SweetTerror
SweetTerror
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- SweetTerror
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Comments
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This is pretty un-fun. Nothing like getting matched from polar opposites of the matchmaking spectrum. This shouldn't have happened in any way shape or form.
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@Huff said:
I know, right? If only BHVR was working on some sort of new system, like maybe an MMR system to replace these meaningless numbers?
What's that? They already are? Oh, okay.
To be fair they've been working on a new MMR for some time now, or so we're led to believe. The new MMR was supposed to go live in June, and that was straight from the horse's mouth. But now we're halfway into July without so much as a window of when to expect it.
I respect the devs wanting to take their time to get the MMR right. It's just hard waiting because matchmaking is such a s***show right now.
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@Peanits said:
There's no announced release date just yet, but you can expect it to be a few weeks after the PTB. The PTB started last Wednesday, for reference.
Gotcha. I won't lie, being a console DBD player I really wish I could be given access to the ptb. It's hard testing out new killers, or if you will new mechanics, without any sort of a practice/single player mode. It's tough being expected to compete while trying to learn the ins-and-outs of a Killers' abilities.
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Wraith was my go-to killer when starting DBD. After having played many more killers, I will agree that Wraith is definitely one of the weakest killers. It eventually got to a point to where survivors were just wrecking me, and that's because The Wraith doesn't have any map pressure or antiloop potential. He very much relies on other teachables in order for him to be effective at higher ranks.
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I will agree that survivors shouldn't run out of stalking potential. Meyers has to stalk considerably longer than other killers like Ghostface to use his ability, and having survivors "run out" of fear doesn't make any sense. That's like limiting Ghostface to one take down for each survivor.
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@JHondo said:
https://forum.deadbydaylight.com/en/discussion/comment/1442921#Comment_1442921
It makes it so they can't see auras after getting hit by a basic attack, so no aura of Survivors on the hook and it counters bond, aftercare, empathy, not sure about OoO, but it renders all Survivor aura reading perks pointless.
That does sound useful!
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@Purgatorian said:
They should not light up, this will force survivors to break more dull totems.
While on paper that may sound like a good idea, can you imagine getting to the end game and noed has activated, and yet there's no way to tell which totem it is because it's not highlighted? Hex totems not highlighting would be an absolute nightmare for survivors.
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@JHondo said:
I've been using The Third Seal a lot lately. It does a lot of great work but if it's destroyed it doesn't change up my play style any. I've found using hexes like ruin or devour always get destroyed and aren't worth it but some can make a huge difference without actually making a difference to how you play.
What does the third seal do exactly?
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@bm33 said:
Maybe it's a PS4 thing but I see Devour Hope get to atleast the instadown if not all the way to mori pretty often. I don't know what it is in red ranks but the people I get matched with ignore all totems, even if it's glowing right next to them. If I don't go through and clear totems at start I know I'm going to get hit with Devour Hope or NOED. 😂
Actually I'm on PS4 too but I haven't been that lucky.😕
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@SilentChill said:
Totems are very gimmicky ... If you aren't specifically playing around totems, that is, playing with the intent to patrol totems and not gens, or running Spirits perk that makes false totems expose the survivors, then there is no real point in my opinion. I rarely use them.
Yeah there's a reason why I hardly ever see a variety in the hexes that Killers use. It's practically ruin and maybe one or two others.
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@tippy2k2 said:
I gave up on Totems pretty quickly. Definitely a high risk high reward item but I swear The RNG hates me because it was always No Reward for me :D
Same! I've been trying to use devour hope ever since I unlocked it and so far I haven't been able to use it once!
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@GoodBoyKaru said:
Imo pop is a much better perk purely for the fact it's useable for the entire match.
Very true. I rarely equip a hex simply because there's nothing more frustrating than having your totem destroyed at the beginning of a match. I just unlocked devour hope not that long ago, and as much as I want to use it, it keeps getting destroyed.
