Steel_Eyed
Steel_Eyed
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- Steel_Eyed
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Comments
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2262750#Comment_2262750
As bubba. they will NEVER allow you to get a single chainsaw down.
With Billy. you can still down with the chainsaw since you have Access to Lopro.
Like i said. Billy will 100% Be Better than Bubba in every shape way or form.
Frankly, I don’t even like Lopro. Most pallets don’t allow a hit without impeccable timing on the charge.
Combine that with being a rare addon and the amount of practice needed is ridiculous for one to two possible hits a trial.
Not a fan. They should change Speed Limiter to have a Lopro effect so practice can be reasonably assured.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2262495#Comment_2262495
Tbh. imho.
Billy is still Far better than Bubba by Tenfold.
People that say Bubba is better than Billy. has NEVER played them both on a good skill level / ceiling
Cannibal has a much easier time using his chainsaw in chase. Billy has mobility advantages and cross map potential.
Curving is not as effective as just being Cannibal however.
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I’m at a point it doesn’t matter anymore. My PC account has much more than my console account had.
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It’s so we spend our bloodpoints.
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@Cinderblock said:
https://forum.deadbydaylight.com/en/discussion/comment/2262628#Comment_2262628
Enduring and Spirit Fury are an interesting choice. I prefer some gen regression, but maybe not being so punished by pallets would have the same effect. If a survivor doesn't greed pallets then your build is probably more likely to succeed.
The best gen regression is survivors on hooks. E/SF reduces chase time. Spirit Fury at the right moment is an instant dying state. Since the survivor is still going through the pallet drop animation when the killers coming out of the stun.
Discordance is perfect for those cross map snipes. One of the better tracking perks for Billy.
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@Cinderblock said:
https://forum.deadbydaylight.com/en/discussion/comment/2262616#Comment_2262616
Same exact build on Hillbilly. If I'm feeling dangerous I'll swap Corrupt for Monitor.
@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2262586#Comment_2262586
Interesting.
I found Oni to be way easier & more powerful than Billy. Especially when one uses his addons.
Oni is the easier & more balanced version of Billy
My build goes as follows for Oni:
- BBQ
- Infectious - Mandatory
- Ruin / Pop - I use Ruin
- Corrupt - Mandatory
Interesting. My Hillbilly build:
- BBQ
- Enduring
- Spirit Fury
- Discordance
My Oni:
- BBQ
- Monitor
- Infectious
- Whispers
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@Cinderblock said:
https://forum.deadbydaylight.com/en/discussion/comment/2262411#Comment_2262411
Not to disagree with you, but he is viable at rank 1 if you know what you're doing. The exception being Lampkin Lane or Badham Preschool (ANY OF THEM). He's definitely balanced, but a majority of his add-ons don't feel worth anything. Even double steering Billy feels awful. I do think BHVR intentionally sunk Billy so they could push Oni and Blight.
Out with the old; in with the new.
Theres no arguments about Oni vs Hillbilly anymore.
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I still play him often. He needs an addon pass. More fun addons and less penalties for bringing addons.
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I just dodged a lobby with a player with 7.7 hours in DBD. All my other killers seem to be getting the red ranks I expected. Huntress, Pig. Just Hillbilly is given terrrible matches.
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The double mend addons were the worst. Minutes of mending due to errors in coding.
Old Legion was an inevitable down. It took a few hits but it was inevitable. Slow. Painful. Nothing could be done.
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This was the problem last go round but seven minutes isn’t nearly as bad as the two hours the highly specialized killers were getting.
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I think the games fine in this regard. No-one gives credit to the other side when they make good plays.
Theres lame mechanics but it’s usually lack of situational awareness that undoes a player. Either side.
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I’m like the total opposite. I’m looking at the end of the grind now. 40+ P3’s on my Steam account. Once I hit the end of the prestige club, what then?
The grind is what I stayed for. Complaining that the game isn’t immediately unfolded before every player is silly to me.
You only need four perks for your favorite build. After that is whatever the player decides. If you’re not a completionist, then get your favorite four and have fun.
If you want 40+ prestiges, then you get to grind for it.
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I have all killers P3-50. I have seven killers with all perks unlocked, too: Hillbilly, Nurse, Clown, Plague, Ghostface, Deathslinger, Oni.
