Tatt3dWon
Tatt3dWon
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/3008620#Comment_3008620
So you think 4/5s of the player base should be just hook ornaments for killers and you don't think that would run 4/5s of the player base off of the game.
My suggest that would address Killer being stressful and not feeling like the power role is the make a bot mode. That way you can play killer, not be stress and have fun hooking bots.
You don't want a competitive game, which is fine.
Survivor is just is stressful go run some solo q's
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@ColonGlock said:
https://forum.deadbydaylight.com/en/discussion/comment/3008631#Comment_3008631
I would not play this game if I was not progressing somehow. You have to admit BP and progression is everything to most players.
If you have maxed out everything you may be burned out on this game in general.
That's my point the only thing to progress now is mmr so that's what people like me are working on progressing. Which in turn is why people complain about the state of the game.
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@ArchAbhor said:
To preface this post because people are confused: camping and tunneling, rushing and bullying all suck.
This community needs to stop complaining. You do it to yourselves. You guys would complain about killers camping and tunneling then rush all the gens on chill killer with 5 flan in play. You wonder why people play like this, the tunnel camp and rushing, then complain on here without the foresight that maybe they are dealing with the same bs from the other side.
The game that made me make this was a 3k with 5 hooks because i ran a chill build and was down to play nice, but the gens were practically done in less then 3-4 mins. I didnt count so it could be hyperbole but 4 were done at my second hook which were fast downs. So then i have to play mean or i dont get anything out it. What do they get for the rush? Less points and a short match. Just as bad as the slugging nurse or 4 man bully squad.
I dont have a fix for this I'm just venting at this point. The devs incentivize this playstyle with the way mmr is built, and to me that vicious cycle. Now because of that match. I'm done with the chill builds and nice playstyle. Theres just no point with all the sweats out during this event.
Actually during the event they have to gen rush or else they cant get their masks. You have to remember some people already have every person maxed out already so blood points mean nothing they are just trying to gain mmr.
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@ColonGlock said:
https://forum.deadbydaylight.com/en/discussion/comment/3008621#Comment_3008621
No, you just face easier opponents next time. Win with BP and Win with maybe an easier match in the future.
BP means nothing to me I have everyone maxed out and you don't just auto face easier opponents especially in solo q. This game depends heavily on team work and without communication its a hard task. I play to have a higher MMR not to get blood points and earn things i already have everything.
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@Devilishly_Rowdy said:
Played killer all evening yesterday, and consistently got 4 dead hards every game as usual. Are these high mmr survivors so trash that they literally cannot play any match without their press E to escape perk? Like atleast have some dignity lol. So sick of this one perk extending chases and making me lose gens, and having to dance behind every survivor before swinging to bait out the dead hard. And guess what they even t-bag after using dead hard to reach the pallet and window, thinking as if they did something skillful, when they literally just pressed a button the devs gave them to outplay the killer. As a killer i never rely on Noed to give me some cheap kills, but every survivor shamelessly uses dead hard, even the thousands of hours survivors. Hope the devs put their big boy pants on and nerf this most unfair and most used perk to the ground.
Yea i loop killers all the time i quit using perks for 3 months and was still looping just fine all you have to know is what tiles look like and learn to combo them not just run the same one over and over.
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@ColonGlock said:
https://forum.deadbydaylight.com/en/discussion/comment/3008605#Comment_3008605
That is pure DBD. The original concept. The randomness of the tiles, people, perks, and addons make for endless combos.
Even if you are losing as a survivor you can save and heal and do totems before dying horribly.
Noooo didn't you hear Patrick in the Q&A if you don't get out you lose.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3008610#Comment_3008610
And in those 6 months, it has risen to become the single most used perk by astronomical proportions, and is widely seen as extremely frustrating to face.
Get your us VS them narrative outta here.
I don't know if you noticed but its everyone's narrative like I said I don't use dh don't care if it gets nerfed but just like before sprint burst will be the new thing to cry about just like it already was.
