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TotemSeeker91

TotemSeeker91

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TotemSeeker91
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  • @alpaca_boyyy said:

    Before anyone types “use Zashin Tactics” I’m not wasting a perk slot for that trash. Survivors run WOO to learn how to loop, cool, it’s fine. It or really needs some sort of range nerf or cool-down. I know it previously did and it was trash so idk. But I really think it’s an unfair advantage.. why are prestige 80 people still running it… and I play killer and survivor 50/50 sooo…

    ...all perks are an advantage

  • @My_Aespa said:

    https://forum.deadbydaylight.com/en/discussion/comment/3198951#Comment_3198951

    These killers I face seem to have all the time in the world lol

    I guess that's half the reason why I play doc, I either find you fast or just move on with the game, lol

  • @Thusly_Boned said:

    https://forum.deadbydaylight.com/en/discussion/comment/3198825#Comment_3198825

    I have, but rarely. And I'll be honest, how I feel about it depends on the situation. If we're 30-40+ minutes into the match, we've reached to the point of absurdity and I'm ready for it to be done, I'll take the assist.

    If this happens as soon as it is down to two survs, I will kill and possibly report the surv who tried to sell the other out, and let the last one go.

    As for hiding, kudos to the surv for being good at it, so long as they are still trying to progress the game. If all they're doing is hiding, not trying to escape but simply not be found, I don't think they are playing the game as it is intended. Because (on most maps) doing nothing but hiding is one of, if not the easiest things to do in the game, and wastes everyone's time.

    And as another surv, it's truly aggravating when you're trying to complete objectives and you have one teammate who is unwilling to assume any risk, and does nothing but run and hide.

    I won't sell out a teammate, but in late game when I am trying to get gens done my teammate is just hiding/trying to wait me out for hatch, I would really like to.

    Just curious, how often do you have 30-40 minute matches? Seems kinda obsured

  • @My_Aespa said:

    There are two survivors left usually me and someone else, and the killer can't find me because I'm off doing a generator in the farthest regions of the map. If they come around, I'll go and hide because I don't wanna be caught, because I wanna keep playing. The killer always runs into the other survivor, and eventually lets the survivor go. What does the other survivor do? Run them right over to me and points me out, just so they can farm me right off the hook until I die and the killer lets the other survivor escape. This is the 3rd time this happened this week, why do you killers do this just because you can't find me?

    The closest thing I do to this is down the 3rd person, static blast the area, if I don't find you, 3rd guy goes on hook, I don't have patience, lol

  • Huh, then is tier 2 16? I swear I saw he had a 16 TR somewhere

  • @renaclock said:

    I know its not as easy to use then before,but getting deadharded punishes killer so much that I can't never lunge at pallets,window,gen.

    It feels so bad to chase survivor holding w to corner of the map,stick to their ass for 3secs,watch them do all kind of turns till they use DH.

    I can't use a chain saw from distance if they are injured or they'll get speedboost all the way across the map.

    Mid range hatchets are also pretty easy to deadhard so I always need to hit 3 times to down surv as huntress.

    I don't think a single perk should eliminate lunge attacks,lots of ranged attacks and basic mind games at pallets&windows.

    DH isn't annoying, the script that procs it to activate everytime is annoying

  • @VoidOfMe said:

    why is everyone acting like people bring tool boxes, brand new parts and gen rush perks every game?

    why is everyone pretending this is a thing?

    I just posted 3 screenshots here today of 3 consecutive games and none had this gen rushing meta perks and tool boxes

    why is everyone freaking out?

    Why do people think every killer brings 4 slowdowns? People just like to expect the worst constantly

  • @Hawk81584 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3197857#Comment_3197857

    its a huge problem. go play solo q for a few hours and see for yourself

    Im 90% solo, idk, I guess I just don't care as much as I should about in game stuff

  • @buffcoyote said:

    https://forum.deadbydaylight.com/en/discussion/comment/3197795#Comment_3197795

    What. Does. That. Have. To. Do. With. Addressing. Camping

    It's about balancing the game to ensure the quality of a game remains consistent and enjoyable to play for everyone to some degree. That is why the gaming industry exists, right? No one wants to play a boring game.

