The_Crusader
The_Crusader
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I mean don't slug for the 4k...or 3k should I say in this situation.ClogWench said:
And why do you think killers slugThe_Crusader said:
Don't slug?ClogWench said:
Doesn't answer my question at all. What do you want the killer to do in the event a match ends up being 3 on 1?The_Crusader said:
What do you want survivors to do? Because god knows some killers get salty when they decide it's not for them and disconnect.ClogWench said:What do you want the killer to do in that situation?
But seriously if you need to slug at all in a game where only 3 survivors spawn in it says a lot about their skill level as a killer.
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Don't slug?ClogWench said:
Doesn't answer my question at all. What do you want the killer to do in the event a match ends up being 3 on 1?The_Crusader said:
What do you want survivors to do? Because god knows some killers get salty when they decide it's not for them and disconnect.ClogWench said:What do you want the killer to do in that situation?
And you didn't answer my question. -
Exactly lol.AlwaysInAGoodShape said:@The_Crusader said:
5 totems = 70 seconds, and then there is the time running between them. It's like an extra gen.6 gens isn't enough for some people it seems. I bet these people are loving the load screen issues. 3 vs 1 and Noed, when you need every advantage you can get.
If gens go too fast it's on the player not the gane.
Yeap, you'd be surprised how many people claiming they want "second-objectives" simply just secretly want to add more gen-time so that they don't have to be confronted with their lack of skill.
They try to make extra gen time come in another form as to make it less obvious.
More than half of survivors are dying but some people can't realize the problem is with the way they play, not the gen times.
Although I do admit that some killers are better than others when it comes to pressuring survivors. -
Camping is a legit strategy though. It's true because I read it on here.
Also don't rush the gens in this scenario, it's not nice and killers don't like it. Give them a bit of time for the hooked survivors health bar to decrease ya know? Go do totems or something or you're getting hit with NOED and you'll fully deserve it.
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What do you want survivors to do? Because god knows some killers get salty when they decide it's not for them and disconnect.ClogWench said:What do you want the killer to do in that situation? -
5 totems = 70 seconds, and then there is the time running between them. It's like an extra gen.
6 gens isn't enough for some people it seems. I bet these people are loving the load screen issues. 3 vs 1 and Noed, when you need every advantage you can get.
If gens go too fast it's on the player not the gane. -
Wall of text.
I skimmed it and yeah everyone on survivor side agrees NOED is OP, but killer mains wont admit it brcause they don't play the other side.
Just like people who play 90% survivor wont admit that DS is op.
Both are garbage perks that ruin the game. Both are complained about almost daily.
But we get it. You need survivors cleansing all those totems because its basically another gen. You aren't very good at the game and need that crutch. That's fine. Next we can have auto-aim on Huntress hatchets too to help you out even more. Why bother using skill? -
Killers - Just cleanse totems
Also killers - Devs please hide totems better so survivors can't find them
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@Orion said:
Because it's easily counterable, and therefore when you get caught, you know it's your own fault. However, humans generally blame other people (their teammates, the killer, the devs) before they blame themselves.Gen rush is easily counterable.
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A lot of killers think they earned a hook by catching a survivor. The survivor still has to hit the skillcheck to use DS.ClogWench said:A lot of survivors think they've won once they do 5 gens. Killers getting a last stand power move against them seems unfair because by that point they've already won. If you play around it though it's not nearly as busted as it seems. The killer still has to have been doing work the rest of the match, or they'll likely only get 1 person with it. If they're getting 2-3 then the survivors are playing unnecessarily risky.
A lot of killers think they earned a 4k when there is 3 gens to go and 1 survivor left. The killer still needs to outplay the survivor at the hatch for that last kill. -
So survivors are expected to do 5 gens AND 5 totems. Also killers cry for gens to take longer, over a minute, also we need more objectives like searching for fuses, also DS and instaheals need to go, also the hatch shouldn't spawn, survivors need to do all 5 gens or die.
At what point do these people just admit they suck at killer?
