Todgeweiht
Todgeweiht
About
- Username
- Todgeweiht
- Joined
- Visits
- 5,467
- Last Active
Comments
-
Wow, you had a bad game, so sad.
-
Chances? Well, skill does not equal chance.
-
@Crazewtboy said:
Is it just me or are other players noticing how bad survivors are even at red rank? It's to the point where I would rather be at green rank because they actually play better. I feel like it is too easy to rank up and that might be the cause of this problem, or maybe I'm just unlucky
No, it isnt you
Just had a game against 4 rank 1s today, probably SWF, I was playing deathslinger and I was quite rusty because I hadn't played him in a week.
I played just so, so bad, I was missing all my shots and was really struggling to down them, when I finally got a down it was near the basement, and because they were all altruistic dummies they all went down, they were only missing one gen and were about to finish it, but nope, they decided it was a better idea to kill themselves by rushing rescues in the basement ¯\_(ツ)_/¯
-
Jesus, give them time, the survey was made made around 3 weeks ago, do you really expect them to add all that was on the survey in that period of time?
-
I agree so much on this, yesterday I played a match with spirit for a daily, I don't tend to play her that much and I play in red ranks so I wasn't expecting much
Anyways, the match was a complete circus, there was an immersed self care claudette, a bill doing gens, a bunny feng that was slugged FOR 2 MINUTES because nobody would pick her up and a Nea that unhooked in front of my face.
No gens got done, Bill and Feng killed themselves on hook, Claudette was poophole on chases so she went down really fast and Nea just gave up towards the end.
Solo survivor gameplay for you all!
-
@Raven014 said:
Yes, they do. A similar icon to Dying light, it appears next to their perks as a red perk image. Kinda dumb since you want people to leave the gen, not commit to it.
Ok then :/
Thanks for answering.
-
What's wrong with a windmill?
-
I just hope they add more breakable walls because some of the new breaking animation are really dope
-
You should be able to see the perks of your teammates in the lobby screen, that way you could make yourself an Idea on how they are going to play and prepare accordingly
-
Take a break, you will be more excited for the game when you come back
I can tell you that from experience, I stopped playing DBD for a month due to burnout about 6 months ago and when I came back I ended up enjoying the game more.
-
PSA - Stop using perks and add-ons I don't like or I will go make a rant on the forums
-
This is exactly why I have no plans on drinking a single drip of alcohol in my entire.
-
Remember kids, we dont care as long as it does not affect killer experience, because remember, killers are oppressed!
-
It's all so tiresome, killer and survivor mains love to cry over anything.
-
@BigBrainMegMain said:
https://www.youtube.com/watch?v=TynIjnDvYao&feature=youtu.be
Turn the volume down if you want no sound.
I don't know why my sound capture doubles.
It's a much smaller map. I Love it. The interior is the same though.
Nice, now I wont have to let go 3 gens in order to keep a decent amount of pressure there.
-
Myers should destroy breakable walls like that in T3
-
Please note: Although we may stop by occasionally, this is not a developer Q&A.
Report this on bug reports
-
@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1200679#Comment_1200679
"Punish camping and tunneling"
Yeah yeah yeah
Punish killers for doing their objective sounds good to me
My point here is, both are annoying, but we can do things to prevent both of them and play around them, you people just like acting childish
The killer is camping? Just do gens and escape. Dont feed him hooks.
The killer is tunneling? Same.
You are getting "genrushed"? It was most likely you fault, just take advantage of the situation and make survivors 3 gen themselves.
The same killers that complain that about DS and BT are also the same that say tunneling and camping are legit strategies.
-
@Leatherbilly said:
Sure, as soon as we get punishments for gen rushing.
Yeah yeah yeah
Punish survivors for doing their objective sound good to me
-
@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1200382#Comment_1200382
You lose your power if you miss in FF...you lose half of your bar if you attack someone and he has a 4 second stun..his power is to punishing for a power that’s not lethal not to mention his addons suck.. I mean franks mix tape is still here
- You lose your power if you miss FF
Thats why you shouldnt miss you FF, at this point the only times you should miss hits is when the survivor has dead hard.
- You lose half your bar if you attack someone
Not really an issue when their power recovers so fast, by the time you have hooked the person you hit your power is already ready,
- 4 second stun
Survivors don't gain that much distance when cancelling your power, plus, you can play around that stun in many ways, I always run enduring on them because getting pallet stunned during your power is actually really beneficial, from 4 seconds stun to just 1.
- Non lethal power
The point of their power is not to down, but to stall.
- Bad add-ons
Agreed.
-
"My guess"
Stop guessing.
-
@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1200371#Comment_1200371
Legion is weak lol I mean the fact that his power is so punishing to use ...
Legion is my second main and I can tell you, they are far from weak.
When played correctly you can apply a massive amount of pressure and in the best scenarios you can stall the game for up to a minute. People really underrate them.
-
If I am not mistaken the cooldown for succesful attacks is 3.2 seconds
I am no sure about missed attacks tho, I think its 2 seconds
-
@Respectfulnancymain said:
Why can't we all just discuss our opinons instead of insulting eachother?
Too much entitlement, I have almost given up on trying to explain things to people here, they just love calling you a ______ main over any different opinion you have
-
Agreed, losing scratch marks after frenzy was annoying and got me extremely confused at first.
-
@jebbush said:
He is an animal in human form and exists only to amuse us. Survivors have had it too good for too long. No longer can these noobs rely on their infinites, safe pallets, back to back jungle gyms and absurd map sizes. If you are complaining about the recent changes, I have only one advice for you. Get good.
Peak cringe.
