SunderMun
SunderMun
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2072924#Comment_2072924
Never, because I have eyes. I've come CLOSE before on Lery's, but I haven't been grabbed off a gen since like 2018.
When it's obvious you're lying about stealth killers coming from out of nowhere with all the LOS blockers on almost every map. :')
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2071421#Comment_2071421
It really fell's like its specifically broken when doing adepts, ever since pyramid head's release, 11 hook's is not enough, yet a silver gatekeeper and 3 iris is. I miss the old, "just kill all 4" to earn it.
I agree, although I see why it's no longer just 'kill all 4' as that meant people were using moris. It should really just be ruthless killer, at most, imo, or at least 'sacrifice' everyone.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2072372#Comment_2072372
Only one that jumps to mind is paintbrush but that’s only decent really. The rest are terrible debuffs or memes
They're still incredibly oppressive without the requirement of input from the Freddy player, (tbf this is the biggest issue with Freddy; the game plays itself for the player even without add-ons) despite the lowered numbers.
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Freddy's got some ridiculous add-ons, why would anyone put him in the bottom lol.
Blight has insane add-ons, too. As a Blight main I love the options he has.
Legion is definitely F tier; the only add-ons worth running are power duration add-ons and even then they end up being a waste the majority of the time.
I'd argue that Executioner is a bit lower too, however his range add-ons completely break the game, so idk.
Nurse's add-ons, especially range and fatigue reduction, are obscene. The Infectious add-on, I forgot it's name, used to also be broken because it would cause the survivor you cause to scream to get massive frame drops and be unable to move, making for an easy down. Idk if this is still the case, though.
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It would be nice if DS could finally be an anti-tunnel perk, because it's sadly never functioned for this purpose.
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@fr0sty1223 said:
Literally in the first game I play today I get face camped and after that I played 4 more games in 2 of them someone got fact camped and in a 3rd someone got hard tunneled the entire game. So out of 5 games only one was even remotely enjoyable because that killer actually patrolled gens and put pressure on all of us so we had to actually play smart. That game ended with 3 of us dying and one escaping. The other games were 3 of us escaping and 1 person dying with most of us never even seeing the killer or getting into a chase screwing our emblems because the killer wanted to hard tunnel and face camp one person. Something needs to be done about this.
It would seem so. The game has been like this for a long time regardless of DS, because there is no punishment for playing this way and DS never really countered tunneling. No conditions under which the timer pauses or at the very least slows down and the ability to wait it out while only getting a measly 5 second stun meant that the only way to get any real use out of DS was to waste the killer's time with it, being an obnoxious ass, so many people did this. Now that it can't even function for that, tunnelling is worse than before, go figure.
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I believe the devout emblem is bugged again, and this shows since 9 hooks is iridescent and you got gold.
Unbroken and Lightbringer are forever bugged, too.
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Footsteps, grass movement. They still make breathing sounds, just not the grunts of pain, so you'll still hear panting from running or idle breathing.
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@[Deleted User] said:
remove 360's if you remove j-flick. It's only fair
360's were removed when the animations changed...
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@Aven_Fallen said:
This video made me post it:
https://www.youtube.com/watch?v=ZsuancaAc3E
For those who dont bother to watch it, the Map consisted of huge Deadzones and mostly T/Ls, 7 Pallets in total on Suffocation Pit, 4 of them really unsafe.
I had a similar experience twice already since the Update. One itme there were huge Deadzones, not even Rocks spawned there (so no Rock-Tiles with Pallets even). And in another game, the whole middle section was only T/L-Walls, no Pallet at all. Which would not be that bad, but since Bloodlust exists, at some point, a T/L-Wall does not work anymore.
So anyone else experiencing this? As I said, had this two times since Patch, and seeing that ScottJund had the same experience makes me wonder if I did not get really unlucky two times in a row on that map.
This is basically all reworked maps, tbh. RNG in every direction. Shelter Woods didn't get changed, and was already like this, same for Gas Heaven.
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@Seraphor said:
Great, now if you don't get tunnelled, you don't need to use DS!
If you do get tunnelled, you get to use DS!
*If you do get tunneled, you don't get to use DS, because they didn't actually change anything so that it actually counters tunneling, just stopped it from being abusable.