The problem in this game is the balance. Noed is gonna be used on weak killers like pig and freddy but you see plenty of hillbillys who are on a survivor in the first 10 seconds, constantly instadowning, able to put good pressure on gens and they use NOED and Ruin. At what point is it too much and people just admit that it's unbalanced. -
Its not even just that they reward bad players, it's that both perks have the potential to turn the game around in an instant. A simple perk shouldn't be able to do that.NurseMainBTW said:You guys stop with the "survivor ez mode bla bla bla". Present some argumentation instead of acting like little children such as the survivors you hate so much.
Back on the topic: NOED has the same problem with DS. THEY REWARD MISTAKES. These are both extremely powerful perks which are faulted for the simple reason they are not gained at all. Anything that reward players for being bad IS bad design. End of the story.
The devs said they don't want an arms race between killers yet right now we have an arms race between perks. -
Because it rewards bad players.
It's not uncommon to see killers get 0-2 hooks all game and then end up with a few kills due to one perk.
Not only that but it enables campers to get away with never leaving the hook.
It's hilarious to see people defending it and seeing survivors don't deserve the escape if they can't make it out yet these same people cry foul over DS, instaheals and especially the hatch. -
I agree, but some people here will only have that which favours their side.CrowFoxy said:
Survivors don't deserve to have DS lol. It's a free ez escape. Same as noed is a free ez kill.The_Crusader said:
Lmao yet everyday we get killers crying that they deserve the 4k that they deserve the hooks.Tucking_Friggered said:@HavelmomDaS1 said:
Boss said:I actually liked facing NOED as Survivor and never liked running it as Killer. (Though the reason for that isn't exclusive to NOED.)
Too bad you feel like it's unfair, but one aspect i liked about DbD is that the match gets more dangerous as time goes on. (C'mon Fire Up, do something pls.)
Lmao sure you like to go down at the end because of NOED, no matter how good you played and how undeserved it was for the killer
Everyone who played a single competitive pvp game before which was pretty good balanced will see the flaws of designing noedDeserved, lol. You deserve nothing until you make it out of the exit gate. Sweet, sweet, entitlement. Frankly, you don't deserve two hits to go down. Play stealthy or die. You don't deserve three hooks, play stealthy, wiggle free, or die. You don't deserve a heartbeat. Stay aware or die. Etc, etc. You have some nerve telling killers what they deserve.
Guess they don't deserve the 4k then if they can't get the survivor before the hatch. They don't deserve the hook when decisive strike is used. Am I right? -
Lmao yet everyday we get killers crying that they deserve the 4k that they deserve the hooks.Tucking_Friggered said:@HavelmomDaS1 said:
Boss said:I actually liked facing NOED as Survivor and never liked running it as Killer. (Though the reason for that isn't exclusive to NOED.)
Too bad you feel like it's unfair, but one aspect i liked about DbD is that the match gets more dangerous as time goes on. (C'mon Fire Up, do something pls.)
Lmao sure you like to go down at the end because of NOED, no matter how good you played and how undeserved it was for the killer
Everyone who played a single competitive pvp game before which was pretty good balanced will see the flaws of designing noedDeserved, lol. You deserve nothing until you make it out of the exit gate. Sweet, sweet, entitlement. Frankly, you don't deserve two hits to go down. Play stealthy or die. You don't deserve three hooks, play stealthy, wiggle free, or die. You don't deserve a heartbeat. Stay aware or die. Etc, etc. You have some nerve telling killers what they deserve.
Guess they don't deserve the 4k then if they can't get the survivor before the hatch. They don't deserve the hook when decisive strike is used. Am I right? -
@Jigmac said:
@The_Crusader said:
Jigmac said:looks at Decisive strike , Self-care
Sooo something that can be countered and only avaiable when all gens are fixed is bad design?
Why on earth would you need unless all gens were fixed?
Given how much NOED alone can swing the results of a game yes it is bad game design. It's like the blue shell from Mario Kart on steroids.
Again with the defensive positions. DS is absolutely awful too. Nobody is defending that.
Again, noed can be easily prevented just by cleansing all dull totems, but since no one wants to do that, they pay the price later on.
