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Spirez

Spirez

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  • With this update the flashlight aims at the center of your screen. So you’re going to want to aim the killers face in the center of your screen. It’s going to take practice to pull these off because timing is crucial. If you blind a little to early then you won’t get the save and if you start blinding a little too late you also won’t get the save. Theres is youtube tutorials on how to properly do it. It’s way easier than explaining here. But you basically want to start the blind just before the killer puts the survivor on their shoulder. It also depends on which flashlight you are using as they blind slight faster the higher rarity.

  • On my PS4 Pro it’s okay. It’s like what the original realms were like before this update. What killer did you play because some killers get bad frames compared to others

  • @xenotimebong said:

    This is how they’re balancing crossplay, obv! Make PC players suffer to reduce the performance disparity.

    Even with console improvements and PC low FPS. PC STILL has more FPS than console at its best.

  • Rip to my PS4 pro... the menu has been horrible since pyramid head for me. I wonder what kind of slide show I’ll get now.

  • I love plague but I never play her. The aiming for vile and corrupt purge is horrible on console. The amount of times I’ve seen the purges go through survivors is ridiculous.

  • @Mikeasaurus said:

    I'm praying to god this doesn't break the game. I'm PS4 and this patch is what I'm dreading with the new graphics. I love them, but if they make the FPS worse, I'm DC'ing those maps every time, penalty or not. I can handle bugs and glitches, but FPS, not a chance.

    They stated on Twitter that they payed special attention to console optimization for these new graphics. I don’t know why they didn’t include this note on the patch notes because it’s a huge topic recently. It’s good information so why would they not share it with a concerned community.


    Now, as far as how much optimization and the quality of it, I can’t speak for. We will have to try it ourselves and find out.

  • Bloodhound makes blood trails traceable for long distances and in any environment. Bright neon glow in the dark red.

  • They said from the beginning all rift outfits would come out at later dates.

  • I hope things don’t get worse with these new graphics.

  • Even selecting a different killer in the killer screen takes about 2-3 seconds. Switching survivors loses frames. Sometimes the blood web loses frames and freezes for a few seconds as well. The blight cosmetics on killers makes the game run horrible. I actually bought a few of them but don’t use them because of the bad performance.

  • @Pawcelot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1587790#Comment_1587790

    Makes you wonder why they even push the PTB when nothing we give is useful. Giving feedback and finding bugs on a Killer that's already outdated is like.. useless?

    They probably are on a schedule and needed to release the PTB but the new version might not have been ready yet. It’s possible in the bug fixing process that be bugs showed up.

  • @6yXJI0 said:

    https://forum.deadbydaylight.com/en/discussion/187411/anyone-got-any-news-on-blight

    He will be 8th and so much better than in PTB.

    He was outdated on PTB by a week, so imagine all the changes he can get in a month.

    I think he will be solid

    That’s actually not true. The same DEV later went on twitch and said that people misunderstood what he said. He meant to say that he had already fixed a lot of bugs. Not that he already made huge changes to the killers power. I’m sure they are making changes though since the PTB version is a complete mess.

  • Drop your pallets earlier.

  • Empathy, We’ll make it and Botany knowledge.

  • That’s a hit because you medium vaulted.

    On the killers screen you were probably just getting to the other side of the window and he hit you through it. This is where latency kicks in. Nothing you can do about latency, it’s in all games. I used to play COD before and getting shot around corners was in every single cod I ever played. It’s just latency.


    The hit validation only changes the EXTREME cases where you’re 30 feet away and still get hit because of a laggy killer. Other than that everything stays the same.

  • I would probably go with other Hex perks. I don’t even bother wasting my time looking for lullaby. By the time the 5th token is up there it’s only 1-2 gens left anyway.

  • His counter is gen rush. He’s too slow to put any pressure. Sure he can down people quick but now he has to slowly walk across the map to gens finishing before he gets there.

  • Try looping them for more than 5 mins and maybe you’ll get more time to play? :)

  • I can still pull off blinds. It is a slight different but it’s doable when you get used to it.

  • I never get flashlights from chests. But somehow my friends and teammates usually do when I Watch them open a chest. Even if I put plunders it’s usually 80% a key, one game I found 5 keys and just gave them all away like Santa Claus. A perk like this would be amazing for me. All I get in bloodweb is a yellow and that’s like every 5 blood webs so I need to spend 250k bloodpoints to find a yellow flash light.

  • @PigMainClaudette said:

    If I can retain all of my progress and DLC's, then I'm cool with moving over to the series X after prices lower and some new games come out for it.

    Theyre currently working on cross progression but only for switch and PC. And maybe XBOX and PC but not ps4. But I’m sure if an Xbox or ps user upgrades their console within the same family then the cross progression should work just like it did on GTA V

  • @kaeru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555252#Comment_1555252

    Didn't know that. I play on steam and I always have pretty instant susrvivor queue and about minute killer queue at evening. And about 3 minutes queue on weekend for killer. I tought 3 mins is long queue but wow.

