The_Second_Coming
The_Second_Coming
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ANY killer can be top tier with a build and playstyle that suits them.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/909766#Comment_909766
No, that's not my logic, you're just trying to misrepresent my point.
There's a difference between getting hooked 3 times and losing the game because you got outplayed and getting deleted instantly by a mori. Don't act like they're the same thing.
That is exactly your logic though. "One side having fun is unhealthy". That is LITERALLY what you said. Generally, those who lose don't find it fun while the winning side does. So it must be unhealthy.
Care to retract?
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/909724#Comment_909724
Last time I checked, only one side having fun isn't exactly healthy for the game's future.
Generally, nobody likes to lose. It's not fun the majority of the time. So by your own logic every game with opposite teams that compete for victory must be unhealthy for games as a whole. Seems legit.🙄
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/909750#Comment_909750
"This doesn't effect me, therefore, no one is effected"
Amazing argument, very cool.
Your satirical statement would be valid, if the card I speak of wasn't nearly 6 years old, a much older card than his.
And if there were hundreds of threads complaining about this of course. This is PC gaming. Mess with our framerate and the hammer legion begins. Just so happens, that while DBD is unoptimized, sure, removing things isn't the answer, and it's not as bad as he is saying it is (aside from console). If he experiencing that on 1070, I'm calling PEBKAC. Stop trying - there's no version of this where you come out on top.
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Imagine thinking the Oni, a killer just as easy to loop and juke as any other killer, needs to be nerfed.
I hate to be that guy, but git gud.
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/909736#Comment_909736
What makes you so sure it isn't?
Erm...well, because I have a PC running a GTX 980 from 2014, that doesn't have this issue. So, I mean, immediately shot down. Unless my GTX 980 is a super GTX 980 from the future.
Oh, and also, there's not 49859485948594 threads complaining about it here. Therefore, not a unanimous problem.
Next time, think before you ask silly questions.
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I would argue that the majority of people use the shrine purely for bloodpoint gains anyway.
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I mean, that's not as outlandish as it sounds. Survivors have all the tools at their disposal to never get caught if they learn how to loop and mind game; but nope, just gotta nerf all the fun stuff into the ground.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/909719#Comment_909719
Ofc it's a good card, what else? Look at this game, the graphics are garbage and look like from the ps3 times. How is this game not running? My system is optimised, how am I able to run the latest games on 90+ fps with high setting and ONLY dbd not? Dbd is not optimised, it's a coding mess with a huge lack of health. Period. Stop denying it, everyone knows it. DbD is unoptomised.
What you consider "garbage graphics" is simply an art style. It's like calling Borderlands' graphics garbage.
I'm just saying, if it was a DBD specific issue, it would be unanimous across the board...so why isn't it?
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/909671#Comment_909671
Actually you did insult him:
"I seriously hope you never become a game developer. All your projects would fail."
But you are right that the Devs need to take responsibility, considering they are very incompetent and don't listen to feedback.
That's not an insult, it's a prediction based on evidence. It can only really be insulting if it's not blatantly true - and willingness to release a broken product to the paying masses would make them a failure.
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@Bravo0413 said:
@The_Second_Coming Hooking someone right at the start of the match and then dying immediately because some arse decided to farm you is not fun. and then randomly finding a key in a match and escaping with 3 people and a few gens left is also not fun both of these things need balancing.
Ugh. This new breed of DBD player. The whining is going to kill the game.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/909680#Comment_909680
Since when did getting tunneled after first hook and deleted minutes into a match count as "fun"? Must have missed the memo
Last time I checked, killers and survivors aren't on the same team, aren't responsible for making the game fun for one another.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/909576#Comment_909576
Outdated hardware. 1070 here. Oh, before talking more: what are you going to say to ps4 players? "muuh outdated hardware aswell, just get a ps7 already 4head"??
It's a card that's 3 and a half years old, to be fair. As old as DBD.
Even still, it's a good card. I have a 980 on my living room PC, and it runs DBD maxed out at 1080p. Without resolution scaling, even in Freddy's dream world. Perhaps you should optimize your own system if a 1070 can't do that for you at even 1440p.
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Or, we could just leave Mori's and keys the way they are. As stated many, many times...balance is great. Overbalance is horrible. Stop trying to siphon the fun out of DBD.
