TattooJake
TattooJake
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- Username
- TattooJake
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Comments
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Goes in the dead pile with 80% of the other perks that are literal trash. It’s basically like bringing a map with add ons. Seeing the hatch is the only ok part of the perk. To any body who’s played this game for any lengthy period of time knows how to find gens and can easily find exit gates. Who gives a crap about seeing hooks? I can kinda see how this perk would be somewhat good for a brand new player but for the majority it will get no use.
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@Munqaxus said:
@Devil_hit11 is hands down the winner of this argument.
I agree
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@venusxbunny said:
Nope, I'm certain they just turned rank off entirely for matchmaking. Purple killer on pc but went to test a match on old xbox account that's been reset to rank 20 killer and went up against a very obvious red rank meta build swf, don't need to see the rank numbers to know.
True true. Just getting into a chase with a survivor is good enough for me to tell what kind of player they are. People emphasize too heavily on what rank others are but it literally means nothing. I’ve gone against god tier players in green and purple ranks and straight up potatoes at red ranks.
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@Shaped said:
Some of his add ons can be strong but he is still not good enough for competent swf I think.
But I am the person who finds spirit fine (strong but fine) too so you shouldn't listen to me since most people disagree on that one.
Shocking as it may seem I agree with you. I think the issue people have is they don’t know how to play against him. That’s one of the most unique things about DBD in my opinion is that you have to switch up your play style depending on what killer it is and I think a lot of people can’t grasp that. They have one one of doing things and think something is unfair and not willing to learn what to do to actually stand a chance against Wraith.
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@The_Krapper said:
Any killer that would stay at that main building even before this change deserves to get looped it's just not a smart play, if anything I'll let survivor do that gen there because then it's easier to force a three gen and most of the other tiles suck in that map it's a ez win if you just ignore that building
Couldn’t have said it any better. I let that gen go EVERY. SINGLE. TIME. That building is not worth chasing.
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@bibibib8 said:
Its not fair right now i feel like they favor the side who pay more. I know its probably not the case. Those hit are the reason i stop playing right now and im waiting for the pbe to drop like that i can try the new killer and wait for the next pbe for the next killer etc... until they fix the hit
It actually IS fair but what you are seeing on your screen makes it look not fair. There has been multiple answers throughout this thread explaining this already. Whichever the server registers first the pallet or the hit gets priority and that is 1000% fair. I heard they are going to fix seeing the blood and scream so that it doesn’t seem the way it does now.
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Dude solo queue has been hell since I started a year ago. 98% of the time I get teammates that can’t run the killer for #########, don’t do gens and lack any basic understanding of the of the game mechanics. I guess I’m a glutton for punishment because I still play almost every day.
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@Gaffy said:
Did the killer catch you in the open by their own game knowledge and you would be dead otherwise? Just press E and have an i-frame to make it to the next loop.
Did the killer red light mind game you at a pallet and there's no way to recover from the distance the killer has gained towards you? Just press E to instantly dodge their swing and be safe at the pallet.
This perk is the literal definition of a crutch, a way to fix a mistake you made on your own accord and completely negate all mind game from the killers side.
And the excuse of "wait it out" is complete and utter BS when this perk is used for the distance instead of the damage 80% of the time by better players. Can't wait until BHVR puts this perk in the trash where it belongs, zero mind game or counters for free invincibility and distance because you played badly and got injured.
You literally just countered your own argument both instances you gave you would have downed the player if you would have just....... waited it out.
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@Trickstaaaaa said:
🤣🤣🤣 Another daily post of certain folks griping about survivors running. Like what do you guys want survivors to do just wait and let you get the hit. And if a survivor knows how to loop some folks call it "abusing loops". So there is no strategy that survivors can put into action.
