a solution to SWF

Why not allow killers to see who is part of a SWF? it would help them prepare for it and would prevent less lobby dodging of four randoms that join at the same time.

Comments

  • Because then you'd dodge every single SWF lobby which would slow matchmaking down a lot. Especially when you're at high ranks you basically play an SWF every game.

  • @underlord99 said:

    Why not allow killers to see who is part of a SWF? it would help them prepare for it and would prevent less lobby dodging of four randoms that join at the same time.

    That would put lobby dodging at an all time high. Not sure what you're talking about. Killers already check profiles and dodge SWF's as it is. This idea has been brought up before, and has been shot down every time for that reason.

    The only way to "solve" SWF is to actually bring solo players up to that level and balance around it.

  • @The_Second_Coming said:

    https://forum.deadbydaylight.com/en/discussion/111888/a-solution-to-swf

    That would put lobby dodging at an all time high. Not sure what you're talking about. Killers already check profiles and dodge SWF's as it is. This idea has been brought up before, and has been shot down every time for that reason.

    The only way to "solve" SWF is to actually bring solo players up to that level and balance around it.

    you cant check profiles and see if they're a SWF on console :(

  • @underlord99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/909095#Comment_909095

    you cant check profiles and see if they're a SWF on console :(

    Like I said, the solution is to balance around it.

  • You can already check profiles and dodge, making the info available in game would only make you dodge faster if you feel like dodging, what I mean is that I think nothing will really change; killers who dodge will still dodge even if you don't show them who is on swf in game.

  • @Xerge said:

    You can already check profiles and dodge, making the info available in game would only make you dodge faster if you feel like dodging, what I mean is that I think nothing will really change; killers who dodge will still dodge.

    This exactly. The devs have actively stated they want to put an end to lobby dodging.

  • As has been mentioned many times, Killers should also be motivated to play SWF in some way as to lessen the blow of the bullying that will inevitably occur at the higher ranks (e.g. higher BP gains, points scored, etc).

  • Does it really matter if Killers can see swf or not?

    Killer already dodge if the assume swf, which isn't always the case. Sometimes 4 solos all show up in a lobby and it stills get dodged.

    As people keep saying, the game as a whole needs an overhaul and be balanced around swf. I am not sure how feasible it is with the current game but maybe for a DBD 2 ^^

    Until then a quick fix would make be to give killers the desire to play against swf.

  • The solution is to leave it alone because nothing is wrong with friends wanting to play a game together :)

  • @RakimSockem said:

    The solution is to leave it alone because nothing is wrong with friends wanting to play a game together :)

    Not sure if serious or trolling, I mean do you really think killers want to nerf swf because they think there's something wrong with playing with friends?

  • @Xerge said:

    https://forum.deadbydaylight.com/en/discussion/comment/909202#Comment_909202

    Not sure if serious or trolling, I mean do you really think killers want to nerf swf because they think there's something wrong with playing with friends?

    This. Killers don't want SWF changed because of people playing with their friends. They want it changed because it gives a team of full perked survivors, voice comms to give information they otherwise shouldn't be able to give to their team mates. The game wasn't designed for that level of intel to be afforded to survivors.

    They already started that by hiding the killers perks until all survivors are dead or escaped some time ago.