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Tatt3dWon

Tatt3dWon

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Tatt3dWon
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  • Yea they announced that for a while now that's why you got 100k free blood points.

  • @JustWhimsical said:

    I am one of those people who love to try unconventional builds and one of my previous favorites for solo survivor is built to last, streetwise, resilience, and fast track with a purple toolbox yellow durability addon, and brown durability addon. This build is really really good its one of those builds where you never hear about it and only a little people know about it, while it is very very not useful in chases you can pretty much pump out generators with this build.

    Now imagine this build with a team full of people using it, with the new buffed built to last making toolboxes last even longer. Did I even mention that streetwise stacks, so if everyone brought streetwise you could basically make a purple toolbox last an entire generator and a half a generator?

    I love this perk combo, but I am worried that this is going to get out of hand fast, I don't want this build to be ruined, but at the same time, I do think that it's not a good thing to make built to last so much better.

    The 12 seconds isn't huge, but it will also promote the use of perks like iron maiden to counter the perk which I think is a plus if they rework iron maiden.

  • @Veinslay said:

    I can't believe they did nothing to Iron Will or Dead Hard. I thought they would throw us killer mains a bone, but I guess not. All we get is some useless hex buffs and boon totems to deal with. Great.

    I mean dead hard only works if you use it correctly if you try to dead hard into a killer 75% of the time your going down unless the killer is just trash with timing. There's also nothing to change with iron will its not that great of a perk all you have to do if a player is injured is look for blood stains.

  • @OniWantsYourMacaroni said:

    Can someone explain the Built To Last Buff to me?

    I'm not exactly sure how it's supposed to work now.

    it means getting in a locker and not helping your teammates will bring it back to 99% instead of 50%

  • @Barbarossa2020 said:

    Give killers a movement speed buff based upon the amount in the swf. Duo 2% trio 3% 4 man 4%.

    Or make gens regress more or faster, the game can tell when a group enters a lobby.

    Solo queue survs or Killers versing solo needs no changes.

    so punish people for playing with their friends imagine if you joined an online game like cod and you get less bullets because you are linked with people you play everyday with and have good communication.

  • @pizzaduffyhp90 said:

    my suggestion would just have one perk for a swf squad basically every survivor needs to have different perks. If you're solo you won't have a limit cause you ain't in a swf. So if you have a swf in your game and you're the solo player the limit won't affect you.

    que times would take hours to match you up since most people are going to run 1 of the meta perks also probably putting you in games where you might be with people who have no idea what they are doing or are just going to throw your game for content.

  • Just means the game is dying to you there's still a lot of people playing, maybe you should just find another game to play if you don't enjoy the game anymore. Just a suggestion.

  • @SunderMun said:

    Hitboxes are fine in general; latency and server coding mixed intogether are the issue. At least they're slowly, step by step, trying to fix this.

    Hatchets probably should be a bit thinner, but taller to compensate (but that could cause issue with terrain, idk, but I love going against a good huntress that isn't laggy as all hell, so I'm not going to complain about how they are right now because of people with horrific internet - that's another issue that they need to continue focusing on...quick fix is to simply stop people using VPN's, though or not let them get a match above x ping, because nowhere in the world has 300+ ping to their nearest DBD server)

    That said, the most recent validation change they made to pallet hits/stuns...seems to have been reverted. Literally every game I get hit through pallets so long after I dropped them, it's becoming a joke - legitimately worse than it was before the change. Yet for a week or so, it was working perfectly.

    I actually have no problem with the pallets probably because of my ping being so low.

  • @Kraizmer said:

    What are you talking about, hitboxes are fine. Buy better a connection or move somewhere better

    I have gig internet I'm talking about this my ping runs at 15ms and still ######### is pretty iffy with hatchets but when a killer is literally looking a different direction and lands a hit it gets annoying. This isn't me by the way just a random video I ran into just now that showcases ######### hit boxes.

    https://youtu.be/V0hJae15Dto


  • @YOURFRIEND said:

    Game uses capsule hitboxes like most other modern titles. They're fine. You don't need or want precision hitboxes in a casual game.

    A lot of people don't play this casual.

  • Welp im glad they fixed it now yall know what we had to deal with.

  • yea i agree i hate when killers dont play and it makes me auto depip.

  • its not just on ps4 i was getting frame drops like crazy and my ping is at 37.

  • I was rank 5 it sent me all the way back to 20 smh.

  • Yup sounds about right. Guess the in some circumstances fix ment we cant fix it so well just say sometimes you did something wrong.

  • Remove DH hell remove BL then.

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