SonicOffline
SonicOffline
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- SonicOffline
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Comments
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2861487#Comment_2861487
Where did I say "from across the map"? Once you're about 8 seconds away from the gen, just turn to the side and boom 🤯🤯 you completely bypass Spine Chill. Either that or stop complaining about mediocre survivor perks.
So you do expect us to moonwalk everywhere.
lmao.
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Or, maybe hear me out here, that Bubba was just a silly people for letting you run him for so long.
Also yes that is the correct answer to deal with someone you know will camp. Just hold W (except sometimes! Keep them on their toes) and let him keep chasing you. If your team isn't full of potatoes, he's screwing himself out of gains. Unfortunately you won the roulette to be the rat, though.
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/2861234#Comment_2861234
What do you do when phasing and the survivor you're going after is walking
If you said use your hearing you would be correct
I just watch the grass to see if it moves where they walk, along with my hearing.
*shrug*
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@Breadn said:
https://forum.deadbydaylight.com/en/discussion/comment/2861558#Comment_2861558
https://forum.deadbydaylight.com/en/discussion/comment/2861569#Comment_2861569
Why should a perk be countered just cause someone is lucky enough to be running another perk? That makes no sense to me. How come hex perks are driven almost completely useless just because a survivor brings Counterforce?
I'm not saying perks shouldn't counter other perks at all, I'm saying your argument for an unfair, busted perk existing shouldn't be "well THIS perk counters it, so it's fine."
No one said it was fine. We just said "Why shouldn't perks counter perks?" Why does distortion counter like 9 perks? How is that fair? Are they not supposed to bring distortion in case the killer is running one of them, to make it fair?
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@indieeden7 said:
The killer doesn't need a perk to turn around and moonwalk to the gen though do they?
Are we supposed to moon walk all game or what?
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Old ruin was great.
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@Breadn said:
https://forum.deadbydaylight.com/en/discussion/comment/2861535#Comment_2861535
Perks shouldn't be countered by other perks, and there shouldn't be perks you feel like you have to run.
... Of course perks should counter other perks...?
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that exists already. It's called Overcharge. There's a reason it doesn't get used, either.
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@VikingDragonXii said:
Me I'd rather have pure skill mode. No Perks and only brown items with no add-ons and killers no perks and brown add-ons.
This mode will show who has skills and who are just letting perks and add-ons carry them
Then you remember some of the best addons in the game are brown. Wraith's Ghost - Soot that keeps him undetectable for 6 seconds after uncloaking, and Demodoggo's rats, and I know there's more that are actually kinda good.
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It would be a fun way to ruin the que times hardcore, too.
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it still exists, it is just not as common.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2859350#Comment_2859350
Now how do you do this in solo queue, quickly.
I guess you don't, not easily or consistently anyway.
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can't you counter it with coordinated generator rush?
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I used to hate that map, but as I played it more and more I liked it more.
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What is even the point of easy anticheat?
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People need to learn to not care about wins and losses.
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There isn't one.
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@jeremycarinio said:
https://forum.deadbydaylight.com/en/discussion/comment/2858949#Comment_2858949
so you mean she has a built in enduring?
sort of. She has reduced pallet stun because of her fatigue sometimes.
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as long AS pig isn't actually afk, then it should be allowed 100%.
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well, happy birthday I guess.
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run pallet kick perks.
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This game is just something to do with my hands to be honest. I'd probably quit.
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why stress? It's just a videogame.
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@FilthyLegionMain said:
Actually, if it's even able to be identified by the server then why not make exceptions for these errors?
How do you prove that's why the DC happened, and not that a cat tripped other the ethernet cable or the player just quit? The problem is unless you're sitting there and watching (which isn't even itself 100% foolproof) you literally have no validation. You just know that the data stream stopped and there wasn't a FIN or an ACK. It just stopped.
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@Alice_pbg said:
did people really waste 3 pages of this thread arguing on who they should blame instead of agreeing that behaviour needs to do something about it and at the very least add a seizure warning when you start the game?
be better, people.
Better in who's opinion? Asking questions and trying to navigate an answer I don't see an issue with in any capacity.
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Isn't there a warning now for basically every videogame talking about epileptic seizures?
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@idc said:
https://forum.deadbydaylight.com/en/discussion/comment/2831749#Comment_2831749
Are you serious? can I get a link to a video or something somewhere not because I don't believe you but because I want to send it to my friends and suffer in pain with them lol
https://www.youtube.com/watch?v=C6MawBv1xrs
Here you go. A random video I found on YouTube from last August, and I know I've seen people talking about it more recently than that.
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@idc said:
If you get a console and turn off cross play, there's 100% chance you won't get a cheater. Though ditching all your progress on PC and rebuying the game and all the dlc is a lot to ask to never have to play with cheaters. TLDR: console is superior ;)
PC cheaters can force themselves into your console games.
