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The_Krapper

The_Krapper

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  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2818854#Comment_2818854

    If there is more than 4 people alive at 3 gen situation, killers always lose even if gens are close.

    "someone injured on a gen" doesn't happen because they know they have advantage, survivors always heal on somewhere and come back.

    If you don't go for down, four survivors always healthy and can progress generators by spreading out and healing in somewhere, if you go for down, there is enough time to finish up a gen by focusing on it.

    Killers can't chase four people at once, and it take some seconds like 10 or so to just patrolling gens even if they are close, killers don't have enough regression to actually "stall" generators in that situation because they can't have ruin or pop when they are defending generators.

    And this is without prove thyself or BNP/toolbox in mind.

    I'm not responding after this but you create the 4 gen situation you don't wait until it gets there to start trying to do what I'm saying it's fine if you don't believe me we can agree to disagree all I know is it works for me and I'm sure plenty of other people as well when they notice the game going bad as a weak killer but that's fine you do whatever you want and believe whatever you want I'm done arguing

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2818818#Comment_2818818

    You literally can not defend closer gens unless you are one hit killer, thanks to injuring boost.

    You need to kill a survivor AND keep the gen closer to win with M1 killers, which is impossible.

    No I'm afraid you're wrong gens aren't always far apart and I'm not committing to that injuring boost my job is to make sure the gens dont get done and I'll employ a hit and go strategy to stall the game and you will 9/10 times catch someone injured on a gen and get a hook from it along with forcing them to acknowledge that if they don't finish one of the gens I'm protecting they'll be in a bad spot come endgame, but I only employ this strat if I feel I can't compete in a normal setting but it works for me and like I said I can't remember that last time I got less than 2 kills with either clown or wraith , believe me or don't believe me I really don't care to be honest I'm not gonna argue with you over what should be common sense game knowledge the only way I have to worry about what you're saying is if I braindead chase someone as one of those killers and overcommit while ignoring gens

  • Soon I hope, I miss the salt from slugging

  • @Marc_123 said:

    How did old Freddy work back then? If someone could explain.

    You had to put someone to sleep before you could hit them and you couldn't see Freddy until you were going to sleep and if multiple survivors are there they could literally wake each other up faster than you could sleep them and then to top it off if you got a down in the gates and someone started healing you had to put them to sleep and hit them just to stop it they could literally heal up and not be asleep anymore and you would have to sleep them again to hit them , no dream snares or pallets were there

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2818796#Comment_2818796

    If you can do well with weak killers, the chances are you aren't really matching with tryhard sweat squad.

    There is no time to actually "do well" with all those M1 killers.

    Well you can believe what you want I really don't care I've faced sweat squads and 4kd, No sometimes there isn't enough time but most of the time when I recognize that I'll immediately find the four closest gens and protect them without overcommitting to a chase and I always come away with kills I can't remember the last time I got less than a 2k in this game

  • It's a good thought but let's be real, if old Freddy came back he wouldn't stand a chance with the perks out today I could literally run just WGLF and heal someone up that was just downed before he could put me to sleep to hit me , I think people have forgotten how bad old Freddy really was back then, I mean it's a cool thought but at the end of the day it would be a big nerf to current Freddy and after about a week even the Freddy mains would start rioting, if you were a Freddy main back then and stuck with him as a killer you have my respect that ######### was ridiculously out of whack for me at least

  • The two killers I play that are considered weak in high MMR are wraith and clown , I do pretty well with both of them but I actually main as nurse, but where she was killswitched I've been playing pyramid head, oni and pinhead more often

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/2818765#Comment_2818765

    Voodoo, isn't surprised attack how most of the killing in the movies start? Myers always starts to attack from the stealth for example, he can switch his soul between the bodies, and if you looked the series there are multiple souls of him in another's body. That's exactly what his power would be and i had the same exact concept, which is great imo. That is much better than coming from TV's across the map. Even Cote said the he wants I'm in the game, i really think that he deserves the spot, plus he's big enough for year six anniversary aswell.

    Hmm id be pretty interested to see how it works, I'm a Chucky fan don't get me wrong but with Myers he actually is a big dude with a butcher knife and stalking making him stronger makes sense based off the movie, it's something I would have to visualize to understand how it would work because voodoo could mean so many different things as far as abilities but it would be cool if his Mori put his soul in the survivors body and then once he sneaks up he busts back out in doll form

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/2818750#Comment_2818750

    No, he is taller than the Victor and has a real power to work with.