-
@TheBoostedRookie said:
The animation the Oni does when his meter is full or when he downs an injured survivor is a Japanese custom called Chiburi, where blood on the sword is removed in a symbolic manner.
Interesting, thanks for clarifying!
-
@Kellie said:
I don't care. The gen changes are minor and the breakable walls are ok. I'm just annoyed that instead of actually fixing maps, they just slapped the breakable walls on as a bandaid fix.
Who said the only thing they are doing is "slapping breakable walls"? Did you read the developer update?
-
@Brucecastro81 said:
I see a lot of ppl calling someone a killer main because they say: "These changes were needed", "survivors are stronger", etc. But that is so wrong: survivor is actually stronger then killer and that's a fact, so some ppl (surv or killer main that knows how the game balance is) are going to say what's true and ask for changes.
There's also a lot of content creators who mains survivor saying that these changes are great or even asking for killer buffs.
If your opinion differs from mine = you are a ______ Main and your opinion is invalid.
-
I seldomly run a medkit when I want to activate MoM on Ash, but besides those rare occasions, I dont tend to run items
-
Who knows, there may be some unexpected unannounced changes when the PTB come out.
-
lmao, DBD facebook, im so scared.
-
@Nurgling7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1196853#Comment_1196853
Or you could use your eyes and see that those were two different statements referring to two different screenshots.
:)
*1 DS, 2 DH, 1 BT, Spine chill and adrenaline*
lmao so suboptimal
:)
-
@Nurgling7 said:
If only all killers were like what? Playing their best addons against suboptimal builds in the mid ranks? Or having Survivors suicide on their first hook?
*3 DS, 2 DH and 1 Spine chill*
Lmao so suboptimal
-
Nah, I am still losing every single match I play, this is clearly the devs fault because they hate me.
-
@Mister_Holdout said:
The devs have finally started making good decisions.
Credit where credit is due.
More like decisions you like, but anyways, yes, this mid chapter seems pretty good, lets see how this plays out in the PTB.
-
Something for mah boah Ace would be nice.
-
@Calisto_667 said:
So now all maps are getting super small? How is that going to make the game fun and balanced for everyone in the game?
-I have played in huge maps and still gotten a 4k as a killer now it will make it ultra easy for some killers to get a 4k in a small map.
- Anyone with the doctor, Legion or killers that put pressure could actually very easily now get a 4k in this small sized map since the doctor has been made so strong. This will just get annoying.
-A friend said that bloodlust should be eliminated if all maps are being reduced and loop areas are being nerfed. Makes sense. How is it fair that on top of getting loop areas nerfed, pallets reduced, maps reduced in size, now killers are also going to still have bloodlust to help them in a chase. Makes no sense at all
-If all these changes for survivors are now getting nerfed, the developers should start making nerfs to killer perks that with these changes are just going to be extremely OP and anyone who is a terrible killer will pretty much be able to kill anyone without even trying.
-Honestly tired of killer mains complaining of everything in this game when you still have to work very hard to escape some matches. I can play killer and still do really well without all this adjustments. The game should be balanced on both sides. I dont see survivors complaining that much about many things that are actually unfair but killers are always complaining about every small detail.
How will all this changes make the game balanced on both sides? It only keeps the game getting more sided on one side. In this ocassion it will be killer sided. Game keeps killing it self and killers still want more nerfs for survivors that will make the game not competitive and super boring. It should be balanced enough to make sure that both sides have the same amount of possibility of winning.
I don't see how this is a bad change in any way, some loops were too strong and needed to be addressed, now you won't be able to run around the killer effortlessly for 2 minutes around the same loop.
-
@MPUK said:
https://forum.deadbydaylight.com/en/discussion/comment/1195532#Comment_1195532
You're just setting yourself up for failure.
The debuff on survivors repair speed will mean nobody works together. Pointless doing so. That means multiple gens pop all at once. Then you'll be back on here saying gen times need changing because toolboxes and multiple survivors on one gen wasnt the issue after all. It also means discordance will be less likely to trigger.
Smaller maps won't change anything either. People will still just play high mobility killers because now it is even easier to get around. It is pointless changes pandering to people who play one side of the game and cry when they are too ######### to win.
Jesus ######### christ, you people are not happy with anything.
-
I mean, that is the mentality of every single person that has purchased a videogame ever, we purchase games to entertain ourselves, not some random people we are matched with by the videogame we purchase.
-
@sarkonvol said:
That sucks guess I'll be using smurf accounts
I hope you get IP banned.
-
Because nurse is supposed to be high skill ceiling killer.
The cooldown is fine, what hurts her the most is the abhorrent amount of bugs she currently has, I mean, the bugged blink animation hasn't been fixed since the time I started playing the game about 2 years ago, and now she is basically unplayable on some maps like temple of purgation.
-
@LegionOfDumb said:
Considering that its been leaked that Legion is part of Tome 3, I could see something coming for them. Doc got reworked right as Tome 2 came in, and he was in that, but thats just speculation
its been leaked that Legion is part of Tome 3
I require a source for this.
-
Overall, you can get more value out of ruin depending on the killer you pick, but PGTW is more reliable and works great on everyone
-
Spine chill and STBFL
-
Impossible
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1191627#Comment_1191627
That's pretty excessive if that's true (not sure if this is a meme).
In my opinion if someone wants to call you a camper, despite having no evidence to back this up, they'll still do it anyways.
Yes its a joke
-
Boring but strong
-
@Yucchi said:
To have Monto and not Puppers. SHAME OP, shame
;_; Those were the ones I could remember at the top of my head
-
@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1191597#Comment_1191597
Isn't that going to be a breakable wall? Regardless it takes time to break the walls, too much time.
2.3 seconds, I prefer that to being ran around for a whole minute trying to catch a single survivor