Didn’t you know that pallet looping is toxic? It’s been that way for years now. These killer mains complaining about this ######### is hilarious. The game in its current state has made playing killer the easiest it ever has been. What I think the real problem is is it’s way too easy to rank up in the game. They get into ranks where they clearly do not belong and start getting vastly out played by other players that probably have 20 times the amount of hrs as them and then come here to complain. Unfortunately these complaints will never stop until they get an MMR system that truly works. All this forum is is a gigantic salt mine lol.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2343064#Comment_2343064
Why noed? Remove bloodlust. Dead Hard, especially for distance, is perfectly fine as long as bullshit like bloodlust exists
My thoughts exactly. I’ve said it so many times before. As long as BL exists there is no argument to be had about DH.
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@NoctgamingHD said:
Now I have been playing 3 to almost 4 year this August 2021, and I seen a lot in this game, but the one thing that need to be Nerf or have a detrimental debuff added to it is SWF. Now I will probably receive negative feedback for this but as we speak as I wrote this I had two SWF groups, playing as Ghost face which I will post the videos on my YT at NoctgamingHD, but to explain why I believe SWF should have a debuff, the first team was a discord SWF group finder team they all came in with breakout flashlight builds, we receive the grandma handbook map all they did. Was gen Rush and flashlight breakout me the entire match only hooking 2 people the entire match! The second game was on Demogorgon map, this time it was 3 SWF and a PC random, PC random quit first then afterwards the SWF console player made a pact where they dc when ever they were close to being hooked , one of them found hacth and the last remaining member I was chasing was downed and DCed to allow there Allies to escape though hatch moment later. This the very point of Toxic SWF groups and the very unfair play style,. Killer perks have constantly keep being Nerf to the point we have to stress and hunt players down or be gen rushed in less then 5 minutes cause while one being chased the other 3 are working on Gens. What happen to the fun apparently this game need to be a Pro game where tournament or made and player earn money for winning. I beieve that if you come in with a SWF you should receive a debuff that reduces you but at the same time reicieve a BP buff so that it balance as a high risk high reward system with a SWF group! Hopefully the developers see this and are able to handle this in a effective way that doesn't harm the player base but gel killers deal with this toxic cancer gameplay!
If you truly have been playing this game for close to four years you would know and understand how to counter this BS when it comes about especially what went on in the first match you spoke of. And please tell us all about the previous 20 games in a row where you probably 4k’d every single match. You get your ######### pushed in by a meme squad and come here to complain? lol
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@ill_Boston_lli said:
This game is losing its oomph. What i mean by this is The grind is terrible, The killers are unloopable, You are always holding forward to waste as much time of the killers as possible. ETC... There is much more and I am not trying to down the game but it doesn't feel like DBD anymore. It feels like an entirely diff game
This has been my feelings ever since they changed survivor locomotions in that one patch several months ago. I know they changed them back to somewhat normal after an uproar from the community but it never felt the same for me after that. The graphical updates were cool but reworking entire maps kinda pissed me off ngl. There are HUGE dead zones in maps now that forces you out of position and against an insta down killer you are #########. Playing red ranks in solo now is absolute dog #########. It’s always been tough but now it is a literal nightmare. Any competent killer can easy 4k now. Running through pallets? Nah you’re getting hit. Throwing a pallet? Nah you’re hit. Oh you fast vaulted that window? Nah you’re still getting hit. I swear to god I’m inches away from becoming a killer main and leaving survivor behind forever. The only way I have fun in this game anymore is to wait until my rank gets reset to green and play up until I hit red then wait another 2 months for it to happen again. If I had any friends to play this game with it would probably help my mood a lot but as of late it’s just I can only play a handful of games before either sweaty ass killers or dumb ass teammates make me want to pull my hair out. This IS absolutely an entire different game now. #iwantmyolddbdback
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@TheClownIsKing said:
I’m talking about standing pallets.
Give it a massive cool down for all I care, or a token system like Coup De Grace. SOMETHING, PLEASE!
But some loops are so infuriating with how it’s possible for “just out of reach” survivors can get in 4, 5, 6+ laps before they drop the damn pallet. It’s really aggravating that there’s a base Entity mechanic to stop Survivors abusing the same vault, but nothing that can stop Survivors doing this many laps around a loop with a pallet if the survivor has favourable spacing.
