I never had a problem playing him
  • As far as the name goes, we already have Of Flesh and Mud so Of Hats and Hares is a little too similar.

    Maybe something short and simple, like Hat Trick, or something more poetic like Deceptions of Doom. I dunno. Basically the current name doesn't work imo.

    Like anyone would confuse a masterpiece such as the hag with my fanmade chapter lol
  • Min x Kate in mount ormond chalet by the fire


    Me and David in shower of the Memorial Institute


    Me and Joey in mount ormond chalet on the mattress upstairs.
    "Me"? As in legion? If so all four or a specific one? Or your physical self?
  • laKUKA said:

    OMG!! take my money!!!! please please!! i want thisssssss

    Ofcourse the nurse main would
  • @TrueKn1ghtmar3 said:
    It is a great concept but i being the eldest can relate closer to the older brother story and how it plays the older brother is never aware that the person he is chasing is his younger brother he is in a rage blinded by a multitude of emotions the main one being the protection of his younger brother (as he would believe that in his absence the brother could be hurt or worse killed) these ideals were instilled in him by his mother along with the idea to change the father, thats why he didnt resent him because he knew his father was a drunk with an anger problem but that wasnt "who" he was or atleast who he could be. Even though he kept working on his father he always knew what a slippery slope the progress was built on, he grew to love the man but still feared for his and his brother's safety.

    Okay I got ya, kind of like not wanting to give up on him. Because he realized he isn't living out of true self or true nature. He's living out of a lesser more broken version of himself.

    Yes in a sense I was asking my self what would be the most tragic killer (as most my killers are, sad tragedies). A boy forced to kill his father, forced to chase his brother out of fear to protect him.
    You should check out my flame killer,
    https://forum.deadbydaylight.com/en/discussion/40498/fan-made-chapter-burning-desire#latest
  • @TrueKn1ghtmar3 said:
    What Sucks is devs have confirmed they won't make a non humanoid killer

    I wouldn't totally cut that out. A while ago they said they weren't going to make a clown :) so hopefully they will.

    Because this character sounds awesome. I like the whole werewolf feel to this and you pictured that well with the SFM pic up top. Good job my dude, you did well :)

    It isn't a reason of "not wanting to" it is because of the money it would take to animate, code, and create the interactions for a very specific non-humanoid shape would out weigh the worth of the single non-humanoid killer as they couldn't really use that shape again.
  • It is a great concept but i being the eldest can relate closer to the older brother story and how it plays the older brother is never aware that the person he is chasing is his younger brother he is in a rage blinded by a multitude of emotions the main one being the protection of his younger brother (as he would believe that in his absence the brother could be hurt or worse killed) these ideals were instilled in him by his mother along with the idea to change the father, thats why he didnt resent him because he knew his father was a drunk with an anger problem but that wasnt "who" he was or atleast who he could be. Even though he kept working on his father he always knew what a slippery slope the progress was built on, he grew to love the man but still feared for his and his brother's safety.
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