Tr1nity
Tr1nity
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- Username
- Tr1nity
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Comments
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@Phasmamain said:
To annoy people enough to make a forum post about it
can't see that working
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@hiken said:
i was literally buffing myself doing gens faster without anyone around buffing me... i have the perk equipped btw, literally saw the bar in yellow... is this a visual bug or i was indeed buffing myself? btw no one in the match had the perk only me. was kinda nuts ngl, i thought i were doing gens faster, wich i hope gets fixed because would be extremely dumb otherwise.
Did you have Spine Chill, or Resiliance?
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@[Deleted User] said:
What's wrong? That's today.
Yea, I don't know the fuss
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Brotherlove has been using Simplygorgon for only 5 minutes !
Im sorry this immediatly came to my mind
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- Evil Within Tier 1 (Micheal Myers) [Scratched Mirror can Help]
- Night Shroud (Ghost Face)
- Perks
- Dark Devotion (Attacking the Obsession gives them your terror radius, you become Undetectable)
- Trail of Torment (After damaging a generator, you are given Undetectable until the generator stops regressing, or you damage a survivor)
- Beast of Prey (While in a chase, getting Bloodlust grants you the Undetectable status effect)
- Tinkerer (When a generator gets 70% complete, you will be alerted, and will be granted the Undetectable status effect.)
There are many more, (Vigo's Journal - Blight) I can't name them all.
My suggested Build-
The Shape
Boyfriend's Memo
Scratched Mirror
Perks:
Beast of Prey
Bamboozle
Coup de Grace, or Play With your Food
Save the Best for Last.
Boyfriends Memo, and Scratched mirror make you more powerful in Tier 1, where you will need to stay to maintain undetectable. Scratched Mirror also lets you get auras whenever you want
Coup de Grace and Play with your food let you ambush survivors. Helped with the auras, nothing can slip past you.
Bamboozle allows you to vault fast, and lock off areas, people will have to monitor everything, and there escape route might get sealed before they notice you are even there
Save the best for last allows you to jitter click with your M1 and basically get all hits in 5 seconds
I hope this helps!
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Same
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Same
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iirc its whatever comes last, if thrilling is 16 seconds and deadlock is 8, it would last 16
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@GoshJosh said:
I'm shocked they thought the Makeshift Wrap would be an ok idea, especially for a common add-on of all things. I am very concerned about that add-on.
I don't see why, It would be a pefect brown add on, by the time you would be able to use it otherwise, you would be good enough to not need it. Besides, if the trapper needs to run through a trap, that means the surv DH through one.
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I feel that to, I do a shred and every now and than it sounds like I hear a survivor groaning. Honestly I heard Jake park, also PC.
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NoED does not need a buff or a nerf, its fine where it is.
In case your wondering, I misclicked
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This should be intresting
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2546214#Comment_2546214
I don't think it does, blessing a totem does not activate inner strength or clairvoyance.
I guess that makes sense, or else infinite inner strength
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I thought blessing a totem counted as a cleanse action?
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@Kurri said:
Unrelenting
Whats that do?
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@Stryker said:
they have 2 options.
1) keep updating DBD and add new stuff while trying to fix(i know it's hard for them, but they can try and we have to believe) the game as much as possible and keep it alive while earning a salary
2) aim for "dead by daylight 2", stop updating dbd 1 because all your money and workers went on that project, watch the fan get upset because you stopped updating the first game, start losing your fanbase/your popularity.....
option 2 sounds familiar...mmmh, oh yes, i know a game that tried doing that, overwatch 2,...it did not go well.
I can guess overwatch 2 didn't go so well when the first time I hear about it is in the Dead by Daylight forums.
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Than I want to ban BT, Iron will, Decisive strike, and Dead Hard
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No, she is an original character, she will 500 auric cells (same as hellraiser) or 9,000 irridescant shards
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No, the size does not matter, its why characters like the Oni appear to miss shots he should hit, and vice versa on spirit. Its also why freddy appears to have an oddly high range. The missing shots with legion are likely a coincedence.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/2541547#Comment_2541547
It would require to add a chase skill/not suicide factor into the SBMM elo
I meant buffing solo survivor and buffing killers accordingly, not the SBMM
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@Kurri said:
I wish, but I have a couple friends who refuse to leave so I'm stuck if I want to keep playing with them.
If you think your getting burnt out on a game, stop playing, I had that problem with another game, Sea of Thieves, didnt stop playing it, and have not played in it months, maybe a year. If you feel like its getting repetitive, stop playing, pick it up in a month or so and it will feel new
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@Viktor1853 said:
NO
No
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because
I dont really know, but it would probably require an overhaul that BHVR can't do.
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Oh god the poor people tryna do adept david
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I said it before and i'lll say it again
Dr. Zomboss
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I once got ruthless killer when everyone escaped.
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@ThanksForDaily said:
Tbags and clicking the flashlight is your definition of toxic behaviour?
Pressing a button is not a toxic behaviour.
I just clicked the E and Z buttons, that is not toxic
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@JawsIsTheNextKiller said:
Just because survivors have OP combinations doesn't excuse killers having them.
Can you eleaborate?
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Waterlogged shoe OP, no reason a killer who is so small should be able to run at a 4.6, and her traps block me from moving, which comboes with her 4.6, they should make waterlogged shoe make her go at 3.8 to balance
/s
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@SirGando said:
ummm, in which time are you living? its september 2021 just to remind you. undying died a while ago.