THIS is the problem in this game, not gen times. Looping taking absurdly long times In comparison to how much repair time that can be done.
If a survivor is getting 6+ laps on a loop you are either worshiping the pallet or you are not hugging the loop close enough and allowing them distance. STOP RESPECTING PALLETS!!! Slap on enduring and eat them all for lunch and hug loops as tight as possible. Do this correctly and a survivor MAY get 2 rounds before they either get hit or are forced to throw the pallet.
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He shouldn’t have collision when cloaked. This would make for much more interesting gameplay than the boring block window or pallet then lunge and hit rinse and repeat.
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As long as bloodlust exists I’m perfectly fine with DH the way it is. The killer can literally just W key to outplay you. If that’s not a crock of **** I don’t know what is. If BL was gone I would have no problem with a nerf to DH.
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@Zesty said:
Is it just me? Or is anyone looking at the lobby and thinking... Wait a minute why does this killer look almost like they have been polished 😂 Sorry I may be going crazy but from my 2.6k hour game time, the characters in 4.6.0 all look so shiny 😂😂😂
I’ve been on vacation for the last week and came back last night, fired the game up and definitely noticed things looked and felt smoother. In the update some definite optimization has occurred. Game runs VERY smooth now. There are little affects here and there which I can tell were added or reworked. Looks and feels great!
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@Raccoon said:
Billy is not terrible, but, like the Nurse, he's virtually non-existent.
Shame too cause he’s my favorite killer to vs.
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/1970347#Comment_1970347
If survivors have the right medkit and addons they can get a heal in mid chase.
This is true I’ve done it MANY times, and I have to say it’s SOOOO ######### satisfying lol.
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I take it as a complement being face camped. It means I must have pissed them off enough to do it. Some 5 gen runs I get mad when they don’t face camp me. “You get your ass back here and face camp me dammit, I earned this!!”
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1968898#Comment_1968898
it's impossible to adequately balance a game with an uneven amount of attention spans and hands between the teams, before even factoring skill levels into it. 'asymmetrical' will always favor one side or another, whether that is in general at times or based on personal skell levels per match it's just the way it will always be. my golden rule is pick the side that's the most fun for me, and if one side is generally too sweaty or gets steamrolled tooe asily that's the side I won't have fun with. and then I play it until it's dead and move on to the next cash grab.
This is by far the best comment. You are 1000% right.
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/1968768#Comment_1968768
I couldn’t. I tried.
You must’ve waited too long then it’s something around two seconds where you lose collision on a hit and can run through the killer. Or of course could have been a bug. As you know bugs are nothing new to this game.
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@RiskyKara said:
https://forum.deadbydaylight.com/en/discussion/comment/1968621#Comment_1968621
That's a very informative video, thanks so much for the link
You’re welcome 😊
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@entitysbreakfast said:
@ me. The new update essentially brought us back to square one before 4.5.0 because most of you are so friggin whiny. I actually enjoyed some of the new animations and didn't want anymore twitchy, unnatural survivor movement to drop frames and screw hits that should land. I'm not talking about Dsync that was awful. But now I don't even feel a difference with the movement at all. You might as well uproot and remove all the other things. I was hoping this would force survivors to learn how to use pallets and loop rather than going stealth the entire game, or being so upset that they got caught within the first minute of the game just so they can DC on hook. BHVR can't even even make a change let alone go in a direction they want because this forum can't accept change without providing good feedback. Like we can't keep the animations and have to sacrifice them for better turning transition? If that's the case then screw 360's, they're not natural. Killer was enjoyable but now we're back to instant killer queues and long survivor queues. 2 steps forward, 5 steps back. This is incredible.
