ThatOneDemoPlayer
ThatOneDemoPlayer
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Comments
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Saboteur is pretty meh and inconsistent in SoloQ, that's probably why it isn't that popular
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What's the point of changing them though?
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Zombies are already really bad, let them do something that isn't just situational information gathering
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I don't think the Pallet amount is the issue. The issue is that too many Pallets are too safe. Maps have too many God Pallets
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Skill issue. I assume you have trouble with Sadako, Freddy and Demogorgon aswell
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I enjoy winning
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I haven't gotten Iri in months
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Demogorgon.
Had Demogorgon not existed, or got removed back when ST left DbD, I would've left and never come back
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/3137466#Comment_3137466
problem isn't winning or losing, problem is it's ######### boring
Power through. It's 1 game.
Do you think I want every Killer changed to be like Demogorgon because I think every Killer other than Demogorgon is boring? No
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Did someone ask for a Demogorgon Guide?
@ThatOneDemoPlayer said:
Demogorgon Guide time!
I've been on the Forum for a bit now, but I've yet to make an in-depth guide for Demogorgon, so let's change that.
This guide will go over the basics of Demogorgon, how to play him, builds depending on the player's playstyle, Add-Ons and some more miscellaneous tips and tricks to help you during your Trials.
Basics
Let's start off with the simplest of things first: Demogorgon shouldn't be your first Killer.
I've told some people that their first Killer should be Demogorgon, but I wouldn't realistically advise that.
Demogorgon, unlike most other Killers, loops tiles "inefficiently". That means Demogorgon has to loop tiles the wrong way, and this will teach you a bad habit on the other Killers. I'll get back to this later on in the guide.
Now, let's get on to Demogorgon himself
The Demogorgon starts off with 6 Portals, which can be placed pretty much everywhere, but the surface has to be smooth. You can't place a Portal on stairs, for example. If you place a Portal, you won't be able to get it back, unless the Survivors seal them. Portals are a finite resource, unlike Hag traps.
Once you have placed a Portal, it will be "inactive". Inactive Portals make no noise and are invisible to Survivors. Unless the Survivors saw you placing the Portal, they won't know it exists.
To traverse from one Portal to another, you'll have to have at least 2 Portals placed, and stand on one of them. There will be a red arrow indicating which Portal you're about to traverse to.
Once a Portal has been traversed from or to, it will become "active". Active Portals can be seen, heard and sealed by Survivors.
While traversing, you're granted the Undetectable Status Effect and for 3 seconds after.
Why do you want to activate your Portals?
Because, whenever a Survivor steps on them, you'll be able to see them through walls over the entire Map with Killer Instinct, only if you are holding Of The Abyss.
Active Portals also inflict Survivors that step on them with the Oblivious Status Effect. The Oblivious Status Effect makes it so Survivors can't hear your Terror Radius.
I think that's all the non-numerical information I can spew about Portals, so let's get onto the basics of the Shred:
While holding Of The Abyss, you will be able to use your Shred. Shred is like a longer, faster and damaging Lunge.
Shred has a wider hit-box, meaning it will hit Survivors that are slightly to the left or right of you.
Colliding with a dropped Pallet or Breakable Wall will break it. Colliding with a Survivor will deal 1 Health State worth of damage.
You can't barely move your camera while shredding, you're going in a straight line.
Using Shred off of the high ground, like a hill for example, will basically allow you to fly for a few seconds. It's faster than just walking.
Advanced
Ok, now that we got the simplest out of the way, let's have a closer look at Demogorgon's Power, starting off with the Portals again.
Portals take 1 second to place and it takes 1.5 seconds to enter a Portal.
The teleport has a cooldown of 10 seconds.
Portals can't be placed within 2.5 Meters of Pallets, within 4 Meters of the Exit Gate Switches or a Hook, or within 8 Meters of another Portal.
Active Portals will show you the Survivor's location if they are within a 4 Meter radius (same goes for the Oblivious Status Effect affliction), but can be heard from up to 8 Meters.
Sealing a Portal takes 12 seconds. With 2 Survivors, it takes about 9, for 3 Survivors 8 seconds and for 4 Survivors it takes 6 seconds.
While a Portal is being sealed, its Aura will be shown to all other Survivors in white.
