SunderMun
SunderMun
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pip rate for games that end in 4k's (both killer and survivor)
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@Kilmeran said:
@George_Soros That isn't true for everyone, though. I have a stressful career as a full-time author. I retired in 2018 from another stressful career in the game industry. I play video games for fun and to relax.
I have a lot of fun just playing offline mode against Bots in Friday The 13th, even on high difficulty. No stress. I have fun just running LFR raids in WoW. No stress.
I stopped playing Competitive Mode in Overwatch because of the stress. It wasn't fun. Ditto for ranked in Heroes of the Storm.
Not everyone wants to be stressed playing a video game. Some of us just play to relax and unwind. And even in a PvP game when there is a casual mode such as a Quick Play mode, that can still be achieved.
By design this type of game, as a 4v1, is meant to be so, however, and so may simply not be for you.
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@Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/447814#Comment_447814
Killers has no latency at all. Killer s swing(not lunge) is faster than pallet drop animation.
Exactly my point. Even as killer I've seen enough situations where it visibly should not have happened.
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@Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/447694#Comment_447694
Camping is viable strategy if you cross hook two survivors but of course people around here are so little minded that they dont know how to play differently.
I camp like that and always pip by the way.
That's because there isn't much actually lost in the chaser category for camping.
That said I think if a killer is chasing someone around a hooked survivor that's a different story and would count as a viable strategy (and so shouldn't reduce chaser points)
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And yet it categorically IS a form of holding the game hostage; to deny that is obscene.
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@QwrtyMan213 said:
It's ping. Any ping over 100ms (pallet drop delay) will have this happen.
What about the 30 ms games where this has happened to me while not camping pallets? Care to explain those? (Including as killer tbh)
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I mean if you intentionally leave all to bleed out and don't even try to hook once all 4 are downed, you are holding the game hostage for as long as the bleedout timer is, and it's a decent amount of time.
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@[Deleted User] said:
Playing Killer isn’t always fun. It can sometimes be an extremely stressful experience.
SWF groups that gen rush, use both a map and a hatch key. Game is over in 5 minutes without finding ANYONE or hooking ANYONE.If you can't find suirvivors after 5 minutes then that's worrying. (You almost always spawn near a survivor, pretty much facing them)
toxic SWF wityh keys etc are a cancer, though. Just as bad as Ebony Moris
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So you're gonna change Legion. By a whole lot. This isn't the same Legion people payed money or shards for.
It's literally to be expected with multiplayer games and we all know it.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/436163#Comment_436163
On their end, they are hitting you perfectly fine. With dedicated servers, killers wil get screwed, because now they are missing hits, that should have connected.
No they really arent hitting the survivor perfectly fine on their own end; I've had it countless times as the killer myself where the weapon clearly was nowhere near the survivor but it hit (up to about half a pallet's distance off, as well)
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The point of Feral Frenzy is simply:
1) Give the killer information through Killer Instinct;
2) Allow the killer to spread the pain through multiple survivors in order to make them waste time, thus 'slowing the game down' while they pursue a single player.
Honestly, I think the power does this job well enough - playing vs a legion is basically playing M1 holding simulator and at its new power, that's fine, albeit annoying and time consuming...but that's exactly what it's supposed to be. That wasted time buys the Legion player time to win a chase without having to worry as much about the survivor objectives being completed in the meantime.
That said, I do like the idea of the debuffs you mentioned being available as extra pin add-ons.
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I play both. Only reasons I don't end up playing as much killer as I could is the obscene queue times combined with just how unfun it is to use add-ons/offerings to then find out there are only 2 or 3 survivors.
As survivor, I get almost instant games, but as killer it's usually a large wait time even during peak times.
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@Lemming said:
If you haven't seen the survivor hit boxes yet, think of it like a pole roughly as wide as an open trapper beartrap centered on the butt of your survivor. Hands and Head normally go through the hit box while it extends about half a bear trap behind the survivor.
Edit - Found it. Notice how the hit box is taller than Meg?
