ThatOneDemoPlayer
ThatOneDemoPlayer
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SoloQ's biggest issue is bad players. Get a better SBMM that counts the Survivors as a team instead of individuals and that would fix the problem
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3145711#Comment_3145711
The point of new prestige is that you cant consistently get iri add-ons. You will prestige and than you will have a period of drought. If its an add-on you use on most games and its iri. It will run out.
The higher your Prestige, the higher the change of finding rarer Add-Ons becomes.
I wonder how many Ultra Rare Add-Ons you can find per Bloodweb at P100
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3145447#Comment_3145447
Coconut or people like that? Sure
ThatOneDemoPlayer with his stash of 40? Not that much of a problem.
I'm consistently getting Iridescent Add-Ons, I think I'm still fine
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DS and DH got nerfed, that's basically it, which means Survivors can't really crutch on Perks anymore
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@Onyx said:
https://forum.deadbydaylight.com/en/discussion/comment/3145003#Comment_3145003
I can't use my teammates perks, Jplanas! What do you think I will do, use each exhaustion perk my teammates bring? Use their We'll Make It when I unhook someone?! So tired of this "SuRvIvOrS hAvE 16 PeRkS" like no we freaking don't! I have perks and I do not benefit from my teammates perks. Unless they specifically have a perk that helps me, which usually those don't benefit them anyway, which there is no point in complaining at that point. No, you're not going against 16 perks, you're going against 4 people each with their own perks. Get over it already!
It's a team game, you do in fact have 16 Perks
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@Dead_Harder said:
his collision seemed clunky af but i dunno if they can do anything about it. Hopefully the answer is yes
Blight was a pain on PTB just like Wesker. I'm sure they'll be able to fix his collision
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On console so I don't know exactly how clunky he was, but he did look like a clunkier, weaker Demogorgon
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3144491#Comment_3144491
Yes balance the game around that bad killers thay they can win best 1% of survivors.
If you lost to a bad Killer, your team was either on their level or below. A bad Killer can't win against better Survivors
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3145346#Comment_3145346
Survivors who can't say, "Hey, I'm going for the Box." or "Hey, the Killer intercepted me on my way to the Box." are always going to be bad against Pinhead.
SWF's who hammer out the Box as soon as it spawns making damn sure he never gets a Chain Hunt are always going to be good against Pinhead.
I would rather buff his anti-loop Possessed Chain, which is pitifully weak at the moment. Then, I would nerf his Chain Hunt in some way. I've not yet decided how. This both buffs his effectiveness against SWF's and nerfs his effectiveness vs Solo's whilst giving him a net buff overall.
No, Survivors without communication won't always be bad against Pinhead.
You don't need communication to go: "Box, imma go get it" and do the box. Will you have 2 Survivors go for the box sometimes? Sure, but it's not that huge of a time waste.
If Chain Hunt activates, it's a skill issue from the Survivors
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3145343#Comment_3145343
I mean if we are being honest, Pinheads real power is his Chain hunt so thats a big nerf.
Pinhead has no actual Power. The box is in the Survivors' control, and his Possesed Chain is useless if Survivors know how to loop tiles with high walls
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3145340#Comment_3145340
How do you propose we make Pinhead more bearable for Solo Q? At least they're trying to come up with ideas.
I had three last night. Every single match was miserable. I would rather nerf his Chain Hunt and buff his Possessed Chain.
Keep him as is and get a better SBMM?
Pinhead isn't an issue, bad Survivors are an issue
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@Regulus47 said:
A simple change would be that the chains don't stop you from doing things like healing or gens, they just make you slow. That way he'd be a lot more tolerable in solo queue, instead of getting free 4Ks because the box exists. In return they can make his chain easier to hit.
Do you want every Killer to be a trapless Trapper or what?
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3141479#Comment_3141479
So you just want the devs to ignore the clear difference in queue times for each role?
I can maybe understand the argument that the devs shouldn't touch any slowdown perks anymore, even though I very much believe that Pentimento and Eruption need a nerf.
But nothing done about camping and tunneling? Have some people still not realised that DBD is suffering a shortage of survivor players? I understand that maps like Eyrie of Crow or Cowshed are still a problem. But the game can't be balanced around the worst maps in the game. Maps in general have already become more balanced with the baseline buffs that killers got. Survivor sided maps obviously still exist, but that is no reason to not nerf camping and tunneling right now.