    Oh really and what power is that? He's a doll who has to catch unsuspecting prey off guard to attack, the only way I could see them pulling this off is if they sat 5 Chucky dolls all over the map and he could interchange between them and make survivors oblivious for so many seconds and give him victors pounce as a secondary power, but other than that I mean what does he really do in the movies that you could use as a power?

  • @INoLuv said:

    https://forum.deadbydaylight.com/en/discussion/comment/2818498#Comment_2818498

    not nearly as killers when they camp, they are always treated as the worst human beings ever in the endgame chat; i think survivors should play optimally and killers too, killers just deal with worse because the toxicity to them is constant and behavior will nerf camping unfortunately

    This is a joke, survivors get ######### on for every little thing they do more than killers, have you not read the forums and saw who gets complained about the most?, some of these people think perks are toxic it's outrageous at this point, I've played this game since release and this woe is me bullshit needs to stop the card is so overplayed it's worn out now and been drawn back on with a crayon

  • Exhaustion doesn't need nerfed people need to just get better at the game it's that simple, in this time period in DBD if you lose it's because you made mistakes not because survivors brought a.perk or because they're "subtle hacking" it's honestly a joke at this point when someone loses its automatically swf getting blamed, perks, or hacking (because there's no way these people can believe they lost a normal match), if anyone falls into one of the above categories get over yourself and get better at the game or learn when to accept your mistakes like an adult should.

  • This is an unpopular opinion but I think if the killers had 2 extra abilities unique to them it would be more fun because sometimes it gets boring because alot of it is rinse and repeat, and it could add a new dynamic to the game, these days I play survivor and killer for like a few matches each and then I'm bored and I go to a different game it's just not as fun as it used to be and I think the rinse and repeat style of this game on both sides causes that, as a survivor you hold M1 and loop the killer when they come for you, as a killer it really depends on which one you pick as to how much fun you'll have but at the same time it's just one ability the whole match and it gets boring doing the same thing, all you're doing is using that one ability, chasing survivors, keeping gens under control, but maybe I've just played this game too much and I'm ready for a extended break to make it fun again, but this game feels like it's missing something on both sides.

  • @NOEDENJOYER said:

    https://forum.deadbydaylight.com/en/discussion/comment/2811475#Comment_2811475

    Let me guess, you play Blight with meta perk and alchemist ring?

    Yeah, of course it's a cake walk lmfao - go play Pig or a mid-tier killer against four decent survivors with COH/DH and come back to me.

    Actually I play as nurse, wraith, clown, oni, pinhead, and pyramid head probably more often than others so what's your point then? Get rid of your bullshit excuses then get back with me, people like you wouldn't have made it through 2016-2018 DBD infinites, recovering exhaustion while running, insta heals that could pick someone up to full health from the dying state, BNP that insta popped a gen after like 10 secs of easy skill checks, permanent sabo on hooks and trappers traps , fast vaults from any angle and no entity blocker, dropping down the hole and staying there so the killer gets trapped trying to fall down and taking the game hostage etc... So yea it's absolutely a cake walk these days compared to then

  • @NOEDENJOYER said:

    https://forum.deadbydaylight.com/en/discussion/comment/2811238#Comment_2811238

    Honestly, the whole ''solo queue is a nightmare'' is out of proportion. Ever since SBMM, you have decent teammates and with COH/DH and the other second chance perks you have, it's a breeze.

    It's very rare that I legitimately find myself struggling in solo queue, and this image of ''poor us solo queue :( '' is nonsense.

    No this image of "Woe is me! Killer is impossible!" Is out of proportion, I've played killer when it was at it's worst possible state this is literally a cake walk compared to those days and yet here people are still crying six years after the games release, when will people admit they have areas to improve on instead of going to an immediate blame game on perks? And that last part is directed at both sides it seems to be the common thing to do is perk shame these days to make themselves feel better about losing.

  • Dwight and I only play him anymore if I'm wearing the elf outfit or if I'm in a duo running Mario and Luigi Dwight

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2809368#Comment_2809368

    I don't think time = knowledge is also true, you can casually play without zero brain cells for 7000 hours, well I don't think you will but you can.

    You have to admit though it's extremely rare to see someone with 7,000 hours that doesn't understand how the game works , even if they suck they know it well enough to grasp why they lost unless they're an excuse machine

  • @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2809357#Comment_2809357

    And I don't think the game would be in a worse place without bullies.