What about the hitboxes of the weapons; is there any information on those? I find they often hit VERY wide (with very good, like 25 ping for example) for how it looks, from both perspectives.
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I thought the same; it's like a built-in whispers. I still think it's a shame that they threw away her late-game power, though.
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https://us.v-cdn.net/6030815/uploads/535/YX9MXTK9JIL8.png
I think a missed attack should be punished with a momentary slowdown, as that would be sufficient punishment to allow survivors to make some distance and still give the legion player a chance to get that elusive feral frenzy hit.
Total loss on a missed attack while also being slowed down so much? Doesn't make much sense.
I also agree they shouldn't have removed the ability to see pools of blood during frenzy. Doesn't make much sense.
Also the new vault speed is cripplingly slow - I feel that a middle ground would be great, at the very least.
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Prove thyself/WGLF/BT/Dance With Me/Bond (depends which survivor I play as I don't have all perks unlocked and certainly not got the ones I want on all survivors)
BBQ
Basically, I like to keep my farming perks on and then build the other perks around my playgstyle.
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@ABannedCat said:
Dont forget dedicated servers, that will absolutely demolish killers during looping.
God forbid survivors should have access to a server they have good ping to so they can actually see in real-time and gauge if they'll be hit or not, etc.
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https://forum.deadbydaylight.com/en/discussion/59071/2-7-0-mid-chapter-player-test-build#latest Hatch always spawns regardless of gens Gates open 5 seconds faster Remember me got nerfed Pig's bear traps got absolutely destroyed Legion nerfed MoM works on nurse now All for stopping survivors from t-bagging at the gates and getting rid of hatch standoff, holy moly this is terrible.
Legion nerfed too much for sure, but they needed most of these changes that they've gotten (we can hope they revert some changes such as the vault speed)
Nurse having a new weakness is a godsend.
The rest, idk, I don't get why...well, I do, (it's due to EGC) but like, no compensation for the killer's side of things? They could have thought this through better...
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I mean, one of Freddy's most common perks that he relies on just got gutted too, so no that isn't true. It's still bad; no compensation for the inevitable nerfs that came because of the EGC. This does feel very badly thought out.
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This is the way i finally quit DbD huh, not by my own will but because no servers forced me out.
Well, we'll at least have Singapore...I know, it'll be bad most likely...I expect 100-200 ms; if 100 ms then it's fine.
That said there is a large playerbase here, so I don't get why Aus doesn't get one for that alone - a lack of a server for us could lead to a lot of lost players.
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@Zagrid said:
It’s not like any of the things that got nerfed were meta anyway. Won’t care either way. Thing I am most worried about are the bugs they added in.
And the bugs they're yet to fix...no mention of a fix to the dodgy occlusion stuff from last patch, for example.
And a bug that stops myself and a lot of others from ranking up (literally will gain 5 pips and suddenly it'll reset to what I was before, which is frustrating as I want to be getting better games...)
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/435552#Comment_435552
It shows you that I’m a rank 8 killer. The fact that you call someone’s opinion invalid over what platform they play on proves how much of a troll you are. Anyway it was fun “discussing” with you but I’m out.
You made the right choice there; no point dealing with those children.
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@lasombra1979 said:
My honest opinion, you going back to this person two weeks after the fact, to question if they got banned was a bit spiteful and juvenile. The support team closed the case. Simple as that. Honestly cannot blame the player for being a bit miffed at you.
A player has the right to know if their reports actually mean something; that is not spiteful nor is it juvenile.
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It all seems plausible. Personally I'd prefer something else, or another original killer (because damn their designs are awesome, IMO)
That said, Ash was a great addition. Something more like that is always cool for the killer side.
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@Incirion said:
You can use a single add on without the bug happening. It only happens when you stack them both. Why would they disable a useful add on, when it's only bugged in a certain situation? If you don't read the giant WARNING when you open up the game, that's your fault. If someone DID try to sue BHVR over getting banned @Trikset then BHVR could simply show the courts the proof that there was a warning as soon as the game was opened to say "don't do this." If one proceeds to do it after being given this warning, then they have no grounds to sue. Also bans are temporary, not permanent, so most likely they'll just be banned for a week or so anyway.
