TacitusKilgore
TacitusKilgore
About
- Username
- TacitusKilgore
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Comments
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@moondos said:
https://us.v-cdn.net/6030815/uploads/NI2Y3ZGMPZBW/hacker-evidense-png.png
This has been happening a lot lately, the subtle hacks are even worse.
Not a hack. Collision is currently broken on those objects and you can climb up there. The killer can too.
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Do whatever the hell you want. Is it bad to tunnel? Who cares! Why ask us? If you enjoyed tunneling her, and it made the game more fun for you, more power to you. Just do what you think is fun and don't let other people force you to stop.
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SCP is public domain. It can't be made into a licensed product. It can only be an inspiration, like for example CONTROL. They would quite literally have to give out the paragraph completely for free.
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Its not that bad. The real killer of this map is the pre-dropped god pallet on a ton of the windows on this map. Suuuuper annoying having to break like 20 walls. Besides those though the map is pretty killer sided, huge deadzones and a useless shack.
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Strong? Absolutely. Can rng make them much stronger randomly? Yep. Are they balanced? Rng makes it difficult to tell. But probably not.
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@UnknownKiller said:
From 100k to 51k oh oh the players getting lower.
Then it jumps up during content updates. This is literally how multiplayer games function.
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I just want a charm or cosmetic that tells people im high mmr so i feel like my suffering was actually worth it :L
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@Clowning said:
I mean, I hate the validation but you're wrong. Victor gets the missed attack cooldown, not the long one for a successful pounce.
Not like its that different honestly. You're stuck in place for 2 less seconds, they'd manage to kick you either way. Much worse than previous victor where you flew past them, usually assuring both you and the survivors safety.
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At least it isn't tf2 right?
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I think its hilarious on bubba. Speed up to them at mach 7 then instadown them
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I think its just general terminology now. The fog primarily refers to the elements that shape the entities realm, rather than the literal fog itself.
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Making those basekit would mean buffing pig. Which if we all know BHVR, would be a cardinal sin for them.
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IMO its a worse version of the dried cherry blossom. Getting killer instinct mid-phase in a 4 meter radius is a lot better than a 2 meter radius specifically around your husk. I have never gotten any glasses value, but i always get blossom value.
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I hate texas, i hate living in texas, i hate people in texas, but the astros are still texan so... Go astros i guess?
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@[Deleted User] said:
From my understanding survivors within 24 meters of the spirit (not the husk) hears the directional audio and everyone outside it hears the old non-directional sound. If it makes sound completely non-directonal and locational, that's insane.
It doesn't, but the same loud sound plays even in her terror radius. It overpowers the direction audio and makes it insanely hard to hear, which effectively does bring back old spirit. Pair it with the dried cherry blossom and you effectively have old spirit with a 4m detection radius around her whenever she phases. Super not fun.
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Not the word i expected when i saw the title "im gonna say it"
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Depends on if you want a fun build for him or a viable build for him. If you want to play trickster to be viable, you need to stack 4 slowdown. He literally cannot compete without it, hes simply too slow and has poor chase pressure.
if you are looking for a FUN trickster build, i recommend pallet munching builds. Destroying loops at mach 7 then machine gunning survivors down is really fun. I recommend using any of these perks in any combination: Hex: Blood Favor, Hex: Crown Control, Enduring, Spirit fury, Bamboozle, Brutal strength, Fire up. Any of them in conjunction will work for a pallet meme build on trickster.
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Color swaps don't tend to be put into the shop, that would bloat it really quickly. Unless you have a time machine, you probably won't ever get red schoolgirl spirit.
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Survivors already have built in shadowborn. That is to say, they have a third person camera. The point of shadowborn is that it improves the field of vision of a first person view, which is naturally restricting on purpose. Survivors however do not face this problem, since they naturally have a much greater field of view by virtue of a third person camera. Stretched res has already shown that giving survivors even more FOV is generally a pretty bad idea.
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Certainly better than old spirit. I don't feel as helpless, but its certainly still difficult to fight a threat you cannot see. I don't roll my eyes when i see its a spirit anymore, so i'd say personally the changes were good. Her addons are kinda wack though, those probably need to be looked at.
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Im not a big show person but i do have a few reccomendations if you haven't watched them yet.
- Bojack Horseman. Great show.
- Adventure time, always good to binge if you never finished it like me.
- Inside job. Just came out, its pretty funny. Influenced a lot by rick and morty without any of the sudo-intellecutalism and immense edge. Plays a lot with sci-fi and conspiracy tropes if thats your kinda thing.
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@Taluca said:
https://forum.deadbydaylight.com/en/discussion/comment/2609867#Comment_2609867
just want people to know at least. And I'm just gonna ghost around the game, still watch people play it and watch how the game goes from now on
For a game you think is the worst of its genre you seem strangely invested in everything that happens to it.
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The true magic of DBD is that it is always on a permanent decline, the moments of joy we all feel collectively are inevitably shattered by an always all too soon realization of how much is truly wrong. So, if i am being completely realistic here, the game will be worse. As it was 6 months ago, so too shall it be 6 months later.
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Space rangers are known for doing their squats.
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Baldi is a satirical take on stereotypical horror game enemies and tropes. He would not at all fit into dbd, not only because his model has no method of fitting into a grimier art style like DBDs, but because the very essence of his character is meant to joke about horror. Not fit into it. Adding him would be utter nonsense counter intuitive to the creative visions of both parties.
Edit: Disregard this post. OP is a troll account, check their history.
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Far to RNG dependent. They often pail in comparison to the immense consistency of his distant cousin, clown. His slowdown is guranteed no matter what if it hits. Very much unlike pinhead, who could get twice clowns movement slowdown or none of it depending on geometry.