    You say that until your que times are ridiculous and then you'll be wishing they were back just so you could play in a reasonable amount of time, I don't ever want to go back to 45 minute wait times for a match

  • @GeneralV said:

    For some reason, I tend to doubt people who proudly state how many hours of DBD they have.

    I proudly state how many hours I have but I'll also be the first to say that hours doesn't = skill it just equals knowledge of how the game works, usually if I post my hours it's because someone has called me out and downplayed my opinion claiming I must not have been around long but I'm proud to be here since day 1 because nobody knew this game would be as big as it is now, nothing wrong with that.

  • @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2809026#Comment_2809026

    Lmao and you can't have fun with friends without taunting? Back in 2017 I was part of a sweat SWF team abd we had A TON of fun by just playing really well. Later we became a bully squad but that stopped within a month as the group dismantled.

    We had just as much fun playing nicely like we had by being bullies. To this day I still play the game without taunting people and I still have a lot of fun.

    I'm not saying that I can't have fun without it, but I know a ton of people would stop playing the game because some people play for the laughs and they don't care if they die, as much as some people hate it the game needs those people to survive

  • @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2808474#Comment_2808474

    It's a taunt. When you are taunted, you feel bad, always. Even if you don't cry or rage, you can't just not be upset. As the OP said, it was an unfun experience.

    Stop endorsing bullying and bad sports.

    If you couldn't do any taunting this game would die because people want to have fun with their friends it's not fun to hold M1 the whole game and if they did that the first thing you would see is a bunch of nerf gen speed posts on here, this game is slowly coming to an end because neither side will ever be satisfied no matter what they do to the game and that's the harsh reality.

  • Man if you can't handle it don't play it's that simple, they're never going to change that because the game would instantly die when people couldnt talk to friends and besides how would you stop it? There's way too many ways to go around it for it to ever work

  • @Nathan13 said:

    Is MMR different for every killer or is it the same for all of them?? If I was to buy a new killer do I start at the lowest MMR on them??

    It was supposed to be different according to the devs but it's never ended up that way, it's all the same regardless but MMR isn't real anyway it's a placebo to make you ignore ranks when you get to the endgame in case you're paired with people out of your league

  • @GuyFawx said:

    Man your guys lol mmr must be miserable to want bots sorry about that

    MMR has nothing to do with it it's laughable you actually believe it exists, they clearly are just throwing people wherever they get a match, I could literally 4k a good squad and turn around and get noobs the next match who can't do anything right

  • @Johnny_XMan said:

    I WOULD in a heartbeat.

    No amount of MMR, no amount of "comms" will ever fix the actions (and sometimes lack there of) that some people still to this day do.

    Work on gens? Nope, let's heal 100% of the time so that the 3 seconds we last in a chase amount to something.

    Trade or Save a hooked teammate? Nope, let's just crouch behind and watch the killer hover back and forth at the hook, instead of being efficient.

    At this point they should take the AI from Nemesis' zombies and just spawn a bot that at the very least will block the killer. They would at least be more useful.

    I just wish they would match you with teammates who play similar, I've quit playing solo because everytime they waste half the match on healing because of COH, I don't care what anyone says COH is trash and it's just a game staller, adrenaline and resilience with genrushing will always be stronger than COH.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2799871#Comment_2799871

    They would prefer NoED not exist, so they never have to leave gens. But according to lazy Survivors; Killers are 'unreasonable' for pointing out how lazy Survivors are. 🙃

    Both sides are lazy everyone complains about anything and everything these days it's kinda bonkers that people still complain about Noed and dead hard it just shows how unskilled some of these people are

  • @dictep said:

    https://forum.deadbydaylight.com/en/discussion/comment/2799808#Comment_2799808

    Yes, because escape from a 119% one hit killer is easy as hell

    When you can stop that before it ever begins yes how much easier do you want it? There are only 5 totems in the whole map and most are right by generators it's not rocket science

  • Noed doesn't need a change and neither does Dead Hard even though the devs are changing it anyway, people are just cry babies and can't accept they suck when they lose or they made mistakes to lead to the loss, killers don't even fathom how good they have it compared to what was there when this all started and survivors who believe killers are OP are casuals who rarely play or they're just really bad at the game, but regardless nobody will accept their mistakes or accept there might be a better player than them behind the other side because everyone is a god at the game apparently and never loses unless the other side is abusing something they consider "broken" AKA refusing to adapt and cry for nerfs instead .

  • @OpenX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2798526#Comment_2798526

    PHead still has a fair amount of problems as a killer and you will get the survivors that permanently hold W and never allow themselves to be tormented, because using their DS is more important than trying to loop because it's that strong.

