TapeKnot
TapeKnot
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- TapeKnot
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I've experienced this too, it's a bug.
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Another thing is in the entries it says Talbot tears his eyes out, but in the video his eyes are still intact. Just how much of what happened was a fever dream and how much was real?
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Yes, they will.
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@Toxicity23 said:
But why though? Is this a clown post?
I'm not saying they SHOULD have a rework, I'm just wondering how people who say they aren't fun would rework them.
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@Boss said:
Oh, that's absolutely my "Focus on making Hex: Devour Hope work" build.
Just H: DH, and Perks that focus on keeping it alive and granting it strength.
What would those perks be? What killer do you think it'd work best on?
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Premonition itself isn't that bad, because you don't know if the killer is coming for you or if they will stay in that general direction. However with Spine Chill, you'll always know the killer is coming for you unless they look away. And even then, that is NOT fun counterplay. Being forced to look sideways when approaching just to counter one perk is both annoying and potentially detrimental if something happens where you would've otherwise been looking.
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It's very likely it'll start on October 20th, according to the leaks.
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I don't think that'd work in the game. You already have Archive challenges to get Rift Fragments quicker, and the Rift isn't always available. This just doesn't seem like it'd fit.
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Devil Ghost Face mask + Demonic Robes + Damascus Steel Clip Point Blade. Looks like a demon with a sacrificial knife, I really like it.
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...are you doing alright, friend?
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Talbot thought he was writing down his research, the Entity made him write down "Death is only the beginning". He doesn't know what it means.
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I really don't think so. I feel as if the lack of communication is a part of what makes DBD so fun (and at times, scary).
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Most of these perks are far too complex for the game, and almost all of them are overpowered or make other perks obsolete.
Rokos Basilisk: Overpowered, also makes Nemesis more or less a downgrade.
Cartesian Demon: Does too much for just one perk, also the Doctor is a killer that almost all of this already.
Prisoners Dilemma: Overly-complicated and overpowered.
Achilles Tortoise: Overpowered. It might just be better than DS if used well.
The Chinese Room: Not a very good perk in general, and SWF obliterates any use it could have.
It's hard to say how these perks could be improved...
Rokos Basilisk shouldn't apply oblivious on hit with no prerequisites unless it becomes a hex perk, and the exposed status effect should either be removed or the range and duration should be considerably decreased.
Cartesian Demon couldn't work in concept, as the Doctor does everything the perk does but better. Plus, there shouldn't be perks that function as "mini-killers".
Prisoners Dilemma needs to be heavily simplified and nerfed. Perhaps when two survivors are hooked at the same time, the first survivor to be rescued is afflicted with the broken status effect for 60 seconds? Although even then, there are survivor perks that do exactly what this perk does (Deliverance and Second Wind), which would make this perk a lot less useful.
Achilles Tortoise just can't work, both in concept and in execution. It needs to be changed to something completely different. It can just extend early chases by a massive amount, which is horrible during the start of the trial when the killer has no pressure and HAS to down someone fast to not lose.
The Chinese Room is not powerful enough and even if it was buffed, a perk like that really doesn't fit the game. There are also a TON of survivor perks that reveal other survivor auras to you, which makes this perk even worse. Perhaps it could be reworked so that if a survivor is not physically seen by other survivors in 30 seconds, that survivor's aura is no longer shown and they are afflicted with the blindness status effect until seen by another survivor again.
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If you run both Compound Twenty-One and Compound Thirty-Three on the Blight, his last lethal rush is faster than the Hillbilly with both engravings, clocking in at 289% extra speed. Of course the Nurse blinking and the Demogorgon shredding move faster than this, but the Blight still has the fastest "maintainable" movement speed.
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This happened to me too, I was in Fractured Cowshed and was stunned by a pallet when using Rites of Judgement, then got permanently stuck in my Rites of Judgement movement speed. Swinging my weapon, using Rites of Judgement again, and using Punishment of the Damned didn't bring me back to normal.
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For both sides: Coldwind farm. I just really, really, really hate corn.
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Maybe it hasn't been suggested because it's overpowered...