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@That_One_Friend said:
You cant see your MMR. People have to guess wether they are low, high, or medium.
When the mmr system first dropped there was some data mining being done. Your MMR isn't "hidden" in any meaningful way. It's just not displayed by the client. The only sure fire way to check for MMR is to use tools that will likely get you banned.
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Big pass, champ.
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@GeneralV said:
Pretty sure very few killers still complain about DS, if any.
I complain when its convenient
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Why proud? They won.
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I would bring back nurse.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2822450#Comment_2822450
https://forum.deadbydaylight.com/en/discussion/comment/2822471#Comment_2822471
https://forum.deadbydaylight.com/en/discussion/comment/2822744#Comment_2822744
https://forum.deadbydaylight.com/en/discussion/comment/2822215#Comment_2822215
Does anyone of you know how Otz was able to teleport to a box, with a survivor to his feet? I can´t seem to figure this out.
I have no idea.
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I have arrived.
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low mmr moment tbh
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at least its not huntress
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2812947#Comment_2812947
A vast majority of Blight mains use Stretched Res, this notion that it's primarily survivors that use it is unfounded.
There's an entire community of competitive DBD players. They all use it.
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@Seanzu said:
If people wanted to use stretched res they would be already, I don't think anybody is going to start using it, lol.
Interesting to see what the next excuse will be when killers get mind gamed at a pallet or a loop, can't blame it on stretch res anymore.
It's probably all the survivors who use it that are swapping to killer for the faster queues. They can get more games in that way.
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2812802#Comment_2812802
The devs themselves have acknowledged that the grind in this game is a big issue and it is not fun. So your arguments trying to validate the grind are countered by the devs themselves.
My post is about why the devs still didn't fix it.
(And just so you know: DLC just means downloadable content. DBD DLCs are created so that you can play new killers and survivors and get new perks.)
I agree that the grind is an issue and needs to be addressed. I'm just saying that DBD's DLCs are literally selling you something to sink time into.
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/2812800#Comment_2812800
Jump scares are a cheap form of scare and get annoying real quick
After you've learned it exists how is it even scary? It's no different than Pinhead's chain throw or Huntress throwing a hatchet.
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DLCs are literally selling you something to invest your time into. That's literally what DLCs are for. If you do not want to invest your time, then the DLC is not for you.
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/2812247#Comment_2812247
If they do hopefully they allow a option like turn jumpscare lobby animations off as not every wants to see jump scares a lot
Then why are you playing a scary game
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@Mandy said:
I don't lobby dodge no. Also Lobby dodging with MMR is actually more of an issue, because that group is then created, waiting and is going to cause more backfill issues - ie, a killer who's MMR is significantly lower can then end up in that dodged lobby.
That sounds like a flaw with the MMR vs the player pool. Perhaps we should go back to the old system with the ranks
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2809551#Comment_2809551
Shrug, to unlock addon or something?
Yeah, it's to unlock an addon. We're talking about how to do it and the time it'll take, ultimately. My point is I disagree with just having free unlocks.
You can farm easily over a mil a day as killer. I can hit 100k games as killer, between BBQ and other bringalongs like cakes and streamers. What's the point of playing to unlock something if it's so easy to unlock it? They may as well just hand it to us, and frankly, that's ######### boring.
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@fulltonon said:
just make them 5M, 4M or even just 2M, it'd be enough.
5mil isn't even enough. I'd say at least 15 million. What's the point of playing a video game if you don't have to play the video game to unlock stuff?
Not even irony. You need a reason play.
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Queue times will be shorter when people stop suggesting to stop playing the game over grievances.
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Do survivor DCs count as kills for killer MMR? If so, then there should be an equivalent after at least 1 DC in my opinion. I know they count as kills for BP gains, so it should.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2809304#Comment_2809304
I am not saying everyone should max everything so fast. But if you spend 1000 hours on game, you should have everything. At this point, you are already keep playing game.
I don't think it's fair to just assume you should have everything because you've been playing for 1k+ hours. How you spend your time and your end goals are also important.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2808119#Comment_2808119
I have +2000 hours on DbD and i have not everything. Survivors are okey, i can play with one survivor but my all killers have not all perks. Yeah grind is pretty stupid and outdated.
Killers are more than skins, they have different powers and gameplays. And if you have not good perks on them, you can not play them against good survivors.
I have like 400 hours less and do have everything unlocked on two survivors and 4 or 5 killers, and admittedly it's only the ones I really play. I agree the grind is like, super long and needs to be addressed/reworked, but I think the concept of the grind existing is good for the game. Players need to work towards something or they'll get bored faster.