ThatOneDemoPlayer
ThatOneDemoPlayer
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- ThatOneDemoPlayer
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Alien is the one I want the most
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@Meg_Survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/2704689#Comment_2704689
Killer is most def not scary at all
Idk man, playing as Killer is almost always terrifying
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@Bardon said:
That's awesome - I love my DemoDoggie! Wish I could recreate that! :)
If the Survivors have bad ping, then I'd imagine it would be possible to recreate it
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/300872/demogorgon-buff
And thats why playing this killer is fun as hell😎
Demo is the only fun Killer aside from Mommy
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/300872/demogorgon-buff
First time I've ever seen that
Secret Demo buff
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2704748#Comment_2704748
I actually would argue that Nemesis by itself is pretty strong. Thing is his zombies is terribly inconsistent at doing their jobs to buy you time to get stronger. Literally just fix zombie A.I so they'll be reliable instead of rolling a dice and Nemesis would be A tier.
He still wouldn't be A tier. He has the worst early game imo. His whole Power is giving Survivors a speed boost, nothing else
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@Labrac said:
That's how it should be for Blight, Demo, Oni, Bubba and Billy tbh. It's kind of stupid how their powers prioritize breaking the pallet instead of hitting the survivor.
Maybe for Demogorgon, Blight and Oni but I don't see this happening on Billy or Bubba
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/300864/demogorgon-add-on-tier-list
Barbs glasses🔥 I don’t have many lol
It's not hard to stack up on Barb's Glasses. It's a yellow Add-on, I've got like 41 left and I'm not even leveling Demogorgon up
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Pinhead is still weak?
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@PlayTwink said:
https://forum.deadbydaylight.com/en/discussion/comment/2704738#Comment_2704738
I already give up on him. Gives survivors 3rd extra health state, yay
They're both wasted potentials. Pinhead is accurate but weak, Nemesis isn't even close to accurate but mediocre/weak
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May I interest you in Nemesis?
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@Phasmamain said:
2 in 1 deal
Wombo combo
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Killer is already scary, it doesn't need to be even scarier
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2704632#Comment_2704632
What bugs me most is the fact that there is only one killer shack like that. I think it would make more sense to get rid of it... or creating a possibility for this type of killer shack to spawn on other maps.
The Dead Dawg Shack could appear on more Survivor sided maps like all the Coldwind maps and Badham
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@Tr1nity said:
Pretty soon there will be no reason for demogorgon guides :(
I'll continue to make them. I'll never give up on my puppy!
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This would make Shack bearable for M1 Killers, but for other Killers that are already great when it comes to Shack (Demogorgon) this would make it way too unsafe of a loop
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@Phasmamain said:
Good list! It’s sad that a lot of demo’s add ons are so weak
Agreed. They all could've been better if they weren't such small stat boost increases or were more unique. Brass Case Lighter could've made the teleport starting speed (the animation Demogorgon has to go through to start teleporting) faster, making tnske cases where you're Portal is being sealed and you jsut noticed easier to deal with instead of Blindness upon stepping on a Portal, though this is just me thinking out loud
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What? No, that's such a lie. I 4k with no Perks and Add-on Demogorgon every game. You just gotta git gud
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@BabyCameron10 said:
I can’t seem to be able to remove it from my builds because it helps me out so much. What are players thoughts on the perk?
I hate it. If I use it, I have to play the opposite way I usually do, which means I have to play more aggressive and chase
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Zombies are already op. Charlie is way too fast and deals too much damage
/s
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Mom didn't get nerfed? Or do you mean the old nerf that made it require protection hits?
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2704400#Comment_2704400
Abbatoirs not that bad.
Still a Coldwind map
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2704395#Comment_2704395
Wow that’s crazy did you make it out?
No, I died lmao. I'm really bad at Survivor
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All Coldwinds suck. There's not a single good farm map
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Not necessarily against, but I played with JRM once
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2703824#Comment_2703824
There is a very sizeable ultra-'progressive' core that plays DBD. Most of them are fine, but you sometimes get the truly bizarre second-year sociology student who's been fed semesters of Kendi, Walters and Hooks and will make comments that basically Poe's Law incarnate.