    Although I've found that in the land of boil over and CoH; alot of people are skimping on the DS. Hard tunneling the first survivor you down with a powerful 1v1 character works alot since you can usually focus someone to death before people in your lobby even get a chance to try to go abuse the broken spots.

    DS doesn't work from the cage and not only that but if they're running a boil over squad with no mither and sabo trying to abuse boil over until it's fixed you've immediately countered the build because they can't stay in one place if you torment the area they're trying to occupy, normally boil over squads are trolling with no mither and allowing the slug because they can get back up and they know you can't make it to a hook, when you hear people complain about boil over that's the stuff they're talking about the perk itself is fine it's when you mix it with other perks and employ a "hold the game hostage strategy until the killer DC" that it actually is problematic because you can't do anything about it if you aren't running a whole load out premade to counter the strategy but Pyramid Head has a built in ability to counter the entire strategy

  • The perfect counter to all this is to get good with Pyramid Head as a killer because when they employ this strategy you can torment the area and then slug and cage , I had a squad try a No mither, boil over, soul guard build on RPD before they added the hooks and I literally just tormented the area and downed everyone and immediately caged them and the match was over because you can't even attempt in the cage

  • @SquidBad said:

    https://forum.deadbydaylight.com/en/discussion/comment/2794294#Comment_2794294

    Dude its not a "strategy" to tbag at the exit gate or leave people on the ground for 4 minutes because you have already won. I don't understand how brain damaged you have to be to think that being rude after winning is a strategy.

    Git gud and quit getting triggered over a bunch of pixels on a screen I normally don't come out and be this harsh but people really need to quit acting like this game is real life , nobody held you down and physically tbagged you in real life so quit crying and get over it or don't play the game 5 years in and people still cry about every possible thing FFS just start looking into games that are rated E so you don't get offended anymore

  • @q6iha34x1r69psli7pg said:

    MMR does not exist. They tell you that it exists, but it's proven it does not. I lost like 50 matches in a row as wraith (not going to tell how) and am still going against 3/4 dead hards. Tell me why at the supposed bottom of mmr there are so many dead hards?

    I've been saying this all along, I could 4k a sweat squad with thousands of hours and then turn around and get survivors with less than 50 hours in the Next game that obviously have no idea how to play, I'm convinced all this was done to make you get the fastest possible match without caring about a true rank

  • If you try to tell me you never get stuck on anything as a survivor I'll be the first one to say it's a lie and just because the hitbox is smaller doesn't mean you won't get stuck on on the tiniest thing possible while looping, hell there are even stairs on a few maps that if you try to hug tight you will get stuck halfway up the stairs, it's a problem for both sides in my opinion, sure you could be more mindful while chasing/looping but excuse me for believing that a board hanging an only an inch out of place on certain shacks shouldnt make me get hung up and that goes for both sides, I had it happen on Billy the other day I was chasing the last survivor left alive and because I apparently clipped the side of something the survivor got the hatch but we can't get a 4k everytime so it is what it is but frustrating on either side when it costs you the game.

  • The game isn't as unbalanced as you make it out to be, if you want a braindead easy match go play against the tutorial bots

  • Now come on dammit they already nerfed Billys power and now we're gonna nerf his outfits too? Lol don't you think poor Billy has been through enough in his existence?

  • People get too much of an ego off this game like they think it's something to be proud of , even if the killer found and killed him before anyone else he would still talk trash just because people refuse to accept when they make mistakes even when their skill is obviously at the bot level of play, I honestly hate the majority of this community because they have the "I'm never wrong because I'm a god" mindset, but for the record there are alot of people I love on this game though also and if it weren't for this game I would've never met them.

  • @DoritoHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/2793138#Comment_2793138

    Damn, I'll just wait to get a real PC to switch then. (Using a laptop at the moment which probably explains a lot)

    Good thing I bought the game on sale so not that much money gets wasted.

    Until you can afford a new one I would suggest turning full screen off and setting the resolution to where its almost a full screen view and you would be surprised how much better it will run and make sure you keep auto adjust on as well, my PC went down once and I had to game on a laptop that had 6 GB of RAM and an I3 processor until my new one came in so I know the struggle

  • I've been playing pyramid head because of boil over, they want to no mither boil over me? Fine I'll just torment the entire ######### area and then cage them all and end the game early.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2785020#Comment_2785020

    Against these groups, it doesn't work.