Ok so survivors have gens and totems. Guess they don't need more objectives then and the game time is balanced.
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Why on earth would you need unless all gens were fixed?Jigmac said:looks at Decisive strike , Self-care
Sooo something that can be countered and only avaiable when all gens are fixed is bad design?
Given how much NOED alone can swing the results of a game yes it is bad game design. It's like the blue shell from Mario Kart on steroids.
Again with the defensive positions. DS is absolutely awful too. Nobody is defending that. -
Can't say I disagree.
Salt-Simulator 2019 -
Would be ok, not sure if they need the 4% though. At endgame when bsrely any pallets are left the 4% just gives them such an easy chase.Boss said:@The_Crusader said:
Boss said:I actually liked facing NOED as Survivor and never liked running it as Killer. (Though the reason for that isn't exclusive to NOED.)
Too bad you feel like it's unfair, but one aspect i liked about DbD is that the match gets more dangerous as time goes on. (C'mon Fire Up, do something pls.)
I just feel like 5 totems is too much. Because if I do 5 totems then my team starts struggling.
I'm not even going to blame them, it's basically a 3 man team if I'm off cleansing totems. Then you get salt post game or you get then trying to sell you out to the killer because they assume you've been doing nothing.
It feels a little much for one perk. No other perk requires this much effort to counter.
What if it can only deal a certain amount of Exposed hits?
Hex: No One Escapes Death Level 1
The next Healthy Survivor you hit will go down instantly.
Once a Healthy Survivor goes down instantly from this Perk, the Hex Totem turns into a Dull Totem and the Perk disables.Hex: No One Escapes Death Level 2
The next Healthy Survivor you hit will go down instantly and your movement speed is increased by 4%.
Once a Healthy Survivor goes down instantly from this Perk, the Hex Totem turns into a Dull Totem and the Perk disables.Hex: No One Escapes Death Level 3
The next 2 Healthy Survivors you hit will go down instantly and your movement speed is increased by 4%.
Once 2 Healthy Survivor goes down instantly from this Perk, the Hex Totem turns into a Dull Totem and the Perk disables.Idk, this was made up in 40 seconds.
It would be scary to face, yet you can't burst through all Survivors.
Killers complain that 3-4 man SWF is too hard yet these are the people who can most easily co-ordinate a full 5 totem cleanse. There needs to be a way to make it fairer for solo and swf.
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Most of the people complaining barely ever play survivor so they don't understand it.OGlilSPOOK20 said:Jesus just give up and shut up about the Hatch already. You got 3 kills and you still got a lot of points and you ranked up... Oh boo hoo 1 got away through hatch.
You gotta look at it from the survivors point of view... 2 gens are done and all 3 of my teammates are dead, I can go for hatch or try and finish 3 [BAD WORD] gens by myself with the killer patrolling the entire map. 200IQ bud.
Now lets take away the hatch. 3 dead and 1 left with only 2 gens done. Now this 1 survivor SOMEHOW...... Must figure out a way to complete 3 full gens by themself without being caught by the killer which will be IMPOSSIBLE!!!
All killer has to do is walk back and forth to every gen and which ever gen is being worked on they'll search that entire area with you eventually getting caught and there's nothing you can do.
It will be even more impossible to do that against a Nurse, Billy, Spirit, Legion, Wraith or Hag.
(I play killer & survivor by the way)
The only thing that needs to change about the hatch is points being reduced from 7k to 4-5k.
It is a pity victory so it shouldn't be worth more than an exit gate and also this would encourage survivors to to stick around once the gates are open to look for the hatch which wastes time. -
Who even uses DS any more? - People with an agenda who defend DS.
The survivor meta seems to be set in stone at this point. I really think the idea of giving perks points depending on power is a good one. -
I just feel like 5 totems is too much. Because if I do 5 totems then my team starts struggling.Boss said:I actually liked facing NOED as Survivor and never liked running it as Killer. (Though the reason for that isn't exclusive to NOED.)
Too bad you feel like it's unfair, but one aspect i liked about DbD is that the match gets more dangerous as time goes on. (C'mon Fire Up, do something pls.)
