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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/886324#Comment_886324
No...its not legion
HOW DARE THEY NERF PIG'S ABILITY TO COUNTER BORROWED TIME
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@ahandfulofrain said:
What
Some details about Doctor changes leaked, and this thread is talking about itso this thread is going to vanish faster than a Candlejack comme
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I remember someone was hooked in the basement by Trapper with Kindred. Everyone could clearly see him set up a Bear Trap in the basement. Someone still manages to step on it and then gets mad that the Killer is camping two Survivors in the basement.
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If Man of Steel Pa Kent ever becomes a Survivor, I'm tunneling him out of the game with an Ebony Mori every time.
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@Sinner5Gonn4Sin said:
https://forum.deadbydaylight.com/en/discussion/comment/886194#Comment_886194
I can't tell that you are wrong, and neither can I say that BT isn't kind of a "free farm" perk, but if you choose the hook the person was placed on in the first place ( A dead zone, or far from strong map tiles for example ) you should get a free hit on the person that has done the unhook for example.
The example I'm describing happened yesterday. I hooked someone, turned a corner, insta-unhook. Came back, downed the Survivor with ease. Seems like a pretty clear-cut case of stupid move. BT would not allow that punishment to happen.
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@Sinner5Gonn4Sin said:
https://forum.deadbydaylight.com/en/discussion/comment/885822#Comment_885822
I don't really think so, he didn't mindlessly rush the hook, he used the stealth part of the game and most likely a good knowledge/understanding of how the Killers' fov works, this should not be punished.
No, he mindlessly rushed the hook. I was walking away for about a second or two before the unhook happened. Without Borrowed Time, that unhooked Survivor immediately went down. That to me is a stupid move that BT does not allow to go punished.
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@JakeDaSnake said:
https://forum.deadbydaylight.com/en/discussion/comment/886017#Comment_886017
They changed it to a different song and the other one was so hype 😢
I liked the old one, but I would have to hear the new one to judge.
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@[Deleted User] said:
Because it got nerfed with the "Undetectable" status effect and so killers with that status effect were able to just follow survivors who were in deep wounds until their timer ran out.
Pretty sure Pig and Wraith were able to do this ever since the Legion re-work, which I believe pre-dates the Undetectable Status effect.
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What happened to it?
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Pretty sure every sine buff Borrowed Time has received since the Legion chapter has been a byproduct of Feral Frenzy being repeatedly adjusted.
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@Sinner5Gonn4Sin said:
https://forum.deadbydaylight.com/en/discussion/comment/885598#Comment_885598
Play around it and start accepting 1 for 1 trades, if you're out of position, you can't blame it on BT. Not being scummy =/= Let survivors do stupid things and getting away with it.
I mean, what happens when you hook a Survivor, turn one corner, and suddenly unhook? Seems like letting a Survivor get away with a stupid thing.
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@FreakPrince said:
How is that a buff? I mean, it's not a nerf also, but... lol
Now stealth killers can't neutralize it by turning off their TR. :P
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Boooo, the Pro-Pain Hammer is actually the one I unlocked when I played on PS4, but now I don't have access to it on PC.
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Also a buff to Styptic Agent.
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@FriendlyGuy said:
Probably the same "small" penalty you got when picking up a survivor lelz.
That wouldn't make sense if they also pointed out that picking up a Survivor retains the gauge.
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/884852#Comment_884852
I mean... if there’s an obsession you know there’s probably DS so try to play around... but if no obsession there’s no DS.
Exactly. The Obsession icon is usually a good indication of there being at least one person with Decisive Strike (provided the Killer isn't using an obsession perk/add-on). If you add the icon in every game even without people using obsession perks/add-ons, you can no longer tell if someone has DS. If that happens, I simply won't play around DS.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/884870#Comment_884870
Well, it is tru3. People love blindly believing everything streamers say and this is probably the reason people are complaining about wraith.
Tru3 isn't complaining about Wraith, though, so why would complaints about Wraith stem from him?
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If they completely remove any way to tell if DS is in play, I'm simply never gonna play around DS. ;)
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They do. It's called NOED. :P
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Remember Me for the fourth slot of Russian Roulette?