    They aren't there to win. They are there to grief.

    They'll finish all the gens but the last ones, and then just sit up in the RPD library teabagging.

    Most of the time they don't even do the gens they just run straight up there and survive until their bleedout finally gets them

  • @Tiufal said:

    Boil Over works as intended.

    I'm sure it was never intended to be coupled with no mither and soul guard to hold the game hostage and not do gens , you're literally putting the killer in a position where there's nothing they can do about it except slug you over and over for 25 straight minutes meanwhile the match doesn't progress and they can't even get hook points for it

  • I would but I don't want to name and shame due to it being talked about in a negative way, the video says this is why boil over is getting nerfed and says it's an experiment to see how it stalls the game

  • I just saw a video posted today of a squad doing no mither soul guard and boil over on RPD it was pretty brutal BHVR should at least nerf boil overs percentage thats probably the most aggravating thing I could imagine playing killer with a squad running that and clicking the whole time

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2779674#Comment_2779674

    Out of the top 3 what killers can play around safe loops consistently?

    100% agree I've been getting stomped as a killer alot yet I still face really good survivors. Then I'll pull of a 2k against 1 group and then play 3 games against baby survivors with 3 yellow perks. As a killer I think I keep getting thrown in above my weight class and then it finds a match at my mmr and I've lost so many I'm playing babys.

    Huntress, artist, Demogorgon because his shred ability can hit through pallets being thrown and go a good distance to shut down a loop while having map pressure with portals, Hag is extremely underrated and has anti loop and camping without camping basically built in to her power, pyramid head when good with his power can shut you down at loops without much effort and it becomes a hold w and break LOS until he catches up game, a good billy can shut you down or force you to waste safe pallet while if he has lopro chains on you can go through the pallet and still get them, outside of those I could probably come up with a few more but they also have major downsides so I'm not going to consider them when the downside is pretty even with the upside, aside from that we all know nurse blight and spirit can all compete.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2779259#Comment_2779259

    Not...really.

    There is an element of this, to be sure - but I don't really mind losing a game.

    What I mind is:

    • The games where I'm clearly mismatched with my opponents, skill wise. It's not much fun to roll over newbies, and it's even less fun to get rolled over by a team with quadruple your hours and stacked meta perks. SBMM seems to work pretty well in the daytime, but nights are a horror show, and the fact that my killer queues are getting shorter during daylight hours is...worrying.
    • The attitudes of survivors when they win. I understand people who are a little salty on a loss, but the survivors who are gracious in victory are an extreme minority. EVERY game I lose has people hanging out in the exit gates to teabag and act like fools. I think that so many gripes that killers have about the game would vanish if survivors were just a little...nicer.

    What you're saying revolves around BHVRS inability to properly matchmake and get a fair game , just yesterday I played as huntress and had 2 DC because I had lethal pursuer and downed someone across the map on the saloon, I couldn't believe it until i saw the guy had 15 hours in the game at the end , and the other dc had just over 200, meanwhile the other two survivors had around 6,000 and 4,000 they ended up letting me kill them after we farmed and they couldn't believe it either on the matchmaking

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2779476#Comment_2779476

    Thats the thing though you should be looking at it as if both sides are equal skill or at least similar not if one side is more skilled. The problem is once a survivor has certain understanding of the game and the mechanics there's not much a killer can do that won't waste tons of time. Safe loops have no counter play against a decent survivor you have to brake the pallet giving them time to make it to the next loop or run the loop tell BL3 and you will eventually catch them. Lately when I play killer the w key has been crazy. I'll roll up to a gen there will be scratch marks and I'll see the survivor way off in the distance running to the strongest tile on the map. Now I can chase them but it will take me like 20 seconds to start the chase plus they're running to like shack. I agree that alot of lower tier killers need some buffs not to nurse as you said thet are beginner killers but they should still be good at higher leaves if your good with them not have to super sweat for a 2k maybe.

    All of what you're saying revolves back to lower tier killers who are still fun to play and easy to use but any mid to high tier killer has map pressure and anti loop potential to where you have a chance to outplay equal skill opponents, the problem with all that is that BHVR doesn't give you equal skill opponents I still stand by my opinion that they just throw you in there to the fastest available game whether you're a 40 hr killer vs 6000 hr survivors or the other way around, the old matchmaking may not have been the best but it was way more reliable

  • Honestly I wouldn't mind a change like this because it gives you even more of a reason to stay away from basement and with iron grasp about to be meta with boil over squads on the rise it would fit right in with what's already happening in the game.