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This wasn't me, but because of me: I looped a Bubba well (post rework) and because I didn't give him an easy down he decided I was toxic; I'm good with timing Bubba since he's a killer I love playing as and against, so I had timings perfect and knew not to waste pallets because his stacks would be over, etc. I don't teabag etc, unless I perceive the other side to be unpleasant, so I didn't.
As a result, he facecamped the first person on my team he downed and in the endgame said 'you play toxic and make my game unfun, I make your game unfun' as if I'd gone out of my way to ruin his day. He was rank 1 before that game and all he had to do was not commit to me for literally 4 gens.
Other reasons have been that I played Ash and people hate Ash, other times it's for playing as female/male characters depending on the particular game.
So basically, the playerbase is pathetic and the new non-optional censoring goes hand in hand with that fact.
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Also, the system is messed up. The word 'pope' is censored, yet poop isn't. A title of an official is censored, yet they won't even censor potty mouth >:(
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Ikr, it's so basic lmao
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@NekoGamerX said:
I don't think you can opt out of it sorry.
It's so stupid, I didn't ask to have a safe space so I should get to see everything typed. I'm not against people having the option to have it on, but forcing it on us is confusing, especially in the context of a game that includes brutal murder as a key theme. Plus this makes it easier to see when people say key words that explicitly should get people banned from the games, rather than keeping us guessing what they said. We all know that they don't actually monitor the chat in itself, so nothing will happen without a report that they keep telling us works when all the evidence claims otherwise.
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/2059202#Comment_2059202
Sorry to burst your bubble, but facts are EVERYTHING.
There is no statistical proof the SWF needs a nerf. Therefore, no nerf is needed.
And no, I don't main survivor before anyone starts pointing fingers (because I know this place too well to think otherwise.)
If you think this forum is bad for pointing fingers and dismissing people as survivor mains, you should see the reddit...I discovered that somehow its 1000 times worse, and idk how that's even possible.
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An already oppressive killer that requires no skill to be so, does not need an extra, blatantly overtly oppressive ability.
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Nah, he was orginally going to be relased last week. It was delayed.
Honestly, idc for him. The art design team did an amazing job as usual, but idk who thought this power is ok. Release legion, but ranged instead of getting a speed boost, incredibly weak, but also lacking in the counterplay department. Frustrating for both sides. Not enthused.
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@ManWithALemon said:
New Ruin was nerfed. Against good Survivors the only Killers who can apply meaningful pressure are the top-tier ones who don't need Ruin anyway.
At least old Ruin made great skill checks not give progress. Now if the Survivors are any kind of efficient with gens, new Ruin does NOTHING.
You mean the same survivors that weren't affected by old Ruin anyway...?
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2051404#Comment_2051404
I never said killers are OP. But killers constantly say that survivors are OP and they are the power role and cry that killers need a buff constantly.
But look at these stats, or look at the stats for any decent killer. Guarantee it’s pretty much always a kill rate this high for someone who knows what they’re doing.
And yes in about 1/15 matches you come up against a sweaty SWF where the killer doesn’t really have a chance. But imagine wanting to change the game to make 1 game fair but the other 14 a walk in the park? That seems to be the idea of balance for half the killers.
Don't even need to be decent; this is roughly what my killrate is like as any killer, even those I don't know how to play.
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@Flippero said:
The problem with people expecting a 4k is that the game only rewards you for getting 3+ kills. If you get 2 kills and MAYBE 2 more hooks you hardly get 1/5 of the rank up. Survivors in the other hand dont have to do much to get a rank up. Even if they die in the trial they can still get easy golden emblems by doing totems, gens, sabotages and so on. The game should reward more for getting 2k and and should reward you les from going from 3 to 4k.
Play Legion and a 2K is almost always a rank up, even in red ranks.
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4k every game isn't balance, and those that expect it are just entitled.
That said, idk how anyone can claim to have a hard time getting regular 4k's in this game unless they're genuinely bad at the game. Those godlike teams are like 1 in 20 teams one would go up against, at most, and even then, it is winnable if you play well and avoid tilting so you think clearly. Players such as Otzdarva have proven this to be the case.
With that in mind, I've never really had issue getting regular 4k's with the odd game where I get stomped to safety pip in red rank as killer. It's one of the reasons I find it so, so boring.
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@Forrestgump said:
The funny thing is i mained spirit as well for a while until i realized how easy and unfair she is, now im a oni main and never looked back.
