Trickstaaaaa
Trickstaaaaa
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- Trickstaaaaa
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Yep being in high ranks aka red rank Is trash. Because in this game you can be in red ranks and not be that good and get placed vs sweat lords. I mean that is great for those try hards, but not everyone wants to play sweaty non stop. Overall while yeah the game is easy as ever for killer, just being forced to play sweaty is not fun. And that does not mean looking to get 4 sacrifices per match to have fun, it's the sweatiness that does not feel fun to being forced to play in that way.
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No it's fair and balanced. It's used to be OP. But since it's latest balance it's in a decent spot. Anyway if you think someone has DS either wait for it to go away, or eat it up.
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Yeah not only that matches are taking longer than usual to find as killer during the day...When it used to be instantaneous to find a match in red ranks. And I would get placed with full red lobbies the majority of the time, now I'm getting placed with a mixed ranks like purple and red consistently. Something is going on in the background if I'm going to assume... Even when playing survivor I'm getting placed with more often now with people who actually know how to play the game.
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Nurse except on the RPD map lol. That is nurse worse map.
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It already got fixed. That screaming noise is a bug according to a mod based on what I saw. Hopefully the screaming noise gets fixed.
Nm I read it wrong lol.
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@TacitusKilgore said:
at least i can play mobility killers on haddonfield
Oddly enough I actually think RPD is a killer favored map. Especially for territorial killers... especially hag. Honestly the map is only bad for nurse, and billy and blight. But other than that I think haddonfield is actually a worse map for killers.
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Honesty the game map is underrated lol. Everyone hates it. But I actually like it for both roles. Same thing with saloon. Now blood lodge I'm pretty sure is liked by most players.
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I just have fun playing the game lol. Some people have fun only escaping/getting 4 sacrifices, which if that is those people goal then I can see why they would get frustrated at the game a lot lol. Either way the game can be unfun sometimes regardless, just like most games out there. They can be boring etc.
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Just make the expose status show at the end, as soon as survivors complete all the gens. That would be the nice easy ideal rework. No need to change the perk completely.
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I don't use headsets since I'm not a fan of having my ears getting crushed. And I like to keep my ear open so I can be aware of my surroundings, and sometimes I like to hear my tv shows in the background. But yeah headphones sadly do give a massive advantage when playing killer compared to non headphone users. Which is why I get bored of playing killer real quick since it requires to much attention and focus.
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Just to clarify I don't it's an OP perk. But dead DH through a trap should ideally not be a thing, or when getting directly hit by a hatchet.
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@MrCalac123 said:
2 nurses easily. Assuming the maps will be bigger to compensate, any killer with no movement is already gonna be terrible.
You do realize a decent slugging nurse is without a doubt the most powerful killer in this game.
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Why not?🤣 Game is over at that point.
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Based on what people have said. It seems if survivor spawn separate they tend to do gens quicker based on what killer only users have said.
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I don't know about the bamboozle part... I feel like when survivor vault it's one of the easiest way to get them infected.
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How about instead of wanting the limited amount of useful perks nerfed. Why not instead ask for buffs for the 90% of useless niche perks to get buffed?
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Unfair for last gen console users.
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This does not surprise me XD. Seeing as how many survivors seem allergic to gens... I had matches were I done 4 gens myself.
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@meatisadelicacy said:
I mean, OOO was already destroyed. Let the Blendettes have their Spine Chill.
It's not just them that use the perk. I like the perk because I don't have to pay 100% attention. Since I like to hear my podcast in the background or my tv shows. It's not some crazy tell all perk that them folks wanna make it out to be. You know they may be coming but you don't know where they are coming from, the effect is useful for killers since us spine chill users still have to keep an eye open since one does not know if they are passing by, or if they are not. Anyway if they just walk side way they can still sneak up since one can't hear the heartbeat. It's 100% possible to get spine chill users if they just walk sideways. And as usual people wanna nerf the already limited amount of perks available in the game, as if we had dozens of useful perks 🙄.
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Why nerf a decent perk?
Why instead of asking for nerfs? Why don't you folks have the same energy to ask for the 90% of niche/useless perks to get buffed? Anyway this would be a nerf to spine chill. Just look sideways if you are planning on using the perk.
Believe me spine chill is not as great as you think it is, It does not tell you where the person is coming from.
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Not a fan of his power. I did not like it much when I tried him out during this ptb test. I will play him once in a while. Don't see myself using him that much tho.
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Wrong It's not PC only. It's steam only. Because window store users, or stadia users don't have access to it. But the PTB is actually pretty good since they do seem to listen to some feedback, so I think it's alright how they have it.