Hex totems rarely stick around for long, and devour hope is probably the worst one of all because you get the most out of it the longer it remains standing. At least with ruin you can slow down the start of a match.
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Getting matched with people that are clearly far outside your skill level. No one likes getting snowballed. And while swf is perfectly fine and one of the things that makes dbd a lot of fun, I don't think that swf should be able to communicate with each other once they're dead. Being able to feed information back to their friends based on what they see in other players' camera feeds is way too OP.
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Matchmaking is a huge issue with DBD - always has and probably always will - but as others have suggested I would take a break if I were you. If you have friends to play with then that can certainly help, but even then you're bound to be matched against players far outside your skill level.
I enjoy this game. When DBD fires on all cylinders it can be a blast to play, but toxicity and matchmaking can completely ruin the experience. I would do as others have suggested and take a break from the game. That way when you go back in you'll be doing so anew and won't have to compete against other players that will just wreck you.
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Yeah the moment I became a green rank killer, I've been matched against nothing but purple and red rank survivors. No joke, I have a yet to be matched against a single green rank survivor.
I'm a casual DBD player that logs in for a few hours a day after work, and I would appreciate being able to have a fun match instead of constantly getting wrecked over and over.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/171322/sigh
Tbf though you got 2 and im assuming you pipped. You should be viewing that as a big win and stop focusing on the fact 2 got away.
THIS is a problem:
https://us.v-cdn.net/6030815/uploads/UMXTFVN0PKGK/20200711-223140.jpg
Wow! That IS a problem!
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@pizzamess said:
https://forum.deadbydaylight.com/en/discussion/171322/sigh
Currently ranked 9, I havent had a single game the last couple days without at least 1 red rank usually 2 or more.
I feel for new killers/survivors. This MMR is the worst.
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Supernatural all the way.
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Thanks everyone. I was worried that I was wasting a perk slot.
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@AshInTheTallGrass said:
Does exactly what it says.
You start the game as "broken," meaning, you are injured, you grunt, and you cannot heal. You do not leave blood trails. If the killer slugs you, you recover on the ground and can get yourself up. The amount of times you can recover--or if you can even recover at all--depends on if the killer slugs you. 99% of the time, a killer will hook you because they don't want to risk you getting yourself up. The killer knows you're broken because the broken symbol is above your name, and they know they never hit you so how could you be injured?
Thanks. That's good to know!
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Sequels to profitable franchises are always inevitable, but considering that the developers are pouring a lot of assets into redesigning the look of the maps, suggests that if there ever is a sequel, it won't be happening anytime soon.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/1428547#Comment_1428547
Yeah I understand this entirely. Although there has been no DC penalty lately. I'm not advocating DC'ing but I'm not gonna lie I have dropped out of one or two games the last few days and every time its been a 1,1,1,15 set up. All with meta perks.
It's not about winning, sometimes you just don't want to sweat you butt off for even one kill especially when on the first pick up you are body blocked all the way to the hook or someone is noise notification spamming on the other side of the map. These are the kind of games that make me think I probably wouldn't choose to game with someone like them for any other reason, so why would I do so now? I choose not to.
The end game chat is usualy really abusive when I have done this and while I get that people get pissed of for wasted time, the level of abuse only confirms to me that I made the right choice. This game is fun win or lose but sometimes you gotta say I'd rather play with somebody else and requeue.
Disconnecting is a pretty lousy move, but I can't hold it against anyone who is clearly being mismatched. Ultimately I stick it out only because I figured some blood points are better than no bloodpoints, especially when I'm using a cake. But if this keeps up, then I may just say "screw it" and start disconnecting, or stop playing the game altogether. No doubt many new players already have.
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My vote would be for Freddy. His dream snares have great antiloop potential, and being able to teleport to any generator gives him great map pressure as well.