Hot take let’s stop complaining about every little thing in the game we don’t like. They destroyed survivor movement in that last patch and you know it. Just admitting to getting easier hits says everything about your post. I got an idea why don’t they just take all survivor perks completely out of the game, next make it so survivors no longer can run but just walk at all times, then maybe they could also make it where everyone dies in one hit and one hook. How’s that? Even then y’all salty baby killers would still find something to complain about. Complaining about 360’s LMFAO 🤪
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1967749#Comment_1967749
It's been an issue for years, but people dismiss it because apparently "GoOd killers NeVeR get 360'd".
Is that why Scott went YEARS without getting spun? So yeah I’d say really good killers very very rarely get spun. They know how to counter it. Pretty much anything in this game has a counter people are just too lazy to learn something new. They want it as vanilla as possible......Me SwInG wEaPoN mE sHoUlD gEt HiT.
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@Dragonshensi said:
To a certain degree yes I know, rank doesn’t mean anything. However I think honestly it does to an extent. Like a level 1 red rank going against survivors who 9, 15, 8, and 20.( FYI that was my match just now. I’m level 9 and we got destroyed before we could even do a gen. Blight on a small map who could easily find us everywhere. Twitch streamer too) how is this fair? At the very least give me people of rank who have played the game long enough to get one gen done. We are going against level 1 red rank for Christ’s sake and you’re giving me a 15 and 20 teammate? That’s not a match, that’s shooting dead fish in a barrel.
When I first started playing it took me about 75 hrs or so to get to rank 1 cause I played a lot. Anyway 2 times in a week I got match against Oh Tofu and he literally ######### all over the entire team. I was pissed the game was matching me with someone that had over 7k hrs in the game. What a joke.
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Otz made a video on it. https://youtu.be/kyM_x6I9Ih8
Skip to 8:05 for the info you want.
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That’s really idiotic on their part. The only time to do that is if your hook timer is nowhere close to second phase.
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@Ghalam said:
Noed is fine. There is plenty of counter play to it.
Yes tell me the counter play to where I ran a deathslinger around for 5 gens, literally start of the match I get chased in the first 10 seconds, run him the entire time without even getting a single hit. 5th gen pops and I get downed from his 4% speed boost one shotted. What’s my counter play to that?
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Could you just imagine the uproar in these forums if that happened lol.
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Here I am baby I’m backkkk!!!!!!
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@GodLikeTerror said:
I've been getting so many recent complaints about me running bbq, and survivors are always telling me it's stupid how overpowered it is. I can't for the life of me understand how it's overpowered. It can literally be hard countered by just being close enough or just sitting behind a gen or jumping in a locker real quick. The aura reading barely means much because by the time you get there that person is most likely going to be gone. In my opinion bbq is literally the most fair perk in the game in terms of design. It's mediocre at tracking, but it rewards you for actually doing your objective. While a lot of survivor perks are rewarded for failure.
They complain cause they don’t wanna give up one of there perk slots to run Kindred. It’s literally a counter to BBQ. Or at least tells you if the killer is coming your way after they hook someone. It’s almost like a bbq for survivors. I do nothing but solo queue and I’ll tell you I starting running this perk about 2 months ago and now it’s in every single one of my builds. It’s that good to me. I know which direction the killer is coming after a hook, I know if I need to go for a save cause my other teammates are across the map doing god knows what cause it’s usually not the objective, I know when a camping ass insidious Bubba is doing what he’s doing and to stay the F away, I know when a killer is proxy camping the hook. The info it gives is so damn good. Back to the topic entitled survs are going whine cry and complain about every little thing first chance they get so take it with a grain of salt. If they think bbq is OP then they aren’t that experienced in the game. There are ways to counter bbq but they don’t wanna learn.
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Survivor movement feels SOOOOO much better now!
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@myers_obsession said:
https://forum.deadbydaylight.com/en/discussion/comment/1967150#Comment_1967150
Its more clunky than before. You just switch to one animation now.
Wat? I just played several matches and it is MUCH better now.