Undying died is my new favorite sentence
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Other: Dr Zomboss
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@adirgeforthedead said:
I'd have liked a "Other, explain" option. I don't think the Ruin and Undying combo needs a buff or a nerf. It's fine the way it is in most Killers, but in others feels way too oppressive at times. That's mostly fault of RNG, very convenient maps and high mobility Killers.
I don't see a way for it to get changed that doesn't make it worse in both ends of the spectrum.
Sorry bout that, i can type one in
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Feng is my main survivor
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From what I can remember, I believe he was not in the waking world, but in the dream world, and to attack people, he would have to pull them into the dream in order to attack.
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No, once BHVR loses the liscense they won't be able to sell the skins
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2523293#Comment_2523293
You know the humming you hear when playing against Huntress? That's not her TR, that's a lullaby not affected by any TR addons. Huntress' lullaby is there to give people a heads up they are up against her, as a decent huntress can throw a hatchet from far outside her TR and hit.
Deathslinger however has a maximum range of 18 meters AND has to reel in survivors. With a bigger TR (or a lullaby) plus the delay in aiming now successfully aiming and shooting will become very hard if not impossible on some maps.
Also, taking away the insta shots rewards the BMs of some survivors.
Ok, thats what that is, thanks!
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2523293#Comment_2523293
You know the humming you hear when playing against Huntress? That's not her TR, that's a lullaby not affected by any TR addons. Huntress' lullaby is there to give people a heads up they are up against her, as a decent huntress can throw a hatchet from far outside her TR and hit.
Deathslinger however has a maximum range of 18 meters AND has to reel in survivors. With a bigger TR (or a lullaby) plus the delay in aiming now successfully aiming and shooting will become very hard if not impossible on some maps.
Also, taking away the insta shots rewards the BMs of some survivors.
Ok, thats what that is, thanks!
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no mither should just immediatly kill you the moment you spawn in
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Undying would get a buff
In the sense that the Aura reading part might actaully matter
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whats a lullaby?
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2523168#Comment_2523168
Yes but if a killer closes it you can open it with a key.
Ohh, thank you
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I'm confused, the hatch spawns with 1 survivor left, but wouldnt it than automatically open?
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please, please tell me it was a dwight
I have never seen this, just report, leave the match, and move on
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2519268#Comment_2519268
I want it to get the Balanced Landing nerf. Balanced Landing was probably nerfed because some maps had "a few too many drops". Ruin/Undying and Tinkerer, I want reworked because it is way too OP on fast killers. Both sides should be treated equal.
I know repressed can counter the problem, maybe lower the terror radius, instead of downright removing it, so survivors have some time to react, than adjust accordingly for slower killers, its a tough problem becuase you need to manage making it so fast killers can't deny the objective with insane effiecency, while also not killing its use for slower killers.
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@Sluzzy said:
In what other game does one side have such a massive advantage? I woke up this morning to try a build against the Ruin/Undying that killer mains says "counters it completely". This is proof there is no counter and it is false. I spent almost 5 minutes looking for these totems even with half of my build devoted to the secondary objective. In almost every match, it is either the last totem or next to the last totem that was Ruin. In this example, by the time Ruin is removed, survivors are sacrificed. They couldn't do the objective. Here we have a map where totems are hard to find and when the totems are gone, you see what you have. A killer that easily won because of perks. 5 gens still remaining and two is actually dead. If this isn't broken I don't know what is.
https://us.v-cdn.net/6030815/uploads/S5KL3BK90VUB/badly-broken.png
Whats your point? The question at the start is clearly rhetorical, so what do you want with Ruin/Undying anyway?
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@Zeidoktor said:
I'm fond of the Doctor because I enjoy throwing around electricity, but I actually have the most fun playing as Freddy with Infectious Fright.
I use it as part of a stupid build of Terror Radius parks on Freddy whose whole thing is making survivors Oblivious.
I always find it funny when I.F. actually works in these circumstances. My favorite moment was a Meg that got Salty about my using it along with Barbecue and Chili, which might be a legit point except, again, Freddy's whole thing is negating his own heartbeat.
Yea i find Krueger really fun, thank you!
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Play SWF, comms + confirming your team is good, we ran an experiment (we is me + my friends)
In a KYF lobby, when no one had comms, (on all sorts of maps) on average 1-2 people escaped, often 1 escape through hatch, or a snowball at endgame collapse
When everyone was in a call (including killer) it was always a 4k, not even hatch was escaped, for obvious reasons, comms becomes a detriment becuase the killer knows your next action
When survivors were in comms, and the killer was not, everyone escaped unless the killer tunneled, in which case around 1 would die
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@JohnWeak Was in a chase when NoED activates (Im playing killer btw) Pressuring a hook on haddonfield, and the survivor literally watches the hex light up
Thats why I swapped NoED for an infinite build
And devour hope is just so fun to play
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4 Years, damn I never played a game for that long
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To answer the question:
Killers need to have much more situational advantages than survivors because:
- Killers need to apply pressure to Hooks, Generators, Hex Totems, AOI
- Engage chases, win chases, recognize an infinite loop, kiillers need to take the survivors lead in a chase, survivor turns left, killer needs to follow
- Apply pressure tto hatch should there be a key user, and the hatch opens immediatly, you catch them on the way, or your out of luck.
- There are 4 survivors , 1 loop , 1 heal, 1 totems, 1 gens, or 3 gen, 1 loop, so on so forth
- Survivors going into a game having more understanding of their foe than killers. (Clown, thats afterpiece, Nurse, blink, Executioner, whatever you call his kit,) While killers can only make inferences (Laurie, so likely a DS, Nancy, ok guard totems... hopefully. David, dont swing early...? The only thing we know is, Oh flashlight, oh a key, and survivors can change that in the server, while killers can not.
