TrueKn1ghtmar3
TrueKn1ghtmar3
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- TrueKn1ghtmar3
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Haven't played clown or huntress, I suck at nurse, my mains at top my branch offs down Bellow then my tries and then my please no and then my oh God why
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Lol don't hate but I love hitting Jane the noise is the best XD then Claudette, Feng Min falling sounds good though.
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@Lillikai said:
I do feel like the points system could use a redesign. Its much harder to gain points as survivor compared to killer.
Im probably the average player- I play 4-5 nights per week for 3-4 hours per night. I hit rank 7-8 before the monthly rank reset. That being said I play both killer and survivor.
In my experience, per game as killer I will earn 20,000-30,000 blood points per round. As survivor I earn between 7,000-20,000 per round. Getting 20k as survivor is the minority, most games fall around 12,000.
As survivor, I feel like earning points is MUCH more difficult than killer. This needs to be changed and rebalanced.
IDK as survivor I don't feel pressured to bring anything in (get 12k+ bp) that's full bp gain where as when playing killer I am preasured to bring in offerings and add-ons (cost 9k-21k) subtract cost from the 20-30k you'd get then you are making about the same so if I'm trying to grind I tend to go surv
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@ThePaleKing_ said:
Thanks for the all the positive feedback on the post guys. I am probably going to put out some more posts on things other than Ghostface here really soon. They still have 11 days to fix him. As much as I might come down on Behavior for rushing him, I do believe they can fix him. I personally cannot wait to see him after they do. I am too bug of a fan of scream to not buy him.
Lol I'll be getting him for his perk so I can run the month and half op see everything freddy
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@DoubleTap said:
If your asleep you can be affected by Freddie's dream snares and pallets
Also it's super foggy and hard to see what your doing.
Unsure if they're removing Freddie's aura reading?, if so that's a HUGE nerf and takes away from the paranoia aspect of Freddie's always just a few steps behind you even if you lose him.
Yes aura reading will be removed to my knowledge but good news is his rework is mid chapter and the survs have to deal with God tier Freddy with 0tr
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Exactly
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@TheBretzel said:
@Gigaguy777 said:
Something worth mentioning is that the idea that the generators were put here to weaken the Entity to allow survivors to escape doesn't make sense, as it's been stated that everything in the trials is an approximation created by the Entity, and quirks in how they function compared to the real world are due to the Entity not fully understanding the context or use of it. To directly quote, "Unable though to really understand the true nature of the world it touches, it tries to replicate it as best it can, although it never quite gets it right."We can visibly see that these generators are not connected to anything, and thus could never actually power something, and it's also stated that the survivors must feel some kind of hope for an escape, which is why the ability to escape is even present in the first place in the form of the escape gates and hatch. That hope is what feeds the Entity after a survivor is sacrificed, so essentially whether you win or lose as a survivor or killer, you're playing into the Entity's hand. It is kinda neat to see he has such a potentially basic weakness though, so long as he's in the spirit realm.
True i forgot about that thing in particular (the replica rule), but it is also said that there are things in the trial that the Entity did not created, like the Hatch. Yet it is still standing there, maybe because either the Entity allows it, or it is immune to the Entity's power of removal in a way unknown to us.
What I'm getting at is that the Hatch was not originally there, so a modification that did not originated from the Entity occured at some point. I think a possibility is that (and that's just speculation hence why I did not put it in the main post) the generators did not emit light at the beginning, and once someone realised it, they managed to build lights attached to them.
It is said that there's tools that were created by some survivors to help them escape the trial and also Vigo in particular learned how to alter the nightmare construct (referenced by in-game quotes). What did he changed now? The answer from that question is purely speculations. But something's sure, is that thoses modifications are still present.