Survivor I have P3-50’d Twenty of them. It’s easier to say who I am missing than the list of haves: Tapp, Quentin, Steve, and Ash.
My goal is to finish Tapp before the new chapter. Prestige Nemesis to keep my killers going. Then switch to Jill because I want the generator trap perk more than any other perk from my remaining prestige list.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/2250875#Comment_2250875
Have you tried changing Brutal Strenght for Fired Up? It might help more
I think Fired Up could use a buff. I like it exclusively as a complement to Bamboozle currently. With three stacks it actually makes vaulting windows worth doing as killer.
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I enjoy builds that speed up the actions of killers. My tri-fecta is BBQ (speeds up finding survivors), Brutal Strength (pallets and gens faster), and STBFL (you guessed it, hit survivors faster).
Combine with Pop and this build works on almost every single m1 killer.
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Camping specialists. Sucks the fun out of the match when killer can take advantage of survivors at their weakest moment by design.
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Haddonfield has huge dead zones in the middle and edges of the map often times. There are times I really hate being brought there but the only two areas that I languish is the main building and the 'house of pain.' House of Pain because some of the windows are not blocked like in other iterations that make it an infinite against 110 killers.
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46,000. When I transitioned to PC I mostly used them for bloodpoints to speed up my prestige progression. Now I’m four survivors away from full P3 so I just focus on saving for outfits I’d want.
I am excited that theyre doing event based iridescent shards stuff like last halloween. Hopefully there will be more of this in the future.
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Here’s a YouTube video from 2016 that explains the bloodweb from back then. We can see all the issues with it compared to now:
https://m.youtube.com/watch?v=QqEkFUGR9iEFor reference the YTer started with 300k bloodpoints and was at a little over 100k by Rank Seven.
It was excessively difficult to progress. It was expensive, based on not the rarity of the items, but on how far out the circle the item was on. AND this was before barbecue and WGLF came out.
Also there have been several adjustments to bloodpoints in the last two years to make acquiring bloodpoints easier for survivors.
Theres more issues but this is a great introduction to why Legacy is held in regard.
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Oni is one of a handful of killers I believe can win no problem with no gen regression. He can be a lot of fun. Snowball potential is ridiculous.
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I completely agree with OP. I like running Lightweight on survivors while going through the prestiges.
I have to admit though, there's a lot of irony if we copy pasta this for other starter perks like NOED. Five years, still a good perk.
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bad cause mad
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He’s definitely in a bad state. Just play Huntress.
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@CLB198 said:
Can we get a addon like
35% dash speed increase
25% turn rate increase
Heat is reset on hit
+7 overheat charges when dashing
If the hillbilly hits it can continue if it misses the chainsaw will go on cooldown
Ah, the new legendary addon 😍
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No I don’t think so. The base game is quite alright.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2241602#Comment_2241602
Agreed. Charge time might be a little bit dangerous because of old insta-saw, but we can worry about that later. The most important thing to do is revert his nerf.
It is the right thing to do. It is the only logical thing to do.
Just how players are asking for reduced heat from revving, charge time addons could have increased heat from revving. It’d prevent snowballing with the saw too.
I think they should remain in the game at percentages 12% or lower. It won’t be like before with 40% reduction but would give Billy players back a reasonable crack billy option again.
I also think a third Engravings could be added with very rare value with the yellow movement speed buff but no charge time drawback. Replace pighouse gloves.
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I’ve rethought Pighouse Gloves and a third Engravings option sounds better:
Hillbilly with Pighouse Gloves gets the benefit of the yellow engravings (chainsaw movement speed increase) with no charge time penalty.
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@GeneralV said:
In my opinion, what Billy truly needs is his overheat mechanic gone. Reduced to atoms. And perhaps another add-on pass, because some of them are tied to this horrible mechanic.
Nerfing Dead by Daylight's most balanced killer was one of the worst decisions I've ever seen. The only "OP" thing about Old Billy was insta-saw, and even that can be debatable.
Patch 4.1.2 was bad.
The addons they gave him are mostly bad with a few new interesting ones. Did we forget the original mothers helpers increased movement speed with a flashlight shined on him. They’re still in need of attention:
Agreed, remove the heat dissipation addons. Increase to four turn speed addons. Three charge time. Three engravings. A better big buckle option that actually works with his power.