I'm not even going to blame them, it's basically a 3 man team if I'm off cleansing totems. Then you get salt post game or you get then trying to sell you out to the killer because they assume you've been doing nothing.
It feels a little much for one perk. No other perk requires this much effort to counter. -
Thank you! This is what I have been saying for ages.Gardenia said:It discourages me from continuing to play the game. I hate the low ranks, and it happens once month, imagine finally getting to a rank you want them you're back at like rank 12 with sweaty wraiths and potato teammates..... Something should be done about this, why havent they shaken things up yet?
Additionally, because of the reset my rank is lower so now I have to wait forever for a lobby to fill with survivors... C'mon...do something different it's been over 3 years
I have hundreds if hours on the game. I enjoy playing high ranks and I tend to fit in easily there.
Once a month I go down and get put with less experienced players. To make matters worse if you don't play much and don't rank up quickly after reset then you get behind and get put with more newbies. In addition to that after resetting from rank 1 to rank 10, if you dont play much the following month and only rank up to say rank 7 then you go further behind the following month and go back to rank 13 or something.
It can be so frustrating with so many hours on the game being put with people who really don't know how to play it well. People who crouch in a corner at the other side of the map when you're on the hook even though the killer is chasing someone else, people who think it's ok to pull you off the hook in front of the killer, or killers who just never leave the hook area in general. I know these can happen at high ranks too but they are far less common.
I'm sure the new players are having a blast too if they get looped for multiple gens, or if they all get sacrificed before they even manage to spawn the hatch. I know I enjoyed being looped endlessly when I first started /sarcasm.
Something needs to change. Experieced players with 1500 hours shouldn't be getting put with people with under 100 hours. That's how it was for me when I first started. -
Why do people do this? Assume that if someone is complaining about one thing they must be a killer/survivor main and defend everything broken on the other side?switch said:If noed is bad design, what about DSTRIKE ?
I've literally complained about DS on these forums more than anything else in the entire game.
My 3 most hated things in Dead By Daylight...
1) Decisive Strike
2) NOED
3) Claudette Morel
I think it's a good game but I do think DS and NOED hold it back. Both really feel like they rob the winning team of a hard earned victory. Both perks are far too powerful. -
PC
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Some good replies in here
@JanTheMan Exactly. Killers cry abour SWF but hoe often do SWF not manage to co-ordinate a full 5 totem cleansing? Noed is incredibly weak to 3/4 man swf so his argument makes no sense.
@Delfador Great post. That's exactly what I've been saying. The stats indicate that right now - despite how much killer maind on here complain - the game is actually in the killers favour. Stats don't lie. As you say camp and noed is a strategy that can easily grant 2 kills which gives the appearance of balance even though it isn't really there.
Also what happens when a 4 man swf takes out Noed? I guess its why we get so many salty posts about swf.
Right now it feels like NOED plays heavily into the balance of the game, especially for the lowrer tier killers and less experienced players. -
And so the survivor buff will come, but we all know that NOED alone probably accounts for a good chunk of that.AlwaysInAGoodShape said:
It's below 30% on all platforms at rank 20 and below 45% on all platforms in rank 1.
Remove NOED, survivors survival rate goes up, devs can justify buffing killers in other ways to compensate.
But no some people just won't hear it. -
So the problem then becomes, how can the developers justify adding more objectives when survivors are dying anyway? Especially when you add cleansing all totems into the mix.AlwaysInAGoodShape said:For PS4 it's exactly 40%.
The other 2 are in between 40-45% I think.At lower ranks, the win-rate drops to almost 25% and that is terrify if you actually consider that at this point everybody is escaping through the hatch and not the exit gates.
The number of people escaping through gates is a lot lower.
This is why I think if they were to add more mandatory objectives gen times would be lowered a bit to compensate.
I know this isn't the answer a lot of people want or feel is fair but when the survival rate is in the 40's the developers just can't justify making it even harder. -
The best are those with flashlights and decisive who run around clicking their flashlight trying to get the killers attention but get ignored, they don't do gens, don't contribute to the team in anyway but post game they say how everyone else sucked.
