ThatOneDemoPlayer
ThatOneDemoPlayer
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Definitely, it would also make Pentimento more viable
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BP's won't make Survivors get off gens, only a hard, mandatory secondary objective will get them off gens
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2708307#Comment_2708307
I feel like I saw an increase with the new MMR, not related to any perk in specific.
I guess it skyrocketed after SBMM was enabled, but that's natural. What's not natural is that a single Perk can and did kill off a whole strategy
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2708258#Comment_2708258
you can still get blinded looking at a wall or pulling somebody out of a locker
I've never been blinded if I looked at a wall, and you'll rarely, if ever, get blinded while grabbing someone out of a Locker
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2708258#Comment_2708258
You say it like killers didnt tunnel and camp before CoH.
They didn't do it as much, in my experience
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2708249#Comment_2708249
You mean like killers dont want to adapt to flashlights and CoH?
Flashlights are weak as hell, just look at a wall. Killers are already adapting to CoH, tunneling and camping every game. The problem with CoH is that it killed any amount of pressure the Killer can gain by injuring multiple Survivors
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You are to blame for not vaulting
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2708240#Comment_2708240
It's not about adapting, but sure thing.
It's 100% about adapting. Only thing Pinhead had going for him was the Chain Hunt. Survivors didn't want to adapt and work on the box which is why he got nerfed
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2708128#Comment_2708128
Pinhead wasn't op, he was just really frustrating to face in solo q. A lot of the things on the killer side that get nerfed is because of solo q, and the ones that get nerfed on the survivor side is because of swf.
I still think buffing solo and then buffing killers would be the best thing they could do.
He wasn't op, yet got nerfed into obscurity because SoloQ players didn't want to adapt. Nice
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Og Nemesis would be pretty awesome ngl
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2706199#Comment_2706199
I never really had the feeling when I want to destroy the portals, I feel like having this as an addon is already fine enough.
I'd like it basekit, more control over your own Portals is great
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2708139#Comment_2708139
Tru3 was benefiting from the previous skittle-matchmaking system, that allowed him to 4k in almost every game. It made it easier for him to make content because it took him a shorter time to produce it. Even with the new matchmaking system, he is still overperforming as killer but not as drastically as he was with the previous matchmaking system, that just gave him 4ks.
I think this actually speaks to how well the matchmaking system it performing. It's giving fairer matches, even at the highest levels of play. I would much rather play a game that is a challenge rather than one that just gave me 4ks.
Plus, Tru3 is pretty toxic, honestly. If he's losing, he blames on it on 4 man SWFs and later finds out that they aren't.
I never found Tru3 that enjoyable to watch, as he almost always complained about SWF and why it should be nerfed. I wouldn't go as far to say he benefited from the old matchmaking tho
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So I presume you want Nurse and Trickster buffed and all other Killers nerfed?
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I've expected some big streamers to leave once SBMM hits live, and Tru3 was one of them
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2708121#Comment_2708121
Not discredit. I'm just saying that something that sometimes can happen, doesn't mean it's alright.
Sure you can win solo q matches, but some people also can win perkless legion matches. Does that mean legion is ok? No.
So Pinhead was "a wee bit op"? Sure
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2708005#Comment_2708005
I've escaped while only using no mither plenty of times. No mither isn't as bad as people think.
So you're going to make up a point to try and discredit mine? OK I guess
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2708005#Comment_2708005
Solo is pretty bad. It's definitely the weakest role in the game and does need some buffs. I never said he couldn't be beat, I'm just saying that's one of the reasons why he's disliked. I'm not saying PH needs nerfs or is OP. I just think solo needs some love!
Agreed, SoloQ is the weakest role in the game, no matter how much more agonizing Killer can be
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Map design is DbD's biggest problem aside from balance
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2707897#Comment_2707897
Not at all. It's because he hurts solo players the most (solo players suffer the most in this game). They can't coordinate to solve the box like SWF can. This makes him pretty unfun to face.
I've beaten Pinhead in SoloQ matches plenty of times. SoloQ isn't as bad as people make it out to be
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Or you could not complain about a Perk that will grant you one kill, if any?