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@SaltySwag said:
I still am against this overall.
Not because it's sticking it to IRL skin sellers/scammers. ######### those guys.
I am upset at the Cosmetics I earned, and had to painfully work through some the crappiest glitches and toxic play to get. I am talking about the Event skins. The Yellow Slip Dress, The Pro-Pain Hammer, The Wolf Mask, and the Donkey David.
Those items SHOULD NOT be given away. If you didn't suffer through the event you do not deserve them.
BHVR decides who deserves them. And they decide we all do.
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@Vao said:
https://forum.deadbydaylight.com/en/discussion/comment/883015#Comment_883015
how does she not have power?
Vomit does absolutely nothing if everyone refuses to heal (unless you use the red add-on that shows auras of vomiting Survivors).
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/882930#Comment_882930
Oh, ok. My bad.
No need for name calling. Chill out.
You did call OP EA. :P
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That would be awesome.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/882196#Comment_882196
This is part of why I think Deep Wounds should just be removed from Legion's power. It makes it all too hard to balance.
Though remember. Mending is somehow not "Healing."
I think if you remove the "Deep Wounds stacks eventually down someone" bit from the Mob Mentality idea and just make Feral Frenzy hits inflict action speed penalties, that gets rid of the part of the Legion that is most difficult to balance.
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As far as the Mob Mentality idea, do you worry about the implications of:
1) Deep Wound applying stackable reductions to healing, making it potentially a fair bit harder to remove the Deep Wound?
2? The "4 Deep Wounds to down a Survivor" aspect creating a similar situation to original Legion where there is too much inevitability and not enough counterplay (FF, apply two stacks, FF, apply a third stack, FF, apply a fourth stack and down)?
Of the ideas I see listed, I think the Mob Mentality idea (with the variation suggested by @pemberley ) is my favorite.
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Shirtless Clown or no deal.
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@[Deleted User] said:
Those of you complaining about suicide on first hook, I just gotta say... If you don't like it get your ass in there and get me off the hook before struggle state, because I'm not going to struggle just to make the game more fun to you. You blow an entire hook state on me and I'm out.
Also, if I'm swinging my arms the killer is still there, and I'm killing time for you to do a gen, if you don't have borrowed time don't come to the hook.
To be fair, the issue (in my eyes, at least) is much less to do with people dying on hook after no one bothered to save them for the whole first stage and much more to do with people who get downed super quick and just saltily decide to repeatedly attempt kobes to get to the second phase where they can deliberately let themself die immediately.
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@NumB_16 said:
https://forum.deadbydaylight.com/en/discussion/comment/880515#Comment_880515
Killing yourself on 1st hook is not aggainst any rule so...
"Killing yourself on purpose" is straight-up listed under Unsportsmanlike Conduct when you bring up the reporting menu.
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/880496#Comment_880496
its a killer main can't you tell
A Killer can't actually leave the match they don't want to play without DCing and being punished, so this idea of "people shouldn't be forced to stay in a match they don't like" is a load. :P
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@NumB_16 said:
https://forum.deadbydaylight.com/en/discussion/comment/880487#Comment_880487
Now you want to force people to stay on match they dont want to? Ok calm down... Thats not reportable and it wont be
Check the report choices yourself. "Killing yourself on purpose" is listed as a reason.
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/880487#Comment_880487
it is the same sa if killer would camp survivor on hook till death so goping in your logic we should ban killer for camping aswell
Camping is not a reportable offense. What I described is actually listed in the reporting form.
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@Mistikus said:
well i i dont like the match im in, i will kill myself on first hook
"Report - Unsportsmanlike Conduct - Killing Yourself on Purpose"
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If it is possible to add an Unranked mode without causing too much damage to queue wait times, I am all for it.
If not, I'd rather keep ranks than get rid of them to preserve some semblance of proper matchmaking.
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@ahandfulofrain said:
Hooray. Let's kill the last bit of horror atmosphere we have left with ridiculous skins like this and the party-purple Jake skin.
Not the first time a horror game has had a crazed killer wear a kids' mascot costume.
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I'd be far, far more in favor of removing Survivor names than in favor of adding Killer names.