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Clown - More carnival stuff. Don't just relegate it to a small area.
Freddy - a boiler room themed map. Perhaps a bit like Lerys but not quite as annoying.
And unrelated, a castle themed map or something. Perhaps if this new killer is old enough to be medival. -
And the thing is, with the effiency of 4 man SWF, NOED is worthless. 4 man swf are who killers most need NOED against too.AlwaysInAGoodShape said:I don't understand how so many people can disagree with the OP.
It's very clear that NOED is disproportionally powered in comparison to other killer perks.
Cleansing the dull totems adds close to a whole generator: Both cleansing time and time searching for it. (the killer might not even have the perk. It's a win for the killer anyways.)Even if you believe that survivors are stronger, in-faction perk-balance shouldn't be destroyed by people's desire to prostitute a select few perks to "fix" what they believe to be a faction-balance issue.
There has to be a way to balance it better. Just scrap the yellow mori, it's redundent anyway with the hatch. Just put a timed NOED on the yellow mori instead. At least then it wouldn't be every game.
Then just nerf DS and adrenaline so even it out. -
Gen rush is easy to counter too. Just pressure gens.douggie123 said:
If you whinge for 5 mins on here about noed then you can spend 5 mins cleansing totems. In my opinion noed is the easiest perk to counter. Or did some scary nasty killer down you with noed and u got salty.The_Crusader said:I know it. You know it. The devs know it. How about we all just admit it?
Playing in the green ranks and it's literally carrying every single killer there. Guess this is the easy way to balance the game. Killers are struggling? oh well just give them a perk to make up for it.
Now before people cry "ClEaNsE tHe ToTUmZ", how about the devs actually make that viable for single player by giving some notification of when dull totems are destroyed? or after doing 4 am I meant to run around the map searching every nook and cranny just to be sure?
God I hate this game sometimes. NOED and DS, 2 perks that change the entire outcome of the match. Great game design right there.
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What's the escape rate around 40%? It's less than half.
But apparantly survivors need more objectives to do.
God forbid the problem lies with the person playing killer rather than the objective time. -
Yes, if the killer decides to chase you for 5 gens you're actually punished for outplaying them by getting no points/pip.homo_superior said:Never say never however say bye bye to your pip if all you do is evade the killer for 5 gens.
Great ranking system. -
Ok so I went around cleansing the totems as was suggested...
In the time it took me to cleanse the totems (got slowed down due to killer hovering around) 1 survivor died and 1 gen was done.
Needless to say we didnt win that game. I got barely an points and no pip. Died to a camping hag.
It simply isn't feasible to have 1 survivor off gens for an extended period of time. Especially when your teammates aren't so good.
Oh who am I kidding. None of you want a balanced game, you want an easy game. You just want survivors doing anything long enough to give you the easy 4k.
When survivors conplain its just "git gud". Well how about you lot git gud? Like it or not the gen times are balanced. If you can't stop survivors doing gens then thats your fault for not being able to apply enough pressure. But no you're running to the forums begging the developers to make survivors search for fuses and #########. Lmfao.
Other games were pretty much the same. If I do totems the gens don't get done. All ky fault somehow I'm sure. But thats how you want it I guess. Should we survivors just stand next to the hook for you too? -
They don't care, they just want easy games then come crying to the forums for more buffs.Eveline said:I think the game is only fun if the killer plays keeping everyones fun in mind which makes me question who is underpowered role. When killers play how they want you don't stand a chance if they spot you. -
In before "iTz a LeGiT StRaTeGy"
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The hatch is fine. Don't like it? Pressure gens more, or slug, or be patient in the standoff.
If the survivor gets the hatch then they outplayed you. Simple as that. -
Honestly in threads like these we see the hypocrisy in everyone who pretends to care about balance when DS comes up but makes a thousand excuses to keep NOED extremly powerful and to keep solo survivors weak.