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VHS is coming out soon. That will be some major competition for DBD. Especially with a F2P model.
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When that one god damn teammate REFUSES to commit to the last gen you need to power the exit gates when the killer is waltzing over with pop. I literally do not care if you are on death hook or injured, we both die for this gen if necessary, otherwise nobody escapes. And yet every time that one teammate will choose self preservation at all costs.
Really grinds my gears. As you can tell.
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I really don't need there to be another way my teammates can decide to give up and ruin the match for the rest of us.
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He's annoying and lacks any charm. Also he stands like a porn actor getting their first blowjob.
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Nemesis is a much better pallet breaker, but if you are seeking effectiveness AFTER breaking the pallet bubba is by far the best pallet breaker in the game. He shreds pallets, albiet slower than nemmy, and then follows said pallet shredding up with immediate lethality and mobility. Pallets mean very little to him, nemmy still has to respect a few pallets and only gets 1 damage state off after breaking an unsafe pallet. Bubba instadowns you at mach 5.
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The player
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If i had a nickel for every time i was punched in the face, i'd have two nickels.
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No mither, No mither, and no mither
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you heard me
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The vigenette is pretty bad, but god the sound is worse. Lets talk about we talk about the plane engine they stuffed into the totem. Can't even do a gen next to one because i feel like my ears are being assaulted by the constant VRRRRRRRRRRR of the totem. Not to mention the nuclear bomb that goes off when a boon is placed. So damn loud.
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@SunsetSherbet said:
The perk is beyond busted in power. There is no actual good reason to not run it since it's just a third health state and better than any other perk by many magnitudes.
Fun? Self respect? Skill? those are definitely options not to run it. Never running exhaustion perks has made me an infinitely better survivor, simply the virtue that the majority of my escapes are earned through my own survivor skill. Which albeit isn't that amazing, but its certainly better than the majority of dead-hard-for-distance users. Its a lot more fun not to rely so heavily on a set of 1-3 exhaustion perks and to simply deck out your perk build with more unique ideas.
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I want her to beat the ######### out of me
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of course this dude plays dota lmao
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I attempted to very roughly illustrate the blinding mechanics. Hope this helps give an idea. Angles can vary depending on the height of the killer, but the vision cone is always the same and you should always aim at the face.
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Have a photo of jeryl next to a goth cop. New update introduced a cosmetic bug, hope you're back soon and not fashionably late to make some new cosmetic combos.
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@Mooks said:
Why didn’t you include Nea and Hillbilly though? I like those two as well as Nemesis. PH looks okay, but seems like something is missing?
You're right, i completely forgot about nea and hillbilly.
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See you in a few days. They all fall eventually. Even i did.
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@Sweet_Tour said:
Missed opportunity to put Myers in the drawing
Myers is the one answering the door. Hes just a halloween enthusiast like that.
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@Laluzi said:
I'm kind of the reverse. Blighted Pyramid Head is a dream come true and that sharp contrast looks absolutely sick. Love his greatsword and the trickles of blight down his boots. I'm very tempted to get it and I don't even like playing Pyramid Head. Nemesis is cool, and it occurs to me that his power tiering up and the visual effect it creates is really on point now, but... this is a dumb gripe, but his feet look really stupid to me. I can't get over that. It looks like he's wearing blight slippers. Add in that they didn't really do anything with the lower half of his coat (the top with the tubes overflowing with blight is hella cool) and it's just top half awesome, bottom half dumb for me.
I'm with you on Frankenstein Doc, though. I'm not quite vibing with it, though more options is always neat, and hey, I'll always take a free cosmetic. And Mikaela looks fantastic. I'm never taking off that witch hat - though whoa does her face look different from her base model.
Honestly i can't disagree on the nemesis boots. They do look pretty stupid. But hey, it looks great on the mori if anything.
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@ThiccBudhha said:
I just wanted classic Nemesis. So I bought the 10 dollar auric cell pack. But it wasn't classic Nemesis. He is still using a trash bag to cover his goodies.
The free skins are lit. I am wondering if I should spend my shards on Mikaela or keep going in my conquest to unlock all killers. I am just missing Spirit, Oni, and Clown. But the new one will be coming soon... So, I am kind of screwed regardless.
Honestly i say stick to unlocking killers. Survivors are mostly just skins and perks, killers are entirely unique gameplay experiences.
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@GeneralV said:
Ranks should have never been touched.
Honestly, I think it should've been left like this:
https://us.v-cdn.net/6030815/uploads/17SYRRVOK2WN/image.png
Still, even the emblem system was much, MUCH, better than those stupid grades or whatever the hell they call it.
Damn, now that is a hit of nostalgia. Old DBD scoreboard hits different.
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@Frontdoor6 said:
https://forum.deadbydaylight.com/en/discussion/comment/2603386#Comment_2603386
Because killers can counter shack loops? Yeah. tragic
Because it makes the entire area an unsafe waste. Shack is a very fair building IMO, with proper utilization of your killers power or effective mindgames you can catch a survivor out and get a hit. They can do the same, effectively utilizing their own mindgames and perks can mean countering your mindgames and running shack longer. Add a breakable wall in the mix and suddenly the window is barely viable, leaving only a lengthy wall with a single semi-safe pallet. The loop just becomes another purposeless one-use pallet loop.
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Ooooh! These are interesting. I look forward to seeing more.
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Went against a sabo squad during a spirit match back in 2018-ish i think. Complete nightmare, they sabo'd so many of the hooks that i physically could not hook any of them. I ended up having to slug 3 of them to death and the last one got hatch. They had the audacity to call me a ######### killer for slugging them. That was back when i was first learning to play spirit too, really put me off playing spirit for a super long time.


