SunderMun
SunderMun
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Comments
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@TrialByFire476 said:
https://forum.deadbydaylight.com/en/discussion/comment/1826861#Comment_1826861
The two I went against didn't play like that. They used Victor quite a bit, but they weren't scummy when they did.
Well, first 10 or so games they all just as close to facecamped as they could, then it began being slug simulator. because they realised just how broken Victor is, I guess.
Meanwhile I didn't play this way when I've played him, and had an incredibly easy time to 4k.
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@TrialByFire476 said:
You guys are vsing the Twins? I've went against them a whopping two times since they've been released.
Lucky. I've gone against them a good 30 times. Every time bar one or two where the killer just didn't even try to use their power, it was incredibly frustrating and boring. Slug simulator life.
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@Ksoni said:
As a experienced killer main, who played her a bit in red ranks - All i can say that twins are top tier. Absolutely broken killer.
This. i've played them with crap perks at rank 1 and 4k every time.
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@MythMage said:
I've felt the opposite when it comes to Victor's pounces: it's too easily juked by just zig-zagging. And if you miss, you lose all pressure you had. It's quite annoying.
But as for the core problems with The Twins, yeah, this Killer is probably the worst Killer they have ever released, even worse than launch Legion, cuz at least you got SOME sort of chase interaction.
zig zagging, just like with Deathslinger, to make the distance so his gigantic hitbox can't physically miss?
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Noone does; there's no counter to the power in chase (not to mention it won't even ######### count as chase, so you lose out on points for a frustrating experience anyway) unless the player is incredibly bad and keeps missing, and even if they do miss, so what? They get their power back in only 8 seconds. Compare this to Ghostface's power, for example.
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Because it's different from Aura reading? It's a different type of tracking; on Legion, it's fine. The only place where I take issue with it is on the Twins, tbh. Legion needs the tracking to be able to actually do their job.
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@RandomKid said:
Hello guys... I have submitted a ticket thanks a lot.. <3
https://us.v-cdn.net/6030815/uploads/GZ6ZG4DSNAV3/responsibility-dbd.png
Standard Customer support by Bhvr, tbh. Deny any responsibility and offer no compromise for cases where there is a ton of evidence.
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It's easier to see one side as more toxic when you see 4 of them to one of the other.
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@NoOneKnowsNova said:
Most killers don't deny it needed a nerf. The problem was they took it too far.
No, they didn't.
@QwQw yes, many people are complaining about it.
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This is actually the spaghetti code effect; everyone, without fail, has this issue when updating DBD. 60 Mb will take at least half an hour to install, not because of the download size, but because of the way it installs.
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@Phasmamain said:
Use detectives hunch and a map you’ll be fine
No. This is horrific advice. I wish people would stop saying to do this; it's throwing the game.
The true response should be 'get a swf and split up on gens and you'll be fine.'
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This is awful advice. Wasting time on totems is one of the win conditions of the killer.
The counter is to play efficiently by splitting up and avoiding a 3 gen at the same time, and this is why it's so oppressive against solo survivors; they don't have the info to know that others are splitting up, or which gens are being worked on, and so it's a lot more difficult to split the pressure.
But this isn't an issue with the perks, but the gap between solo and swf.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/1820829#Comment_1820829
Actually, they never said that. They did say some items would be exclusive, that is a main selling point of The Rift. They've also said most and nearly all will return but that still doesn't address my point: what is actually exclusive to each Rift? No one knows.
Actually, they did.
The charms are exclusive. Everything else is essentially early access for people who grind the rift. And for much less grind and Auric Cell cost than they would be in the store.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/1820734#Comment_1820734
First that statement you posted, was way after the rift started. The original statement was like two sentences in FAQ. Next time read a little closer, the ambiguity I was referring to is the fact that they are not distinguishing between the content that will return and won't. In other words what is going to remain exclusive to each rift. That's what I was referring to, it would be nice to have an official designation or icon that says this item is exclusive to the rift and the other items may return. and since we're going all the way back to the beginning, here's the official artwork and the word exclusive cosmetics. Yet all of those cosmetics have come back or are about to come back. So yes there's some ambiguity.
https://us.v-cdn.net/6030815/uploads/0TF0AIBH8ZMM/r3pmcpe.jpg
They originally stated they'd not be permanently exclusive well before the first tome actually came out.
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@Dimek said:
https://forum.deadbydaylight.com/en/discussion/comment/1820320#Comment_1820320
you are probably right about this.
https://us.v-cdn.net/6030815/uploads/89R4D4BZZA6Z/image.png
i have 97.5h in the last 2 weeks so rift was easy to grind but for me. im sure 70h is not enough to complete 70 tiers (- tiers from challanges).