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And you want the game in your favour. Everybody knows NOED is OP, you want that endgame crutch. That big safety net so you don't walk away empty handed.MrsPiggyIsSoSneaky said:Man this all makes no sense, this all just seems like because you got killed by a user killer noed and wanted it to be change in a way so that it is in your favor not ours, and actually, most things you wanted are in your favor, no body else.
Honestly, if your gonna complain about any hex totems, expect people to say "just find it and get rid of it" It really doesn't matter if you tell people not to say that they will stay say it, besides, any killer perks that give favor to the killer mid game or end games were made to be hex perks because they are powerful but have a big weakness to them, which is getting cleansed. And if you find the totem and you are down by the killer, the killer is gonna remember that you know where it is, and they will make sure you don't try to get rid of it, that is their job, the worst thing you can do is trying and trying to get back on it right after you are unhook because then then the killer will think you went right back on it, of course they are not gonna like it if they see you on their totem. And really if you are just cleansing totems to get rid of a possible noed then expect to be found and chase cause not only the killer most likely found you first, but it is natural for us killer to go after anyone that we see first and if you are the first to be seen by the killer, then expect to be chase not "oh hey killer im just cleansing a non hex totem so don't chase me plz" And I will always say this to anyone who complains about solo being harder, well, that's kinda the point of the game and what the game SHOULD have been, swf should have never been made, at the most just have it to where they don't rank up or get anything special out of it, I don't mind playing against swf lobby's, its just only when I do give a care is when they can speck to each other and have all the information they need. The main point of this game was to give players who play survivors a feel of not being able to speck cause in the realm of the entity, make any sounds and killers will find you, you have to rely on hand gestures and knowing what the other survivors want you to do and all in all, it comes down to survival of the fittest, especially when it comes to end games, but that is on your choice to make it be like that or not, even if their is noed, you have to make the choice whether you will leave everyone to die and complain about how you couldn't save anyone and the killer got "free kills" NOT because there was noed, not because the killer used a noob perk, not because noed is a bad perk in general, but because you decide not to deal with it and give a bad excuse later on or make it not the survival of the fittest and be a player and go find the totem and get rid of it and then after that, go save them. And you should really know how many totems are there in total for every game, which is five of course, so if you have cleansed 4 totems, then you should know by that, that there is one more left, not "UGH is there one more or not?" Complaining that noed does not activate till the end, will of course not because it's an END game perk, and answer me this, if allowing the hex perk noed to lit up before hand, before the end game comes, then what's the point of bringing that perk if probably 90% of the time, a survivor will find it and cleanse it? it won't even have a chance for the perk to activate, and then it becomes a wasted perk. SWF is SWF and SOLO is SOLO, we don't need a "feature" from swf (It is not a feature because if it was, then it should be something within the game, not outside of it) And here is something to think about, when survivor mains or just survivors in general play a lot of swf and not solo, but the moment they do play solo, they go from being good to trash (Or slightly bad), why? well that's exactly why, they went from something they are used to, to something they are not. So, answer me this as well, if you do play a ton of swf and then switch to solo, why should you or someone complain about having less benefits when you don't have the higher ground? But you know that you are playing a mode where you can't rely on your friends? And you or someone (most likey) haven't build up skills to play solo? Because you been mostly relying only on your friends? And this is a fact, you have said it and other people have said it before "When playing solo finding all totems is hard, but not for 3 or 4 mans swf" If dead by daylight had it to where it is only play with your friends and their is no solo, then there would be little to no complaints about noed, but since that's not the case, there is, but only because survivor mains or survivors who rely on friends but then play solo and have a hard time going solo because they are use to relying on their friends is where most of their problems come from, they want a swf "element" implanted into solo, the rest, is because they get killed via killer using noed and they just hate it of how it works.but really.....you could have said one simple fix to noed instead of complaining about it, and it is really one easy simple fix, and all you have to do is just be skilled and wait.
I mean look how much you complain about SWF. Well suck it up because THAT is how the game was meant to be - fun, and there's nothing fun than playing with people you know.
