ThatOneDemoPlayer
ThatOneDemoPlayer
About
- Username
- ThatOneDemoPlayer
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Alcuin said:
https://forum.deadbydaylight.com/en/discussion/comment/3135450#Comment_3135450
Kicking generators is a really low bar to set for slowdown/Tinkerer perks. Pain Resonance was obnoxious before the patch, it's worse now. The combo with DMS doesn't have a place in the game anymore. Killers have so many options to hinder survivors whereas as survivors do not a real counter to it; it starts to feel like favoritism post-patch when the killer stacks all these add-ons/perks that are meant to hinder the survivor. Eruption is anti-solo queue. Deadlock is guaranteed and does what it does well. It's guaranteed slowdown and notification. Again, longer matches favor killers. It blocks gens and requires survivors to make meaningful progress on all seven gens. That's a long match, guaranteed. NWO, four unique hooks is not hard.
Regarding Deathslinger, I rarely go against him but he's my most played as killer when I still play.
This just screams: "I dislike everything that makes escaping somewhat hard!!1!"
PR/DMS doesn't exist anymore, and it never has existed. The only reason it was run is because bad Survivors are the majority and they didn't know how to deal with it, and you are one of those Survivors.
Most Killer meta Perks got absolutely destroyed by 6.1.0. The Killer meta basically doesn't exist anymore. There are a few Perks that are still good, but nowhere near as strong as pre-6.1.0. If you're having trouble escaping, that is a skill issue, simple as.
It blocks gens and requires survivors to make meaningful progress on all seven gens.
This made me laugh. Of course requiring meaningful progress on multiple Generators was apparently a downside for Survivors. I didn't know splitting up on Generators was inefficient. Everyone on this Forum should applaud you for your third-eye awakening moment. Splitting up on Generators is worse than multiple Survivors working on a single one.
Please, you might aswell rename yourself to Sluzzy_2.0. Nobody should take you seriously
-
No Way Out: the Killer has to play inefficiently to get maximum value.
Deadlock: the Killer loses an entire Generator for 30 seconds of blockage which gets countered by splitting up on Generators.
Eruption: the Killer has to kick a Generator. The Incapacitated Status Effect can be countered by letting go off the Generator (harder for SoloQ but still not an op Perk).
Pain Resonance: the Killer has to hook a Survivor on 2 of 4 Scourge Hooks that are randomly scattered around the Map. The scream is nigh useless, it doesn't tell you where the Survivors are.
Simply get off the Generator to counter PR/DMS. If the Killer is succeeded using this combo, it's not the Killer that is lacking game sense.
Call Of Brine: the Killer has to kick a Generator, is only active for 60 seconds and can he countered by hitting Great Skill-Checks.
The typical Huntress has seven hatchets, Artist has infinite crows, Deathslinger never runs out of ammo.
So Deathslinger should run out of ammo mid-Trial because you think it's too hard to dodge left/right? My God, please uninstall
-
Yes
-
I hope they continue this trend. Amazon skins were never a good idea to begin with
-
They changed it. Please read the patch notes more carefully the next time
-
I don't think there's a single Nurse skin that has a visible face, so I don't think this would fit Nurse
-
Sounds like a skill issue more than a SoloQ or Pentimento issue
-
Depends.
Survivors are still the power-role at high MMR, while Killers have a slight advantage at average MMR, and are nigh unbeatable at low MMR
-
@youshisu said:
https://forum.deadbydaylight.com/en/discussion/comment/3134829#Comment_3134829
What about being match with same killers? I see this pattern on daily period. Today is Myers and pyramid day :D. Yesterday was blight/legion
Myers, Blight and Legion are pretty popular Killers. Don't know about PH tho
-
Or maybe my mmr is not that high, becouse I die often?
That's exactly why you're getting bad teammates
-
That grants Pinhead 2 Hooks or so at best against good teams. I don't see the issue
-
New RPD isn't even in the game, but based on what I've seen, old RPD 100%.
Old RPD sucks, probably one of the worst Maps in the game, but new RPD (West Wing specifically) is worse
-
Demogorgon
I don't like any other Killer
-
It curves lightly, you can make the smallest adjustments during your Shred. You can, for example, slide on a wall and then bump into it by accident by moving your camera into it. Happened to me a couple of times.
I don't think holding W increases the range of Shred. Its maximum range is 11 Meters
-
There are no overpowered Perks, but there are overpowered Perk combos, like CoH/BK
-
@Ghouled_Mojo said:
https://forum.deadbydaylight.com/en/discussion/comment/3112674#Comment_3112674
How is it for you? I’ve been thinking about buying it and trying it out. Worth the $?