The next step for BHVR is to nerf camping and tunneling, and then continue on from there. If killers end up needing buffs after that for example, then BHVR could buff them in different ways as well. It is true that some maps definitely need to be looked at. But right now, considering queue times, camping and tunneling need to be nerfed next. Or there need to be solo queue buffs. But in my opinion, nerfing camping and tunneling should have the highest priority.
Queue times are dependant on the time of day. Killer queues are getting shorter and shorter on my end.
Pentimento is easy to deal with. Either cleanse no Dull Totems, or just remember where you cleansed a Totem.
Eruption doesn't need nerfs, it needs a buff. Give it a 6 Meter explosion radius so SWFs can't counter the Perk while SoloQ Survivors can't.
There's a single balanced Map in the game, Temple Of Purgation. Every single other Map is either Killer-sided (the minority of Maps) or Survivor-sided (the majority). The base line QOL improvements Killers got did nothing to balance those Maps, they're still extremely unbalanced.
Camping and tunneling can't be nerfed before going for 12 Hooks becomes more viable, unless you want to get the majority of Killer players to either drop the game, or main Nurse/Blight.
The highest priority shouldn't be a camping/tunneling nerf, it should be a redo of 6.1.0.
6.1.0 was a patch that was supposed to change the meta and get players to play "nicer" but ultimately failed and made Killers play even "meaner" because of the absurd Perk buffs and nerfs. 6.1.0 was one of the biggest mistakes the devs made
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If skins cost so much, why'd you buy them?
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I have an even ultimater solution to camping and tunneling.
Remove Hooks.
What are Killers going to camp/tunnel now?
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I'm on console
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I have 40 Leprose Lichens. It's not that hard to hoard rarer Add-Ons
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@Rudjohns said:
https://forum.deadbydaylight.com/en/discussion/comment/3144483#Comment_3144483
Do this for Jolt, Scourge hooks, Doctor's blast and some other killer powers too.
Congrats on being the first person to complain about Jolt of all things.
No
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3144541#Comment_3144541
I'm not sure if that works - because 'bad' is as relative as 'skilled'.
When it comes to a game, there's no such thing as being objectively 'bad' or 'skilled'.
These are subjective terms, based on a curve.
I don't think I'm wrong when I say the average DbD player is bad at the game.
All the stats that the devs have released contained the average kill rate. At best, 2 Killers have been under 50%, while Killers like Pig and Cenobite, 2 relatively weak Killers that are hard to play against for beginners/people that don't understand how they work, have always had a high kill rate.
That's telling of how bad the average player is
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@Seki said:
https://forum.deadbydaylight.com/en/discussion/comment/3142993#Comment_3142993
That is not true. Survivors are already neg-broken before 6.1.0. They gave killers new meta perks like erruption and pain reso while survivors got #########.
If by "neg-broken" you mean underpowered, no. You were bad at Survivor if you constantly lost, if you consistently lose now, you're still bad.
Survivor still is the power-role, you just have to be good at Survivor now
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3144514#Comment_3144514
No, it's balanced around 'average' players. Skill is always relative.
This isn't an Esport. Balancing around the tip top MMRs tends to make the game gradually rot from the inside. See: Starcraft 2.
Again, the average DbD player is extremely bad at the game
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@HungrySnek said:
https://forum.deadbydaylight.com/en/discussion/comment/3144514#Comment_3144514
The devs know how to fix things. They did it in the past often enough. I don't know in what fantasy World you life in where you think programming a game and constantly holding it up to date is a easy thing but it's not.
I'm not saying it's easy, I'm just saying the devs are currently not doing so well in terms of fixing the game
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Without the Killer Aura
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@EvilSerje said:
https://forum.deadbydaylight.com/en/discussion/comment/3144125#Comment_3144125
Exactly, expect to play smart, that what they should do. Trying to get easy win by cheesing one survivor out, and then slapping and BM-ing the rest is super "great". But the moment they find decent team, lose all gens completely and cant get more than one hook. And start weeping how "survivor sided" game is.