I'm legit the same. I actually learnt how to play killer as Spirit. I had to relearn the game over again when I realised how BS she was, but it was worth it.
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@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/2047714#Comment_2047714
Right because Old Legion and Trickster are anything alike, right?
They...actually are.
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@DemoHarrington said:
https://forum.deadbydaylight.com/en/discussion/235263/killer-is-not-fun-and-survivor-is-boring
Then go play civilization
@DemoHarrington said:
https://forum.deadbydaylight.com/en/discussion/235263/killer-is-not-fun-and-survivor-is-boring
Then go play civilization
I unironically did this for a while last year, and this year I've taken a nearly 3 month break from my ~30 hour a week playtime to play warframe.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2027145#Comment_2027145
Same here. Mainly just play solo survivor now.
It's a mix between killer becoming "too easy" and new content being boring in some respects. I've been playing since 2017 so I got used to that challenge, over time due to killers buffs (a lot of which were needed, some not) and pretty significant but relatively fair survivors nerfs, the game is just too easy now. The SWF god sqauds still make this game a joke unless you're a god Nurse, sure.
But I actually don't remember the last time I faced a good team. They're so incredibly rare, the vast majority of survivors are very bad (though the same is true with killer, Ruin/Undying has inflated a lot of killers skill much like SWF. Cleanse a Freddy's Ruin 2 minutes in and watch him panic). And I have very little faith in this MMR system.
In regards to new content the only killer released in the last 4/5 chapters I actually enjoyed playing is Blight, he's fantastic. Everything else sucked and I got bored of them within 2 weeks. Pyramid head was extremely unimaginitive in power design and is exclusively played by tunnelers. Deathslinger may as well just teleport you to a hook when he sees you thanks to those hitscan-like insta shots, you can pull off some cool shots and I like the reeling 'em in part. But he's very dull outside of that. Twins is just horrendously boring to play as/against, and trickster just looks like a worse hybrid of Huntress and Legion. They're either making dull hybrids of existing killers, or making killers that have minimal to no counterplay making for boring matches for both sides.
Also no new maps, breakable walls are a pointlessly forced mechanic, new perks, much like new killers are just worse/objectively better versions of existing perks, I could go on.
Have to agree with everything you said.
Especially breakable walls.
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Both are fun and incredibly frustrating and demotivating because so many issues are just ignored by the devs. It comes across as laziness on the best of days.
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@Pirate said:
I was wondering if anyone else saw something else just to realize you were wrong for a longer then you are proud off XD
I will start with one:
https://us.v-cdn.net/6030815/uploads/2WXXWYIBC41R/grafik.png
I thought We're gonna live forever would show David King and a ball for over 1 year... I somehow did not even question why there is a ball but then I looked closer and shattered my reality.
Wait. WGLF...isn't a rugby ball....?!?!?!?! I legitimately didn't know this.
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Could be worse. Whenever I duo with my friend (the only time I play DBD atm) it's a red rank killer against us (red rank) and two brown-white rank teammates, almost always console too.
Would rather potato red rank than actual low rank against my rank. (these killers normally shouldn't even be at this rank, either, they're just being boosted by MM giving them these survivors over and over lmao)
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@donutman47 said:
https://forum.deadbydaylight.com/en/discussion/comment/2013128#Comment_2013128
You don't play killer much I have hooked people than chased a full health survivor down him and got DS. That needs to change. I feel that DS should not be obsession perk, require a skill check and should have unlimited charges. But as soon as you start healing, gen repair any other actions it deactivate till next time. It's supposed to be anti tunnel sadly it's needed but it's not supposed to be a weapon that destroys a game for some one not being a ass
I play it plenty. Thanks for telling me what I do in my own free time. :)
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@NoelleMina said:
https://forum.deadbydaylight.com/en/discussion/comment/2012966#Comment_2012966
Lol it’s fine! 🤗 I figured as such.
And yeah, the healing condition is a bit concerning. (The most concerning for me actually) Especially since some people are able to heal themselves mid-chase to make it last longer.
The timer slowing down would be interesting to see. A friend of mine once got tunneled all game and wished the timer slowed or paused in situations like that.
Yeah, that's exactly what I was thinking with regards to healing oneself.
Exactly. I've had so many cases where even if I'd run DS, I'd still have died for the hard tunnelling because my chases lasted so long. It's incredibly frustrating.