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@cloudface said:
I play on PS4 in Australia in the after midnight hours and towards the end of my "oh ######### I've stayed up too late playing this again" session it seems like in whatever other timezone it's time for all the red and purple rank SWFs to come out. I only re-downloaded DbD a few weeks ago so only rank 13 killer and trying to have "one last good game" when you're against high ranked SWFs coordinating, splitting focus, multi torch blinding and tripple body blocking when you try and hook just leaves a nasty taste in the mouth. Some of these guys have some RainMan level memory of pallet locations and looping spots.
And how are you not being a toxic douche if you're a rank 1 and it's obvious you and your pals on mics have ganged on and outplayed the killer but you still gotta 99 the gate, then run the killer about and time it so you hit the gate and out with a quick teabag when the killer tries one last attempt at a chase? "Ha ha, one last humiliation just to rub it in your face that me and the other 3 are red ranks!"
Unless there's multiple cakes involved you're only losing maybe 20k bp so why no just disconnect since you're gonna lose a pip anyway?
I try and avoid playing late at night since that's when I too experience less than favorable matchmaking. I try not to let the toxicity get to me since most matches don't have that, but I agree it can be really deflating when you come across it. Regardless if you're a survivor or the killer, you can clearly tell when you're playing with less than experienced players, and the last thing you want to do is to be a dick and turn them off from playing the game altogether.
And as much as I would love to just disconnect from a lousy game, I don't want the game to punish me because the game is either unfairly balanced, or worse, glitched. I experienced a pretty bad glitch with Pyramid Head in one match where his trails of torment speed got locked into his normal movement speed. Because of this I was unable to catch up to any survivor. I wanted nothing more than to drop out of the game, but I didn't want to be penalized for the game's own failures.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/1427327#Comment_1427327
Yeah I see this a lot, sometimes the low rank has better perks than the ranks 1's. The only counter is to make sure the matching is always pairing the highest rank survivor with the highest rank killer.
I'm sure its not always intentional but when it is, its about the scummiest thing in game.
I know what you mean. I keep wanting to get better with Pyramid Head, but I keep getting matched with people far more experienced than myself, which prevents me from being able to practice with him. I don't have a big friends list of people to pull from in order to get custom matches up and running either. If only custom matches could have bots...
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@cheetocultleader said:
And make sure you get paired by highest rank, please. Too many SWF's do this.
https://us.v-cdn.net/6030815/uploads/SZP4PAODSTVC/wtfbhvr.jpg
Ouch! Yeah a high rank SWF will utterly destroy a casual and/or newer player. I went up against one last night, and the rank 1 had OoO, and not only could he loop really well and knew where all the pallets were, but he kept feeding his teammates information of where I was. It was a miserable experience for sure.
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1427161#Comment_1427161
Flawlessly loop? And you’re mad at them for not wanting to die? 🤣 why shouldn’t that be an option in this game permitted someone were good at it? Privileged killers demand ez downs. Sheesh.
I don't believe that's what they were implying. They were simply pointing out the discrepancies between the ranks. People who can loop really well have clearly spent a lot of time with this game, and know the layout of the maps really well. As such it's unfair to expect newer players to compete against far more experienced players, which sadly happens far too often.
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@Eleghost said:
i have played quite a bit in the past few weeks and it is horrendous. I'm usually around rank 7-9 and constantly getting red ranks typically 1-3 every game. It doesn't bother me a whole ton because they're somewhat easy to deal with unless i get the ones who flawlessly loop which is very frustrating.
Yeah I'm a casual player of dead by daylight, and I don't ever expect to be a "red rank killer". I've certainly gotten better at the game, but I don't have any aspirations in wanting to be an expert at this game.
Despite how much I enjoy DBD, the matchmaking just ruins it for me. Tonight I played a match where I went up against a rank 1, a rank 2, a rank 3, and a rank 5. I'm a rank 10 killer! I did okay holding my own, but they destroyed me in the end.
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@PigMainClaudette said:
Ok, wow. I thought this was going to be another Hillbilly thread.