Also yes you're right in that important point ; The Entity itself is mainly weak while inside the Spirit World, but it's influence is weak to light even while half-inside it (killer powers). Which leads me to think that maybe a bigger amount of light could weaken the physical form of the Entity since it would make sense for the Entity itself to be more resistant to it, but no amount of light of that magnitude is in the game yet so we dont know for sure.
The entity creates everything via what is called auric cells (survivors have been known to collect and even manipulate these cells). I had a theory about the entity's true connection to these cells as it also says the entire trial is the entity, I feel these Cells respond to hope (which is why the entity feeds on hope, because it is one of these cells but not a normal one the entity is a queen auric cell (an intelligent one at that, giving rise to more and more AC from it's self). Auric cells are like a hive mind building block being controlled by the QAC (the entity) to take any shape necessary and it is the fact that auric cells are a hive mind that survivors can so easily manipulate them (Vigo litterally being able to make his/her own little hidey plane) just cut their connection with the queen and input your own directions (ie ensuring medkit in the first chest).
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Survivors are going to complain if you kill them no matter what it's what happens and if they win they will just EZ you or mock you for being a bad killer so just kill and enjoy their tears
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Ghost soot on wraith
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@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/511636#Comment_511636
lol i'm on PS4 right now, considering going PC during the Double xp weekend so I can slowly transition.
Lol looks like PS4 survivors gotta watch out
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@Victory said:
https://forum.deadbydaylight.com/en/discussion/comment/505341#Comment_505341
You can't control how players play, lol limiting perks is a horrible idea, they payed 20$ for the game they can play how they want.
You sound like a 20 second chance
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Lol im ready to try 0tr Freddy
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My friend mains Jake, (I'm blendette) I see survivors pretty equally
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@HatCreature said:
@TrueKn1ghtmar3 Oh yeah man! We still got time XD I'm going to make the very best of it before the mid-chapter.
So should we try to keep our platforms secret XD
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Hey @HatCreature thanks and it would be good for my playstyle
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Wait it's midchapter?!?! I'm now happy I'm going to terrorize before rework
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So your talking about current pre-rework Freddy? I love him he is the ultimate tracker and would have jumped tiers once the new obsession perk came out. New one? [Bad word] tracking, interesting yet clunky power idea interested in gen port though. Would have loved ultimate chase Freddy but devs said no with rework
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"Fu killer and your dreams"
4m SWF
all running:
BT
DS
MoM
Your choice exhaustion perk
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"Never there Claudette"
Darkest possible blendette
Spine chill
Sprint burst
Self care
Lightweight
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You must be new because all survivors start with their teachables able to be learned in one perk spot
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LMAO should have posted screenshots of both pip screen and score screen.
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I too would have said Freddy for his shear tracking ability and the fact he would have made it to top with the new obsession perk but alas it wasn't meant to be and we get a rework.
But after that wraith 100% watching those survivors who don't know I'm there is a real power Trip especially if they brought no mither
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I think minder would be more useful working on the unhooked survivor
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@BigBlackMori said:
Nah, i have been doing okay with my stealth Killers at high ranks, especially Mike; it's a different playstyle from the super speed chase style, but it can and does work if you actually bother to learn it. The problem is it's so difficult and takes so much more effort that most people would rather just play Nurse or Billy and zip around the map; that needs to be fixed. The game needs to be slowed down significantly with extra mandatory Survivor objectives to make stealth more viable and relevant on both sides; i'd play more Survivor if my only reward for remaining unseen wasn't getting to derank.
Lol I only play surv to get points for my boss stealth killers (Freddy and wraith main)
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@premiumRICE said:
https://forum.deadbydaylight.com/en/discussion/comment/482772#Comment_482772
Dont need to pay when you have billy and nurse for free
And almost all second chance perks are pay go get half the time too
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Hex petrification seems pretty op as is since it looks like it activates reguardless of any distance, make it TR based and keep hex status or make time static and make It a distance perk (40/36/30)m
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Devs, are you serious?