Some of my favorites:
- At least a half dozen times being told I was reported for 'tunneling someone because they had a Pride charm or played Claudette/Elodie'. I'm playing Hag, dammit - I can't really choose who I pop up and bap.
- Being told that playing Hag/Spirit 'wasn't right' because something something appropriation.
That said, it's very difficult to determine whether it's just someone being silly, or someone parodying someone else being silly. Usually the missus and I just get a laugh out of it.
https://forum.deadbydaylight.com/en/discussion/comment/2703768#Comment_2703768
Oh man, I've got a few.
Essentially, I've got 4 Demo 'styles' that I rotate through.
Sonar Demo
Addons: Whistle+yellow addon that increase portal detection radius.
Perks: STBFL, BBQ/LP/CI, Plaything, Pentimento
Set up portals as sonar stations. Plaything+Penti gets them to run around so you can detect them easier. This one is nutso on smaller maps.
Unga Bunga Demo
Addons: Glasses+Liver or aura Iri.
Perks: STBFL (awesome on Demo as you can just shred the obsession), BBQ/LP/CI, Pain Resonance, Blood Favor.
Basically, rush people down - if they drop a pallet, glasses take care of it, otherwise BF does that. Shred the obsession, M1 everyone else unless you have to shred.
Grabber Demo
Addons: Portal Iri+Soda
Perks: Agitation, Pain Resonance (addicted to this perk atm), BBQ/LP/CI, Hoarder (trust me on this one).
Set up portals in sneaky places, grab people off chests and gens. Agitation lets you take them to a PR hook.
Blinder Demo
This one is evil.
Addons: Lighter+Cat (more portals = more blinds)
Perks: Plaything, Pentimento, Agitation, Pain Resonance.
Set up portals right next to gens everywhere. They get a 45 second blind for being near it or dispelling it, making it very hard to find Plaything or Penti totems, and also often makes it really hard to find people to heal/unhook. This one gets me raged at the most.
These sound really funky, might try em next time I play Demogorgon
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I wouldn't
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No. Buffing Twins is illegal
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F13 is the only asymmetrical horror pvp game that is not dead. VHS is also going to come out soon™
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2703723#Comment_2703723
I've gotten pretty jammy at it. Soda+the Iri that makes portal emergence silent and putting portals down near gens but out of sight = at least 1 epic grab per match. And boy do people not like that.
Sounds funny, not sure how effective that is. Do you have any "funky" Perk combos that work on Demo? I've recently been experimenting with Playtimento which works surprisingly better on him than other Killers, maybe because I can protect the rekindled Totem more consistently with the Portals
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2703719#Comment_2703719
It's not much better for solos - even at what I'm guessing is an intermediate-high MMR, I still see survivors die to Pig traps because they can't find boxes or lose hook states because nobody can work out how to access them.
Awful, awful map. I'd rather play on Haddonfield or Badham, even if I lose.
https://forum.deadbydaylight.com/en/discussion/comment/2703721#Comment_2703721
You see them a fair amount at higher MMRs, but nowhere near as much as Nemesis, Huntress or Blight. He's just a bit janky and his addons are boring and terrible.
We all would rather play those maps instead of RPD
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/300781/the-rare-killer-predicament
Demo is probably my second most played killer after Hag. Aside from RPD being a mess for him as he can't easily put down portals in many areas, he's...pretty balanced.
However, something about him seems to encourage groups to act the fool and be incredibly nasty. It's probably because:
- They know they can never buy him. I've had someone accuse me (hilariously) of cheating in postgame because I played him, and they thought he'd been completely removed.
- I had another say that playing him was an example of 'privilege' and that I should be ashamed. Wut.
- They've never played against him before, and are embarrassed that I managed to grab them twice off the same gen. Probably my most amusing BM recently was getting told in postgame to 'just play a normal killer scrub'.