Exactly, and that's honestly my only issue: they repeatedly told us they want us to average about 1 hour a day and still get it, even if we still have a couple of challenges left. It's not reasonable, imo, for a game that already has an insane grind. I think the fact they gave us two free tiers and an extra weeks suggests they maybe realised not that many people were actually on track to complete it in time.
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@Dimek said:
I grinded every single rift and I have no regrets - rift is easy to grind. So after 6 rifts i have +/-200 pieces of cosmetics and a lot of charms for 1000 auric cells.
https://us.v-cdn.net/6030815/uploads/DQATR92LYT6C/unknown.png
This skin costs 1080 auric cells = 80 ac more than i spent on all rifts and it looks the same as 1 skin which was in 3rd/4th rift(?)
So yeah devs are so fuc**ng greedy and it is unfair to release these cosmetics after 1 year lmao.
TOME I
K 4 SETS + 2 PIECES
S 4 SETS + 2 PIECES
TOME II
K 4 SETS + 5 PIECES
S 5 SETS + 5 PIECES
TOME III
K 4 SETS + 5 PIECES
S 5 SETS + 5 PIECES
TOME IV
K 4 SETS + 4 PIECES
S 6 SETS + 4 PIECES
TOME V
K 4 SETS + 4 PIECES
S 5 SETS + 4 PIECES
TOME VI
K 6 SETS
S 7 SETS
While I agree re: having no regrets, the rift isn't that easy to grind; it's time consuming as hell. They say 70 hours should be enough to complete it but it's more like 200 hours each, which is a ton to expect of most people.
The one exception I found to this rule, I don't recall if it was Tome III or IV; it felt like a pretty fair grind...and then they reduced the fragment drops from challenges.
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@Speshul_Kitten said:
These are in the shop now, now anyone can own them. Sorry for everyone who grinded out against the clock to tier 70 for these.
https://us.v-cdn.net/6030815/uploads/95J8C8YL9DRN/f1c5a572-b8c6-46db-9ffc-275cf34e120a.jpeg
Seriously, did anyone actually listen when they first came out?
We always knew that they would be available for Iridescent shards at a later date. And these skins were free, and didn't need tier 70.
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It should, just not such a hefty one, just like some survivor perks like Repressed Alliance.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/1817109#Comment_1817109
I completely disagree. Even max sensitivity on controller is slower spinning than a quick mouse swipe.
I've tried playing on controller for days on end, just to see how different it is, and survivor feels much more fluid. You don't even need as much change in camera to get the same spin speed, either, because of the nature of controls. That said I was able to do some insanely quick spins while trialling it.
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More BP gain or even small % bp discount in bloodweb for that character, would be such an easy and fair fix, imo.
Otherwise, upping the rarities of items more than a notch extra would probably do the trick, too.
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@BlackRabies said:
It can be really good vs ruin and very good vs Pop if you know the killer has it. If by some chance they don't have Ruin or Pop then it's pretty much a dead perk you can't really get any value.
As survivor I never seen anyone else use it and only seen it maybe once as killer had neither Pop or Ruin so it can be a waste. IDK no one uses it.
You say this, however in the past, even when there's been no Pop or Ruin, I've used it to signal to teammates that it's a gen with significant progress that I've been chased off.
For the most part, it is incredibly niche, though. The cooldown is too harsh to be worth running in the current meta, imo. Just as with a few killer perks and some other survivor perks.
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...Have you not tried playing survivor with a controller? It's much easier to spin the killer with a controller.
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Heal. The only actual counter to them right now. They every so slightly overbuffed Victor's speed when charging his pounce, and as a result he's really oppressive if one or more person is injured.
@Dr_Loomis how even lol, emblems are ######### up for them. I take it you left it to the RNG of the bug. I literally get 12 hook games to get only silver devout so I decided I'd wait until the next hotfix hopefully fixes this. I don't want to have to have done enough to earn it a ton of times and rely on RNG to get it (because every time I've gone for it, I've had more than 9 hooks and not allowed gens to be done)
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1817092#Comment_1817092
Look, I shut it but not to annoy you, I just want my extra bp. I will direct you to the exit gate afterwards.
A lot do this specifically to spite survivors, regardless of the actions of the team that killer went against. This most definitely wasn't aimed at you, since you probably also hook before closing it, which isn't really BM. If you spent a long time looking for it, though, that's just a waste of both your time anyway.