    I mean, you'll never be able to appease everyone, yeah I agree camping is "boring" although I personally think people just like throwing that word around for a tactic they don't like, eg. Camping, bodyblock, tunneling ect ect but like...all that exists because it's fun for someone somewhere

  • @buffcoyote said:

    To those that camp:

    I main Spirit. She is one of the better killers in the game. I can easily get a 3-4k if it's not a 4-man SWF. I don't need to camp. It is not difficult to follow scratch marks and mind-game survivors into the downed state. You do not need to camp the hook for dear life as if your own life will fall apart if you don't. If you are sweating hard at 3 Gens or even 5, you're not as good as you think are. You need to reassess. Improve your chasing, improve your mind-gaming, step it up.

    You're making the match a pain to play, just to satisfy your egos. If you're not at 2 gens and below, what do you get out of proxy camping a survivor? Especially if they weren't being toxic? I'm genuinely puzzled at how many players do this. I get playing toxic back with toxic survivors, I get that. I also understand if it's endgame and you feel as if you have to kill something. But if they're playing the game as intended, then there should be no reason why you are camping except for what I mentioned.

    Whenever I switch to survivor, I am tired of facing against killers that refuse to chase you (the point of the entire game), but would rather leave you to camp your teammates on the hook one by one. That is incredibly boring, I cannot and will not play like that as killer. The worst part of it, is that these same killers will be rewarded for it by 12-hooking with a nice 30-40k on the scoreboard. I thought this game was designed to play like cat-and-mouse? Tom and Jerry? No? Anyone?

    Moving onward, BHVR needs to take more action against camping. It is ridiculous and antithetical to the point of the game. Tunneling, I have a different perspective on. But I'm not sorry to say this. I will stick my head out and die on this hill.

    Obviously. They. Don't. Find. It. Boring. Or. They. Wouldn't. Do. It

  • @lemonsway said:

    With all the positive changes the game got for killers i honestly can't understand why FELLOW Killer MAINS still tunnel and Camp and more often than not that's whats happening.

    And then there's this stigma for some killers, like Bubba, it's unbelievable the amount of times you face Bubba's and it's unbelievable that almost every single one of them is just contempt with Camping and tunneling, why!? Have you never seen a good killer play Bubba!? I admitedly don't play Bubba but that's simply my personal taste, i'll always gravitate towards stealth killers so Ghostface and Sadako satiate that for me. Aside from that I can always rely on Legion and Pyramid Head for my variety.

    Gens are slower.

    You kick faster.

    You recover faster from attacks.

    Survivors have less of a speed boost when hit. These last 3 combine mean Survivors get absolutly nowhere unless they are already in a strong position but even so you can afford breaking 1 or 2 pallets and make that safe zone useless for everyone for the rest of the match.

    Killers still have ABSOLUTLY DISGUSTING BUILDS. Plaything Pentimento is like having a 1 hour match. Pain Res + DMS is still a thing. OverBrine is effective. BrineEruption is effective and applies Hindered. Jolt has high value because of being a free access perk.

    There's no real reason to Camp or Tunnel. Just use Discordance or Lethal Pursuer ( which is absolutly Busted!) or BBQ to get mid match information. LEthal Pursuer should not even exist. It effectively eliminates any attempt at stealth in the early stage of a match.

    Yeah survivors can bring Distortion, or in my case when i play Survivor, Object of Obsession. You wanna see me spawn? Well i wanna see you too.

    The best defense Survivors have now is Shift W, running early. Which to me is atrocious, it's a skilless thing, just make a decent path towards loops and get away soon enough to make it not worth for the killer to chase you.

    Most people now can't use DH because timming is required, i've failed plenty of DH usages but i'm still gonna use DH, when i get it to work then it really works and most often than not killers gave up on chasing me, a third hit becomes too much but if that's the case why do people play Nemesis? You gotta 3 hit with the Tentacle so if i manage to DH a Tentacle then it's a 4 hit chase.

    IT's so odd to see killers now refusing to chase people when before they'd chase people for minutes and only complain if gens got done but now that they can make gens incredibly slow, they don't want to chase.

    I honestly don't think it's Hyperfocus or Prove Thyself that are issues regarding gens. I barely run into them and i barely use them.