Ironically enough though, I've had better matches with rainbow matchmaking. Especially playing as killer. I don't know what it is.
Either I'm going up against all new survivors or very experienced red rank survivors. Either it's a walk in the park or I'm getting wrecked. Sadly there's no in-between.
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@Dead_by_Gadfly said:
https://us.v-cdn.net/6030815/uploads/8OH9LANFCDX7/20200707-191433.jpg
Yeah, its pretty bad 😬
Wow that is horrible! I play on PS4 and I'm a red rank survivor that constantly is getting matched against yellow and white killers. In one match I went up against a level 17 plague, and me and everyone else were all red and purple rank survivors. The killer had such a lousy time that they went ahead and opened the exit just so that they could get the match over with!
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@Macymj6 said:
I agree. They have had long enough to work on it. I don't know why this is still an issue.
They just keeps saying that it's coming and that they're doing more testing. But when you get matches like the one I just had, all it's doing is preventing new players from enjoying the game.
The recent survey they just put out asked if you would recommend dead by daylight to other players, and with results like this I can't say that I would.
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Last night I had three killer matches where I went up against two rank 1, a rank 2-4, and a fourth purple rank. I'm a rank 10 killer and needless to say those matches did not go well for me.
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@HarleyQuinn said:
https://forum.deadbydaylight.com/en/discussion/comment/1420913#Comment_1420913
I feel like they could bring in Alien with a little bit of tweaking, but another post mentioned that the tail might be an issue because it’s so long. I never thought of that. I hope one day they can find a way to make it happen though :) Alien would be such a cool killer & just imagine the map. It would be awesome.
And I agree, I’ve been saying for a while now that Supernatural should be added as a chapter.
I didn't think about the tail, that's a good point. But yeah I think that supernatural is a shoe-in, provided they can get the license.
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@FablPlayz said:
https://forum.deadbydaylight.com/en/discussion/comment/1420961#Comment_1420961
But i still shouldn't be ranked with them
Yeah true.
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Upon second look they probably weren't pure rank 20s. You don't get to have maxed out perks like that if you are a brand new player. Chances are they're both players that stopped playing for quite a while and had their level reset all the way back to 20. It just goes to show why rank sometimes means absolutely nothing in this game.
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Welcome to Dead by Daylight matchmaking. Last night I had THREE killer games where two survivors were both rank 1, the third survivor was anywhere between a rank 2 and a rank 4, and the fourth survivor was a purple rank. I'm a rank 10 killer, and needless to say they walked all over me.😕
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Alien would be cool but I feel that it would completely break the game. When you consider everything that the alien can do, there's clearly going to be things that the developers would not be able to implement into the game. I imagine the best you could hope for would be an acid spit like the plague, a stealth ability like Ghostface, and maybe egg sacs that you could put down like a demogorgon trap.
If there's one thing that I think would complement the game really well, would be anything from the TV show Supernatural. I think Sam and Dean would work really well as survivors, and you have a plethora of killers from which to choose from.
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@[Deleted User] said:
I use it on most of my Killers. To me, it's mandatory on Deathslinger, Huntress and Demogorgon. The extra FoV feels better to play with and my movement feels less sluggish, especially on slower killers.
That makes sense. I just watched a stream by Jaee where he used the perk on Freddy and not only was it easy to keep an eye on survivors, but it felt like he was moving a hundred miles an hour!
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@NickTheUnlucky said:
Welp my game is from a different region.I bought auric cells and i thought ill receive them but i didn't.But I wondering what if i buy a character's pack?Will i receive the character even tho my game is from a different region than mine?Sorry if the question is dumb lol
If you bought cells and didn't receive any because your game is tied to another region, then I have no idea how that would affect DLC characters. This is a question for the devs for sure.
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I too struggle with sending survivors to the cages. I really like using BBQ for bloodpoints and PGTW for gen pressure, so it kind of defeats the purpose of using the cages for me.