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@Rydog said:
Hi. Why am I still getting hit after a clean fast window vault while I am 5 feet away? Get this sorted out, please.
This, tbh. my connection is always really good, but in most cases, hit validation didn't change a thing, and in others, it made things worse. (Blight seems bugged right now, for example, and window hits got worse) I actually have to call BS on this one and say I think they lied when they said it was on.
Also, wow internet in the US is fast for people to have those results...UK is nowhere near so good.
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I believe this is a mixture of the lower framerate and the fact that Blight has a lower FOV, making it harder to tell what's going on.
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@Le_DWK said:
https://forum.deadbydaylight.com/en/discussion/comment/1808713#Comment_1808713
Although the dealio with the hooks is confusing me, I at least understand the Chaser one since it really rewards you with how you do with default killer chases. This is why it's quite hard to get the Adapt on Hillbilly or Ghostface. Simply put: if you're too good, the chases are too short, especially if you use your ability which doesn't contribute to the "Survivors Hit" category.
If you're struggling with the Chaser category, slap that M1 (basic attack)!
That's the thing, though; it should count as chasing when you use Victor, for both killer and survivor.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/212740/to-the-killer-who-made-me-cry
You standing on the hatch, teabagging or pointing, is toxic.
You can't expect players to not play the game the way it is intended. That is not toxic to attack you as pig.
Every other game i play has a guy in the game who
- Has as script to spam flashlights
- Teabags constantly, bonus points if they have OOO
- Calls me the "N word" after the game is over
- Harasses me in chat for being a camper/tunnel/insert other thing.
As a survivor, i often get killers who offer me the hatch at the end, or do other nice things. Rarely are they toxic to me.
Survivors are more toxic IMO. Especially SWF.
I barely get anything of the sort when I play killer, tbh.
It does happen, just not nearly as often as everyone claims. Just as I see the reverse about as much, too.
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@Wesker09 said:
Man I sure love zig zagging against death slinger for him to free zone me, PH to still hit me cause his free zoning, zig zagging victor to still get hit cause his of his enormous hitbox, and zig zagging blight and still getting hit cause of that stupid lunge. But you guys zig zagging is counterplay LMAOOO
Blight is fine in general, although I think he is bugged in the current form of Hit Validation and can hit people he shouldn't right now. Legit, just find a fat tree and see him struggle to get you as you hide around it. The others, though, I agree 100%.
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They can't sidestep Victor's pounce unless he's literally at the other end of the map, though...
Demo's power it may be possible to do this to, however it's very obvious when this will happen, and he can use that knowledge to bait and deny good windows, etc.
Lethal Rush is only sidesteppable if the killer has bad frames (sorry console killers...and myself, actually since I have pretty bad frames with DBD since 4.4.0)
PotD, only when it's a bad PH. A good one expects the sidestep and accounts for it.
The Redeemer, again, if quickscoped, can't be dodged. Only if the killer spends too long aiming despite the fact they're already looking right at the survivor, can it be dodged. Just fake scoping repeatedly and they will either zig zag and you'll catch them almost instantly or you'll notice they don't dodge because there's no point, so you can just instantly shoot after faking a few times.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1810702#Comment_1810702
Fair Game? So you can't just stare at the gen and wait for your spine chill to go offf on just one of what 23/24 killers in the game. You will actually have to look around and pay attention like a normal person.
He's incredibly small and his shriek radius is so small he's already basically touching you before you're aware he's anywhere near you unless it's an incredibly open map.
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@GhostMaceNotCrusty said:
I can maintain red rank with twins.
Same. I'm still shocked people claim they're weak, tbh.
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Myers with good perks; Clown can even with an average build; Legion, too.
If you have good add-ons, trapper can, but without add-ons...nope.
Can't think of any other low tier killers off the top of my head. Guess it depends on your own opinion for that one.
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I've played about 20 killer games since this change, and not a single key escape. (only one console potato duo with a map and a key) I've played a similar number of survivor games and seen one key escape, by me, and I'd looted it, and it was EGC anyway. I was going to escape either way.
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@Hoodied said:
Ugh, I'll repeat what I keep seeing
Hit Validation doesn't fix latency, Latency is changed through a difficult method that I honestly cannot explain without having it make more questions
That is literally the point of hit validation.
And you can clearly see that wasn't just a bit of high latency if you just watch the clip.
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@thisisntmax said:
What a shame.
*meme
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Idk, I played a ton of killer last night and only saw one key, (with a map) and it was just a console duo that were incredibly bad (a minute in I had both of them on the hook, and one of their randoms) so it wasn't anything to complain about
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Can confirm. I got 12 hooks on my first Twins game and it gave me SILVER devout, same as you.