If you're looking for a Dead By Daylight-like experience, Evil Dead is not the game for you. DbD and ED are basically the polar opposites.
I'd recommend watching some gameplay if you want to buy it.
I'd probably wait for a sale. The price tag is fine, but the game can be quite buggy at times and that can take away from the experience. Also once you're done with the grind, there's not really much to do other than playing the game, unlike DbD where you can always hunt for more Items and Add-Ons in the Bloodweb
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3133763#Comment_3133763
5-6 times is generous.
The ending cutscene, that one part with Chica, the sus Vent, the time paradox, and the fountain.
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3133763#Comment_3133763
Honestly, the whole thing could have stopped at FNAF 4, imo.
I much prefer the Old FNAF idea of "something really dark happened here, but you don't know who or what".
Honestly, FNaF 4 would've been a terrible ending. It was more of a spin-off than an actual main part of the series. Tho that might be because of my bad memory
-
@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3133462#Comment_3133462
I've actually had Freddy in mind. I try to balance easy changes and major changes so I don't get stuck with only major changes at the end. Hence, @GeneralV could be quite helpful here. And Freddy needs major changes.
But once I do Demo, I'll ask you for advice.
I'll be waiting
-
@DoritoHead said:
Can someone fill me in on who Vanny is thanks
The "main villain" of FNaF: SB that appeared like 5-6 times over the course of the game and is also the person that brought Afton back from the dead (for like the 4th time now) which is why I absolutely despise her and everything that has to do with everything post Pizzeria Simulator
-
@Wezil said:
https://forum.deadbydaylight.com/en/discussion/comment/3133700#Comment_3133700
What did you do to get a cage?
Confidential information
-
@Wezil said:
https://forum.deadbydaylight.com/en/discussion/comment/3133261#Comment_3133261
That sounds fantastic to me.
Easy wins are fantastic?
-
@Ravakahr said:
I must admit. I am super surprised by the comments. I have some questions:
1) Do any of you 'main' survivor?
2) Are you killer mains?
3) Does anyone here play at greater then 60 ping?
4) Does anyone here think the new dead hard is a good perk?
5) Does anyone here find the new and improved dead hard works for them and its the best perk ever?
6) What would you do to change it?
- Don't know/no
- Don't know/yes
- Don't know/I don't
- Yes
- It works, but it's not the best Perk ever, but still the best Exhaustion Perk
- Nothing, it's fine
-
@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/3133466#Comment_3133466
Pinhead. Literally only Pinhead with his box, cause he can activate chain hunt early. (mostly soloq problem tho)
Pick up the box when he's farther away? I don't see the issue
-
Why tho? What's problematic about Hoarder and Franklin's activating on Items?
-
Those changes are basically perfect. I (as someone that doesn't play Blight at all) can't find anything I disagree with, except Alchemist Ring.
10 Tokens isn't all that much, I'd rather Alchemist Ring do something completely different than reduce the cooldown.
If you're looking for a Killer that doesn't need any/major base-kit changes similarly to Blight, Demogorgon has you covered, tho he needs quite a lot of Add-On changes
-
You're complaining for the sake of complaining. There's nothing wrong with Discordance. It only activates if the Survivors allow it
-
Goodbye Nurses, Blight and Spirits/Bubbas, you'll never get to play a single match ever again.
Bad idea, get good
-
@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3133121#Comment_3133121
Demogorgon doesn't have much over Wesker, and he certainly isn't A tier himself. If you're using Demogorgon's portals at any point in the game where you're not already winning, you're playing him inefficiently (even if you're playing him "right" by using his ability) because of all the time waste. That's the 1 thing he has over Wesker, besides maybe how his shred hits people at windows (although we don't know if they're gonna buff Wesker to where he can grab people at windows with his power). When Demo uses his shred on someone, he just injures them. When Wesker uses his, he infects them, and if they're near the edge of the map and he throws them he basically downs them for free. Demo doesn't have any passive slowdown like the Uroboros Virus. He also can't instadown with his ability like Wesker can against a max infected person. Neither can use their power at round loops, but at other loops, Wesker has 2 charges on his power in case he misses. Demo just misses. Wesker also has a bigger TR so he can use TR builds better than anyone else. No, as a Demogorgon enthusiast, I don't see how he's stronger than Wesker.
If you're using Demogorgon's portals at any point in the game where you're not already winning, you're playing him inefficiently (even if you're playing him "right" by using his ability) because of all the time waste.
Depends on the situation, but Portals aren't time wastes if they're used properly.
When Wesker uses his, he infects them, and if they're near the edge of the map and he throws them he basically downs them for free.