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@MissBehavingX said:
https://forum.deadbydaylight.com/en/discussion/comment/909567#Comment_909567
Agreed, I play on console and I will get at least one msg a week from a killer saying the only reason we won was because it was a SWF, when I'm a solo player.
SWF is an excuse for the killers at this point.
Now, we also shouldn't dismiss that some ridiculously coordinated SWF teams are just that - ridiculously coordinated and obviously the game isn't balanced for that...but 90% of SWF teams are just people playing and having fun with their friends. Worst case scenario, they told their friend where Ruin was, or if you were camping. Big deal, lol. Ruin never lasts long anyway, and a huge amount of people run Kindred regardless.
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/909656#Comment_909656
A. Insulting me won't get us anywhere.
B. Disconnecting wasn't really the issue here. It's the fact that the bug isn't fixed. Nothing to do with disconnecting.
C. This bug is quite specific. To my knowledge, it only occurs in the basement. I only get 2-3 basement hooks per match, and in the last ~25 matches have not encountered this bug ONCE.
I didn't insult you at all; and disconnecting is directly related to it. They punish people for disconnecting, yet if they got hooked in the basement they had to literally disconnect. The bug is specific, but happens on such a bog standard function of the game that happens EVERY single match, that it shouldn't have been released in that state.
Stop white knighting for the devs here. They have to take responsibility for their mistakes; and with the amount of things that break with every other patch, blowing smoke up their backside isn't the solution. They need people to be critical of them to get it through their heads.
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@BaldursGate2 said:
https://forum.deadbydaylight.com/en/discussion/comment/909567#Comment_909567
Because they are not highlighted? If you know they are swf and you decide to play, it's your decision. Without that, you just gamble and hope, you ain't playin against those cheaters. Most accounts are set to private, so you can not even look that up. Rarely that ppl have similar names.
Would just really easy to fix, without banning swf at all. But the devs want to ######### over killers that just want to have fun.
The devs, and anyone with a brain, wants lobby dodging to stop. The gross majority of SWF's are just people shooting the ######### with their friends. Stop acting as if every time you lose to a team that seems coordinated, it must be an SWF. They need to balance the game AROUND SWF's by bringing solo survivors up to that level and buffing killers. There's a reason your solution (which has been mentioned 405934850934854309853490258439854905834095834905385093485430 times) is not there; cause it's a flat out terrible and non well thought out idea. The negatives far outweigh the positives.
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/909645#Comment_909645
Finding the bugs and fixing the bugs are two different things. For such a specific bug, the chapter has no reason to be delayed.
You're missing the point - they don't want people disconnecting, and they released an update that more or less forces people to disconnect because it has a GAME BREAKING BUG in it. A bug that BREAKS THE GAME.The patch should have been delayed. Period. I seriously hope you never become a game developer. All your projects would fail.
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You know what IS easy though? Finding HUGE, BLATANTLY OBVIOUS game breaking bugs like this in QA and not releasing it broken.
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@SQUIRREL_302 said:
*cries in PS4 frame rate
I feel that man. When I play on PS4...that's real pain right there.
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@Mister_xD said:
here's my 2 cent on this:
i would hate for Evan to get a full on rework. i love his current power and i would really want him to keep it.
however, i fully agree that he isnt on a power level he could / should be on.
however, this power level can be achieved by buffing his power, not fully reworking it.
i'd do the following:
1) fix trap hitboxes. the current ones are. too. small.
2) make the trap escape sequence a set in stone action that requires a set amount of time instead of RNG.
3) give him all traps in hand at the beginning and allow him to always carry them all. bag add ons would just increase the amount of traps in a trial. rework the trapper sack add on.
3 quick changes to make him viable, it doesnt take much more.
With those changes, he would be a beastly boi.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/909492#Comment_909492
Imagine discussing. What a 4head.
You're asking for the outright removal of visual effects in the game to accommodate your outdated hardware. No discussion needs to happen.
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I just want an ice pick with a finger on the end of it.
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Do you know how often, at red ranks, the killer in post-chat says "nice swf" or something similar when they lose? That's when the survivors are all solos a lot of the time. Sometimes I think crying SWF is more a justification for the loss rather than just accepting that sometimes, you just lose.