Meanwhile as killer, I don't remember the last time I got hit by DS. Because I don't play like an ass. xD
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@NoelleMina said:
https://forum.deadbydaylight.com/en/discussion/comment/2012816#Comment_2012816
Whoa there. 👀
The point I’m trying to get at is that: If a Survivor is being tunneled, they obviously can’t do objectives without being downed.
But I think I see what you mean. The Killer can still just tunnel, slug, and call it a day. Or eat DS and continue to tunnel.
The change could always be better, but they’re trying. (Slowly.)
Oh crap, sorry the caps was an accident. I initially typed most of a sentence, realised it was capitalised, then was like 'OK I'll type it again and then remove the capitals.' I'll edit it out, sorry!
Don't get me wrong, I agree, but I also don't agree with the exact way it's being done. For one, totems shouldn't deactivate, and nor should healing yourself (good medkit healing builds exist) And I don't think it should deactivate, but the timer should go down at an increased rate, while there should also be conditions under which the timer either pauses or at the very least massively slows down, too.
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If it's spirit I'd likely take Iron Will off since it'll be useless....there are a few killers I'd dodge because an hour queue is more worth wasting time in a game that literally ######### noone will have fun in.
On this topic, though, while knowing the killer is out of the question, we should be able to see their ping. To hell with being forced to play into high ping killers; it's unplayable. And many killers abuse this fact (cheat) by using a VPN. Showing their ping would solve this issue as we could choose to dodge said killers and killers with 400 ping to a server would take longer to find a game, if at all, so they'd be forced to go back to their own region.
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@NoelleMina said:
I agree there should be an obsession every match, no matter the perks.
However, DS is only being changed to make it less-abusable and more anti-tunnel. And as you may know, if you’re being tunneled you can’t hop on a generator. The thing I see iffy is healing, maybe.
On another note, I do think they should do something about generators and perks that increase their speed. But, I’m afraid that might even present it’s own set of problems.
Who knows. I’m not a game designer, I just want this game to be healthy.
It's not being made more anti-tunnel; in fact, it doesn't even act as anti-tunnel right now. If a strong player is running it, then they get punished for running it with an empty perk slot unless they intentionally go down and we all know that the killer can just watch the slug for a minute anyway. This change is a pathetically short sighted way of dealing with it and the devs were given countless ideas other than this, but they decided to be lazy. (which honestly isn't new)
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I'd argue 10, but anything more than 15 is broken.
When I'm survivor, I rarely run exhaustion perks but it's still depressing when I see killers relying on these add-ons.
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@jamally093 said:
So The Game good old Gideon meat plant... is it even fun i've played on it both Killer and Survivor and well it's not fun is it just me like listen i'm fine with the new look the major references in it but well my main problem is the breakable walls when you play killer there's so many areas that screw you over like a generator on the other side that's almost done you need to go around or break the wall and for survivor you can get trapped easily like i see they wanted to make it "fair" for both sides but it's not killer or survivor sided it's what call anger sided since there's four god pallets (if you count the bathroom if the generator wasn't complete) and areas where you can say oh no i'm screwed and saying loop around windows and such that doesn't work the areas where windows are may be big but there's only one entrance I know the old game map had the same thing some areas were dead zones with one opening but now everywhere is a dead zone with the middle just being a massive open area with two unsafe gens.
Breakable walls already add to the already questionable RNG of the map. Because the issue with indoor maps is RNG for each room (with the exception of Hawkins) they seemed to attempt to compensate this with all the extra godly pallets, however it doesn't make it any more fun for survivor because it's still RNG and then they added a new RNG element that can spawn literal dead ends with no way of you knowing about the dead end until you reach it, so neither side has much fun.
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@Chchchcheryl said:
Attention
Especially at high ranks people don't care about being seen, in fact they want to be chased.
Its arguably the most fun part of DBD and you feel amazing when you have a good chase. Not taking chase in DBD means you might as well not plauly.
Ofc some prefer stealth but I myself will never understand that.
Colourful hair will do the job much better.
They probably like them.
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@EntitySpawn said:
It's not, I was playing killer and have survivors full on teleporting in and out of sight... that isn't in my favour lol. Honestly I think it's a crossplay issue, every time its questionable connection its always a crossplay player. For example I had a ghost face I couldn't reveal at all, even when hes fully take up my screen... just bad as servers and connections
I do have to admit, on PC whenever the killer is laggy and hence being carried by the servers, it's generally 50/50 if they're console or not. Incredibly frustrating.
