ThatOneDemoPlayer
ThatOneDemoPlayer
About
- Username
- ThatOneDemoPlayer
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Charge Add-Ons deserved the nerf. So do Compound Thirty-Three, Alchemist Ring, MDR/DCB, Nurse range Add-Ons and extra Blink and Tombstone Piece
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3143056#Comment_3143056
Well that’s why people play Nurse or busted add on Blight with Deadlock. It is incredibly easy to tunnel a survivor out with them, no matter how good they are.
Base-kit Nurse is pure mind-games. You die to her, she was simply better.
Same goes for base-kit Blight, but Blight with his best Add-Ons needs a huge nerf (same goes for Nurse with Range/3rd Blink)
-
I can't see anything other than trees blocking light. If that's what makes the game scary, you'll get a heart attack against Dredge
-
PGTW is already bad, why nerf it further?
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3142994#Comment_3142994
COH is the most overrated perk in the whole game. The self heal speed is so slow and you actually need to go out of the way to go in the range of the boon to get value out of a small difference. With 90 second gens, it’s just a waste of time for the survivors.
https://forum.deadbydaylight.com/en/discussion/comment/3142993#Comment_3142993
Yeah it was QoL for camping and tunneling, making it way easier and more frustrating for the survivors to do so.
Camping and tunneling only work when there is a weak link that is bad at the game.
The base-kit buffs Killers got were pure QOL improvements.
10 second on Generators mean basically nothing.
10% attack cooldown, Pallet breaking speed and Durvivor speed boost duration are barely noticeable.
The faster Bloodlust build-up only affects T2 and T3, at which point the Survivor wasted so much time the Killer will lose the game, if the Killer can even build up Bloodlust, as most Killers can't while using their Power
-
The game has barely changed since 6.1.0, as it basically only consisted of QOL improvements
-
@RavenBirb said:
https://forum.deadbydaylight.com/en/discussion/comment/3142768#Comment_3142768
Okay then so look at the new Haddonfield. Should be change that too"? The only difference between that and RPD is it's just OPEN with houses and perfect for survivors
Yes. Every unbalanced Map needs to be changed
-
@RavenBirb said:
https://forum.deadbydaylight.com/en/discussion/comment/3141052#Comment_3141052
Wraith isn't OP, you're not taking into account his powerful addons that he can use the entire game if he wanted to, all ive been seeing is Wraith because of this reason
Are you actually saying Wraith isn't bad? His best Add-On don't even get him out of C tier
-
The Map was too big, it was basically 2 Red Forests stacked on top of each other
-
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3142683#Comment_3142683
For sure! Once I realized it was there it was such a relief! 😄
Can't lose long posts anymore!
I wish we had it since the beginning. I'm still salty I had to rewrite my Alien Chapter twice
-
I like the auto-save feature. It helps tremendously if you constantly switch tabs and your log-in runs out
-
@Sweet_Potato said:
https://forum.deadbydaylight.com/en/discussion/comment/3142672#Comment_3142672
No, thank you. I was right with my decision to reduce the amount of playing and giving them money as long as such garbage update exists.
Are you complaining about 6.1.0 or another update, because I can't take you seriously if you think 6.1.0 made a huge impact on gameplay
-
I think something along the lines of: OTR/CoH/DH (or SB)/Kindred is meta for SoloQ
-
I completely forgot Temple Of Purgation exists, probably the most forgettable Map in the entire game.
Guess there is a balanced Map after all.
Shelter Woods isn't bad just because it's big. There are basically no LOS blockers and the Map only consists of weak junk tiles, 1 jungle gym, a few L/T walls and shack.
One of the worse Maps for Demogorgon, ironically
-
You can thank bad Maps and 6.1.0 consisting of more QOL improvements rather than actual buffs
-
What would the difference be? They would've closed the Hatch anyway. This just seems to come off as a rant more than an actual suggestion
-
@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3142357#Comment_3142357
Ormond is his most bugged map, his best map is MacMillan. At least for me.
I've heard Blight mains say Ormond is among his best Map
-
@SpaghettiVase said:
https://forum.deadbydaylight.com/en/discussion/comment/3142210#Comment_3142210
if you think the scream isn't real information then let me introduce you to headphones.
