Tactless_Ninja
Tactless_Ninja
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Games don't exist before 6PM on PS4. :/
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Red rank survivors yesterday. All selfish. All somehow didn't know standing injured next to a pallet prioritize healing over throwing the pallet down.
Woke up today with strange bruises.
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Huntress and Nurse have always been more about positioning first. But if you're just trying to land shots, aren't there speed reload add-ons? Just spam till you get a feel for it.
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What kind of Ace Hole doesn't lose their add-ons after a match. I mean really.
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Wait, they didn't know?
Lol they didn't know.
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1149488#Comment_1149488
I'm pretty sure all the cod games have broken a million sales .
What sound does a snake make?
/sssssssssss
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Devs bad!
Game balance good.
Just kidding.
Game balance BAD!
Gimme updoots.
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Yup consoles are terrible for shooters. That's why you've never seen a single FPS oriented game break a million sales. Simply no interest in the genre. The controls are too archaic. Am I a caveman? I'm walking into walls and shooting the ceiling it's just impossible without superior mouse and keyboard controls to either look left or right.
Joystick? More like awful stick amirite?
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@Larikal said:
https://forum.deadbydaylight.com/en/discussion/comment/1149394#Comment_1149394
What? How you would want to balance that? and why killer should ever leave a locker that can be breakable? With walls you have to think about strategy as it create new paths for good or worse, but with lockers you dont really have any downsides so it would be pointless :P
Well why would a killer leave a pallet lying around with Any Means Necessary in the game?
They simply don't have enough time to destroy it. Same with lockers. You can have what like 20 lockers in a game? Imagine breaking 20 pallets. Massive waste of time when you're pressed for it.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1149363#Comment_1149363
They are all across the map. It's not just the shack wall, there's a bunch all over the new map, including in that maps variation of common maze tiles (LT walls, jungle gyms, etc.).
We don't want to make sweeping changes to the entire game with a brand new feature without seeing what works and what doesn't first, that's why it's only on the new map for now.
Oh I see.
While we're on the subject, can lockers be breakable too? Would make searching more....interesting.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1149300#Comment_1149300
Only that one shack, for now at least. If it ends up being a huge hit, it could always make its way into other maps as well. Though from what I've seen, a lot of people have reservations about touching the shack in any way.
That doesn't seem like a good way to measure it's usefulness. Why not spread it across the map?
You still trying to come up with ways to not just make it break loops? I mean survivors doing gens on The Game opens the level up. Is this going to be the killer version of that?
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/1149221#Comment_1149221
Yes. The donut one.
I actually got a kill with it once.
A Dwight was trying to rescue someone on 2nd hook on a hill and I jumped off a two-story building while charging. The shock was just close enough to reach him and the person on hook died. Got a good chuckle.
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@jebbush said:
https://forum.deadbydaylight.com/en/discussion/comment/1149048#Comment_1149048
I play both sides and I would agree with him. Survivor is laughably easy to play right now. This game is nothing more than a bully simulator.
Your build? Add-ons? Map? Survivor set-up? Was something important glitched? Position of the moon and stars? Did you eat before or after 7PM? Were you using comms to *cough* it's not cheating!
Killer does good they're potatoes. Badly it was swf. Gimme updoots.
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Hey I want updoots too.
Money money GREED money. Devs don't care and they hate _________ with latest patch.
Key points
-Greed
-Money
-Cosmetics
As a surv-iller main I am completely unbiased.
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@ChiTenshi said:
Excessively risky way to activate the perk.
As opposed to safely running in front of the killer chasing your teammate and then running off to safely heal yourself so you can safely do it again?
Dunno about you, but if the killer lost ground on the first person they chased after and they now have fresh meat right in front of them, who gets priority?
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Doc is the new hotness and just got a buff again.
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I'm equipping Agitation, Mad Grit, and Hangman. Anyone who sabo's is eating dirt.
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Hangman's Trick should uhhhh launch a shoulder mounted grenade launcher at anyone sabo'ing a hook.