As well as this, Victor chases don't count as chases for either the killer or survivor, leading to a big problem with emblems for both sides.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1808673#Comment_1808673
I'm talking about a ping indicator for the killer that you can see in the pre game lobby and ingame.
Also,a personal ping indicator as part of the in game UI would be pretty useful too.
You can't always look it up in the menu.
I understood; I just don't see why you can only see the survivors' pings. Killer can't even check their own when already in a match; it's odd.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1808635#Comment_1808635
In theory yes.
I would love to see a dev to talk about specific parts from hit validation.
There were still a lot of dumb hits that killers landed on me during hit validation even though my ping was around 40ms and i doubt that the killers pings was waaaay better than mine.
A ping indicator for the killer would be needed.Maybe on your screen in game too so that you can see if you had any spikes that could have caused bs situations.
I agree; I don't actually see why there is no ping indicator in the game right now when it comes to the killer; only survivors. Probably just yet another oversight, tbh.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1808386#Comment_1808386
Can't say anything about that honestly,considering how wonky my experience with hit validation is so far
I know! I'm just saying, if Hit Validation works as the devs claim it is intended, even hits like this should not be happening.
I never had much faith in the project, and would much rather they did something about people who VPN where possible, since it probably takes a lot of resources to potentially simply not work, just like the MMR system.
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@MichaelAMyers said:
Hit validation to me doesn't work lol......also does the "Jail" icon means they are temp or perm banned?
Jail means they got a warning and are limited to how many posts they can make. (I believe around every 240 seconds) As well as this, they can't make new discussions. When banned, it's much more obvious. A red profile pic saying they're banned would take the place of jail.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1808365#Comment_1808365
I'm pretty sure that hit validation is only there to prevent extreme cases of latency.I'm not sure if it would have prevented that chainsaw hit.
That chainsaw was incredibly extreme, and at the point where the downed person was noticed by the server to not be near where the killer went into animation of hitting them, that should in theory count as a hit that is redacted, if the system works as intended.
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@Mandy said:
@SunderMun funny you mention Blight, cos I just had a clip of Blight hitting from very far away as well. Might be something to look into.
Oh, you got a clip? That's great. I don't have the ability to record the game in quality so didn't get to clip it myself. Glad you did!
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1808309#Comment_1808309
Yeah,i don't get it either.It's just latency.Got chainsawed around corners quite a bit too
You're missing the point that hit validation is supposed to stop that. Majority of the time, hits like these looks bullshit for both sides, anyway.
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@DudelPumaAce said:
what the fuq ? what is that ?
hit validation (24h beta test) was fine and was working, they take it off
hit validation comes out was normaly and perfect for 5-6h but oni has a problem and they take it off
1 week later hit validation comes back and dosent work haha pretty pretty good job so far, i don't know exactly what bhvr did in the first week but you could have saved yourself the hit validation ...
In the beta test and before the oni (NO HITS) hour something like that didnt even happen, I swear it was so clear that something that is going well you have to break, I'm honest if it goes so far I'll open a vpn and go to the NA servers over so that I also have a 100+ ping, because something like that is normal with dbd GG
a same action was with a spirit player i was away and she hit me (i was thinking Im just imagining it) but NO !
thank you thank you for nothing
I think Blight might be broken with this latest update. Had a VPN killer from china yesterday on blight, and he hit me outside of his 180 degree angle from a place that I'd never been running through myself, multiple times. Seems something broke even more than usual.
Oh, that's Billy, my mistake. It's pretty odd. Haven't come across a Billy in a while.
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Bump. With all the talks about this perk coming up again, I hope this idea gets noticed. I would add that if slugged, the timer also pauses.
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@Mandy said:
Legion was tested, and his speed showing to be 5.2m/s in Frenzy on Live Build but that his FOV was off and that gave the appearance that they were a lot slower than they were. I'm hearing reports of people saying that they're still slow, but not seen any evidence of that at all, and then more reports that show the speed is fine.
I've given the information to the team anyway who I am sure will double check.
I wonder if the reports of them being slow is just the fact that there are still other visual bugs?
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/1807965#Comment_1807965
You don't have to open new reports, upvoting existing ones is the way to go.
Ah, I wondered why that was there. Thanks!
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I'd say report it like Rizzo, but I already saw it reported yesterday, and someone used evidence of a clip from a stream to show it. It would get a bit overcrowded if everyone reports it, wouldn't it?