The scream isn't directional, even with headphones
-
@MikaelaWantsYourBoon said:
It does not matter you mastered it or not. It is bug and it needs to be fixed. Simple.
Plus they also needs to fix other Blight bugs too. So i finally can play him on maps like Ormond.
Isn't Ormond one of his best Maps?
-
@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/3142287#Comment_3142287
Every other killer is in the same ballpark, Nurse isn't even on the same planet
How is Trapper in the same ballpark as Demogorgon?
-
If you ignore the information loss, PR technically got a buff. It now loses 13.5 seconds worth of progress
-
@Ivansanchez224 said:
https://forum.deadbydaylight.com/en/discussion/comment/3141164#Comment_3141164
Lmao that’s whole point of this suggestion captain obvious…. To give survivors a fighting chance in a game where killers have all the advantages. If it’s so pointless than why are you crying about the suggestion? I agree though the cool down time should be longer
Killers don't have all the advantages, not if you're good anyway, but seeing as you agree with this suggestion, I don't think you are
-
@AnchorTea said:
https://forum.deadbydaylight.com/en/discussion/comment/3141811#Comment_3141811
He got buffed though?
They buffed him and then nerfed him again
-
He already got butchered for no reason, why would he get nerfed again?
-
Demogorgon
-
DbD stopped being scary in a visual aspect back when Trickster was released. I'd say Oni's new skin looks scarier than any of Trickster's cosmetics
-
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3141480#Comment_3141480
Huh? You can't get a down within 2 minutes on Myers?
Do people even run corrupt on Hag? I thought you were supposed to set up traps near your three gen. Corrupt could potentially funnel them the wrong way, no? I have no clue. I am not a Hag specicialist.
With Spine Chill basically neutering stealth Killers more than before, I'm surprised people ca get to T2 before CI runs out.
Hag is a set-up Killer. I don't know why CI wouldn't be as good if not better on her than Trapper
-
@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3141578#Comment_3141578
Maps with orange-reddish colored objects also make it ambiguous to see through, which is why I suggested the outline/black circle backdrop.
I wouldn't mind that
-
Coldwind just needs to be a night-time Map again
-
@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/comment/3141558#Comment_3141558
I know you didnt mention anything in regards to the strength, I was kind of just adding onto what you said. Since I feel like someone might see the 0.65 second charge up and assume it's stronger than it really is. (I mean, one of the first things the post complains about is Wraith... the only people who complain about Wraith are less experienced players who dont really understand things that well. So I responded with that mindset, keep in mind.)
Also, what's the issue with using it as a zoning tool? I still Shred people regardless, if people take the window, I hit them with Shred, if people run away to avoid Shred, I still can hit them with Shred (suggesting I dont mess up, it happens sometimes, I am an idiot sometimes). But there are times where regardless I am a menace to society, getting long wall and shack Shred hits will never not be satisfying, almost as satisfying as curving with Billy (reason why I main Billy and Demo, but currently more Demo than Billy since Garden of Joy is everything except for joy when playing Billy).
There's nothing wrong with using Shred as a zoning tool, it's just that my monkey brain needs a dopamine rush every second of my Demogorgon matches and zoning isn't shredding.
The only time I'll zone is if Survivors are going for a Window/Pallet that is hard to shred and try to herd them into an easier Shred
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3140980#Comment_3140980
This guy thinks Shred and MoonRush HugTech are the same thing lol
Not really, I'm just saying if you hate getting hit at cars because the Killer slid on it, at least be consistent
-
@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/comment/3141541#Comment_3141541
It's still time to react, often Demos will charge their power at a pallet, but running to the side of the pallet can avoid the Demo's Shred. It takes time to pick up on that stuff, for both sides to learn strategies and counter strategies. Often I just use Demo's Shred as a zoning tool since most people know how to counter Shred.
First of all, zoning with Shred more than actually using it? Ew
Second of all, I never said anything about Shred's strength, I only pointed out something that was factually incorrect
-
@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/341979/killers-are-op-now
"I mean getting one hit by the bell guy is annoying" followed by "killer abilities are used and abused since they have absolutely no cool down" is the funniest thing to me.