I want to see those Dweet based ragdoll physics as he's launched airborne.
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Xcom will dumpster you with no ######### given.
Survival rates were so low that in the sequel you already lost.
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Ah, role reversal.
So she can be the stalker this time right?
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Define buffed. Everyone is using Nebulous terms for killers that you can't be braindead to use.
Fundamental gameplay is already so precarious that any small change can throw off balance. Losing a single survivor can make a game unwinnable.
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Only flashlight clicking blinds need a nerf. That ######### is too effective. Imagine being stunned for 10+ seconds using some pallet exploit. Shouldn't happen.
Regular blinds are fine. And Lightborn gives you built in shades if you really hate them that much.
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They go on sale frequently. Once every season iirc. Halloween definitely saw a sale. December. Summer sales are a thing. It's almost Spring so Spring sale? That's assuming you live in the upper hemisphere and it's not turning into Autumn.
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BT is incredibly weak against Oblivious and Undetectable. And anyone running a low TR build benefits too.
Edit: And according to the wiki, fake terror radius's don't proc it either. Wonder if hitting the Obsession with Dark Devotion will incidentally bypass BT.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1148078#Comment_1148078
I think the obsession needs more downsides. Unless the killer is running rancor there's like no negative. Hell if the killer is running stbfl or pwyf they are more likely to leave you alone if your the obsession.
Obsession either gets you tunneled or accidentally buffs the killer. And only one perk gives them any distinct advantage, which is Dying Light.
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I will never tire of faking a teleport gen to make survivors run into me.
His kit is fine but seems to be too stacked, and he lost a few things in the conversion. For one the brief immunity mechanic while awake.
Maybe waking up gives you immunity for a few seconds again like it used to? Currently it feels really weak just disabling traps. And it passively draws you back in compared to old Freddy having to tag people so even simply waiting will eventually make them a target again.
His mori is currently still messed up too right? It used to start in the awake world then an invisible Freddy would gut you. Miss invisible Freddy too. Seeing a survivor float off onto a hook was unsettling.
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Broken needs more downsides if people are dreading survivors having it.
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F13 was a crapshoot with that time limit rewarding the survivor. You just hide all match or abuse the stamina mechanic to run forever.
If DBD ever got it, it should just flat out activate the End Game Collapse whether the gate or hatch are powered or not. Killer clearly has enough presence to prevent gens from being done.
Survivors can get their ######### together by then. And if not, it's probably their fault they're in that position anyways.
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How about just a short immunity to status debuffs with a cooldown?
Ex: Killer hits you with mangled and blind, you're still injured, but not mangled or blind.
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@WRussoW said:
https://forum.deadbydaylight.com/en/discussion/comment/1146681#Comment_1146681
Anyone else realizes Zarina's last name is a meme in russian community because Cassir literally sounds like "Кассир" that means cashier.
Carl the cashier confirmed. All I needed to hear.
ATHF licensed killer SOON.
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Just increase it to a Billion. That's not much of an increase. I'm from the U.S.A so I should know. I plan on being a Billionaire myself. Just gotta keep selling these street tacos.
It's a shame killers can't afford healthcare though. I heard they were making a killing.
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Seriously, Jeff? I see him all the time on PS4.
Because he's my main. D:
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@tactic said:
I had that thought initially, was a bit confused when he couldn't trap survivors against walls by pulling them from above lol.
He doesn't work vertically? All my Haddonfield dreams, crushed.
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How am I supposed to remember?
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Honestly all 4 survivors in the basement was still the most difficult challenge in the game. Even keys don't draw as much spite.
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No but extended chases tighten my rear so much I could crush diamonds into super diamonds.
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@Spooky13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1146421#Comment_1146421
Killers need a tactical nuke. Every survivor is instantly sacrificed.
If it can clear the corn I'd be down.
Another game had a similar mechanic actually. Killzone 2 you had to go indoors during the blast or be killed instantly.