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@Macaroni said:
I'm genuinely really annoyed by the change, not only because of the fact that we're now just pre 4.5.0 again but with different animations that, well, are better, but now lack the new locomotion animations that genuinely were good, but just needed some adjustments to make it feel a bit speedier and responsive
But now? It's all just gone completely and we're back to square one, and I can't imagine how the animators feel about how half their animations were just removed from the game. Just, that must feel horrible...
You must be kinda new to the game or just like to stealth it out and I’m not saying that in a bad way but the new movement compared to the old (pre this patch) was a step back. It felt clunky, no longer smooth transitions especially when doing a 180. Your character would actually stop and do a pivot. The vast majority of players felt this was a very bad change. It literally changed the whole dynamic feel of playing survivor. And us that have put thousands of hours in the game kinda took this as a kick in the nuts. It was 100% the right call to change this back.
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@Rogue11 said:
I only played for a few minutes and noticed the turning transitions are completely gone. They removed the crouching as well? Why??
I agree with the OP, why remove the transitions completely? They made the movements more fluid. The only thing I have had issues with over the last 2 weeks was spins. Could they not work on that without completely stripping out all the transitions?
The movement was horrible. Your character would actually do a pivot when you would turn the opposite direction quickly which stopped you for what felt like a whole second. That is bad. 1 second in a chase can be the difference between you going down or not. I think the newer players might have liked it but the veterans understood this was wayyyyyy worse than what we use to have. It feels fixed now which I am VERY grateful for. I like to run the killer, I don’t like hiding in bushes so clunky ass movement was complete BS. Now that it’s smooth again here I come killers 😁
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@[Deleted User] said:
Dc penalty is a failure if you ask me. People still frequently DC in my matches and the others just suicide.
Also, I have also been getting server errors which have caused 15 minute and higher timers, even though I haven't intentionally dcd. Joke company.
Namely the 8012 error. First I thought this was just steam maintenance on tuesday, but it happened the next day few times.
I just got the same error and got booted out of a game. This game is a complete joke at the moment. They seriously need to get their ######### together. This is unacceptable.
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This just happened to me about five minutes ago and was smacked with a three minute matchmaking ban. Pretty good job so far.
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I really wish they would just make a dead by daylight 2 instead of “changing” this one. I agree this last update besides the graphics was complete and utter trash. Game just doesn’t feel the same.
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@ukenicky said:
I see a lot of killers say that the next most broken thing after DH is Sprint Burst and I'm just genuinely wondering why that is?
To me it seems like a pretty vanilla exhaustion perk
Anything that extends a chase for a survivor killer mains (not all of them) are regarding as “broken” now. It’s ridiculous plain and simple. The argument is they are getting outplayed by a perk and not by the player themselves. Basically any exhaustion perk in their eyes is unfair and unbalanced. Gimme a break.
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@Sand said:
https://forum.deadbydaylight.com/en/discussion/comment/1964998#Comment_1964998
I say gg every game and every game I get racial slurs and insults back instead of a gg. If you play rank 1 survivor solo the killer always says gg back but if you play rank 1 killer you get more significant more hate than GG's. You can tell that no matter what from this bully squad post game would be toxic so I gave them toxicity back. I don't think being toxic because other people were toxic to you first is being toxic. Its leveling the field.
You’re stooping to their level so yes it is toxic. What they did was toxic and what you did was toxic.
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@Sand said:
One turned out to be solo, now I feel bad. But it's very satisfying to bully an entire bully squad then read the hate after getting a taste of their own medicine
I don’t agree with toxic behavior but by doing this doesn’t this make you just as good or bad n this case as them? You have to rise above the BS my dude. Play normal and say GG. On to the next.
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@Mister_xD said:
it has been a while since i posted this image...
https://us.v-cdn.net/6030815/uploads/IW10OJATMW64/qrshtz1apxb2.jpg
sorry, but Dead Hard for distance is busted.
there really is no point in denying it.
it gives the Survivors free loops when they shouldnt have gotten them, therefore drastically drags out chases that should have been over long ago AND there is literally nothing you can do to stop it as killer.