You do realize a lot of killers have limitations to their power right?
- Wraith must uncloak fully to hit survivors, providing them time to react, it produces audio and leaves him open to be lightburned if a flashlight is in play.
- Trapper takes a long time to set up.
- Hillbilly has his overheat mechanic which puts his power on cooldown for using it too much or too long.
- Nurse has to recharge their blinks after using them.
- Huntress has a limited amount of hatchets and has to reload to get more hatchets.
- Hag has a limitation to the amount of traps and still has to set them up.
- Doctor has a cooldown for Static Blast, and Shock Therapy cannot be spammed since you do not gain distance on survivors by doing so.
- Bubba has to regain characters after using it, and you cant hold your power for too long because you will enter a tantrum.
- The Pig has limited Reverse Bear Traps, they can be taken off before active. Her Ambush is takes a long time to charge up, makes a noise, and is often just used to lead people away from loops from how awful it is.
- Spirit has to recharge her ability.
- Legion has to recharge their ability, using it while people are injured is useless in most situations.
- Plague cannot use her Corrupt Purge unless she brings certain addons or a survivor cleanses their infection, Corrupt Purge runs on a timer and has limited usage.
- Demogorgan has to fully charge their Shred to use it, Portals have a cooldown.
- Oni has a duration based power and has to work for it by causing survivors to bleed.
- Deathslinger has to reload, and his power has limitations as to how useful it is depending on the loop.
- Blight has a token based power, you must recharge all tokens to use their power.
- The Twins has an awful cooldown and transition between Charlotte and Victor, you can also hold Victor hostage to physically deny them their power.
- Trickster has limited ammo and most restock their ammo at a locker when they run out.
- Artist has a cooldown to their power depending on how many Dire Crows were used.
- The Dredge can teleport to lockers/remnant but it runs off a token system, you must wait for tokens to recharge before you can use their power again.
- Sadako's TVs can be disabled by survivors and has a cooldown to when they turn back on, it takes time to manifest/demanifest, giving people time to react.
- Cenobite has a cooldown to using their power, also chains can be broken by the environment rendering his power useless at some loops.
- Nemesis must rank up his power for it to actually be useful, survivors can physically deny Nemesis his power for the whole match if they are good enough.
- Pyramid Head has a limitation to how much Rites of Judgement he can leave behind, you can also avoid getting tormented by crouching over the trials left behind.
- Ghostface has a cooldown to his power, you can also reveal them to break them out of their power.
- Clown has a limited amount of bottles and most restock their bottles to continue using them.
- Freddy gets slowed down for using their power, also Dream Projection has a cooldown based on the amount of sleeping survivors.
- The Shape has to work for his power by stalking survivors, you can hinder his ability to gain his power by breaking line of sight.
Demogorgan has to fully charge their Shred to use it, Portals have a cooldown.
Wrong, Demogorgon only has to charge it for 0.65 seconds
-
The Spirit and Trapper skins would be P2W. I doubt many people would be able to concentrate in a Trial
-
If a tech is truly broken, it should be removed.
Are any of those techs broken? I don't know, I play Demogorgon exclusively as Killer and have never managed to get a Window tech, so it's not my call to make
-
I think most people overreacted to the nerf.
It's basically the same on the Killers that are really, really bad without it (Trapper, Myers, maybe even Hag) and a bit weaker on Killers that can use it pretty well but can so just fine without it (mainly Demogorgon), and only bad on Killers that don't need it (like Nurse, Blight or Spirit)
-
@ad19970 said:
Killers aren't really op. In general at least. And especially not a killer like Wraith. Only Nurse and Blight are op in my opinion.
The big problem for survivor right now is that killers, while not op, have very cheap tactics they can squeeze a win out with in a match they otherwise would have rightfully lost, and those tactics are camping and tunneling. Killers in general don't need nerfs, at least not noticeable nerfs. It's camping and tunneling that need to be nerfed asap.
No slowdown Perk needs a nerf, they're all fine.
Nurse and Blight are (base-kit wise) perfectly fine.