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3003016#Comment_3003016
THIS answer proves that you don't know how to play against a nurse.
https://forum.deadbydaylight.com/en/discussion/comment/3003088#Comment_3003088
Yes, used especially by survivors who want to "win at the push of a button, I'm too good".
https://forum.deadbydaylight.com/en/discussion/comment/3003180#Comment_3003180
Exactly, the naughty nurse is too strong because it is a walking bug ... not at all because the survivors are just ****ing slackers ...
i personally dont use it but the only other counter play to her is line of sight but if its a good nurse your #########
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/3008555#Comment_3008555
Whatever makes you sleep at night
its not what makes me sleep if you were playing 6 months ago and were on here you would see nothing but nerf sb threads since dh didnt work for the last 5 years.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3008555#Comment_3008555
Therefore DH shouldn't be nerfed?
I don't care if it gets nerfed I don't use it but its only worked for 6 months out of 6 years. Killers wont be happy until there's a perk that makes survivors stand still while they farm them.
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@ColonGlock said:
It is a mind game. How you choose to perceive "fun" is the crux of the situation. I find chasing, downing, and hooking survivors fun. If they power the generators and escape it does not matter because I did my best and earned good BP.
If you perceive the game as a hide and seek simulator instead of a murder simulator it will have less of an effect on your mental health.
Do your best win or lose, and try to learn from your mistakes.
sad part in solo q's you have to deal with random peoples mistakes.
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Worst event by far the concept is cool but mmr is ruining it since it matches you at a try hard difficulty the whole time on top of that the invitations are impossible to find really makes me want to quit dbd again. 300 matches and have only found 9 masks
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3007643#Comment_3007643
Considering your perks you guys are low mmr. Try to improve instead of asking for nerfs.
which proves the point even nurse at low mmr is crazy
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SB is going to make all killers wish they never complained about DH just like 6 months ago before it got fixed.
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ill go with this if it decrease's the killers speed by 10%
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@Peanits said:
To clarify really quick, you do not need to escape to get a mask, you just need to survive until an exit is available. If you die heroically to save a teammate at the end of the match, you'll still get it.
The main reason why this exists is due to our learnings from past events. When we didn't require people to stay in the match, people would do their event objective and purposefully die as soon as possible (looking at you, pustula plants). Not a huge deal at first, but after a day or two of people throwing matches the game becomes really unenjoyable. So while it is unfortunate that this condition makes it a little harder, it's necessary to not destroy gameplay for the entire event.
Only problem now is you have an mmr system and people at high mmr don't want to lose so they will try as hard as humanly possible to not let you get masks and enjoy the event. I don't know if that was an oversight but yea pretty hard to find the things in the first place with a killer with all meta perks chasing you down and tunneling to get a win.
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@Akumakaji said:
Another solution: don't be a d*ck to the killer. I have actually never been slugged for playing normal, but seen it a few times done when spectating. Most of the times they were really good, but also BMing the killer at every opportunity. Not saying that there aren't any really mean spirited killers out there, but I would recon that most normal games a killer wouldn't waste their own time just to ruin some random strangers gaming experience? At least not enough that it would be a real problem.
And you would be wrong I've had hundreds of games that ended within the first couple of minutes no items no tea bagging and the killer just slugs everyone. Literally HUNDREDS has nothing to do with BM most killers play this game to piss off survivors just like most loopers play piss off killers.
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@Leatherface1990 said:
Why do you all do it? There is nothing to do in this game so why do people waste their life on it?
Same reason you have hundreds of posts on the forum why do you waste your life talking about a game you think there is nothing to do in people enjoy playing it go find a hobby or some friends and worry about yourself.
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@Swampoffering said:
DBD without SWF = Healthy Game.
SWF was not a thing at release, which means that the game was not ready for it, and the past of time proved it.
Behaviour can make an experiment some weekend, separate queues, and there we will see the true reality of DBD, SWF waiting 30mins+ to find lobby .... Why? Everyone Knows the answer :)
DBD without swf = dead game imagine playing any multiplayer online game and you cant play with your friends. Also Swf was always a thing not because of discord there were still console parties and people have phones soooo unless your calling bhvr dumb then im pretty sure they thought of this before they released the game. I mean its common sense online game play with friends smh.