1 odd thing Portals do is show you the Survivors, even if they are under the Portal, but it won't affect them with the Oblivious Status Effect. I, however, have not tested how far down the location reveal goes, so it can either only show Survivors a few Meters under it, or from the top of the library down to the west office on RPD (the west office is on the first floor, while the top of the library is on the third floor).
Now, let's get onto the fun stuff, the Shred.
A fully charged Shred takes 1 second to charge, however, you can use your Shred as soon as you charge it for 0.65 seconds.
Shred's distance depends on how much it has been charged for. A fully charged Shred has a deceptively huge range, 11 Meters.
A "Short-Shred" has a range of about 7.15 Meters.
Both types of Shreds have the same speed, that being 18.4 m/s or 460%.
You can use your Shred up/down stairs. The only problem then, is that your hit-box becomes a little wonky and it reduces your chance of hitting the Survivor, especially when going down stairs.
Breaking a Pallet or Breakable Wall with Shred will take 2 seconds, and hitting a Survivor will take 3 seconds.
Missing will give you a cooldown of 2.25 seconds.
You're slowed down to 96.5% or 3.86 m/s, but only after you've already charged your Shred for 0.5 seconds
Another fun fact about Shred is that it's slightly "butter-y".
What do I mean by that? It can slide off of surfaces.
Cars are some of the most well-known objects Demogorgon can slide on, but not all of them allow for fun. Whenever bots are added, I will go through every Map and try to slide on of every single object I can find and see what's butter-y and what isn't.
All I know for sure is that trucks can't be slid on, benches on Ormond can be slid on, and a few snow piles I slid off too.
So, that's a bit of info I know about Demogorgon. Now that we know what Demogorgon does, let's see how we can utilize it in a match.
Gameplay Tips
Let's start off with the Portals, again.
The first thing we want to do upon entering a Trial, is to set up a Portal. You usually spawn either right next to a Generator, or between 2. Placing one now will save some time later.
Portal placement depends on your build. If you have information Perks, placing Portals between Generators is more beneficial, as it reduces the chance they get sealed.
If you're not running any information Perks, place them under Generators/Totems/whatever you want to protect. This will increase the chance they'll get sealed, but you'll also guarantee some info and maybe slowdown.
Portals are great for defending a 3-Gen. With their short cooldown, it'll be like you're everywhere at once (not really, but they are great for late-game).
If the Generator are all powered (or you closed the Hatch) and you need to protect the Exit Gates, place them under the Switch, like a Bear Trap.
If you have someone with a Flashlight chasing you around and you don't have a wall nearby, you can start placing a Portal and bait them into an easy hit.
Now that we got that out of the way, how does a Demogorgon loop?
If you played a bit of Huntress, Nemesis and maybe even Executioner, you'd have the basics covered.
Loop a tile so you have a straight line towards the Pallet/Window/both. This is what I meant by "looping wrongly".
Normally, you'd want to loop in such a manner, so that the Survivor doesn't get the Fast-Vault on a Window. As Demogorgon, you want to give them that "luxury".
Seeing as your Shred can only go in a straight line and takes a minimum of 0.65 seconds to charge, giving yourself the time to charge it is the best move.
Always ready your Shred when going around a corner, you lose barely any distance, and the Survivor is always forced to guess when you'll actually Shred them.
If a Survivor dropped a Pallet and you want to break it, destroy with Shred if there is any distance between you and the Pallet. If you get stunned, break it normally, it's faster.
Anything that I have missed will be in this video:
This is a great guide on Demogorgon's Shred, and I advice on watching all of Pyrus' Demogorgon related guides. They're not all up to date anymore, but they're still full with useful information.
Obscure Information
Some obscure tips and tricks I've learned over the course of my Demogorgon play time.
Hills (and elevations in general) are great for mobility.
Shredding off of a hill is all fine and dandy, but if you shred off of a hill, you can land on stuff you normally wouldn't be able to, like on a junk-tile for example, even Pallets, or through Windows.
You can also "butter" off of hills. If you want some more distance, look for objects around the hill and shred past them. If they have the right height, you'll momentarily land on them, but you'll continue sliding off because of the momentum and gain even more distance, and you will even have a shorter cooldown upon reaching the ground.