    My 3 most used Perks as Survivor are DH, Lightweight (which admitedly helps immensly not being chased or escaping chases) and Object of Obsession, call OoO busted all you want but i'm still taking a gigantic risk, i've been tunneled because of it, but i also made sure to waste as much time as possible for killers. My match results are pretty much the same as when i don't use OoO, i'm actually more of a team player when i don't run OoO so i'll probably just spend more time doing gens and Totems if i'm not using OoO but then i have to rely on my teammates ability to run the killer while i can do gens or Totems.

    You see, I never knew my iron maiden lightborn discordance and distressing Doc was an ABSOLUTELY DISGUSTING BUILD

  • @Xernoton said:

    https://forum.deadbydaylight.com/en/discussion/comment/3197238#Comment_3197238

    What killer is that? I'm pretty sure such a killer exists only in your dreams.

    *sigh* yeah, that's really how it feels at times, lol

  • @Xernoton said:

    Don't you know? Sadako has already had a considerable buff. It's called Dredge.

    Jokes aside Sadako is in a miserable state. She has a stealth that isn't really a stealth, I mean tier 2 Myers is stealthier than her and doesn't have to manifest before hitting a survivor. She has an anti-loop (passive phasing) that was more or less copied from Spirit and dialed up a bit, which is effectively useless without addons. She has map mobility that can't hold a candlle to other killers. Dredge's, Demo's, Hillbilly's, Blight's, Nurse's map mobility is better in every regard. And last she has this whole condemned thing. It's a fun little gimmick but also utterly useless, if you don't focus on that specifically. Even then it's risky and more of an exploit (kinda like old Legion with the moonwalking). Add it all together and we have a killer with a lot in her kit that doesn't really help. She is a hit and run killer in a game where hit and run is effectively dead. I wouldn't say she is the weakest killer (that spot goes to Myers no argument) but she is in dire need of a buff. At this point it might be better to just add a form of anti-loop that might actually help her get a down than to rework or buff every aspect of her existing kit.

    Freddy would like a word with you

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3195151#Comment_3195151

    His tier 3 terror radius is normal.

    Personally, i love going against a Jump Scare Myers on indoor maps. Simply, because thats one of the few occasions, where the game feels like a horror game.

    Does that makes him efficient? Depends on how he wants to play.

    Is tier 3 not 16 meters?

  • @Lochnload_exe said:

    https://forum.deadbydaylight.com/en/discussion/347479/do-you-remember-when-killer-said-they-wouldnt-camp-if-they-got-buffs-and-other-things-are-easier

    TBF, if I'm remembering correctly the original argument was that if there were changes that made camping less impactful and there were changes to really reward going for more hooks, than camping wouldn't be so rampant. Now, the basekit changes ironically made camping even stronger.

    @drakolyr said:

    Fun times.

    I mean, one statement doesn't control everyone, what you think the killers share a hivemind?

  • @humanbeing1704 said:

    They should cap speed ups and slowdowns tbh

    why it hasn't been done 6 years into the game? I don't know

    Because BHVR

  • @feng_min_main2003 said:

    To get the 5th perk slot idea out of the way: you have a new perk slot Obviously but it can only be certain perks such as Hex perks/boon perks or perks like Open handed/dying light. Perks with effects pretty much, Residual Manifest/blood echo.

    Any other type of perk won't work.

    Now you can still use the same perk with the other slots but the 5th slot is very limited.

    Stackable perks: as long as it's not one time use perks like appraisal, Hex:pentimento etc or perks limtied by it's unstackablity such as prove thyself, shadownborn, Lightborne or open handed then you can stack them.

    Wanna waste all 4 perk slots with plunders instinct/hoarder? Now you can! The meme bulids would be insane.

    Obviously the idea would need more balancing but I think it's a good idea.

    Wait, you saying I can't have 40 seconds of aura reading if I dedicate my entire build to all lightborn? Lol

  • @gatsby said:

    It's frustrating when the entire team is injured with no way to heal because some stupid Jill counterforced the entire map. Save a few of the totems and please for gods sake don't cleanse the totem that was used for the boon if the killer snuffs it. The Killer won't even need to use No ED it if the entire team is injured and dropping like flies at 4 gens.