OoO I thought only worked behind objects and if you peaking out looking a them they shouldn't see you don't know if that true or not but if not it should work that way, as for spine chill I agree BUT only when in stealth.
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@BluDragon5 said:
https://forum.deadbydaylight.com/en/discussion/comment/508690#Comment_508690
Well I'm happy that you agree on at least Wraith but i also agree you can't give him too many strengths but he is a weaker killer because main counter is flashligths and yes i have played against some damn good wraiths too that make him feel B tier or even A but naturally he seems like low C to D.
Wraith my second main I'm getting 4k all the time I agree aura perks shouldn't work but things like spine chill or the one that tells you if your looking in their direction should since it does limit the survivors and shakes up meta (since spine chill doesn't work on T1 mikey but would on cloaked wraith)
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@citron said:
I don't think we will ever get balanced killers as long as SWF exists in its current state.
vs competent SWF groups killers are underpowered, and overpowered vs solo queue
With SWF you eliminate the need for so many perks/addons when they can just announce things with a bullhorn across the map thus freeing up space for so many more perks.
they should set a base stat for killers vs non SWF and give killers buffs depending on if its 2SWF/3SWF/4SWF
faster move speed, faster gen degen, 1 less hook fore death, more gens needed, longer gen times etc.. lots of options.
SWF in its current state is a pretty bad idea for a game that's balanced around being quiet/stealth
Forgot 2x2 swf
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@RicardiBacardi said:
https://forum.deadbydaylight.com/en/discussion/comment/508446#Comment_508446
Im rank 3 with Legion and i have no problem getting 4k, when i say nerf, im talking about the stun duration, if u miss, you get stunned and the vault speed. I dont care about the other changes, actually, i like how it is right now.
All im saying is that legion had more complaints than ghostface, im not trying to start a legion thread because its usseless to give my opinion for the devs.
And btw, i think i play fair, I am one of those who say "Do not do to others what you would not want done to you".
My quote is "if your friends unhook you in my face they don't care about your life and neither do I, you are going back down"
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@AetherBytes said:
Well i mean he's ######### OP when basement camping but yeah he needs to have his abilities fixed.
Not really the wraith would he better than him because hook survivor can just keep looking at him
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/507170#Comment_507170
The thing is, we don't necessarily have to be. We can tunnel, run NOED, etc. I don't necessarily want to, but this is getting insane.
That's the point, I don't want to have to tunnel or result to those tactics just to get even 1k if BHVR knew this then hopefully this stop holding survs hands and pushing killers away with boring or plain frustrating game play
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I made a hunter killer with powers very similar to Freddy's it's under the howling hunt fan-made chapter let me know what you think, me and another Freddy both like it so I want more freddy mains opinions on it
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@ApeOfMazor said:
The ghost is completely inaccurate though. He's not a ghost at all.
Lol bet he could sneak up on you like a ghost and have you see his outfit? If those straps are not powered by spiritual energy Idk what is XD
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@HatCreature said:
Nice, I like the Native American thing you went with, he turned into a real hunter you just can't shake. This brings back Freddy's tracking and I like that invisible thing you went with too that's awesome :)
Also Hunter's Target is cool, it's better than Unrelenting or at least goes well with Unrelenting.
Yes that's part of the reason I made it that way and also turned it into an obsession perk (since it has such a boost it would suck if it worked on everyone) the perks main part is punishing survs who willingly become the obsession (as on its own it doesn't change obsession)
Then it has strong synergy with unrelenting (as you've said), the ghost obsession perk (keep forgetting the name), remember me, and Michael's obsession perk (there are a few others so the could become part of the killer meta if made.
Also decided on a native killer from the trail of tears time period because
1.) The trail of tears would definitely force a native to break and go crazy killer mode.