By your logic every exhaustion perk is busted then right? All of them extend chases or have the potential to. I’d love to see stats on the ones crying about DH. My assumption is either they just plain suck or they 4k nearly every game and still ######### about perks to prolong a survivors time in a trail. Just play the game and quit complaining. Killer is easiest now then it EVER has been but that’s still not good enough. Let’s just take all perks outta the game killer too.
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@PGJSF said:
https://forum.deadbydaylight.com/en/discussion/comment/1960594#Comment_1960594
He predicted your shot through a wall and acted accordingly, just the same way you predicted his movement and acted accordingly. Thing is, he had a perk to save himself ONCE during a chase from that situation, and that would have worked only if he predicted your actions. If you had, let’s say, that Demo useless perk to prevent him from using DH would he come to the forum and call it BS and single player logic?
I’m not even defending DH or the OP, I just don’t see your logic in that statement. Your opponent used a perk to counterplay your actions, which couldn’t have done if he had less game sense, reflexes etc. I don’t see anything “not competitive” in that.
Honestly if I have to give my opinion about all of this, the problem isn’t Dead Hard. It’s gens and how coordination can end a game so fast. Always has been. You wouldn’t worry about losing 30 seconds because of a DH if the trial lasted more than 4 minutes.
Best comment yet by far 👏🏼
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@[Deleted User] said:
"I'm saying it now if you have a problem with DH as a killer then you just aren't good at killer"
It's one of the most used perks in the game, is consistently regarded as one of the most powerful perks in the entire game, there's plenty of evidence that a 1st chase dead hard can drastically affect the entire trial, and the perk itself can grant free endgame escapes but ok sure it's really not that good just a mediocre perk that only bad killers complain about.
Get off your high horse. I don't even believe you, anyone that brings up desync issues in relation to DH is full of crap because this is something temporary which will be fixed very shortly and has only been in the game a few weeks. It's not going to be there for much longer.
They never said the park wasn’t good they are just stating the obvious which is DH is so easy to play around so complaining about it seems like a noob move. I agree it is a very strong perk WHEN it works and if used for distance but the amount of survs I’ve come across that can use it to its full potential yeah not that many. It’s so easy to bait it out. I don’t understand all the complaints. Just my two cents though.
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@WalkedMoss92 said:
Can we PLEASE start punishing our teammates for not saving us before our second or third phase on FIRST hook. All of my games have been like this for the past week, it's the most frustrating thing ever.
First, I get screwed over by the seven foot wide hitboxes, then I end up getting put in basement, last no one saves me even though the killer isn't camping or is any where near me. Even when I got hooked dead center of the map around three generators, everyone continued to do gens 20 feet from me and let me get to my second phase. Now since I'm dead on hook, the killer tunnels me to death, nearly EVERY game has been like this.
Please fix the damn hitboxes already and start punishing the trash teammates.
Maybe look into running Deliverance although this wouldn’t be viable if you are found first so I’d say stay tf outta sight and get a save. Then you’re home free.
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@chargernick85 said:
It's time. I'm loading into a match with nurse at rank 2. Wasnt planning on learning her for another month or two thanks bhvr and your damn rifts :)
You should do just fine with hit boxes the size of goddamn semi trucks right now.
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I can’t pin it on the game with 100% certainty but I woke up with one of the worst migraines this morning. I tend to get them every so often anyway but after playing several matches last night I started to feel a migraine coming on. The last match I played I was DC’d saying no internet connection code 8000 something. My internet was fine btw. I went to bed only to wake up to one of the worst migraines I’ve ever had. Could be from the rigorous eyestrain, I don’t know.
I absolutely love the new graphic updates to maps. Very beautifully done. Sadly I think that is one of the only things I like about the new patch. I don’t like the new UI have to look all around the corners of the screen for info. Old one was much simpler, easy to follow. The tutorial needs to be redone for new players. It’s not good at all. What they did on mobile needs to be done on the other platforms. Mobiles tutorial is much more in depth than what we have. I think then some of the crap scattered on the screen can be eliminated or condensed.