You can even use them mid-chase.
One important thing to know about elevations is that they have what I will call a "Damage Fall-Off".
You don't do less damage the higher you are, but if you are a certain distance above a Survivor, you won't deal damage to them if you land on them with a Shred. If you aren't too high up, however, you will injure them.
Add-Ons
Let's go over Demogorgon's Add-Ons now, shall we?
I made a quick Tier-List based on their strengths.
https://us.v-cdn.net/6030815/uploads/TPMWZAMNJ3NQ/my-image-2826-29.png
I won't go over each and every one of them because that'd take way too long, but I'll go over a few:
Leprose Lichen
Demogorgon's best Add-On for sure. Free Aura reading every time you teleport is huge.
Black Heart
Demogorgon's second best Add-On, it makes Shred have an even faster successful Attack cooldown.
Barb's Glasses
It's good, like a Brutal Strength on your Shred.
Mew's Guts
It's a good Add-On. 1 extra Portal and a faster missed Attack cooldown on your Shred.
Deer Lung
Terrible Add-On. Reduces your Portal amount by 2 while increasing your teleporting speed. Only use this if you're not planning on using Portals at all, with the Rotten Pumpkin Add-On, or on a basement focused build.
Violet Waxcap
Demogorgon's worst Add-On. It increases the duration of the Undetectable Status Effect upon exiting a Portal by 0.5 seconds.
Different Playstyles And Perk Builds
One of Demogorgon's biggest strengths is how flexible he is. You can play aggressive, defensive, a hybridized playstyle or play for the memes.
Whichever one you choose, it's up to you, but here is 1 Perk build for every playstyle (there are infinite possibilities for a memes, so I'll only cover a few).
But first things first, here's a build you can throw together without using any Teachables:
https://us.v-cdn.net/6030815/uploads/N9GS1E7IEU5H/1826893109d70-screenshoturl.jpg
Aggressive
https://us.v-cdn.net/6030815/uploads/YBKN8U7KFHTW/182649583ac82-screenshoturl.jpg
Defensive
https://us.v-cdn.net/6030815/uploads/P1L58IB0OB13/182649533c384-screenshoturl.jpg
Hybrid
https://us.v-cdn.net/6030815/uploads/QIFS5GI5Y9RR/1826495aa7b25-screenshoturl.jpg
Basement
https://us.v-cdn.net/6030815/uploads/SK77UJ2S2JZZ/182678c98618-screenshoturl.jpg
Stealth
https://us.v-cdn.net/6030815/uploads/4I9G4SJ7YXTU/182678c6b7143-screenshoturl.jpg
Totem Protector
https://us.v-cdn.net/6030815/uploads/9NF6RIK1OZJO/182688d860192-screenshoturl.jpg
"Hagogorgon"
https://us.v-cdn.net/6030815/uploads/MZN9V3TFOZMJ/182688dc79d63-screenshoturl.jpg
Remember, these are recommendations, you can swap each and every Perk however you want.
Here is the build I am currently using:
https://us.v-cdn.net/6030815/uploads/KY56KK6M4W9S/1826892accb65-screenshoturl.jpg
Save The Best For Last
Hot take: Save The Best For Last will slow down your learning process, and hurt you in the long run.
Save The Best For Last is like Shadowborn, it's an addiction. You know it's not good for you, but you still run it.
Why do I advise not running it? Because getting consistent value out of it means you are neglecting your Shred for M1s, greatly increasing the amount of time you waste chasing Survivors.
Chests
Quick little tip for reaching this far:
Chests are made of butter.
Is this useful? Barely, but it's really good on that giant tractor (whatever it is, I don't know) on Ormond. There's a guaranteed Chest spawn, and it makes that loop so much easier to deal with.
How To Deal With Demogorgon
This is for my Survivors having trouble with Demogorgon, or those that want to be ready for anything. While the above tips are all things to look out for, they're not going over Demogorgon's weaknesses, so let's go over them right now.
Demogorgon has trouble dealing with round tiles, usually junk-tiles. Round loops don't allow Demogorgon an easy hit with his Shred, due to their round nature. Try to loop Demogorgon on these kinds of loops.