    Whose side are you on?

    I need healing with inner healing when my team isn't around, sorry

  • @EdenFinite said:

    https://forum.deadbydaylight.com/en/discussion/comment/3191828#Comment_3191828

    It's not fun, it's not fair to the one on hook and it's pretty shameless and underhanded. Camping is never okay. And I'm a Killer Main.

    It capitalizes on survivor mistakes, and in some cases like I said Bubba, it's necessary because it literally plays to his strength, but you seem to be the kind of person that has a solid mindset on everything and can't change their mind, so have a good day

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/347200/put-dead-hard-back

    The best Myers in the world couldn't end the game in 5 minutes.

    Otz accepts your challenge... probably, maybe, I honestly don't know, lol

  • @Kirahie said:

    https://forum.deadbydaylight.com/en/discussion/comment/3194330#Comment_3194330

    Noice. You should change your name to detective Raccoon.

    Anyway, Crashing seems to be almost always on the users side lately. There are no widespread crashing trends that I have heard of on here or reddit.

    No, a better name would be Raccoon city police department... I'm sure they won't be the most hated person on the forum because of all the PTSD, lol

  • @Laeyon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3194302#Comment_3194302

    No i wont, there are so many goddamn bugs / things wrong with a 6 YEAR OLD game.

    They fix 1 thing and there come 3 new broken things so nah i wont.

    Edit: Nothings wrong with my system

    That's...how bugs work, you fix one and 3 more are to be found

  • @Hawk81584 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3192101#Comment_3192101

    I’d wager less than 5 percent of your time on dbd is on survivor, you clearly only see things from one point of view

    I mean, it's never ok to ruin 4 other people's experience just because you don't like the killer

    You don't like it don't queue up

  • @Babz said:

    Hi,

    I don't usually like to complain because I understand that being a developer for a game is a lot of work and effort to cater to everybody and everything that people want. However, being (most of the time) a soloq/2man survivor player, I can't play this game anymore. I have 2k hours, own a tiktok with over 15k likes and a Twitch channel just because of DBD, yet the game has grown to a state where it makes me feel 10x worse after playing than it did beforehand.

    Killers are tunnelling all the time, I see the same few killers every single game and survivors just can't compete with all the stuff killers have these days. I don't necessarily blame killers for playing strong killers (because those like Pig, Ghostface etc are just boringly weak).

    However I played 7 matches today with my friend, and we both have over 2k hours. ALL of those matches the killer got 4 kills and mostly ended by hitting on hook and nodding. I don't go around clicking my flashlight at them, I do gens and save when I need to, and I can loop the killer for a good few minutes, yet even then the match ends at 1/2 gens with all being dead.

    I don't appreciate the excuse 'just get good' because I can loop and I can be useful during matches; with 2k hours of course I'm going to have some idea of how to do that. But nowadays, when a killer even just gets looped, they take it as a personal offence and tunnel you out and hit/nod at you. It's tiring and sad because I used to enjoy this game on both sides (I still agree that killers should have gotten the buff they did in the past), but now playing survivor against these killers just feels so punishing and leaves you feeling like there's no chance to win at all.

    I'm going to stop playing because this game just feels like it's at a point where its stale and more toxic than ever. Thanks for reading and again, sorry that this post had to be so whiney and complainative, but I just had to say my opinion and viewpoint before I left. <33

    OK

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/347156/im-done-playing-solo

    I'd imagine the social aspect can help keep things positive in SWF even if you have a bad/bad series of games, too!

    Nice to see people come together, tbh - WHOLESOME TOPIC.

    Eh, probably won't last much longer, lol

  • @Ghoste said:

    It took them so long to change Iri Heads that I expected more than a simple number change. I remember thinking, "It took years just to change a 3 to a 1?" Yeah, they should've done better.

    ... it's BHVR, are we really shocked, lol

  • @Regulus47 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3193238#Comment_3193238

    Still instadowns. Still no meaningful drawback - hatchet hitboxes are so big you're not gonna miss at close-mid range unless you're new or boosted, and with iron maiden and dredge's update putting lockers everywhere, reloading has never been easier. It's also extremely uninteractive and still pretty common.