I think it's perfectly reasonable for the ground attack to cause torment though. Unless you're lined up perfectly with a window or pallet, more often than not you'll miss. And since you can easily crouch through the trail of torment and not be affected, I see no reason why the ground attack shouldn't cause torment.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1419851#Comment_1419851
Did you get stunned while going into the Rites Of Judgement mode? Your movement speed during this brief moment is 92% so maybe it gets "stuck at that speed" if you get stunned during that moment.
I don't think I did get stunned. Once I was done using the rights of judgement, I noticed that the sound was still ongoing even though I wasn't using it. I then pressed the button again and the sound stopped, but the reduce speed remained.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/169387/pyramid-head-ps4-glitch
I’m also having issues on PS4 where Punishment of The Damned has collision on things it shouldn’t. It just stops dead at pallets and vaults instead of travelling through.
It's one thing if you glitch as a survivor because at least there's three other survivors that can help pick up the slack. But if the killer ends up glitching, then you're screwed. I wanted to quit the match because I couldn't do anything to fix it, but the last thing I want is the game punishing me because it can't get its s*** together!
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@Yamaoka said:
I think that movement speed bug happens if you get stunned while dragging the knife or while using Punishment of the damned. Not sure, though. It's probably the same stun-bug that causes Myers to hold his knife above his head for the rest of the game.
It was definitely weird. I've never seen a movement speed bug like that on any killer before. And like I said, I was going slower than the survivors so they were easily able to outrun me. I wasn't able to get anything done. And what sucks is that I have like 60 anniversary cakes with Pyramid Head, but I'm kind of hesitant to play him now.
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@NinjaDette1 said:
I put no😂.
I just literally finished this match. It was bad. The match right before that also had two rank 1, and they were a sweaty swf. They would body block hooks, tea bag, etc. So would I recommend this game? Hell no! LOL
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@apathytheclown said:
They get put back into your inventory.
Not this one it didn't.
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/1408930#Comment_1408930
Anyone who played him with his addons knows they could have dropped that down to 3 seconds and not needed to rework him. That part of playing him was indded not the fun part, but his auras and map awareness was unmatched and I enjoyed his playstyle tremendously and dont care for the way it is now with setting traps while chasing at loops and teleporting, I do that on Hag
To each their own, but I think the new Freddy has the best anti loop and map pressure mechanics out of all of the killers. Being able to throw down dream snares and teleport to any generator is damn powerful! Any perks used on the new Freddy is just gravy as he really doesn't need anything to help put pressure on survivors.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1408918#Comment_1408918
Feel like the lightborn buff was kinda pointless since its so easy to avoid getting blinded with current lightborn anyway. The change to Franklins though is intriguing in that its now ACTUALLY a counter to keys rather than just an inconvenience. Current Franklins just made ppl have to go get their key later on in which they'd still be able to use it for hatch no matter how many charges got lost. THIS Franklins though gives the possibility of removing the key from the trial completely.
You are correct that lightborn was already pretty strong, but the developers probably thought they may as well make Killers impervious to flashlights all together since they practically are with lightborn anyway.
But I'm absolutely loving the changes to Franklin's demise! This is definitely going to make survivors think twice about entering a match with four flashlights, tool boxes/new parts, keys/maps, etc.
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I completely disagree. Pulling people into the dream world was a cool mechanic, but it gave survivors 7 seconds of invincibility. Nothing more frustrating than chasing a survivor to an open exit and knowing there's not a damn thing you can do about it until they're asleep. 😠
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The changes to Lightborn and Franklin's demise both sound really intriguing! Especially Franklin's demise. The threat of losing any item brought into a match is enough to make any swf team sweat! 😄
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@ItzPixelYT said:
They decreased the spawn rate of the cakes in the Bloodweb (once they fixed them) and didn't say anything.
I don't think that's the case at all. I just leveled up Pyramid Head last night all the way to 50, and I'm currently sitting on 51 slices of cake!