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@anonymous31337 said:
Well, I have 40 fps on average on my PC (it's very old) and with Freddy I have 25-30...
I still somehow managed to get rank 1 with Freddy, so it doesn't seem to be a huge problem.
Any optimizations would be welcome though.
Optimization is fine; but removing effects isn't optimization. I would be fine with further optimization.
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@RepliCant said:
https://forum.deadbydaylight.com/en/discussion/comment/909406#Comment_909406
Since you spoke in twitch talk, I'm having a hard time taking you seriously.
I'm going to assume you are not red ranks since you are implying the way people are using dead hard... is the most incorrect way to use it.
Yeah, I did say SB was as good as head on. They're both trash tier. You lose pressure with SB and you waste it constantly vs. having DH on command whenver you want making any loop safe is better. You seriously must not play this game much if you think most survivors "Dead hard into a wall"
Not continuing this discussion with someone who speaks with omegaluls
Say what you want about Twitch, but it was that community and it's content creators that put this game on the map. It certainly wasn't the devs with their track record.
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@Exxodus21 said:
I would encourage you to rank up killer to purple and red ranks and play matches against SWF groups and see if that changes your perspective any.
This.
It may sound rude, but you don't get to have an opinion on balance when you haven't played killer at red ranks. At red ranks, survivor is more or less the power role.
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@Tales_of_Daylight said:
https://forum.deadbydaylight.com/en/discussion/comment/909470#Comment_909470
Nah that would be to much unless, that is his mori.
(I was being facetious, I wasn't serious)
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It was way too easy in the Ghostface PTB. They adjusted it by a small percentage, but it's still pretty easy. If I can do it, you can do it.
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@sailormars said:
Devs, please explain why there's an extremely LARGE dead zone around the temple? You've already made every single pallet unsafe, so why do dead zones still exist? Badham has a huge amount of unsafe pallets, but you can find multiple in one area. Sanctum has almost no safe pallets and yet there's a giant dead zone in the middle of the map with no pallets whatsoever except two right outside the temple.
Don't complain about safe pallets. Pallets should never be safe.
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I really wish you guys would stop asking for everything fun to be nerfed into the ground. There is nothing wrong with having a few OP items. They are ultra rare items for crying out loud. Stop trying to create Bored by Daylight. Overbalanced is boring.
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@twistedmonkey said:
The reason you stated you want it is the exact reason why it will never happen.
This.
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@StrodeWins said:
https://forum.deadbydaylight.com/en/discussion/comment/909307#Comment_909307
why do i see you on every forum, saying that survivors are “whining?”
please don’t be one sided. the OP did nothing for you to be passive aggressive.
Strangely enough, you've apparently not looked in my post history and seen me defending the use of DS etc.
If we're talking about being one sided...
Stick to the thread topic, friend.
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@Mr_K said:
Issue I see with it is what happens if you have max bp? Do you lose it or does it over flow the cap. If it goes over the cap you would be forced to spend it before playing any matches.
They should really remove that cap.
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I agree. They should give the Trapper instamori landmines.
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@YaiPa said:
Sad thing it’s that noed is the only crutch perk for killers, and have an easy counter, something we can’t say about every other survivor crutch.
NOED, a perk that can be eliminated before it ever activates...a crutch perk. Oof.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/909401#Comment_909401
Idk how this is relevant but I already mentioned that I found it on reddit
Basically what they are saying is, Reddit is mostly survivor mains.
Also, I'm curious how this season end reward works. 20,000 bp per level? I am confused.
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Miguel.
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@xEa said:
Hello
This is my Tier List of Survivor Perks right now. Please feel free to discuss.
https://us.v-cdn.net/6030815/uploads/468/UWSTWC5T5WOK.png
*I have not used the perks that got changed or added recently very often. I might be off on one or another, let me know what your thoughts are. For example MoM Left Behind or the new Perks Lucky Break, Any means neccessary and Breakout.
**S Tier are the best Perks right now, and F are the worst in my opinion. Left are the better of the category, and right are the worse of the category.
Kind regards
Switch Kindred and Spine Chill.