Just saw it few times. Wanted to scream to him "game is not survivor sided! You, dummy, run around my gen I was repairing and don't even bother about it, bloodlusted to get injured nea that just got of hook. I repaired and didn't even move, you won't bother even shoo me off! Genrush my arse!" or "Blue angry girl! You were so preoccupied to remove me out of the game at 4 gens so you ferociously ran after me for 5(!!!) minutes and all gens were done in peace and gates are opened."
Watch how pro's play, how they make survivors uneasy and always busy, how to play strategically, how to play smart and turn everything in your favor rather than hold "W" and "M1". That what I expect killers to do. That what I do. And there is much to learn for me, yet, and that is great.
"Cheesing" a Survivor is usually the smart move.
What you're talking about is a bad Killer that doesn't know how to switch up their playstyle on the move depending on the situation
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Spirit is stronger.
Artist is more fun
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@SuzuKR said:
This game is balanced for the absolute majority of players.
Which means the game is balanced around bad players. That's not a good thing.
@HungrySnek said:
The last Updates that came where more focused on "fixing" flaws of the game or in general rebalancing it a bit to make it more fair for both sides and I noticed...it didn’t work and it will never work. And it's not the fault of the devs. It's our fault.
Evertime the devs are fixing something that is unbalanced or even a exploit the people search for something new unbalanced that they can (ab)use until that get's changed.
For example the meta perk change. This change was intended to spice the meta up and bring people to play with more different ones except every round the same things. And...it didn’t work. Yeah sure we don't see these perks that often anymore but we already have new perks that everyone uses every round again. Overcome is the new dead hard, Off the record is the new ds, prove thyself was before used often and because of the 10+ seconds on gens now it's in every round.
Survivors got the basekit borrowed time with a speed boost to prevent tunneling and...nothing changed. Killers who want to tunnel will still tunnel without any real consequences because it's the easiest and best stratagie to win.
Now let's talk about the most requested thing people beg for to be changed:
Nerf nurse
I aggree that nurse is too strong and she even get's a nerf next Update with her range addons getting fixed but...nothing will change. Let's say they would even nerf nurse into a A-C tier killer and then? Then people play the next strongest killer. And when that killer get's nerfed the cycle continues forever.
The game had so many "fix" Updates. (Spirit rework, Freddy rework, item addon rework, map rework, infinites rework, perk reworks and so on and on) This community will always find something to cry about and will never be satisfied.
The game isn't irreparable, it's just that the devs don't know how to fix it
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@Hes1hp said:
https://forum.deadbydaylight.com/en/discussion/comment/3144336#Comment_3144336
Nah that's facts. You can keep your eyes closed and pretend it's not true but it's not going to twist the actual reality.
Kinda ironic someone who faked a kill streak to gain attention and stir up drama is talking about something being "facts" and "reality"
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@Wezil said:
https://forum.deadbydaylight.com/en/discussion/comment/3144301#Comment_3144301
The game definitely should be balanced based on the majority of players. It's like a bell curve, most players are in the middle 2 standard deviations, the last standard deviation or 2 contain the anomalies, SWFs and Nurse/Blight players who play the game all day, balancing based on the anomalies screws the vast majority of players, balanced toward the middle helps the vast majority of players and the highest level players will still be able to play just fine.
https://us.v-cdn.net/6030815/uploads/NMC2KHF43RCY/bell-curve-graph.jpg
That wouldn't be a problem if the average player wasn't extremely bad at the game. The game can only realistically be balanced around higher skilled players because of how bad the average player is
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The only nerf Boons need is to only affect their respective floor
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Grades aren't used for matchmaking. It's been like this for over a year now
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I think most people call each and every new Killer "fun" but usually they'll get bored almost immediately and go back to their main/s
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3144322#Comment_3144322
"Comp players don't even Q public to begin with"
You sure?
He most definitely is. He's better than any other competitive Killer out there. He's on a 90 4k streak
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Generalist
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3144288#Comment_3144288
And how you know about that? Did BHVR shared any stats about it? Or you are just assuming.
Because 6.1.0 was a QOL patch. Most changes barely affected the game balance at high level.
@Hes1hp said:
https://forum.deadbydaylight.com/en/discussion/comment/3144288#Comment_3144288
And ofc that's the case for 99% of your games right?