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@ChiSoxFan11 said:
SWF provides a distinct advantage that the game wasn't properly designed for.
Removing it would essentially kill the game, however, as others have pointed out.
When I first started playing, I convinced a friend to play with me as something we could do together. Since then, I've picked up other friends in-game that I SWF with. While I do play a decent bit of solo, it's not nearly as fun as playing with friends, win or lose. I know I'm not alone.
I play a lot of killer, and SWF groups are simply something I play around with.
Playing with friends is the only reason I play games online as is for almost any multiplayer game if I wanted to play solo I would go play tomb raider.
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@ResidentEvilSafeRoom said:
Disgusting. Absolutely disgusting. I've played 3 matches in a row where there was 5 frightful flans and they SWEAT so hard, they try SO hard to gen rush and escape without letting me get a single hook. I barely get any bloodpoints and they get away with it all.
These events are awful because the players make it awful. Can the killers just get full rewards for being too chill??? It's just a waste of flan at this point.
i mean killers are doing the same thing so whats your point? SuRvIvOr MeAn MaKe Me SaD
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@Clokey31 said:
i have 40 ping always but the game kept teleporting me back like a little jumps back without lagg and killer hit me or survival evade my hit as killer. i dont know if this happen to everyone or just me. but i uninstall the game and reinstall and same thing keep happening.
yea its a issue that the devs have had 4 patches to fix but instead worked on the dredge
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/3003088#Comment_3003088
Eh, the other exhaustion perks are still useful against Nurses. Blight is going to be a much bigger issue on that front.
Blight is one of the easiest killers to loop in the game especially with them taking out hug tech.
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To bad they still cant fix the servers 4 patches and people are still getting rubber banding.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/328597/the-perk-overhaul-and-the-nurse
Learn to counter her please.
her main counter is dead hard which is about to go away.
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Its definitely a bug had it happen to me also at garden of joy and I didn't do anything to procc it. I play a lot like 40 hours a week never seen it so it has to be new or at least more common now.
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You have to do it in one match so the points don't accumulate either you complete it or you don't it wont tell you how close you got.
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DAMN ANOTHER PATCH AND STILL NO SOLUTION ALL THEY DID WAS WORK ON THE KILLER PROBLEMS WHILE THIS IS AN OVER ALL STATE OF THE GAME PROBLEM WE NEED TO STOP PLAYING TO SHOW THEM WERE SERIOUS!!!!
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Yea its also making it hard to hole my killers at the game map pallet/hole which sucks
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Have died to so many bad killers because of this I'm pretty sure this wont be fixed anytime soon.
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you would have to do the same with killers making some of the killers unplayable.
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@KerJuice said:
NOED, Dead Hard, and Nurse are fine. It’s SWF’s that need to get deleted.
So lets get rid of playing with your friends in a multiplayer game yes great im sure everyone wants to play alone. Will never happen so don't get your hopes up. What are you going to do ban people from using they're phones while playing a game or just make it where you cant join friends and watch the game lose all of its players?
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@Swampoffering said:
Is healthy for the game DeadHard abuse on 95% of games to extend a chase and correct your mistakes as survivors? No, It Isn´t
Is healthy for the game playing as 4SWF knowing how imbalance is voice communication ? No it isn´t
Is healthy for the game tons of second chance perks ? No it isn´t
Is healthy for the game getting rewarded for loosing chases as survivor? No it isn´t
But, you know what? Is on the game, why shouldn´t facecamp bubba be a thing with all this stuff ? No reason
I mean all those things still take skill though you have to know when to dead hard you have to know how to communicate we need second chance perks because you have add ons and a power and for the majority are faster. Camping bubba takes 0 skill and if your not in a swf will more than likely end up in a 2k or better hell even in a swf it will probably be a 2k or better why because there is a 0 percent chance to unhook unless you bring bottled time and borrowed time and even with that still someone will go down most likely. Easiest way to fix this is make it where his chainsaw loses hit detection after a down.