Avoid shack at all costs. Shack is one of Demogorgon's strongest tiles, being able to guarantee a hit 99% of the time.
Avoid T/L walls. Same reasons as shack.
Also, avoid hills, because of the aforementioned reasons.
Avoid long, straight lines. Pretty self-explanatory. Shred goes in a straight line. Avoid running in straight lines.
Looking behind you. I can't count how many times I've hit a Survivor that wasn't looking behind them because they thought they were safe.
Don't drop Pallets and ShiftW. Demogorgon shreds through Pallets, faster than a majority of Killers. Pre-dropping will only hurt you later.
Flashlight. Demogorgon's camera can barely move after hitting a Survivor, which means he can be easily blinded and sometimes even lose chase. Don't get fooled however, Demogorgon can (and I will, if it's worth a try) shred through the blind.
1 more thing about the Shred. You can't react to it, if you try to react to the Shred, you'll get hurt. Try and dodge the Shred before Demogorgon actually uses it. Does this open you up for a mindgame? Yes, but if I were you, I'd rather go for a 50/50 than 100/0 that's not in my favor.
All I've done was talk about the Shred, let's take a quick look at the Portals.
Don't seal them unless the Demogorgon player is using them a lot. Sealing Portals is usually a waste of time.
Avoid Sealing Portals that aren't next to any Generators or Hex Totems. Those Portals are badly placed and sealing them will give Demogorgon his Portal back, and you don't want that
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The topic is about Legion with Thanataphobia and other slowdown Perks.
Just have 1 Survivor healed up and Thanataphobia doesn't exist anymore
Thanataphobia counter ^^
Rest of the slowdown Perks Killers have are self-explanatory when it comes to countering them.
Legion is still an M1 Killer that can be looped for a long time. Losing the a Legion meins your team was bad, or the Legion was too good for your team to handle
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3137389#Comment_3137389
People were posting amazing prime codes for the newest prime gaming DBD cosmetic because it's a recycled plague outfit most players already have lol
That's why people are annoyed with the whole prime thing
Can you blame them tho? They basically got scammed
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"Mah stealth!!!1!!"
Seriously, please give us an FOV slider. Playing Dredge without Shadowborn and without the skeleton/Anniversary skin is impossible. The left hand covers too much of the screen imo, especially with the doll skin
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@Smoe said:
https://forum.deadbydaylight.com/en/discussion/comment/3137352#Comment_3137352
Could you elaborate on what makes a main building busted and what the ideal main building layout should be?
Haddonfield and Garden Of Joy are the definition of "busted main building". God Windows basically everywhere, all of which are uncounterable.
Going there as a Survivor means you either escape chase for free, or you waste a huge amount of the Killer's time
I don't really know what an ideal main building layout could be, maybe Coal Tower's main building.
All the Windows are strong, but the Breakable Walls (as much as I hate them) balance them out. Same goes for Gas Haven main building
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What even got posted? What kind of code?
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@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/comment/3137362#Comment_3137362
He plays every killer man. He’s the best killer I’ve seen on the game. But he’s specifically doing a streak with nemmy. He’s on YT and TTV.
Is there a DM method on here?
I'll check him out.
I don't think there's a DM method, I might be wrong though
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@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/comment/3137339#Comment_3137339
You’re welcome to follow my twitch.
Or you can go watch D3ad plays. He’s currently on 140ish streak with nemesis, he showcases how strong nemesis is perfectly.
What's your twitch?
I might watch D3ad, but only if he plays Demogorgon from time to time. If he doesn't, I'm not watching
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Coal Tower sized Maps, no busted main buildings, strong tiles don't lead into each other but still exist, a maximum 1-2 God Pallets and junk loops being 50/50s
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/3137327#Comment_3137327
You know with the 90 second gen time its actually impossible to do all 5 gens before the facecamper (normally bubba) kills the person on hook right?So facecamping bubba is guaranteed a 2k at least. Throw deadlock and noed on and you got the reason why facecamping bubbas average a 3k killrate. If the way to get a 2k+ is standing still doing nothing. That is even worse design.
Only if the Survivor spawns on a Hook. A good Survivor can lead Bubba on a chase that can take up to 2-3 Generators
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@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/comment/3137239#Comment_3137239
Considering I’m on a 67 and running win streak with nemesis, i don’t think that’s the issue.