    Yeah on ps4 I’m assuming the ratio is probably 80 Survivor : 20 Killer. Which is why there isn’t enough killers for survivors. There has always been a shortage. I’m assuming because of the horrible frames console gets no one wants to play killer. I usually play killer more because I can finish about 5-6 games in 2 hours compared to the maybe 2 or if I’m lucky 3 game’s in 2 hours as survivor.

  • @kaeru said:

    Good point. I think if survivors could have as much bloodpoints as killers, it woult be great for game health. It means more people play survivors and instant lobbies for killers. Queue tmes are better with crossplay, but there is still a room to decrease queue times for killers.

    I’m on ps4 and it has always took 10-20mins for survivor and 2-3 seconds as killer. Even with crossplay. I actually think killer times are faster by a few seconds if I turn off crossplay for killer.

  • @Todgeweiht said:

    Some streamers are already streaming the PTB if that helps anyone.

    I have bad cell reception so twitch is impossible for me unless I want to watch it on 144p but then I can’t read anything and even then on that low quality it still buffers. :(

  • Just do bones. You can’t just wish to remove things that you can’t beat. Learn how to counter it by doing bones and you won’t have to worry about it

  • Easy. The best counter is gen rush. 2-3 Gens can pop before he gets into T3. Then after that loop him for his T3 until it ends. And by then 2 more gens done and gates are powered. GG EZ BABY KILLER

  • @ImagineUcareForPips said:

    https://forum.deadbydaylight.com/en/discussion/comment/1534742#Comment_1534742

    That's not entirely true. Pc players are suffering with performance issues aswell, especially those with low to mid end PCs. The only reason why you think pc is well optimised is because you watch streamers playing games for a living and therefore pay thouthands of dollars into a NASA pc with so much horse power that it just runs smooth enough to give you that impression. Trust me, many pc players are suffering the same issues like console players.

    The option to lower the settings helps increase FPS better than the crap console gets. The option is there and they also can upgrade their PC to get decent frames. I’m not talking 200FPS but at least a consistent 60FPS is way better than what console has right now. Console can’t do anything about it. Only thing console can do is hope BHVR fixes it.

  • It’s the frames that make the difference. When you get hit with sloppy butcher and you lose frames and end up running into a wall just to go immediately down. Or when a skill check pops up and it skips 90% of it because it lost frames. That’s what makes the difference. Meanwhile the Pc players watch their skill check glide over like butter knife drenched with butter on toast. Controller has nothing to do with it.

  • OP is just posting his meme build for bubba. If it turns out to work well for him and wants to share it then cool. He’s not ruining anyone’s day for playing the killer role like a killer. I don’t understand all the hate.

  • @luvcraft said:

    https://forum.deadbydaylight.com/en/discussion/comment/1524014#Comment_1524014

    true! it would be neat if it was all sorted by chronology, though, especially with notes about why changes happened.

    You just check the updates by reading the patch notes on this forum from the earliest to now

  • If you check the Dbd wiki it tells you all the updates perks, and stuff got changed and how

  • I think that has to do with dedicated servers. Meaning you hit a Meg for example and on your screen she was 1 foot in front of you. But on megs screen she was actually 3-5 feet in front of you and the latency made it show that she was only 1 foot in front of you on your screen when you initially hit them. So what the server is doing is correcting the position of the survivor to where meg actually is on their screen. Which is why you see them teleport to their actually downed location.

  • @FGC_HELP said:

    Yeah but it's allot harder to ban people who mod their games on console vs PC cause Ive gone against cheaters on console that were rank 20 like it's a new account with mods on. Hopefully dbd doesn't leave bans to Xbox because Xbox won't do anything about it unless the game devs bring it up.

    I play on ps4 and never had any modded or hacker. What mods did they have on Xbox

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/179110/mmr-otzdarva-and-rank-15-survivors

    What I find ironic is Scott Jund and some other high rank streamers were complaining prior to the matchmaking going live that it would mean that if you were "top 1%" or whatever you would only be facing super sweaty survivors all the time and be paired against only top killers like Spirit and Freddy and top Nurses.

    Instead I'm pretty sure what the system does is look at something like the average of the survivor's ratings to assign a rating for their team and pair that up with a killer of similar rating. So a low-to-mid-rated killer might go against a high rated survivor plus three low rated survivors, for instance. If I'm right about that then you could easily have someone like Otz teamed up with a bunch of low rated survivors going against a mid-rated killer; basically the newer players are "Otz's matchmaking handicap" in a sense.

    And that's fine, assuming the matches they get overall are still reasonable and the queue times are short.

    I main deathslinger at rank 1 and I’ve have been going against nothing but try hards where every survivor has either a tool box with BNP or flashlight. All meta perks and some of them being SWF. To me this matchmaking is working flawlessly. However I have to sweat every game to win which is not fun. I can only improve by going against these teams with strategic play so I’m okay with going against this every game. Before matchmaking took 2-5 seconds as a killer now it takes about 2-5 mins.


    I was hoping to get rank 20s in my games so I could mess around with deathslinger but getting really long distance shots or falling off ledge shots just for fun and let them all go in the end but it’s been the complete opposite.