New animations are meh. They all look unnatural. Most are laughable at best. The entire feel of playing survivor has changed, and not for the better. New movements seem slower, I know that’s probably not the case but it sure feels that way. Turning sharply it’s almost like your character does a pivot. It feels sluggish, not smooth like it use to. This by far was/is my biggest gripe with the new update. Survivor movement should be reverted back IMMEDIATELY. I specifically remember hearing that survivor movement would be kept the same but here we are. It almost feels eminent you are going to go down and a chase no matter what you do. It feels clunky. It’s definitely a step back imo. Personally it doesn’t even feel like DBD anymore. It feels like a cheap knockoff. You can’t bob and weave like before. Take for example getting caught in the open by a Huntress, use to you could bob and weave side to side and sometimes making her miss. Now you are taking that hatchet like it or not. It almost seems playing killer is MUCH easier now. The hit boxes are completely and utterly broken right now. I’m getting hit from 2-3 survivor lengths away. Pallets are vacuuming killers to whatever side you are on. If they have STBFL you are immediately going down after dropping that pallet, they get the initial hit when they shouldn’t have then get vacuumed to your side and immediately hit you again.
All this makes me so badly not want to play this game anymore. And frankly I’m not ok with that because DBD is my favorite game. I’ve put more hrs in this game than any other I’ve ever played, DS3 coming in a very close second. Please revert back the survivor movement. It’s really not good. I don’t particularly like the new UI but I can adjust to that over time I suppose but the movement I don’t think I will ever get use to that.
I don’t think as a community we want this game to change drastically. It’s a masterpiece. Sure there are bugs here and there and some perks could be better or changed and maps reworked but changing something so drastically as survivor movement is kinda a kick in the nuts to all the veteran players.
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Yeah it doesn’t even feel like dead by daylight to me anymore, it feels like a cheap knock off. The graphical standpoint is gorgeous so I’m loving that. The new animations look pretty cool too but The new survivor movement feels hindered to me almost like it’s slower but I know it’s not. It’s much more stiff then it was before. Have you tried to juke a huntresses hatchet in the open? Well you are 99% going to get hit, you can’t bob and weave like before. It’s like you’re turning radius has been reduced drastically. It’s almost as if you pivot when trying to turn too sharply. It doesn’t feel smooth anymore, feels clunky. I’ve put 700 hours in this game and just started to feel very confident in my looping but now it’s like I have 0 hrs in the game. I know my hours are peanuts compared to others so I can imagine the frustration of people have say 5k hrs on survivor.
If they were going to change something so drastically as say survivor movement they should’ve just made a dead by daylight 2. The majority of this mew patch is just terrible. Sad because this WAS my favorite game, now not so much. It’s hard for me to take matches seriously anymore. With the new hit boxes and new movement I literally just go into matches just messing around knowing I’m going to get hit from a mile away and I just laugh at all this crap NO ONE asked for. Are they trying to kill their own game? Really makes you wonder.
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@FastestVirginia said:
A lot of streamers strarted to talk about IW recently on how unfair it is to killers. I get it is really unfun because you lose so many survivors because of this one single perk but when the time comes to nerf it devs will need to do something about spirits too, or perhaps just the stridor. I see IW being nerfed sometime in the near future with the help of streamers constantly talking about it. Tell me killers about your thoughts on this one, do you mind IW in your games and would you be happy with some kind of the nerf ?
I literally just commented on Scott’s video yesterday saying and I quote “I will bet my bottom dollar someone will post in the forums iRoN wIlL oP pLeAsE nErF” and whaddaya know here it is LMAO!
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@Mysterynovus said:
https://us.v-cdn.net/6030815/uploads/R8Z2GI7QB8L5/screenshot-20210210-211613-discord.png
3–4 days is what they had to make changes.
Well they have lied to us before many times so yeah take it with a grain of salt.