Perhaps you just suck with nemesis. He’s not a hard killer at all.
Please show me your gameplay and how good your Survivors are. I'd love to be proven wrong about Nemesis' strength
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@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/3137277#Comment_3137277
Didn't they just overkill the perk AGAIN because survivors crying?
Thanataphobia was too much, a nerf was needed. This, however, was not it.
@HoopyK1 said:
https://forum.deadbydaylight.com/en/discussion/comment/3137288#Comment_3137288
I’m not only writing about thana here, the legions take whatever slowdown perks they can and run around rejoicing in their stuffy gameplay. The game turns into a generator winding simulator with such builds and killers. And it’s not difficult for them to press their ability and hit the surv so that he is under thanatophobia 🤷♀️
You're the only complaint about Thanataphobia I've seen post-nerf. Guess it shows how much you read the patch notes
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@HoopyK1 said:
https://forum.deadbydaylight.com/en/discussion/comment/3137277#Comment_3137277
And legion. And Topic about the most boring killer in the game.
Not really. Just have 1 Survivor healed up and Thanataphobia doesn't exist anymore
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People still complain about Thanataphobia? The Perk is basically dead on every Killer aside from Plague
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Ranks don't exist anymore
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@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/comment/3137094#Comment_3137094
I can only recall maybe 1 game that I had trouble getting to tier 3. It’s really not hard at all.
If you aren't having trouble getting to T2, you're not facing good Survivors
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Killer queues are long because of 6.1.0.
The update made casual Survivor harder by adding a few QOL improvements to Killer, along with Perk nerfs and buffs, which made the average Survivor player (average=bad) stop playing Survivor and instead play Killer
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@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/comment/3136931#Comment_3136931
Ok lemme explain. Nemesis has something that all other ranger killers don’t have.. take huntress and slinger for example, (who are 4.4 killers), they can hit you over a pallet, just as nemesis can. However the biggest advantage that nemesis has is he has a win win situation at pallets. Either he’s going to connect the hit and injure / infect the survivor, or he misses the survivor and breaks the pallet anyway. Any other range killer misses over a pallet, and they have to go through cooldown before they can then break the pallet or continue chase.
Nemesis’s tentacle hit box does not just end where the whip lands, it lasts through the entire animation and is not stationary, meaning by moving sideways while tentacle striking, he’s covering a huge area with the whip, making it much more difficult to dodge, and impossible to dodge in some tiles. Tier 3 nemesis has one of the strongest anti loops in the game. Demo is good, but nemesis still beats him at pallets and windows.
Nemesis has to hit T2 to have an actual Power. Good Survivors will make that difficult.
That's where Demogorgon has Nemesis beat (also in range, 1v4, Add-Ons and mobility)
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3136905#Comment_3136905
You named two killers in two years.... Good job buddy!
(Sadako was buffed on release, so good job bringing her up) Dredge had some fixes that made him more powerful than ptb, only one making things up is you.
Bug fixed don't count.
Sadako was buffed? You mean the 0.5/1 second (can't remember the actual number) decrease on manifesting/demanifesting? That's barely anything. Did she get any other buffs on her release?
Let's go over a few of the Killer nerfs that we've gotten over 2 years:
Wraith got absolutely deleted, Deathslinger got absolutely deleted, Nemesis was made even weaker, Twins got nerfed hard, Pinhead got nerfed for no reason.
All the significant Survivor nerfs either came from 6.1.0, which weren't as disastrous as most people make it out to be, that one DS nerf and the plethora of CoH nerfs. Other than that, Survivors barely got touched
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@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/comment/3129951#Comment_3129951
Nemesis is top 5 killers easy.
Top 5 most mediocre Killers? There's no way you can honestly think Nemesis is a top 5 Killer when he's a worse Demogorgon
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@Seanzu said:
I swear like every killer for the past two years has been buffed upon release but yea, developers are "survivor sided", I also think for like, the past 2 years at least one survivor perk has been nerfed on release as well... lmao.
Pinhead basically got nerfed upon Release, Artist got nerfed upon release, Sadako hasn't been changed at all, Dredge also hasn't been changed at all.