Camping and tunneling can't be nerfed until we have better Map and Item balance
-
@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3141413#Comment_3141413
All normal M1 lunges. Exception being T1/T3 Myers.
True
-
Survivor nor Killer has been that bad for me. It's the people that give up as soon as something doesn't go in their favor that make matches unfun, and they've been a bit rarer now.
I recommend taking a break if you're not having fun anymore
-
I wouldn't mind all Survivor Auras being yellow
-
I don't play any of those Killers so I can't help you, so uh... nod after every down, that's the most effective move in that scenario
-
All Killers have the same Lunge
-
What's the name of the site?
-
Don't think so.
You're not going to draw a comparison to hug tech, right?
-
@Damarus said:
https://forum.deadbydaylight.com/en/discussion/comment/3141062#Comment_3141062
True, up to a certain point, 3 gens are in the survivor's hands. What is even more true, however, is that something like that should not even be a thing. You shouldn't have to know the game perfectly, to understand where every single gen is. You shouldn't have to play SWF for that not to happen, cause you have no idea which other gens your other solo teammates are working on. As much as exit gates should NEVER spawn so close to each other that the killer can just walk from one to the other in 2 seconds, or camp above a small hill that allows him to see both levers, without moving. The doors should always, always, always spawn on opposite sides of the map.
You don't need to know the game perfectly to deny 3-Gens. It's not hard to finish the Generator in the middle first and then ping-pong from one side of the Map to another and do Generators.
Exit Gate spawns can be bad, and they can be good. It depends on RNG. The same RNG that can spawn an L/T wall that leads into a long-wall jungle gym into shack into one of those hay bale Coldwind junk tiles
-
How many skulls do you expect a person to have?
-
@_kostas_pap_207 said:
- Scourge Hook: Pain Resonance Removed scream effect on Survivors repairing the exploding generator, generator will spark to show regression
That's what it says
This perk is completely bugged
1. Survivors scream while they shouldn't scream but the location is not revealed
2. They removed the notification in order to know which gen is blown up while they didn't say anything about this
So yeah . They need to fix that perk immediately
Pain Resonance
Affected generators now interrupt Survivors that are repairing them (Note: This does not notify the Killer with a scream)
Read the patch notes
-
@Ivansanchez224 said:
https://forum.deadbydaylight.com/en/discussion/comment/3141156#Comment_3141156
I still think they should at least put a 20 second to 25 second cool down time on hooks or longer. There are ways to prevent survivors from camping, there should be some way to prevent killers from camping hooks. By “sometimes” you’re insinuating that most of the time you won’t be able to save the survivor from being camped and killed. That isn’t fair to the player who is being camped to stay on the hook for that long and die.
Again, it's a worthless and pointless cooldown that only exists to give the Survivors a fighting chance after already messing up.
Yes, 1 Survivor sometimes dies, boo hoo. 3 Escapes are still a loss for the Killer
-
@Ivansanchez224 said:
https://forum.deadbydaylight.com/en/discussion/comment/3141147#Comment_3141147
Hmmm how does that fix the core problem at hand? Survivors need to save their team mates in order to up their chances of survival. If a killer is camping a hook how are they supposed to work and complete all five gens while also wasting time trying to save their team mate that’s being camped. A cool down time will prevent killers the luxury of camping hooks and getting easy wins.
A chase will usually end with 2 Generators done, if the Survivors is good, that is.
2 Hook States take 120 seconds, 3 separate Generators take 90.
You have plenty of time to finish all 5 Generators and escape, sometimes you'll even save the hooked Survivor.
Camping isn't a problem you can fix, it'll always be part of the game
-
@Ivansanchez224 said:
https://forum.deadbydaylight.com/en/discussion/comment/3141113#Comment_3141113
If this is such a ludicrous and pointless suggestion than might I ask what you’ll suggest to stop killers from camping hooks? What do you propose they do? I mean there’s already plenty of things to prevent survivors from camping and slowing down gen time and opening exit gates….what penalty would you suggest for this problem? I’d love to hear it.
Do gens? If Survivors are efficient on Generators, camping will lead to a loss