    I thought the extra lockers were only added if you faced a dredge

  • @Nihlus said:

    https://forum.deadbydaylight.com/en/discussion/comment/3189606#Comment_3189606

    It's really not that difficult to understand. It's the only heal you can guarantee to have available to use, on demand, at any time you want.

    Inner healing and CoH both require totems, something someone could be destroying before you get to.

    Both require set up or actually waste more time trying to find, bless/cleaning, the totem, and then either healing or finding a locker. By the time you do all that, you could have just self cared even in the terrible state it's in now.

    It's just that simple. It's a crappy perk, but it's *reliable*. It's always there. If you're injured and need to rush past a killer at the exit gates, you are more likely to get out using self care than the other perks.

    I run CoH myself after the self-care nerf, but it annoys the hell out of me trying to find the totems sometimes. If I need a second perk for it, like small game, I'm better off with self care and botany. If I'm going to use a map, I might as well just bring a medkit.

    Yeah, but you only heal from 0-100, always wasting 40 whatever seconds before sloopy is applied, it's such a waste of a perk slot

    At least with inner, you're getting rid of one of the killers hexes at best and probably preventing noed at worst, while getting a heal in

    And let's be completely honest...no one actually cleanses totems, everytime I needed one, I knew there was always one on the map because of small game

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3191828#Comment_3191828

    I’m pretty lazy game wise and run lightborn a lot.

    It’s not hard to avoid a flashy save but it’s easier to just ignore it outright.

    Eh, when you're stuck in the grab from the locker exploit OP is talking about, it's very easy to hit flashy saves from what I've seen

  • @Gary_Coleman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3191799#Comment_3191799

    I never said I lost a brown med kit. What are you even talking about? I said that I would rather run Self Care than waste a brown medkit. I never said that I expect to escape every time, either. You assume a lot of things and express them like a constipated angry grandma with hemorrhoids.

    That's an... impressive insult I guess, lol, I was just saying because you said you don't want to waste a brown medkit if you die, but like... it's a brown medkit, is all I'm saying.

    Like if you invest anytime at all in one character, you'll have like 60+ more to choose from

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/comment/3191828#Comment_3191828

    Flaslight saves are hard even good survivors miss the timing. Nurse is easier for me than getting flashlight save.

    I mean, if you guys are doing the 2 locker exploit OP mentioned, then you really do have a lot of time to line it up

  • @AshInTheTallGrass said:

    https://forum.deadbydaylight.com/en/discussion/comment/3191835#Comment_3191835

    lol why? what did she do?

    (I blame the movie Arachnophobia for mine. I was wayyyyy too little when I first saw that movie).

    Oh it's just whenever she freaked out at a spider, she would scream and stuff, and my small child brain was like "oh no" lol

  • Oh, sorry, cause I was like "last I checked you can't share self care" lol

  • @symphonyOTN said:

    I have arachnophobia and any spider, big or small, in games, in my house or outside, it scares the crap out of me, but it doesn't stop me from going outside or playing games with spiders in it. If they add spiders in dead by daylight, I wouldn't stop playing it, but it will increase the fear factor by 100% for me and i don't mind that.

    I blame my mother for my arachnophobia, lol

  • @Flimflam said:

    Because it's made me not want to play the game anymore. I'm not even T-bagging or clicking killers in my games and I'm regularly getting bled out/hit on hook/camped simply for playing the game well. Like holy hell I'm sorry I didn't fall for your garbage mindgame that I've seen 1000 times before or got a pallet stun on you. Don't take it so personally.

    Killers essentially being able to force a person to not be able to play the game for over half the length of time a lot of games last is unacceptable and makes for a regularly agonizing experience.

    "But what about SWF/clicky/T-bag squads!" Yes, I agree BM on both sides needs to be addressed but in the case of survivors inflicting BM on a killer the worst case scenario is you get a 4 stack that knows how to abuse double locker setups. In this scenario you need a well coordinated group of 4 people and multiple of them need to not screw up the timing. Or hope that the killer isn't running lightborne.

    Killers have the ability to BM in every single winning game that they play and it takes 0 effort to do so. 4k'ing a soloQ team, bleeding out and nodding at the one player that can actually play the game and didn't get 2 tapped in a chase is way more common of a scenario not even counting the other ridiculously boring crap like LF facecamping.