Seeing how many totems have been done is a quality of life upgrade. It's ridiculous that you expect peiple to play without it. Solo should be harder? Well fine by your logic solo players should lose all aura reading too because hey, its harder and more immersive! -
And that last part there is the real reason why people won't allow it. They don't want the totems cleansed, they want their precious crutch perk to activate.homo_superior said:@The_Crusader said:
Now before people cry "ClEaNsE tHe ToTUmZ", how about the devs actually make that viable for single player by giving some notification of when dull totems are destroyed? or after doing 4 am I meant to run around the map searching every nook and cranny just to be sure?
This^
I used to run small game for some short time, clean as many as I can, hope the rest got cleaned and usually ended up with noed up and running and me trying to find it with exit gates open. Because everyone just gen rush and don't bother with totems.
Some totem counter for all would bring solo closer to swf and probably make more people go and do the cleaning. -
A valid opinion.Boss said:@fluffybunny said:
A killer shouldn't be pressuring chests.I mean, that's an opinion.
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No I didn't know that.White_Owl said:@The_Crusader said:
Now before people cry "ClEaNsE tHe ToTUmZ", how about the devs actually make that viable for single player by giving some notification of when dull totems are destroyed? or after doing 4 am I meant to run around the map searching every nook and cranny just to be sure?You know that totems are arranged in a circle around the map*? Knowing this it's easy to count how many totems have been cleansed.
*sometimes there is one around the center, but you can tell by the distance between the ones in a circle.
Thank you that is really helpful advice. I'll see if I notice this pattern when I'm cleansing them. It could help a lot. -
I'm saying I will attempt to do the totems, just give solo players an indication of when dull totems are destroyed. So that we don't give up after 4 because we cant find the 5th and assume one of the other 3 guys has done it, or destroy 3 and waste time running around for the other 2 when in actuality they were taken out by other people long ago.DemonDaddy said:I just find it hard to complain about something the killer has put you in charge of. Who the hell is equipping noed thinking, " Well this is a garueented 4k." As killer I always turn it down because there isn't much use in it for me. If more than two survivors are alive after the 5th generator then I haven't done that well, the perk is only going to net Me Maybe One Kill unless they're all clumped together. As Survivor I don't know how many or even if a hex spawned and wasting time when all are finished is what the Killer is using to apply pressure before end game. I think it's working exactly how it should even from a Survivor standpoint. You don't know if it's coming which makes leaving more important than being a distraction for the gate. The decision to work on the gen's over searching for the secondary objective is the risk factor and the optimal outcome killers are hoping for when selecting it. Stating it's too time consuming feels really lazy especially when that one totem can be the difference between opening a gate and killer Downing everyone.
Or just make SWF the way to go, then killers get to dodge more lobbys cus "2 hard for me". -
Theres also the fact that lower rank players tend to disconnect more, and at reset you get put with more of them.Tzeentchling9 said:Rank reset just happened. It's the best opportunity to downrank. Less to do and the monthly percentages just reset. -
Well there is a 50/50 chance.SpaceCoconut said:
If you know the killer goes straight there, why didn't you hide until he patrols then open when he leaves?The_Crusader said:
You open the gate you die because the killer goes straight there.SpaceCoconut said:If noed activates that means the gates are powered. You have several options...
Open a gate and escape.
Hide and wait for someone else to open the gate and escape.
Hide and wait for everyone to die and take the hatch.
All of these options rely on your skill to avoid the killer.
Good luck.
Dont open the gate and nobody opens it, or they start to do so when it's too late.
I love the hypocrisy here. "Noed is fine, deal with it" yet when it comes to Decisive or the hatch there's a waterfall of salt.
I guess killers should just get good and learn to kill the survivor before they find the hatch?
Or they should just get good and catch the decisive user after they've escaped?
If nobody (including yourself) opens the gate, hide until they die or open it yourself.
Killers have endurance, slugging or dribbling to deal with DS.
The hatch IS unfair, but this isn't the place for that debate
Your skill will allow you to escape. If you die, then the killer outplayed you.
I'd rather try to get the gates open for safety before the whole thing turns to ######### ya know? Rather than have everyone go down and then no form of escape at all because you arent opening the gates when everyone else is hooked/slugged. Its safer for the team to have the gates open.