Bold of you to assume I'm playing the game.
@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3144288#Comment_3144288
But the thing is killer does not have to know how to play to still win. The game is right now balanced around bad killers. They don't ofcourse win good survivors but win most games agains't bad or average survivors.
The game isn't balanced around bad Killers. It isn't balanced at all right now. 6.1.0 was one of the biggest mistakes in the game
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@MikaelaWantsYourBoon said:
If game is survivorside, why you are not streaming your survivor games for everyone. You should escape most of games because game is favors survivors, it should be easy.
Because almost no one is at high MMR.
The game is only Survivor-sided when all Survivors know what they're doing and using their best stuff
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No
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@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3144147#Comment_3144147
It's just funny that the goal post moved soo much since patch day. First it was "dead hard got nerfed get over it", then it was "tunneling and camping got nerfed stop complaining", then it was "you just can't adapt get over it". Not its "yeah we tunnel and camp but you don't get to stop playing".
The goal post is still "Adapt or stop playing". It's been like this since 6.1.0, but I'm not going to waste my time on you, I've already wasted too much
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@SimplyPixelated06 said:
https://forum.deadbydaylight.com/en/discussion/comment/3144125#Comment_3144125
Thats why I'm asking bhvr to do something about it.
There's not much they can do, not with how stubborn they are anyway.
They could revert the nerfs to the Perks that incentivized leaving the Hook/going for unique Hooks, but I doubt they'll ever revert any change they made.
And I doubt they'll add base-kit incentives to going for unique Hooks that are also powerful enough to warrant not tunneling.
@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3144125#Comment_3144125
And people wonder why survivors keep giving up. We all know tunneling isn't hard to do and is extremely frustrating to play against. And yet, 9 out of 10 killers do it every game.
Are you actually trying to find an excuse as to why people are pathetic enough to give up/DC when something doesn't go their way? Please leave
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Wel... Duh
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What do you expect Killers to do?
Spreading pressure isn't worth it when the current meta Perks are all about 3-Genning and camping a single area. Tunneling makes that even easier by forcing a 3v1
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@LeFennecFox said:
People saying Otz's opinions are misleading then put dredge or demo in A/A+ tier
Demogorgon is A tier. He's on par with Huntress, they're interchangeable in terms of strength
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I'm past my Artist stage
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3143324#Comment_3143324
Mind namin those perks?
BBQ, Ruin and PR come to mind.
PGTW also got the Killer away from the Hook, but not as consistently.
Call Of Brine, Eruption and Overcharge are 3-Genning Perks, which means the Killer has no reason to leave the Hook whatsoever once they find a suitable 3-Gen
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The devs are trying to move Killers into the "nicer" direction.
Problem is, is that they failed completely. They nerfed the few Perks that made Killers leave the Hook while buffing the ones that keep Killers near the Hook
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@Cameragosha said:
Please give M1 killer have speed 4.8 m/s.
https://us.v-cdn.net/6030815/uploads/1TO4HU3N0YAE/20220311-084128.gif
Are you actually trying to make a point by using a cheater?
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@maximo99ac said:
https://forum.deadbydaylight.com/en/discussion/comment/3143241#Comment_3143241
pinhea, billy, oni, huntress all of them have a high skill ceiling than nurse and they are not op
Neither Pinhead nor Oni have a higher skill-ceiling than Nurse
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@Wezil said:
https://forum.deadbydaylight.com/en/discussion/comment/3143229#Comment_3143229
We'll never know because they've never done that. Meaning, the developers have always balanced toward killers and not survivors, on average.
Wraith nerf, Deathslinger nerf, Twins nerf, Pinhead nerf, Freddy nerf, Nemesis nerf, Trickster nerf.
I could probably go on
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3143174#Comment_3143174
Yeah, I personally put Demo in high B tier, maybe low A tier? 🤷♂️I think he's good but just not quite as good as the others in that tier (aside from Twins which I think Otz overrated a bit.)
Honestly, I'd put Demogorgon right behind Huntress.
They have similar playstyles at loops, but Demogorgon has the better mobility while Huntress has the long-range damage.
Demogorgon's best Add-Ons also outshine Huntress' imo
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Still works. Thanks
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I'm not going to watch it simply because Demogorgon is in B tier