2.) I haven't done a native killer and would have liked to see one in game
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Surprised huntress didn't check the locker
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@HatCreature the killer is up
After a little thought I decide to go native with the killer
https://forum.deadbydaylight.com/en/discussion/66266/fan-made-chapter-the-howling-hunt#latest
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Yea I'll keep working on him jus need to come up with two perks and a backstory (thinking huntsman or bountyhunter..)
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@HatCreature said:
@TrueKn1ghtmar3 I know it's hard man, we're all hurting, I was listening to a podcast about the rework and all the streamers were laughing at everyone who said Freddy was good. We're a minority and with the rework we'll be irrelevant because suddenly he'll have more fans but they won't be true fans, not like us. We're the true fans and followers and we have to stick together, I'm not leaving Freddy because he'll be different and I will miss him dearly, it's really hard.
When the rework comes we'll be the ones criticizing him the hardest, we'll just have to get used to him. I know for a fact I'm going full sadist when he comes out, I want those Survivors screaming.
Lol same I'm actually working on a killer that has the tracking Freddy had but more balanced. more effective just harder to achieve (because it actually takes striking a survivor) ill be posting him when I'm done just look for "the tracker"
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I was thinking of maybe adding the boogey man and he can go through lockers or something.
Interesting, would love to see him have a power similar to current Freddy (not the rework) for those of us that want to stay true to the ultimate tracker killer.
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Eh id prefer not to considering he Lost one of the best things about him...
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Nice ideas but wrong place to post them
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It is confirmed the bell is a gift from the entity (plenty of killers have such gifts)
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Title, is anyone else having trouble just logging in?
I'm about to try on ps4 ill give update
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Lol i'd like to see the killer I have like 5 chapter creations you should look at them as well.
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No, mainly being the killer would be impossible to see and to code the entire game just for a single character is also impractical.
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@noneofyourbusiness said:
https://forum.deadbydaylight.com/en/discussion/comment/502690#Comment_502690
I don't see in Billy anything OP even with all his stuff, only enduring+spirit fury+charge time addons seems a little bit strong but this is 2 perks, 2 addons and survivors still can counter it, just dropping pallet earlier.
Edit:Billy is hundred miles behind real OP things like Prayers Beads Braclet or extra blink addons. Imo.
Ive played billy quite a bit every time i know they are going for a pallet i charge up they will never throw
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@Ember_Hunter said:
So if a survivor takes a hatchet in the lockers and hits another survivor over insanity, they could become a killer... but would they be unique killers? :O
Lol no the entity would just recycle their husk after they are hopeless make a new killer "The Husk" his/her ability would be to feed on survivors enough feeding and they become injured XD would like to see this happen to David or Dwight XD
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As everyone said after the trial you end back up at the campfire waiting for the next billy to come kill you regardless of escape or sacrifice (also behind the log is the other end of the hatch). Doubt it would happen to anyone but there is always the chance you could end up a husk XD
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@HatCreature said:
I'm seeing people say his perks could be #########, why? That one perk that blocks Gens not being worked on is awesome. If you down someone when no one is working on Gens then ALL the Gens could be blocked for 16 seconds, that's massive.
They also didn't say if there was a cooldown or not, if you're good enough and enough luck you can conquer an entire team by downing people and constantly blocking Gens before they start working on one.
You got Corrupt Intervention for the first 2 minutes, if you down someone within that time with Ghost's perk as well then every other Gen not being worked on is blocked and BAM you know where the next Survivor is because it's still red.
His other perk that reveals Survivors with a quick action is basically a Killer's version of Alert but meh. I can see this working on 24m TR Killers.
His last perk I will agree that I cannot see much use for it. If someone can explain how it can be used effectively then please go for it.
The only way the last one would have been anywhere useful is on curren Freddy (not the reworked bull[bad word]) throw it on with the paintbrush sleep the one going to the hook and hook them when they get the obsession then with full stacks tunnel like [bad word] while in chase you would be 0m TR and see everyone in dream no matter where on map try to hide behind that rock 3 ft from me? Nope trying to wall juke me? Nope