I'm personally drawn to the rarer killers, because opponents likely won't know exactly how to play against them. Demo is a very difficult killer to learn, because his kit is extremely unforgiving and quite complex.
How can someone get grabbed off of a Gen by Demogorgon? His footsteps are as loud as a piano falling down the stairs
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2703246#Comment_2703246
Eh.
Here's what RPD looks like for me against a decent SWF.
- I spawn in the middle.
- I can go to the West or East wings. There's no way to tell which is right.
- If I pick the wrong one, I will lose 2 gens in the other wing before I get there - without even seeing a survivor.
- About 2/3 of the rooms in both wings cannot have portals placed in them or near them, because the passages are too narrow.
- If I find a survivor, I can probably get 1 shred in on them unless they are near a safe area. Once I've done that, they head to the office, the main hall or one of the rooms with at least 1 safe pallet and 1 safe vault and they can run me there for maybe 45 seconds or they make a mistake. Even after they fixed the infinite, some of the loops are so safe that you can CoH heal in between looping. It's also a map where it's super easy to chain multiple safe pallets and vaults into each other.
- They'll probably have a boon in the library or 'manager office', which will cover half the map and snuffing it is a huge time investment even if I know where it is.
- The only way to handle it is to stake out a 3 or 4 gen super early and never leave it.
https://forum.deadbydaylight.com/en/discussion/comment/2703561#Comment_2703561
Hag is...difficult. Making her a 115% killer would be a nice QOL increase, but she's already a solid 'A' tier. What she really needs is a bit of an addon pass - even her good addons are boring.
Twins needs a complete teardown.
Cenobite needs more power to his chains. They shouldn't be able to break on the environment or his model. He also needs some of his nerfed addons buffed a bit - a few seconds off the solving time ones and the hunt ones would have sufficed. Now they are Freddy level pointless.
Oni is...honestly fine. He has a high skillcap but can be very strong. What hurts him (and most m1 type killers) is some of the ridiculous maps.
I saw a lot of Trickster during the archive, but they've dried up now.
Fair enough, RPD is horrendous, there's nothing you can really do on that map as a Killer, I just usually do better on it as Demogorgon than other Killers
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I dodge if I see 2 Medkits, why wouldn't I dodge if I see an obvious SWF?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2703602#Comment_2703602
ThatOnePoorPlayer
I agree. WGLF & BBQ bloodpoint bonuses should be basekit.
I'm not poor! :(
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I don't run BBQ on most of my builds?
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@Trickstom said:
https://forum.deadbydaylight.com/en/discussion/comment/2703377#Comment_2703377
https://forum.deadbydaylight.com/en/discussion/comment/2703375#Comment_2703375
https://forum.deadbydaylight.com/en/discussion/comment/2703218#Comment_2703218
Honestly, I like to see the pick rate rather than the kill rate.
If they release Pick Rates, I'll have nightmares for weeks seeing Demogorgon all the way at the bottom
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@dugman said:
When Blight first came out there were a bunch of people who adamantly claimed he was terrible. (Not me, I said he was really good from day 1!) Of course nowadays those naysayers are in the minority and Blight is generally regarded as one of the best killers in the game.
The moral being every killer has people who post saying how terrible they are. Some of those complaints are more valid than others, but my point is simply that no killer comes out being universally loved after release.
Blight did suck at release and PTB tho, his collision was ass and he was unplayable on console for a few months and is still meh. You couldn't even Rush up stairs in the PTB. Sure he's good now, but he wasn't at release
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You don't Billy, you Blight, Oni or Bubba
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He was never good to begin with. His buff pushed him to C tier at best, this nerf pushed him down to D tier again
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I don't see this happening, nor do I see the point of it happening. Pallets are already weaker against ranged Killers, making them breakable by a ranged attack seeks kind of unfair
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2703218#Comment_2703218
You mean like that other thread saying nurse needs a buff because her kill rate was below 50%?
Nurse got a 3 Blinks Add-on. Everything is possible, even another Nurse buff
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The Rock in dbd when
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@Veinslay said:
It's balanced! It only takes 2 seconds to destroy! The survivors are wasting their time not on gens! Just do bones!