    Alright, who - outside of me - actually runs lightborn? And there's no "messing up the timing" it's SO EASY


    Edit: I didn't see your last point, why wouldn't you camp with Leatherface when it's literally his strength, why go kill people when they come to you obliviously

  • @Bot_Salvo88 said:

    I play for Tome Challenges and even losing 15 games in a row doesn't mean anything to me as I mostly care about getting my challenge done.

    Brother, we must stick together, lol

  • @GoshJosh said:

    They turned it into yet another SWF perk, and made it unviable for solo. Guess this is confirmation most survivor players are solo and not SWF? And BHVR doesn’t want people playing solo for some unknown reason?

    How is self care a SWF perk? It's quite literally a solo q perk because it only works on one person

  • @Marigoria said:

    If I see anyone self caring through an amount of time that I'm sure they're using it by itself I'm letting them die on hook.

    That's fair, lol

  • @Gary_Coleman said:

    I would rather run Self Care than waste even a brown medkit in games that could potentially end within 2-5 minutes, honestly.

    Oh no, you lost a brown medkit after doing it's job...what, you expect to escape every game and save every item you own?

  • @fulltonon said:

    No wonder kill rate has raised by 8%, BHVR really should do SOMETHING to that stupid perk.

    People are stubborn and stupid, no matter how bad that perk gets, they'll run it out of spite for everyone

  • @Chocolate_Cosmos said:

    What do you think about his state at the moment?

    Trash

  • @pocajohnny said:

    https://forum.deadbydaylight.com/en/discussion/comment/3184688#Comment_3184688

    Be smart. Obviously they'd keep him stealthy in tier 1 dunce.

    Well it's not my fault you said every killer, I was just capitalizing on what you said

  • @MDRSan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3189853#Comment_3189853

    Fully upgraded Self Care takes 45 seconds.

    Cleansing a totem takes 14 seconds and Inner Healing takes 8 seconds of locker time. 22 seconds - leaving 23 seconds to locate and get to a totem, hope you aren’t interrupted, and then locate and get to a locker without the killer seeing you. Anything longer and you’d already be healed with Self Care.

    It’s a choice with trade offs on both perks. Gamble on the totem-locker hunt panning out quickly enough and only needing to heal 1-2 times tops or sacrifice, at most, 23 seconds for a guaranteed heal that doesn’t run out.

    I personally value the flexibility Self Care gives over CoH or Inner Healing. 23 ‘wasted’ seconds not doing gens is really not the end of the world nor the match. We’re not robots.

    Eh, even if you just get the totem, you can always save it for later, and I have small game in my build, so I'm able to find totems pretty fast

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3190254#Comment_3190254

    What? No. 2-hooking means you camped them to second phase so they die the next time they get hooked, or you hooked them once and then the next time they get hooked you camp them to death. 1-hooking means you camped them to second phase, and then kept camping until they died. It's 1 hook, but you never allowed them to get unhooked. That's what killers are having to do to gain momentum, because if the survivors are efficient there's no other way to get momentum.

    Oh yeah I get that, I'm just saying in that situation the hook counter in the bottom right counts every hook stage, so if a survivor goes from 1st to 2nd the hook counter goes up 1, so I was just saying the hook counter will end with a minimum of 6 if you get 2 kills

  • @Marik1987 said:

    I would love to play against a Sadako again. The last one was weeks ago.

    Weeks? It's been months for me

  • @GrandpasLostHat said:

    Legion and Doctor.

    Awww, why is my laughing baby boy up there? He so cute with his staticness

    ...do I have to post the doctor Funko Pops they announced?

  • @Bot_Salvo88 said:

    Doctor Shock should negate oblivious status effect. I wonder what's gonna happen with Plaything tho, i never see it on Doctors.

    It feels like something that would work so well with him, because you're always so used to hearing Doc's radius when you're facing him

  • @SekiSeki said:

    So Babysitter and For the People? As long as there is a button to activate, sure. I think I'd rather just use FTP though.

    AND a better resurgence...you can't tell me you forgot resurgence? Y'know, that perk that EVERYONE uses, obviously

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