My favourite lag hit is when you've vaulted a window and then run a bit more, and then they swing, such as this hit from two days ago:
This killer ended up getting a 3K purely because every hit looked like this. In fact, while I was down, I saw the exact same thing happen to the David on my team not 10 meters away.
I don't play often anymore but this is legitimately still my experience as a survivor with consistent 30 ms ping to the server, in over half of my games. it's one of the factors in me having taken a 2 month break recently. (before said break I was playing over 30 hours a week...)
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This is honestly an amazing start to a potential competitive mode!
If the devs pick up on this, with some tweaks here and there, it could be a great mode if they chose to implement something like it.
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lol what
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2004860#Comment_2004860
Blight isn't bugged, they very deliberately chose to give him that PoV. You don't put dozens and dozens of hours into animations, working with an identical model to the one the survivors see, without realising that his PoV is super low.
Have...you seriously that much faith? They don't even have evidence of a dedicated QA team and you expect them to notice such a thing?
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Reports don't get anything done whatsoever even when they're on the same platform, (seriously, you have to submit a ticket and then wait months for them to just fob you off) but if they're crossplay it's even worse.
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this was my experience on the UK server before I quit for a while. haven't tried killer since coming back, and only played the game a handful of times but I'm curious to see how it is now that so many people are complaining that it's suddenly really sweaty, which isn't always fun. That said, I've also deranked to green given I haven't been playing so long, so I expect it to be easy to begin with unless I'm playing offpeak times.
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@fray1919 said:
Fragile killers begging for the game to be easier is my kink.
Most people want the game to generally be easier because it's a party game, not a competitive one. Both sides are valid in this, however.
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Do go on?
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@Zaytex said:
Killers: Trying to win
survivors: OmG sO sWeAtY
also survivors: *proceed to play sweaty themselves*
gotta love the double standards
Survivors: Trying to win
Killers: Omg so toxic that they aren't being free kills for me facecamps
Survivors: *after working together to counter facecamping* gg ez bb killer
Killers: OMG YOU'RE WHAT'S WRONG WITH THIS COMMUNITY
(legit, come across so many killers facecamp my teammates because I outplayed them...)
Way too easy to blame everything on one side. :)
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@Venzhas said:
... if you played it like a sweaty tryhard, you deserved it. Point. 😇
I mean, context is key tbh.
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@poomanchu said:
Instead of DC penalties, why not double BP’s for all that stay? There is a bonus for killers if a survivor DC’s, is there a survivor bonus if other survivors DC or the killer DC’s? More is incentive to stay... Maybe this doesn’t make sense, I don’t care, I just want double BP’s all the time.
Honestly, better than what we have right now, which is to punish both people who are intentionally having their time made less fun and so they DC to get away from it and those in the game in which said player DC'd. It's an actual sensible idea rather than kneejerk punishment with zero context, so the devs will never go through with it because they don't care for the game's health, only money.
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@Toxicboii said:
https://forum.deadbydaylight.com/en/discussion/comment/1995523#Comment_1995523
Hah, now that's just pathetic, honestly.
At long last, the DS perk has finally been taken off it's throne.
Maybe it's not that far down, but now, it's an actual anti-tunnel perk now.
It's actually not an anti-tunnel perk now, and that's the issue. It never functioned for that, only as a bully perk, but at least its existence meant people might have a better game even if they weren't running it. Now, it's pointless for the use it's meant to exist for, which is to cover up for horrible game design.
And the devs got a ton of good feedback that suggested this, with vaslty improved ideas rather than the stupid Bhvr brand 'we didn't actually think for ourselves and used the first idea given to us by a specific biased group without any forethought' version we've gotten.
As for the suggested OoO change; it's not perfect, but by and large, it's much more favourable than what we have now, and as a whole, the community agreed that it would be better to have that than have the current form of the survivor having total control over when they get such powerful information. This could have gone through, but the DS change shouldn't have until they actually bothered to think 'how can we actually make this perk counter tunneling?' Which very clearly didn't happen, and very clearly doesn't seem to be the level of thought that occurs within the balance team for other changes, such as the release of MoM (seriously, what were they thinking!?) and the new hex perk which while not necessarily OP, is punishing survivors for the wrong reasons with no inpuit from the other side.
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Nope, just the incorrect butchering of DS.