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@HommeBizarre said:
It was better before as a survivor too, if we forget about lag switch
Indeed. The move to dedicated servers was more meant to curb lag switches and be able to punish DC's properly on a server side level. Unfortunately, the hitboxes are a byproduct of that and it will of course be remedied to an extent, but it's not possible to fix the issue completely.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/909306#Comment_909306
Excuse me??? This game looks like a ps3 game!!! It shouldn't be that demanding in the first place! I run games like gta, cod etc with nearly 100 fps on average, ######### are you on about? Besides, I already said that I get average 70 fps in dbd and only doc and Freddy is dipping my fps. It's not my pc, it's dbd being bad optimised!
Meanwhile, I never drop below 144 on both my rigs, one of which being a very modest rig.
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@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/909150#Comment_909150
trappers and clowns addons are pretty nasty they dont need buffs. maybe just small QOL changes
I'm talking their base kit. Not their addons.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/909307#Comment_909307
I've seen a lot of killers complaining about it too. More frequent phantom hits and missing because of laggy aim assist. Although you are correct, these new hitboxes make it harder for survivors to tell when they are going to be hit and as killer I have noticed I can hit from much farther.
I mean, it was better for killers before for sure. Killers hosted the match, so they had perfect latency ;)
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@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/909307#Comment_909307
its a peice of the pie. everyone got tired of plebs with garbo internet ruining games/lag switching
While that is true, this is just something that happens with centralized dedicated servers for video games. Lag is less, but latency is never something that can be eliminated, and that's what this is. Latency.
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@HommeBizarre said:
Will you fix those broken hitboxes or not ??!!! It's a shame that you aren't looking into it!
Stop publishing new content, and focus on the bug! Nobody care if there isn't a new killer or not....
It's a product of dedicated servers. Something survivors whined for more than anyone, by the way.
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@DwightOP said:
Just remove them visual effects. Not only is it a disadvantage for both killer and survivor, but it also is very resource hungry and eats A LOT of fps. I drop from ~70 fps average to ~40 fps average in dreamworld as survivor. It's also one of the main reasons why I haven't bought Freddy yet. What's the point of buying a killer who can't be played with solid 60 fps? Same applies to doctor btw.
It's 2019. I don't want to be that guy, but if your PC is that potato that it can't run this game (which is easy enough to run, even in Dream World on Hawkins), you should upgrade. Not expect them to lessen the quality and fidelity of the game to accommodate you.
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@BeanieBoyBob said:
In a similar vein of this topic, please don't buff Doctor I beg! I love him as he is (unless Aura reading is going to be his new permanent thing than just the odd scream).
His upcoming changes that were leaked seem great, actually. Removing the need basically to switch between treatment and punishment modes.
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@Venom368 said:
All Trapper needs is an alternate mori animation that I can buy from the store to equip.
I would say allow him to start with more traps, and to carry more traps as his base kit.
Kind of like how with Wraith, they more or less gave him a built in Windstorm.
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/909202#Comment_909202
Not sure if serious or trolling, I mean do you really think killers want to nerf swf because they think there's something wrong with playing with friends?
This. Killers don't want SWF changed because of people playing with their friends. They want it changed because it gives a team of full perked survivors, voice comms to give information they otherwise shouldn't be able to give to their team mates. The game wasn't designed for that level of intel to be afforded to survivors.
They already started that by hiding the killers perks until all survivors are dead or escaped some time ago.
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@Kenidur said:
https://forum.deadbydaylight.com/en/discussion/111663/its-not-toxic
You're right, you're not toxic and assuming all are around the hooked person, and at least 1 or 2 others will know it. You are camping if no one is "Obviously" around, meaning they were dumb enough to run in close, or hide in the open, around a corner whimpering, etc. Camping the hook is when no one is there, or you don't know someone is there, like they were in Chili range when someone hooked, and you had to search every square inch to find him/her. Camping is essentially when you are intentionally watching that hook, waiting for someone to pull the survivor off so you can either go right back after them, or the person who saved them. Saving is as much part of the game as killing is. Killers seem to want to punish you though for it.It makes 0 sense when a killer say's "It's my job to kill so you should do something else!" when that is part of the survivors job as well.
I mean, the killers only objective is to kill survivors. That's literally their only objective.
@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/909117#Comment_909117
You said it right here
I did say its a winning strat if survivors let it be one, but I fail to see the part where I said I camped. I assume that's just a broad generalization to try and strengthen your paper thin argument.