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Use Thrilling Tremors, Corrupt Intervention, Cruel Limits, and Blood Warden. Use the addons Severed Hand and Cracked Turtle Egg.
You will become a god among killers. Everything that can be blocked will be BLOCKED. Nobody can stop the Body-Blocker Hag.
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Just use Second Wind, Self-Care, Inner Strength, and No Mither. EZ game, EZ life.
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As both survivor and killer, corn maps. It's likely just because I'm bad at the game, but I always lose track of anybody in corn. When I'm the killer, survivors basically disappear in front of my eyes. When i'm a survivor, the killer is invisible until they get a hit on me.
#reworkcoldwind
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@Hoodied said:
Paintbrush does, same with the obsession of black box
Wait if you hook the obsession with blackbox will they wake up?
Nope, they never can wake up.
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When I forget that a survivor has a key, resulting in a free escape for everybody. It happens more than I'd like to admit.
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I call it "The Bad Build":
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Actually, it's been "updated".
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Despite everything, I'm going to keep my hopes up and continue playing the game.
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How about leaving things as-is?
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If the killer leaves the game at the start of the match, you will have done absolutely nothing and still have gotten rewarded. It really doesn't work out.
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@Gam1ngga5tly said:
https://forum.deadbydaylight.com/en/discussion/comment/895263#Comment_895263
Not as she used to be. I want the old spirit back
Trust me, everyone is better off with the new spirit. Old prayer beads were ridiculously OP, and even now the new prayer beads are pretty good.
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Then that would've been a mistake. It happens sometimes, but that doesn't mean you can put this in polls without it relating to DBD. Just post this in off-topic instead.
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How does this relate to DBD again?
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@Venoxxie said:
Uhhh, I don't like it. Seems more like a meme idea than anything (no offence)... but I mean... being forced into not being able to do anything to take a moment of silence so the Legion can see you and get a free hit? No...
I think the whole point was for it to be a meme idea.
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I think it occurs when a survivor gets hooked in the basement. Once they are hooked, the survivor's camera will just go outside of the world, making it impossible to see anything.
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There is already an auditory and visual notification the exit gates are powered, being the sirens and power boxes respectively. The LNN is so pointless it has to be a bug.
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This hurts to read.
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I don't think waiting 15 minutes for a match is the devs fault, and the important thing in the game IS content...
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This isn't art, a cosplay, or a chapter idea. This doesn't belong in Creations...
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Where's the poll? If you wanted to complain without setting up a poll you could go to general discussions.
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I mean, you can still hear Freddy's lullaby if you are close to them while asleep. It doesn't make him very stealthy as you still know he's near you.
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- Not a very good idea. Survivors start the trial very close to generators, sometimes right next to them. This buff would allow Freddy to instantly start a chase and give survivors no chance to hide or prepare.
- I kind of like this idea, no complaints about it.
- This seems more like a bandaid buff than anything. The real problem is people DC'ing, and it should be tackled rather than just being accepted like that.
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Tier 28.
After completing all of the tome challenges, it just becomes a pain to level up.
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Besides my opinion on the killer, shouldn't this idea be in Fan Creations rather than General Discussion?
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Legion is, in my opinion, the worst killer in the game. They really need a rework if they are to be half-way decent in higher ranks.
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This just doesn't work. It doesn't suit the game at all. I'm so flabbergasted that I can't even put any more of my thoughts into works.
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I'm not sure if the arrow he shoots injures the survivor, but if so it looks to simply be a better version of the Huntress. The first perk and third perks are pretty situational and don't make much of a difference, but the second perk seems like it could be VERY powerful. If the arrow actually injures a survivor then it makes the huntress useless. Also, the fact that the arrow hinders the survivor means that the clown is now useless too. If the power was reworked to make it an ALTERNATIVE to the clown and huntress, then it could work out well.
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Stalky Ghostface. I love sneaking up on people when they think they are safe, and ending a chase before it can start.
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As far as I know, I usually don't see any bugs when I play. But on some occasions I may find one or two, so I guess this option will have to do.
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I don't enjoy de-pipping when I get a 4k.
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We have plenty of licensed content as-is, let's take a break from them for a while.
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The extra bloodpoints would help make this perk a little bit better, but really it just needs a rework.