Sarcasm?
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Yes
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/300635/what-killers-havent-you-seen-in-a-long-time
As always, everyone forgets Demogorgon. While I'm not as good on him (her? it?) as I am on Hag, Cenobite (RIP), Myers or Plague he is easily the most fun killer to play as, with excellent addons (barring a few), a massive skillcap, a fascinating kit and some neat tricks to learn.
I've literally never faced one in maybe 50 hours of survivor gameplay. Ditto Hillbilly, Trapper and Deathslinger.
I've faced 1 Cenobite (prenerf), 2 Twins (lul), 1 Ghostface, 1 Hag, 2 Pyramid Heads, a few Myers and a few Pigs though.
At what I'm going to guess is an intermediate-ish survivor MMR (I escape a fair bit more than I die), I see a lot of Blight, Nemesis, Bubba, Huntress, Nurse, Spirit and a few Artists (just after her release, nothing since then).
https://forum.deadbydaylight.com/en/discussion/comment/2702330#Comment_2702330
Because almost nobody plays him. Even with his removal, I have no idea why. He's bloody excellent fun and while he isn't the strongest, he's certainly not weak. I just pray never to get RPD - for some reason about 3/4 of the map surfaces won't let me put a portal down.
https://forum.deadbydaylight.com/en/discussion/comment/2702351#Comment_2702351
https://forum.deadbydaylight.com/en/discussion/comment/2702446#Comment_2702446
He wasn't all that strong, and then they nerfed most of his good addons to the ground. He'll likely have to get reworked down the line. I still play him from time to time - he's viable with Fang+Pain addons or dual iris, and he's still a newbie stomper supreme. Otherwise, he really struggles - his chains are super easy to juke and without the threat of his old hunt addons, the box is barely a distraction.
https://forum.deadbydaylight.com/en/discussion/comment/2703194#Comment_2703194
I think all the Pigs are hanging around my intermediate MMR. They always run Letter+Straps or Video+Ruleset and I see why. She's as addon dependent as pre-rework Wraith.
https://forum.deadbydaylight.com/en/discussion/comment/2702483#Comment_2702483
Yeah.
Twins...ugh. Just clunky and annoying.
Billy - I have no idea why they nerfed the hell out of him. He had one troublesome addon combination which was an easy fix.
Wraith - RIP. Dash nerf, addon nerf and his entire attrition style negated by COH. Totally necessary.
Freddy - Never liked him before, don't like him now. See him occasionally, but tends to lose badly. Another case of 'to the ground!' nerfs where a few tweaks would have sufficed. Worst addons in the game. Needs another serious rework.
Slinger - All he needed was maybe a longer reload time on misses. He is now as clunky as pre-rework Plague. Awful design decision.
https://forum.deadbydaylight.com/en/discussion/comment/2702476#Comment_2702476
Sadly, I've seen maybe 2 Bubbas not facecamping, and both of them got wrecked.
I don't see many Nurses these days, it's about 30% Blight, 15% Nemesis, 10% Huntress, 10% Nurse, 10% Spirit and the rest is a mixture. It'll probably get even less diverse as my MMR rises.
Demo is one of the better Killers on RPD imo. Most of the hallways aren't wide enough to dodge a Shred, and 0 Survivors know that Demogorgon can Shred up and down the stairs of the lobby so those are almost always free hits. His Portals are meh on that map tho
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@MrCalac123 said:
It's the most used Survivor perk for a reason, it's 100% a pure crutch.
Crutch is an understatement tbh
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Hopefully none at all. Oblivious players will use those stats and be like "Well, Killers have over 50% kill rate, they all need nerfed!"
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Twins and Trickster are the main candidates imo
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@malibu_barbie_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/2702639#Comment_2702639
But we weren’t relying on hatch. We had at least one door queued up to escape and all 4 survivors in the game. Hatch was just an option bc we had a key. We could have very well took the door route too.
If you weren't relying on it then, why buff Hatch and Keys to their overpowered state then?