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This is hilarious. You got people that gripe about the meta builds. Yet when people don't run them people still complain about non meta builds... 🤣
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I thought it was ptb bug. Yesterday there was invisible pinhead as well, all we could see was his red stain.
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- Shards are earned when you rank up each level. So on the screen it shows two ranks, one is like prestige the other is like a rank. Each time you rank up it's like 250 shards I think. So the grind is pretty rough. And only original killers can be purchased by shards, license characters can only be bought by cells.
- Not sure about this one.
- Not really everyone interpret actions differently. I mean the basic survivors actions seem to be unified like follow me and whatnot.
- Yes in general survivor ques are way longer. It really depends on the time, midday seems to be when it's quicker. Evening and night seem to take forever. But in general it seem for every killer there is at least 9 survivors. Because playing killer is generally more stressful and harder since it's 4 vs 1.
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Twins queen of slugging and camping. No comparison. Her style is not fun to play as or against.
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Only full set go on sale.
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Don't worry it's probably coming permanently in a couple a months.
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Yep was hoping we got a new map. But oh well it is what it is.
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@JayDoesGames said:
How's he a break from the meta? the last few killers are anti loop, so its shift w meta. pin head is no different.
Running won't work as well. He can use his chains to slow you down. This is just a low key range killer. His power works similar to nurse can go through walls and whatnot. Best way to counter is keeping your distance and hiding. Looping won't work in most tiles vs him, so long as the pinhead can know how to use his power, and get you in his chains.
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The most effective way to counter pinhead is keeping the distance. Not being close to him, or trying to stay tight spots in case he uses his power. So yeah to counter this guy it requires adaptation.
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How did the bots play if you don't mind?
I did see a person earlier with one of those names...
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It would make the game more boring for survivors.
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He is looking like he could be potentially strong. I feel if a pinhead user is able to use his chains quickly, and get survivors attached in near loops it could be hard to get loop him. But it's to early to say if he is going to be strong. But for now based on my playing him I think he is an A. His biggest weakness is keeping your distance, so he does not get you with his chains. So take that into consideration.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2436283#Comment_2436283
Same thing for me regarding Pinhead. People have different tastes, is all.
I'm pretty sure way more people have heard of pinhead tho. So it makes more sense if they wanna appeal to a larger audience.
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I don't understand the hype for Candyman. Like I only heard about him in this forums...Before that I never even heard his name. And I watched the original movie just because I heard about him here. And honesty it was nothing special, not at least something that I would watch again.
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What if people enjoy the match itself tho? Not everyone's definition of enjoyment is getting 4 sacrifices. The experience is what a lot of people enjoy. Some people may enjoy the challenge. Although I personally don't like to play sweaty myself, others may.
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If anything more need maps would be ideal. It's a shame we will lose a map, regardless if people liked it or not.
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Rather have more maps, than less tbh. Anyway the map is fun for stealth killers.
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SBMM is mostly for the majority of the player base honestly. Only the real sweaty, or high ranks players will have harder matches overall. Especially the top 20% of killers, they will have sweatier matches.
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Pyramid head since he is immortal.
Out of the mortal ones, I think nemesis since you know. He is nemesis not much to explain.
Out of all the human ones, then I think huntress. Since based on her lore it just seems like she would be able to come on top.
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Her power is reliant on the survivors to a huge extent. Trickster blades are not.
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Darth Vader... :)
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His best yellow add-ons are Ji-Woons Autograph which increase his initial throw rate it's an okay add-on can help out to down quicker or in tighter spots. And the caged heart shoes I think it's one the top 5 add-ons for him, which all it does is increase throwing rate while moving which comes in handy in high wall loops.
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Yeah it's just the new wave of players. They make simple mistakes, but at the same time they may not fully understand how the game works or the perks.
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Not a killer main. But when I play killer I tend to be satisfied by the gameplay rather than getting sacrifices. So I don't care about how many sacrifices I may or not get, I enjoy the chases and things like that.
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Iron will is fine. I use my eyes more than anything when in chases. And when I play nurse, I usually tend to predict where a survivor will go rather than using noises. Anyway strider is a niche perk that is rarely run by killers other than mostly spirits, or some nurses.
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Honestly bro. You should run detective hunch's, it gives you the exact locations of the totems. And you can learn where the totem spawn over time. But based on my experience it seems like the totems spawns keep improving, meaning they have become harder to find with each update. I used to feel like they were easier to find, now they it seems they spawn in harder locations.
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@humanbeing1704 said:
Thoughts on it? Personally it's lame how there's barely any gore and left 4 dead is just still infinitely more fun
It's a meh know-off of left 4 dead. I mean it's the beta so it could change.
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Tuff. He is free, easy and strong. But man he is one of the most annoying killers to face in this game... Especially if they play him in a certain way