Fewer penalties for bringing addons.
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As nice as engravings are, I would not want the charge time penalty without better charge reduction addons. The tuned carb is terrible.
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Some hexes should take two destructions by default.
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They should just revert Patch 4.1.2 and do a new pass on his addons to have more fun ones. More turn speed addons. More charge time options. More silent Billy addons.
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If you always lose with fun builds I would say there is trouble with fundamentals and scenario recognition.
The ‘meta’ builds may be carrying you past working on these two.
Its simply too broad a subject to guess what’s going wrong.
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Just make it so she can’t see survivors while standing still. Half second delay. Ta-da
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@lucid4444 said:
https://forum.deadbydaylight.com/en/discussion/comment/2238378#Comment_2238378
Yeah then people would only play the game if they wanted to have fun... shudder
https://forum.deadbydaylight.com/en/discussion/comment/2238570#Comment_2238570
They're horribly out of touch
Building towards something is fun. The grind is actually one of the differentiators between DBD and other failed versions of the game.
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@Spacehedgehog said:
https://forum.deadbydaylight.com/en/discussion/comment/2238500#Comment_2238500
Covid also allowed me to get a massive grind going but now we dont have covid reducing the amount of time people have to grind so I am happy that you got the grind done but my friend still is scared of it the devs need to add something. They are revamping the tutorial and all of that but not doing anything about the grind what is the point of making a new tutorial system when people are gonna get scared off by the ridiculous grind.
I have to disagree. I’d understand being wary of the start but your friend would be starting at the perfect time right now. The anniversary event will be starting soon. With 120,000 bloodpoints a trial, that is the ultimate grind reduction.
They could easily top out multiple killers during it and then do like every other grinder and play their favorite killers/survivors to complete other ones during the time after the event.
As I said above, I P3’d five characters last year during this event. If I were to restart, I would pick four killers that have the specific teachables I would want and prestige them. Then I’d have those teachables on every new killer I picked up as well as have the already completed killers to fall back on.
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I felt this way about Hillbillies Tome One skin. Glad you got what you were looking forward to too OP.
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@supersonic853 said:
I have 3 friends that are currently grinding but they do hate how much it takes. Personally ive completed the grind. (Until next chapter) but i didnt prestige anyone. Took me 4 years. Obviously i didn't come into the game doing the most optimum path though and i took breaks. And stuff like codes and the archives didnt exist back then.
I started my PC account last February. All killers P3. Twenty survivors P3.
The events, when they have them, massively reduced my grind. Last year I completed six prestiges during the COVID blood rush and five prestiges during the anniversary event.
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This is a common post but I, as a game grinder, am scared of the game without the grind.
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Well, I just had a game where I was left on hook because I didn't 'bring a BPS.' The other survivor was second stated while the third and fourth were hiding in basement lockers.
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So you didn’t win?
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If this was disabled because an unhook was inaccessible because of the killer, then Dead Dawg Saloon should be disabled as well. If a hook spawns on the hangmans noose generator platform, the killer can bodyblock that stairwell up.
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I didn’t realize it but yall are right. Haven’t gotten Thompson House in a long time.
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Sometimes survivors suicide on hook against a face camper.
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2229779#Comment_2229779
My point is we're being forced to buy useless crap that we are never gonna use. My Bubba has 71 Speed Limiter Add Ons and my Billy has 62 Speed Limiters.
71+62 = 133
1 speed limiter = 3000 BPs
133 speed limiters x 3000 BPs = 399000 BPs
133 Speed Limiter are just collecting Dust in my end and my 399000 BPs ended up down the drain. I wasted 399K BPs because BHVR forced me to buy those Speed Limiters. Why am I forced to buy crap like these?
The Hillbilly speed limiter should work like Lopro Chains.
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Weekend at Bernies and Bill Murray from Zombieland.
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Sometimes they hatch escape. I don’t usually change how I play killer for keys.
Its really satisfying knowing they lost despite their key advantage and enjoy the challenge.
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When killer gets stale, playing survivor is a fresh experience of the same game, but I don’t switch because I don’t feel competitive.
I love playing killer.
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The queue inbalance just fluctuates. I doubt there’s a massive wave of quitters. Especially with a new chapter release.