Sure you could hide and let someone else do it but thats like hatch camping which killers moan about too.
Do you at least agree that perhaps solo survivors could have a notification when a dull totem is cleansed? Like they do when a lit one is cleansed? Because SWF get this anyway. -
But the people on here don't want that. They want solos weak and they want to lobby dodge SWF.HavelmomDaS1 said:
It's an idea to close the gap between solo and swf. And as far as I remember one of the devs said that the intention of this idea was exactly that. So as closer the gaps as easier the balancing will beVietfox said:
How about you just run Kindred instead? Guys stop asking to devs to hold your hand.@TragicSolitude said:@The_Crusader said:
@TragicSolitudeSame here. Do 4, can't see the last, assume that surely the other 3 survivors have managed to do 1 totem between them....but nope.
I feel like I'm banging my head against a brick wall here. Let me explain...
NOED is harsh on solo survivors but it means nothing to 3/4 man SWF.
Want an indication of when a dull totem is cleansed? - killers won't have it.
Want some form of Kindred as a baseline ability? - killers won't have it
Yet they insist SWF is unfair and they want it removed, yet won't allow anything to make solo survivor more enjoyable.
How about you agree to give little quality of life upgrades for solo survivors so that swf crews can hop on solo and feel they aren't at a disadvantage and might play more solo games?
Killer mains just want everything swung in their favour.
Some form of Kindred as a baseline ability would be so nice. It's stupid that I can see survivors' auras while I'm hooked, which does me little to no good, but they can't see each others' auras, something that would benefit me (and them) way more than me watching them do gens or crouch around. Showing survivors' auras to each other should be baseline and Kindred should be altered so that each tier just shows the killer's aura within a certain distance of the hook. Right now, Kindred tier 1 is completely useless, anyway, and it makes no sense that it even exists.
Sorry if that's off topic.
But yes, Small Game at least should tell the survivor running it how many hex/dull totems are left on the map. The perk is useful for finding totems and avoiding traps, but it's useless for countering NOED.
Builds work like that, they force you to choose, not to run everything you want. -
Typical killer main reply.Sziosis said:All Hex perks can be destroyed. They all have great effects but the fact they can be destroyed gives the SURVIVORS the advantage against them. Noed can be taken out before it's even active if you put the time in, and if you are complaining that it takes too long to confirm there won't be a Noed, then it sounds like you just want a bigger advantage over a killers already destructable perk.
Re-read the thread. People are complaining that they take out 4 and it still pops. So what should they do? Run around checking every nook and cranny looking for it to make sure? Or assume one of the others must have done it if they cant find it?
What if multiple survivors run around looking for 5 totems? Then who is doing the generators?
All we want is an indication of how many have been cleansed, which is what swf have.
Seems to me killers want survivors doing anything but generators, we've all seen the 1000 threads begging for more objectives for survivors. They just want solo players to be as easy as possible, because most killers lobby dodge swf anyway. -
Ok. I took small game to cleanse the totems.
- Start cleansing totems
- Meet a Wraith who REALLY doesn't like that
- Run to shack, take a hit because I got blocked by a Meg who was crouching there doing nothing
- Evade for a while, eventually take a second hit when I start getting teleported about
- All 3 leave me on hook. Kinfred running btw. Meg is still in shack crouching about. 2 other people go down. Shes still crouching
- eventually walks over to me when its too late.
Nice depip there .Great game btw. At least if I did gens I would have had points. -
You open the gate you die because the killer goes straight there.SpaceCoconut said:If noed activates that means the gates are powered. You have several options...
Open a gate and escape.
Hide and wait for someone else to open the gate and escape.
Hide and wait for everyone to die and take the hatch.
All of these options rely on your skill to avoid the killer.
Good luck.
Dont open the gate and nobody opens it, or they start to do so when it's too late.
I love the hypocrisy here. "Noed is fine, deal with it" yet when it comes to Decisive or the hatch there's a waterfall of salt.
I guess killers should just get good and learn to kill the survivor before they find the hatch?
Or they should just get good and catch the decisive user after they've escaped?