Sure, the infection is good, but I don't see how throwing the Survivor in a dead-zone and then downing them is something specific to Wesker. Dead-zones aren't specific to Wesker, hell a Demogorgon with Black Heart downs a Survivor faster than Wesker in a dead-zone.
He also can't instadown with his ability like Wesker can against a max infected person.
Thing is, if Survivors let themselves get fully infected, they would've let Sadako mori them. Full infections are going to be rare.
Neither can use their power at round loops, but at other loops
That's just plain wrong. If you want, I could show a guide on how to deal with them
-
@danielmaster87 said:
He's A tier like Artist, but unless you're S tier in this game, you ain't a viable killer. He's going to be nowhere near oppressive, except against bad solos. I like him though. Imagine a killer having a decent passive slowdown in this day and age.
He's nowhere near A tier, he's just a weaker Demogorgon with no mobility and a 1v1 that's slower and unusable in round loops
-
So you lost your op tools and are now complaining? Wow
-
Nemesis isn't the only Killer that can break Pallets and injure Survivors
-
I haven't gotten anything either
-
*insert obvious reason as to why Nurse is fine and only needs her Add-Ons nerfed*
-
I'd rather the devs take back the buffs (and nerfs, basically revert everything except the Perk changes) and add different base-kit changes. Like both an incentive to leave a Hook, and a disincentive to camping. An incentive to hook different Survivors, and a disincentive for tunneling a Survivor.
Basically give Killers a reason to play "nice" by rewarding them and punishing not "playing nice".
Survivors just need an incentive to leave Generators that makes them less boring by making Survivors work on them for less at a time.
Generators could still take 80 seconds, but Survivors would have to leave them and search for parts. This would lead to more interaction with the Killer, slower Generator speeds and also making Generators less boring by working on them in multiple, shorter time intervals
-
Demogorgon.
-
@Phasmamain said:
Sluzzy if wesker is OP then what do you think about nurse?
Wesker is quite literally a weaker nurse
And a weaker Demogorgon
-
I want to see more Demogorgons and Artists
-
Does Pinhead really need a nerf because Survivors don't want to learn how to play against him?
-
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3130015#Comment_3130015
Agreed if they do it like silent hill 1 thing from each game I hope we don't get that awful pizzaplex
Even if we don't get the Pizzaplex, we're basically guaranteed to get a Burntrap cosmetic for Springtrap, which would ruin the Chapter for me
-
She has 0 good Shop cosmetics, and isn't all that good for stealth
-
FNaF: SB killed the series and my interest in it. I'm not against FNaF, but I'd rather it not come to DbD and remind me of that
-
"Bad hit-box" (they just don't know how to dodge it).
"They always tunnel" (Nemesis is one of the most inefficient Killers in the game)
"Antiloop Killers are unfun" (Also known as: "I don't like anything other than M1 Killers")
-
Trapper.
Evan is a basic M1 Killer against Survivors with brains. I don't think any other Killer has absolutely nothing going for them if the Survivors have brains
-
The Xenomorph
-
@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3127953#Comment_3127953
But still you won there are worser maps than the game for killers. Once you get rid of pallets you will start to get easy downs.
Your tip is just "Go against bad Survivors".
There's a 0% chance good Survivors will drop all Pallets before all 5 Generators are done
-
TL;DR I lost to a Nurse and now I'm sad, here's how to delete her from the game without actually deleting her
-
@Mandy said:
What platforms are you on please?
PlayStation 5
-
I put him in B tier. He's just a weaker Demogorgon
-
@uniqid said:
@ThatOneDemoPlayer Can you please give a different example from Mandy as how it would be abusable? I can't see any other case where it would be a problem. If the Killer does not camp, the game runs as it should.
As for the slugging, you're partially right. There are definitely cases where a Survivor just throws themselves at the Killer but there are also instances where Killers leave people on the ground in order to chase others down on purpose. In SWF this doesn't happen as often because with a simple callout you can get back up or let someone else know what the Killer is up to but in solo queue it's a different story and it's what concerns me the most.
Survivor gets hooked, Survivors A and rush the Hook. Now the Killer can't leave, because the Survivors will get a free unhook, but if they don't let the Survivors get a free unhook, the Hook doesn't progress. It's the same issue I have with Reassurance in a 3-Gen situation.
there are also instances where Killers leave people on the ground in order to chase others down on purpose.
That's just playing efficiently, and there's nothing wrong with that
-
@Bartlaus said:
https://forum.deadbydaylight.com/en/discussion/comment/3127359#Comment_3127359
Jesus, you really seem to be a demo fanboy! I mean, I like him too, but I couldn't settle for just one killer.
I tried but I can't get myself to like any other Killer. Maybe Wesker, but I'm not sure he'll stick either