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2779410#Comment_2779410

    The only problem I have is yes both sides can bring way strong stuff but the thing I think alot of people don't realize it its 4 strong perks vs 16 strong perks. This wouldn't be a problem if 1 of the killer perks was equal to 4 survivor perks but they aren't some survivor perks even beat killer perks where your now in a 3 perk vs 16 perk situation.

    But at the end of the day skill plays an important part in that, if the survivors are trash they could all bring the strongest build and still get beaten by a perkless killer who has more skill or game knowledge than they do, when you're on equal playing field I will agree yes survivor perks can seem strong and annoying but they aren't unbeatable and playing mid to high tier killers make a difference in those situations, I've already agreed there are lower tier killers who need looked and adjusted because against the right squad it can feel impossible to win but those are the beginner killers for a reason and they're there as a stepping stone to get into playing harder to master ones, I'm a nurse main so Ive endured the hazing to get to where I am and I was bullied for like 2 months straight before I started to really get used to her power and do good on a consistent basis, I would run her perkless and addon less while learning as well just so I had to rely on skill to get kills and improve my game and once I felt I got the hang of it I started playing with different builds .

  • @CyberDragoon656 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2779259#Comment_2779259

    You can only do that for so long though until you realize there are certain issues going on now.

    Such as the over reliance of perks such as DH and coh

    The fact that now due to how the devs balanced killers its starting to devolve into match strings of "nurse nurse blight nurse blight blight nurse blight " since they made only 2 killers worth a ######### because of nerfs to base kit and keeping perks like DH the same as they were before only adding even more forgiveness as the game continues.

    That's simply not true there are more than just nurse and blight that can compete but I will agree there are lower tier killers who deserve more than what they have and what I mean by that is an entire killer power rework like old Freddy had.

    As for perks, dead hard and COH really aren't that bad I kill teams with boon totems twice as fast as I do a normal team just from the time wasted to bless and then constant resetting and before someone complains about having to snuff the boons I will point out that people also complain about totems being in plain sight right by the objectives and if you play normally chances are you'll run right in front of it anyway because totems aren't hard to see and you'll eventually run by it without trying to find it.

    Both sides have things that make them strong and things that make them weak, I don't care if you're the best survivor in the entire game if you get one or two bad apples on your team it can cost you the game and as a killer survivors who know to separate and rush gens can cost you the game on the right map if you aren't a killer who can physically get there in time to do anything or end chases fast enough, but these are mainly lower tier killer problems and with mid- higher tier killers you can do something about it, is it a stressful juggling game if you're not a high tier killer? Absolutely is but that just means there's less room for error in those situations and at the end of the day nobody is forcing you to play a low tier killer at rank 1 and if you choose to do that then you can't complain about the outcome for using a beginner tier killer in the advanced ranks because no matter what people say BHVR has already came out and said that there are killers made specific for beginners to learn the ropes easier, example noobs complain about wraith because he's a noob solo stomper that's easy to use but at high ranks he gets ######### on by solos and swf who know how to play against him without breaking a sweat.

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2778443#Comment_2778443

    This is why everyone should play both sides. Then you can see all game problems. I never take serious who is playing only one side, their opinion is worthless to me because they can not be objective.

    Ive played both sides since release but I still get ######### on for saying I think the game is fairly balanced at this point , it's a far cry from 2016-2018 DBD and I think for the most part alot of people do play both sides, I think a big part of the problem people have is refusal to accept mistakes and instead blame something on the other side for their loss, whether it's a survivor complaining about killers or vice versa the fact no one can accept their mistakes and alot of people think they're a god is where this mentality comes from on us vs them, people refuse to accept what they did wrong to improve it and instead will continue to play the same way whilst complaining the other side is abusing something.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2774983#Comment_2774983

    Both can be true. Badhams are a ######### mess. So is/was hadonhell

    Eh Ive never really had a problem with Haddonfield since they nerfed balanced landing and took away the infinite fence windows that used to spawn in the front yards and behind the blue house with the picnic table pallet in the middle of two fence windows, there's alot of deadzones in Haddonfield now but it's still not a bad map for survivors I just think it gets alot of unwarranted grief from killers who have PTSD from the old days on that map

  • People complain about Haddonfield but it's not as bad as it used to be it's been adjusted several times and disabled currently, badham is in my opinion one of the strongest survivor maps because everywhere you look there are extremely safe pallets and multiple buildings with windows and pallets.

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