Can we stop making stuff up and actually use facts? Like... lmao
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Or make it so Boons only affect their respective floor. Midwich is absolute hell
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Current slowdown Perks aren't oppressive, they're boring
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@EvieSimpsForCrowLady said:
https://forum.deadbydaylight.com/en/discussion/comment/3136608#Comment_3136608
No? Make it be 32 seconds and that would be a fine change. I just proposed an alternative
That'd kill the Perk, bad idea.
If you really want to nerf CoH, turn it into more of an assist Boon.
You can't heal yourself anymore, increases the healing speed by 100% and Survivor within the Boon's radius have their Aura shown to the other Survivors
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Dead Hard is surprisingly fun to use now
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I don't like boring games
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I think base CoH (21.3 second heals) is fine. What's not fine however, is Botany bringing it back to 16 second heals
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/3136498#Comment_3136498
Demo's shrooms are actually somewhat decent. Not his best addons, but he DEFINITELY has worse
What's worse than Violet Waxcap?
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Violet Waxcap
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Fearmonger
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I think everyone is missing their notifications
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3135792#Comment_3135792
Same! I don't get any notifications! I'm just hitting refresh and seeing there are new comments. I didn't want to leave people who were trying to solve it hanging.
I've been using Recent Disscussion to look for new comments and see if someone mentioned me
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@AshInTheTallGrass said:
https://us.v-cdn.net/6030815/uploads/PGEPGDRO9N9A/maxresdefault.jpeg
Good luck! 👍🧠
EDIT:
We have a winner! Congratulations to @ThatOneDemoPlayer
https://us.v-cdn.net/6030815/uploads/AU6X7UINXYX2/giphy.gif
https://us.v-cdn.net/6030815/uploads/VZ848AUYGNC4/giphy2.gif
https://us.v-cdn.net/6030815/uploads/26UIOBSQH8O1/vdav.gif
Second Edit:
If you AREN'T going to try to solve the problem on your own and want some hints, read on.
One of the apples has a caterpillar. One of the 6 leaves (not 5, 6) also has a hidden caterpillar. Look closely at the top leaf. You'll see it. And don't forget dear Aunt Sally.
I'm not a failure, I got this equation right!
Also, since I can't make any threads, I'll forward my issue here, hope you don't mind:
My notifications are broken, they just don't pop up. My last notification was at 5:56 PM. It's 22:25 PM right now
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3135747#Comment_3135747
Care to show your math?
5 leaves+5 leaves+5 leaves=15
Leaf=1 (L)
Caterpillar+caterpillar+caterpillar=9
Caterpillar=3 (C)
30-9=27
27/3=9
Apple=9
Apple+Caterpillar=12 (AC)
1AC+(6L+1C)*1C
12+(6+3)*3
12+9*3
12+27
39
I think so anyway
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39
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Just fix SBMM. Make it count the Survivors as a team, not as individuals. Would fix most problems people have with SoloQ
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3135690#Comment_3135690
Killer in general, or a specific Killer(s)?
In other words, do you main one Killer (or maybe 3 or so) or do you take turns playing most or all of them?
I enjoy playing Killer more than Survivor, the gameplay loop is simply better imo.
I enjoy Demogorgon and Demogorgon only. There isn't a single other Killer I enjoy playing
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I play all 3, but I prefer Killer to Survivor
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I so dislike those kinds of people. Thanks for losing us the game
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@Alcuin said:
https://forum.deadbydaylight.com/en/discussion/comment/3135520#Comment_3135520
I'm going by the logic of the developers. The patch is meant to extend matches because it benefits killers. You can't work on this gen with meaningful progress anymore because of a perk, Deadlock. Get on a new one. There's only so much time. Good luck working on seven gens. Time is wasted in solo queue because there's no basekit coordination. Add perks on top of it, time is not on the side of solo survivors.
So this post was about SoloQ Survivors not having the coordination required to deal with said Perks, and not about the Perks themselves being too strong. Stop creating threads with a title that has nothing to do with the actual contents of the thread
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A base-kit DS with a Stun duration of 3 seconds would be amazing.
DS could increase the duration by 2 seconds (up to 5) and would hide Scratch Marks after use for 10 seconds