  • @Snapshot said:

    https://us.v-cdn.net/6030815/uploads/M4GWZZSQD1F9/mmr2-png.png

    How can it be?? I played more than 40 Oni matches the last 2 days where they collected MMR and I wiped the floor nearly every single match, also played only in red ranks mostly against rank 1 or 2 survivors.

    Now you tell me that I get matched with these guys when my MMR has to be clearly higher, these survivors i 4k with 5 gens remaining. They were really freaking bad... MMR NOT WORKING

    When did they say they were collecting data for the MMR in the past few days. That would not make sense due to the fact that all your killers have a seperate MMR. If you didn’t play some Killers how would they have a rating. I’m positive everyone has no rating or a default rating and you need to play a lot more games to get a real rating

  • @0mikeya0 said:

    Isn't there a face between 11 and 14?

    I think it just might be the jacket. All I can make of it is maybe a demonic bull dog.

  • @cheetocultleader said:

    So I did some digging on 32. Bubba Ho Tep?

    https://i.ytimg.com/vi/s039YJGaP-Y/maxresdefault.jpg

    Thanks! I would have never found this one I’ve never even heard of this! Thanks! this was the last one I needed!

  • @BigBrainMegMain said:

    By the way, on the Poltergeist TV is the movie "They Live."

    That's another one. I just noticed it.

    Good catch! There is also “The Thing” on Freddy’s chest that I just noticed but I assumed it had something to do with Freddy because before Freddy’s rework. There would be similar lookin faces coming out of his hand when he would put people to sleep lol.

  • @BigBrainMegMain said:

    8 Is Phantasm. Not 9.

    9...looks like The Wolf...but, or Kujo? I can't remember....

    Just found out it’s from a movie called An American werewolf in London

    309B3B8E-9128-487F-9106-27B415ED70A9.jpeg


  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/1494177#Comment_1494177

    ahhh <3

    alright then (sorry ^^; )

    and I mean, I think we're getting there :3

    No Prob. You gave me 2. I don’t think 32 is from House. Very similar but the teeth and hat don’t match any pictures I saw.

  • @MeltingPenguins said:

    Beetlejuice (13) is incorrect, but i dunno what it's from.

    24 should be the Crypkeeper from Tales from the Crypt, 28 might be Lost Boys (not certain) and 32 might be from The House

    And silly question: Have you tried googling

    'Iconic Movie Monster/Horror poster'?

    (I know I could too, but right now I'm lazy)

    I’ve tried it and it shows the same poster but no list of what’s actually on the poster. I’ve had this poster for about 2 years now and overtime I’ve slowly started to learn a lot of them but there are still a few I haven’t discovered yet.

  • After more research I discovered 12 is actually from a 2007 Film Trick R Treat

    7529997C-C77B-4469-8A59-7AEA70715552.jpeg


  • @HittingOnHook said:

    12 is japanese anime assasination classroom

    https://www.youtube.com/watch?v=wh4T0Jn8Ws0

    I have him at number 7.

    9 is a werewolf. Do you mean number 8?

  • It’s probably just really hard to see with these bugged auras

  • I think the matchmaking would take extremely long if this was the case.

    For example. Not many people play the clown or the plague. Imagine the very few people that DO play and main these killers. Their MMR would be high if they keep on doing well. However, how many survivors would actually go against a plague or clown enough times and actually do well enough that their MMR would match the killers. Now what are the chances that the clown and plague with high MMR are playing the game at the same exact time as other survivors with with the same MMR against clown or plague AND are in the same region for the servers AND are searching for a game within the same 20 minute window(at most). I’m assuming after a while of searching the matchmaking would just fill the game with randoms and we would get the issue of rainbow ranks again making the matchmaking take long and not do what is expected from a shortage of correctly ranked players.


    This could work IF Dbd a million players playing at once but that is not the case.

  • I play next to a window so I don’t usually play in the day because the light from the window blinds me from seeing the screen and it’s hard to play with a dark game like Dbd so I either have to close the blinds or wait until the sun starts setting

  • @Golden_spider said:

    Change it entirely, my idea? you got a gun... that shoots spears. Also Hellshire Iron change because it's also underwhelming.

    Hillshire Iron: For as long as a Survivor is speared, the auras of all other Survivors outside the Deathslinger's Terror Radius are revealed. After a Survivor is freed from the spear the auras last up to 6 seconds.

    Iridescent Coin: Removes the Redeemer's Reel mechanic, Survivors hit with the spear have it lodged in them and are considered Speared for 1 second.

    Survivors hit with a spear while already lodged with a spear will inflict Dying upon them.

    Lodged spears are removed when a Survivor is put into the Dying State.

    Survivors can "Dislodge the Spear" (action like Snap Out of It taking 12 seconds), failing a Skill Check applies a -25% Regression penalty.

    Moderately increases Speargun reload time. (2.75 -> 3.5)

    Now he has a literal gun that shoots spears.

    I’m all for different change of play style for iridescents. Just like Myers.

  • Let me know your ideas for this addon.

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