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I think DS is close to the ideal spot. The only think it really needs is to make it so you still aren't protected by DS when the Killer goes out of their way to hook someone else first. At that point, it's not tunneling.
I'd personally make it so:
1) DS deactivates when another Survivor is hooked.
2) The DS timer pauses when the Survivor is on the ground. Alternatively, maybe give DS a tiiiiiny grace period where it won't deactivate so the Killer doesn't get double prizes if some jerk tries to farm the hook.
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When Kindred shows me a Killer aura standing still and then suddenly vanishing, I'll know. :P
EDIT: Forgot Insidious does not grant the Undetectable Status (yet). So that's not even an issue for me. :P
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@tetsuo said:
https://forum.deadbydaylight.com/en/discussion/comment/879986#Comment_879986
I'd rather have a Coyote vs Road Runner DLC than this one
"Meep Meep"
Exhaustion times are reduced by 10/20/30 seconds when you are Exhausted.
You can recover Exhaustion while running.
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Survivor: Bugs Bunny
Killer: The Hunter
Realm: Albuquerque?
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I don't.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/108327/exclusive-items-all-or-nothing
... Do you even know why they made it Deathgarden free?
"What's next? Are they going to prevent people who bought the game from even playing it?"
:P
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@Alphatitan_94 said:
https://forum.deadbydaylight.com/en/discussion/comment/878652#Comment_878652
Y'all confused me I thought you all would realize all gens where done and bloodwarden was active before I closed hatch honestly I'm still confused
Why would we realize all gens were done when twice you said that you closed the Hatch to start the EGC and then said that the generators being blocked off means Rancor should be in effect? Plus, you never mentioned Blood Warden until you listed your build.
I'm sorry, but at this point, my theory is that you didn't realize you made a mistake and are trying to cover it up to not look bad.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/878631#Comment_878631
We've already covered the first part of that, all 5 gens were done and THEN the hatch was closed.
He says it was active, so totem was probably up, though that does bring up the question if maybe it was not the obsession he tried to Mori.
I'm not convinced that all five gens were done based on OP multiple times asserting that closing the Hatch starts the Endgame, which leads me to believe that OP is confusing the gens being blocked off with being finished.
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@Alphatitan_94 said:
https://forum.deadbydaylight.com/en/discussion/comment/878588#Comment_878588
Cause I know your all wrong it's worked before I always run the same build on spirit and I play spirit the same way each time "depending on what add-ons I use"
Let's make it simple.
Go to Youtube and find me just one video showing Rancor activating under the following conditions:
1) Less than five gens are finished
2) The Killer closes the Hatch.
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@Alphatitan_94 said:
https://forum.deadbydaylight.com/en/discussion/comment/878583#Comment_878583
Now y'all are calling me a lier wow
I'm saying you are wrong about how it functions.
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@Alphatitan_94 said:
Why do I even bother when none of you know tf y'all talking about I've litteraly done it multiple times it's worked before now y'all tell me I'm stupid why do I even post anything I though I found I glitch but y'all saying I'm ######### screw this
It only works when all five generators are done. It does not work (and never has) when you close the Hatch to start the EGC. NOED works for either one because of its wording.
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@Alphatitan_94 said:
https://forum.deadbydaylight.com/en/discussion/comment/878561#Comment_878561
id rather have a dev explain cause your just confusing me more then I should be
The fifth generator has to be finished before Rancor triggers.
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/878361#Comment_878361
'Cause it's not all about the mend bar, you can also stop it triggering entirely.
It is about the mend bar as well. You can either stop it from triggering entirely, or you can just trigger it anyways and force the mend bar to go down.
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/878342#Comment_878342
Except Pig needs to enter crouch and become slower with a slower attack, and I don't believe INSTANTLY removes her terror radius? Wraith has to cloak in advance, which then puts himself at a disadvantage by not being able to hit anyone until fully uncloaking again.
How are those relevant against BT? I proc BT as a Pig and I crouch so the mending timer goes down. Then what does the Survivor do to avoid going down to Deep Wound? Same goes for Wraith (moreso because he has a speed boost while cloaked).