It definitely happens if you only use filthy blade. Can confirm.
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/58002/anyone-else-just-done-playing-killer
I main pig, and have been playing a lot of spirit and plague. And it, honestly feels pretty bad playing killer right now. The scoring system is all jacked up. The perks we get are...about the strangest thing to synergize with new killers. AKA plague has near no synergy with perks outside of gen guard. Spirit felt the same way trying to utilize tracking perks until they buffed spies from the shadows then turned around and nerfed it again for no reason.....Legion nerfs are coming and just at a time where I felt regretful enough about plague to second guess buying legion, good thing I didnt cause legion is getting gutted.
A lot of these changes that hinder killer gameplay remind me all too much of Evolve. Which if anyone doesn't know why its dead, its dead for multiple reasons but one of the largest is the monster gameplay was gutted, they overbuffed the hunters and the asymmetrical style of the game was no longer Asymmetrical. Most monsters eventually became jokes, most monster players eventually quit, queues got longer, and people got impatient to wait for lobbies etc and eventually a large portion of the hunters also quit, more quitter=less population, game eventually went to hell. Now the games shut down.
I really hope its not the same energy I feel here, but I know that smell all too familiar....
That 'nerf' was a fix for the crow spam that we complained about when using that perk; it works just fine now.
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Right now kliller feels more fun to play; feels more powerful. So whatever. Definitely not done playing killer...survivor, though? To hell with that outside of the odd game session with friends.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/430438#Comment_430438
It doesn't power the gates it just blocks gens and gives you 3 minutes to die
Exactly. It's basically just a free kill with no opportunity for escape. Unless there's some information we haven't been given...
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@ricardo said:
https://forum.deadbydaylight.com/en/discussion/comment/423358#Comment_423358
So you are saying that legion is getting nerfed out of nowhere, not like %99 of the survivor mains refused to get better instead they complained about how legion is cancer to play against and needed to be removed from the game. Umm what ?
Survivor and killer mains alike all said the core gameplay if the killer was horrific and promoted gameplay that was both unfun and unfair.
Stop pretending otherwise, ffs.
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@Milo said:
...use mad grit (im so funny i know)
Hit them. Just simply hit them.
Oh and btw if somehow removed body blocking survivors would phase through you... Aka a possibility of missing a hit
Lol imagine if they made that change. Entitled killer mains would rage.
*Disclaimer*
I'm not a survivor main; I see entitled on both sides, for clarification.
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/429161#Comment_429161
Solo Q is a cesspool although it's improved somewhat since the change to pipping but some ppl still don't belong where they're at both sides.
For me it's worse - I've been unable to rank up as my rank keeps resetting to what it was before the day began, and rank reset made this even worse. I'm stuck with brown rank teammates that sandbag me unintentionally/become fully immersed and don't even touch gens because they heard a terror radius once, and all the killers are campers at this rank too. It's tedious. I double pip regularly but end up back at the same rank.
Until that's fixed I can't pretend matchmaking is any better, as it has me stuck with literal megheads alot of the time. I envy those lucky players this hasn't affected.
As for the collapse, I don't like the sound of being unable to do gens AND the hatch being closed. No win condition =/= a game.
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@Mat_Sella said:
is anyone scared of the Plague? she doesnt look scary, and her power is pretty comical. If you wanna put fear in survivor's, play Spirit or Michael.
I mean a plague that knows how to use their power will often have their corrupt plague up. To that, there's almost counterplay if you find a survivor, it is pretty terrifying to go up against and hilarious to use yourself.
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I knew it anyway, but there we go above; they're aware, are able to find out when it's used, and are banning people for it.
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I'm aware it's a bug and ain't going to just DC vs any legion even with that add-on unless theyre legit abusing it to get an edge.
Plus tbh they're no less cancerous than ebony mori/hard camping which at rank reset is basically almost every game.