Edit: Could also be an alt EGC. Timer instead of a bar. White flash, and survivors are bones.
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I think the killer should get a can of kerosene and burn half the map. That'll slow gens.
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Y'know the wiggle is locked to a certain tick rate right? Calmly circling the joystick on console is equivalent to your Mario Party style palm blistering spinning.
Same with tapping to not die. Although a small lag spike will completely ######### you over so that one is valid.
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Also remember they gave PC a two week head start the first run.
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Or you could not tunnel since Doc can actually find people and can punish unhookers.
Can easily tell when DS wears off too. Just use Static Blast and wait till it recharges.
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@Avis_Deene said:
https://forum.deadbydaylight.com/en/discussion/comment/1146175#Comment_1146175
She’s so fun when you’re just trolling with her though. I love placing all ten of my traps in one spot and chasing a survivor into it. It’s so funny hearing a David yell over and over. Otherwise, playing normally, she’s rather bland.
Normal play I stick it in weird spots. Like Trapper you expect near vaults and behind pallets right? Well mine is on the outskirts and inside the cornfields. Really any open area she works well in.
I slapped someone before they dropped a pallet on me. Went running into the cornfield and were downed immediately because I could essentially skip going around. She's legit a monster. And you can spread pressure across the map so well it's uncanny.
Issue is when survivors become bold and try to set off all your traps while you're chasing. That's where placement comes into play. Since you didn't set them all down in high traffic zones, you don't have to set up again.
And if you did it right, you can set up another trap by bringing an survivor into an already trapped area. They won't see you place traps down and the rescuer will be less careful.
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Hag is oppressive as hell. Disables running and can proxy camp from anywhere on the map.
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I always get confused when I first hear his music. Like who the hell is playing a flute?
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They nerfed the other killers by giving me another one to play with. How am I ever supposed to spend some quality time with Demodoggy now?
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@Deadman316 said:
https://forum.deadbydaylight.com/en/discussion/comment/1145979#Comment_1145979
Hmmm, so maybe if I use Kate or Jane, I could be granted a hatch or two, haha
I dunno. I really hate Kates. And Jane... JANE. All Janes will suffer.
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Clown you need to nuke a whole area to get any use out of his power. And he's easily disabled by running in a straight line. Yup. Then while you're reloading all your bottles you lose two more gens and all your gas is already dissipated. He's a setup killer with no lasting power.
Add-ons are decent but two or three really stick out like his instant down and hindered ones. Both used mid-chase. But because he has to reload, he has to commit and loses gen pressure.
Bubba, his base ability slows you down just enough to never catch up to someone running in a straight line. His add-ons are all glitched too. Values are messed up.
Wraith needs his reappearance add-ons looked at. Otherwise he's fine. Maybe quieter footsteps. His shimmer is already a dead giveaway.
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Totems are already an endangered species.
We must do something to stem the tide of the Poacher Nancies, or else Totems will go extinct....forever.
Donate now to the Totem Wildlife Protection fund.
Your contribution matters.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/1146022#Comment_1146022
You can't stack Save The Best For Last
I know people abandoned using it with his ability, it doesn't mean you can't normally use it as a side grade to his ability. He's an M1 killer after hitting someone with FF but you only need one hit so it's moot point he's now (oh noes) an M1 killer.
And when you're hitting those people who are now huffing and wheezing and making lots of noise, you can snowball your other stacks.
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His Irredescent pin can cover the whole map in an oppressive field of TR perk effects. Coulorophobia is one perk that gets dusted off.
Nemesis and all of Mikey's perks can make an effective stabby build. Get stunned by your new Obsession, activate FF (mainly used for finding people here), get a PWYF stack after stabbing them then run off to get STBFL stacks on whoever else is nearby. May not seem efficient but can snowball immensely and you'll almost always have at least one token towards PWYF.
The Legion pin can perpetually keep everyone in the broken state. Better than Plague since it shows you exactly where everyone is.