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Because he has a secondary objective that Survivors need to focus on instead of holding M1 for 80 seconds on 5 separate gens
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Cap, stretch res only makes the game look better kekw
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@Sir_Child1234 said:
https://forum.deadbydaylight.com/en/discussion/comment/2706220#Comment_2706220
bro having a perk like ruin last longer is really good on mobility killers
But it doesn't last longer, maybe 30 seconds max
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It still doesn't fix the problem of Dead Hard being uncounterable
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Steve
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Demogorgon and Artist
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People's thought on Demogorgon, the only good Killer in the game (aside from Artist)
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Too much work, just nerf Pig again
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Idk man, seems like a you problem. I hit it regularly
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@HighwayCatalyst said:
If we don't get a Carlos skin, I'm gonna ######### riot
Noone likes a Carlosless world
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@deKlaw_04 said:
Does doing bones prevent plaything too? Honest question
Yes
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Depends. If it's an outdoor map, it's not a big deal, if it's an indoor map on the other hand and the Survivor I'm chasing is not injured, then I can give up on finding them
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Billy and Bubba could've easily lived together, but the devs said that there could only be one chainsaw wielding Killer
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He got hit by an exploit at the start of the game and ended up getting mad, which in turn made him lose focus and is what lost him the game. The game is Survivor sided, but that video isn't a good explanation as to why
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@Sluzzy said:
They needed a spanking from Nurse or Spirit for how they treated Legion.
Nurse and Hillbilly should have never been nerfed when teams like this exists.
He got caught with his pants down and unfortunately they took advantage of it.
But as far as Bullying, killers bully solo teams as well. This just shows only one extreme.
Sluzzy is making a non troll, really good post (aside from the Nurse nerf), what is going on???
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@Ssajbambusa said:
@ThatOneDemoPlayer The only perk really needed is Kindred. You can play around many things by seeing what is everyone up to. The only killer's who sometimes counter it are PyramidHead (Cages) or Slug heavy Nurse/Pig. Other than that just running Kindred gives you more than enough information - very compareable to what SWF gives.
Is it fair? No, everyone agrees that SWF is broken, but that's the reality we live in. Keys got dumpstered, so there is hope that devs will do something about SWF in 5 years or so.
SWF doesn't need a nerf. Punishing people for playing together is not a smart balance nor business choice. What should be done is to buff SoloQ to SWF level, either making Perks such as Kindred and Small Game (the Totem counter, not the inbuilt Totem tracking) basekit, or you create a Ping System that allows Survivors to communicate over the entire map with Auras so Survivors know exactly when and where each other are and then you buff Killers accordingly
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@Sir_Child1234 said:
bro please the balance of this game is not even real the game is so unbalanced and boring like what the ######### where is the data they use to make a balance changes like bro like coh is stil not changed and ruin undying is still op as ######### can we just overbuff useless garbo perks on the ptb so we can see whats balanced just make everything op just like the 8 good perks
Ruin Undying is OP, dude are you still in 2020?
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I've never asked for SBMM, I wanted a good ranking system. The old ranking system was better than this, games were still fun, not sweat fests
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Most people are complaining that SoloQ needs Perks to be on the level of SWF, if that were the case, people wouldn't be complaining about Perks like NOED or strategies like camping
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Killer
-Dead Hard
-Boon: Circle Of Healing
-Boon: Shadow Step
Survivor
-NOED
-Hex: Ruin
-Rancor
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Sure, seems fine as it still slows the Killer down
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Or, y'know, buff Killers so they don't have to camp to secure kills?
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No, Survivors need that perfectly fine Perk, Killer is already too powerful
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@BenZ0 said:
I always wanted to do something like this and I am eating currently so why not writing a list like this. Let me know your opinion about that.
Trapper:
Whenever a injured survivor steps into a trap they get the Deep wound status effect after they have been freed from someone or themselves. Also injured survivors need longer to be rescured or free themselves (action speed to free themselves or beeing helped reduced by 50%).
Wraith:
The wraith can now grab in cloak. Which means he can stand invisible next to a gen and grab someone off. Same at windows and lockers. The wraith cant be completly invisible near a hook, which means he cannot do that camp to grab tactic at a hooked survivor. He will ofc stay cloaked near a hook with the shimmer effect but he cannot turn into invisible 8 meters near the hook.
Billy:
Increase initial Chainsaw sprint speed. The first 1sec of the Chainsaw sprint has a 20% increased movement speed and then it goes down to the current speed. This would buff abit curving billy without making doom engravings useless.
Nurse:
Fix Blink bug.
Huntress:
Increase base reload speed at lockers by 25%. The reload speed addon increases it at 20% which would be 45% together, still slower than Iron maden, I dont see a reason to not do that tbh lol. More hatchets overall ingame means more experimentations means more fun.