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Went from that to a pathetic insidious camping leatherface with an ebony mori, and it was a 3v1. Ran him multiple gens, he got me in the basement of Lery's and I knew before I was saved what was happening (but playing solo) I trick him into letting me ouit of the basement as he's boosted, inevitably I get caught and Mori'd. Great game. At this point it's sadistic to play this game most of the time unless I play killer...only I struggle to find games or the DC bug happens to at least one survivor (usually 2)
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@GraviteaUK said:
https://forum.deadbydaylight.com/en/discussion/comment/418373#Comment_418373
Camping or tunnelling by who's merit?
I've been called camper simply for some moron standing in a trap right in front of a hook.
That's not camping, that's another entitled survivor thinking "He can't put a trap here im entitled to get my friend off the hook or he's a CaMpEr"
All these "Rules" made up by survivors are just that MADE UP.
I don't camp or tunnel and i run DS to try and lower the amount it's done on me, but he's entitled to do it. Is it a dick move? sure it is.
Is it against any rules? no.
Are there any of these made up rules to protect a killer? No.
Here's some of your greatest hits.
- Using SWF to set up double flashlights
- Mass blocking hooks
- Mass sabotaging hooks
- Abusing broken loops with balanced landing.
Remember these "Nerfs" survivors moan about like removal of pallets? that equated to just 1 pallet per map on average, infinite loops are still in the game, they nerf second chance perks only to put another one in on a paid DLC 1 patch later.
Playing killer that isn't Nurse or Billy is like pissing into the wind at the moment i can't blame a Freddy for camping or tunnelling.
Survivors on the whole agree that some maps can be pallet city and usually agree with nerfs like that though (although even then it's still RNG if they are)
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I frequently lewt survivors at least safety or even pip thanks to the bug that stops people from joining games as a result of a crash.
If there are 4 survivors and 3 of them throw themselves asway and i think the foruth played smart,. I'll give them extra points too.
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@Mister_xD said:
no.
dont be the first one found --> dont be the first one caught --> dont get camped --> do the gens and escape
In a game where stealth isn't an option and more often than not the killer will almost always spawn incredibly closely to a random survivor (or multiple) that's not really a sensible response; it's not always an option.
And sometimes being the last person found is what nets you the camp. By design the survivors are supposed to be tagging out, so let's not be ridiculous and pretend that getting caught once means you deserve to be camped or tunneled - it is game ruining and frankly messes up the ranking system.
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As trapper you already waste a lot of time placing all your traps and when the traps start getting stepped in/tripped you waste more time replacing all of the ones that got tripped/stepped in.
I actually consider a good way of balancing him being to slightly slow him down but give him basic add-ons that affect the placement of traps (like in jungle gym tiles, etc) and I've considered along with this iridescent stone as not being ultra rare at the very least; if it's trapper or hag you usually know pretty quickly because you haven't seen or heard the killer a minute or so in, thanks to the setup time.
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@Mat_Sella said:
I think maybe from that survivor's perspective, you did something to upset them in a way you dont understand, and so you're sitting there thinking they're an ass, but to them, you're the ass. We've all been there
But if they're doing it intentionally then they are the ass and should be dealt with.
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@PeepingPeacock said:
https://forum.deadbydaylight.com/en/discussion/comment/410001#Comment_410001
You can avoid going into the basement when you know the killer is around.
I don't get why people think they should always be able to get out of any situation they find themselves in regardless of what they did. Sometimes avoiding a scenario is the only way to not have bad things happen to you. You shouldn't expect to get a second chance for all your mistakes.
And its not bannable.
And then the camping scum gets a free kill and ruins the game for the person in the basement completely. (just as with instaheals, etc)
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i depipped even tho i got chased the entire game.... what am i supposed to do ? cant do gens like that .. altruism isnt a thing either..
Doesn't matter anyway; pips randomly reset all the time at the moment.
Also if someone has carried the team of survivors by being tunneled and not going down the entire game, they should at the very least ALMOST pip. (And certainly safety)