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It should never be base kit but to say it has no counter play is ridiculous like they said count to 12 then drop them again back on the hook they go, and if you are worried about ds then make sure you don't hook near an exit gate at end game.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2987264#Comment_2987264
But the new killer is already done? What would not releasing them actually achieve?
well ive had posts with other people for like 2 months already but maybe he was dont already but then again they did blood hunts and stuff i dono i guess you just like the lag?
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@jesterkind said:
...How would not releasing new content help? The content they're releasing now has already been worked on for months, it's not cannibalising resources from bug fixes, especially for bugs that are much newer.
By worrying about underlying problems in the game like the rubber banding instead of giving me a killer I'm just going to rubber band against.
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So were just going to trade in one meta for another that's all every single game on this earth has a meta even if its a speed meta or an order meta every single game has one soooo people need to get over there being a meta.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2978564#Comment_2978564
I started play as SWF. I never thought i will have good games as survivor.
My win rate was around 3/10 usually as solo. Now it is like 6-7/10
Old matchmaking was not great but it was better for survivors. You can not have fun as solo on current DbD, even one solo can ruin games.
I honestly have way more fun as solo when I play with my friends I can yell at them and that makes me more stressed that my friends are playing bad which puts me in a bad mood in solos its ay what am I gonna do yell at them.
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@amazing_grace said:
You can also try to change what your win condition is in your head. About a year ago when I was having really rough matches where I was barely escaping, I decided to just focus on my looping and chase abilities as survivor instead of just trying to escape. I thought it was a win when I performed well and made good macro game decisions on my part.
you got it all wrong pal Patrick said if you don't escape you lose if you ran the killer for 5 gens was it even really a skilled play if you didn't get out so get used to playing hockey.
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@DrRiku said:
https://forum.deadbydaylight.com/en/discussion/comment/2970736#Comment_2970736
Funny thing is, I watch multiple dbd streamers and they all complain about it. I don't recall this being a issue pre ghost face/legion patch.
literally started happening in that patch the thing you don't see about creators is a lot of the content is made weeks in advanced so you are just now seeing it on YouTube and other forums. we had a issue on the bug reporting during the ptb.
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agreed with the spamming you dont need that to get saves etc but the only thing is part of a flashlight save includes re clicking sometimes and also chain blinding is important after a save so there's that but yea im even annoyed by the brrrrrrrrr of a flashlight I love watching them die after that and im a survivor only player (not main only).
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in the ptb still wanna acknowledge yet?
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@Hoodied said:
They are changing the meta perks so people will use other perks so it actually is more fun, due to the pattern of the same exact perks every game it just begins to feel the exact same every game which is not how dbd is advertised (Look at the back of a dbd game case for that one)
Basically it will encourage people to use more than 4 or 5 different perks, while possibly improving perks to become in line with the others
All this means is theres going to be a new meta to cry about that everyone will use. Every single game has a meta.
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damn she looks like a witch lol
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Bump they acknowledged it in the ptb patch notes but its still happening on the ptb lol
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/2954692#Comment_2954692
Killers have to be faster than survivors. It's a 1v4; not a 1v1.
its not a 1v4 its a 1v1v1v1v1 due to mmr.
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@Zeidoktor said:
https://forum.deadbydaylight.com/en/discussion/comment/2954029#Comment_2954029
You say that as if Dead Hard is the only means Survivors have to get a chance to get some distance in a chase.
you say that as if killers aren't already faster than survivors.
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if they nerf dh get rid of bloodlust simple killers have an advantage of being faster why shouldn't you get a chance to get some distance in a chase.
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@Gigante said:
DEAD HARD DEAD HARD DEAD HARD DEAD HARD DEAD HARD DEAD HARD DEAD HARD DEAD HARD DEAD HARD DEAD HARD DEAD HARD DEAD HARD DEAD HARD DEAD HARD DEAD HARD DEAD HARD DEAD HARD DEAD HARD.
Holy JESUS, I've played 40 matches since Monday, and faced an incredible 118 Dead Hards.
This perk has become unbearable and extremely exhausting to handle with. This third chance perk must end or change.
Exactly how I feel when I play against killer i don't care if they tunnel but all it is camp camp camp camp camp camp camp. Just wait till its gone and people use lithe and learn to 99 sb your gonna wish dh was back.