Myers:
Remove stalking range restrictions. Which means his stalk speed is always the same at any range. Red marked survivors that are fully stalked already lose their red stalking progress slowly over time then and become normal. Once you are fully stalked the timer goes down, after 60sec you are back to normal like you have been never stalked. His stalking just feels overall too much of a chore rather than a power, with this it should be easier overall.
Hag:
Flashlights need 2 seconds longer to burn a trap. Even a yellow Flashlight is way to devestating against her which should be not as insane with that change.
Doctor:
Increase base shock range by 2 meters. Also decrease his movement speed penalty of the shock slightly. Since we have bigger and longer loops in the new dbd map design he needs a longer range, simple as that.
Bubba:
Increase the duration of the last sweep by 0,5 sec and implement a screen indication like a smoke or something at the edge when you can still use another token. Just some QoL changes.
Pig:
Increase crouching movement speed by 20% and let traps activate by gates again.
Freddy:
Increase snares tokens again to 8.
Clown:
Seperate the bottles in the ammunation count. 3 purple bottles and 3 yellow bottles, both reload together with the same reload action. The yellow bottles are actually good by themselves and dont need a buff, however if you come up to choose rather purple OR yellow then you ofc still take the purple bottles. When they are seperated like this then you have actually a good reason to use and utilize both of them.
Spirit:
Decrease Phasewalk cooldown to 6 seconds but decrease the movement speed in phasewalk by 10%. Also fix the ######### sound issues like footstebs, silent slugs and breathing sound issues. Ppl seem to now like her ability to catch you so fast so instead of making her power that chase heavy, by redcuing the movement speed and decreasing the cooldown you have a more "map travel" type of Spirit which can be more fun for everyone.
Legion:
Rework the whole Killer or bring back old Legion, its a ######### boring m1 Killer without a power.
Plague:
Decrease whispers sounds in red vomit, they are way TOO LOUD.
Ghostface:
Hitting a stalked survivor makes it lose only 50% of the stalk progress, also when a survivor is marked he stays visually red so you can actually see the marked survivor and tell him apart from multiple survivors.
Demo boy:
Portals take 30% longer to destroy, also increase skill check spawn rate by 50% of them. Reduce the time to set up a portal by 20% aswell as base line. Demo is overall pretty well made imo.
Oni:
When a survivor gets healed, at the end of the heal animation you burst a small amount of extra blood orbs (4 extra blood orbs at the end of each heal on yourself or others). Med kits can be a pain against onis, this should help against the healing meta atm.
Deathslinger:
Decrease aim animation abit and revert TR change back to 24m and change the TR to a lullaby.
Pyramid:
Fix some wave hitbox bugs like on the autoheaven fun bus and some other locations. Pyramid head is overall pretty good aswell and doesnt need changes.
Blight:
Fix stretched resolution.
Twins:
Increase movement speed in missed pounce cooldown of Victor by 10% and decrease swap action cooldown by 0,3 sec.
Trickster:
Laceration meter decays ONLY out of chase. Some tiles are so big that requires you too much time to run around and in the meantime you lose all your progress which is just dumb and frustrating.
Nemesis:
The first infection hit of the tentacle actually interrupts now, which means you can interrupt gens, totems and vaccines. Nemesis is also in a very good spot I would say.
Pinhead:
When you hit a survivor with the chain further then 12 meters an additional chain will spawn and hit the survivor.
Artist:
Decrease time for a idle Crow to dissapear (by 2 sec) but also decrease the charge time (50%) of the power.
Demogorgon could definitely get some of his Add-ons reworked, as most of them are mediocre at best. One change I'll add is that Demogorgon now has 2 button promts when trying to teleport. Other hold the Active Ability button (same as current Demogorgon) to teleport, or hold M1 to teleport and break the Portal you entered, similar to Rotten Pumpkin. This'll make sure that Demogorgon has an easier time controlling his Portal amount
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Legion isn't a good Killer by any means, but Trapper and Pig are way worse
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Or, y'know, Nemesis could get a full rework and actually be accurate and powerful?
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Demogorgon, Artist and I enjoy making concepts for DbD aswell
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Demogorgon is wayyy too high
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Only salty Survivor mains complain about Lightborn. 90% of the Survivor playerbase doesn't care about such a mediocre Killer Perk