Snapshot
Snapshot
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/756890#Comment_756890
"because you just have to look at the stats to see she dominates at high rank as the go-to killer for an almost guaranteed pip."
Have you actually seen the rank 1 stats? There is an 80% survival rate
Which were confirmed by a developer to be scewed and basically meaningless as depips to rank 2 are not even counted in rank 1 stats so please first confirm your source.
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I often just place a trap in front of a chest and in 9 / 10 games it AT LEAST catches one survivor in a game, also had games with all 4 survivors falling for it :) Just improvise!
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I do not think the devs are allowed to talk about these decisions as they may have strict requirements on the amount of time players have to spend in-game grinding so they are literally forced to unlock things with commercial Auric cells if they wanna reach them in-time when just casually playing, which is a great business model and in turn makes BHVR more money of course.
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Which specific technical components did you choose to optimize with this patch? The difference between this and the previous patch cannot be felt on very low end PCs, and there was not a single mention about this topic for quite some time now, sadly.
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Not affecting chests has a purpose, so it explicitly does not. What other thing about luck would you update?
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I mean I like playing Trapper with an OoO survivor because you can drive them crazy and make them waste time so ridiculously easy it's quite fun :) Other killers yeah cannot deal with it
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It's these non-constructive, reason-less comments that I hate so much on the forum...
I for my part agree that Spirit should change a little because you just have to look at the stats to see she dominates at high rank as the go-to killer for an almost guaranteed pip.
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You have an advantage at shack when flying on the rooftop because as you surely can remember the hole in the middle of the shack roof was explicitly created in the early days so that killers can eventually enter the shack from above in a "surprise" attack (but that got canceled, the hole is still there)
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What about survivors instantly getting to stage 2 on the hook in the basement?
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I also don't understand, it seems so obvious no one is using it, other than for the killer achievement...
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/736408#Comment_736408
Lemme rephrase that: How often does the opportunity for that come up?
Every time Adrenaline pops and a survivor is on your shoulder.
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@TAG said:
How often does that actually work, out of curiosity?
It works every time. Just drop survivor and hit them. They can't sprint away for like 1 second :)
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Their response last time someone asked this question was that because the ravens use up a moderate amount of CPU usage, and in order to optimize the game (especially on consoles) they simply cannot have more in the level.
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Yeah they were very silent on the whole optimization topic for quite some time now. I wonder what happened
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I consistently 3+ k at Rank 1 with him (exceptions being Rotten fields, as the corn vision is too stronk). @Pulsar you can easily use Shred in jungle gyms, is very strong. You can even end Shack loop in maximum of one loop, depends on survivor. Also Shred breaking pallets is really great in zoning survivors. Use portals wisely and you profit.
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@kermit_snacc_choke said:
Isnt there a way to disable it in the .ini files?
That is not officially supported unfortunately.
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@Mediva said:
Have the same error. But i think its steam being down.
You could be right.
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@Snapshot said:
Yes, servers down.
Although they are not even dedicated yet xD
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Yes, servers down.
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How to do on PS4??? !!
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Just report. Farming is bannable when the survivors don't want to or the other way around.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/715321#Comment_715321
It doesn’t turn The Obsession into a god. You can hook them once, continue to injure them and slug them, maybe even risk hooking them twice. You just gotta ensure you try to kill them last.
When you do that, you lose valuable time and potential stacks.
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Most of the games I do well and at the end (either I lost or surviors would die) I just farm with them and they happily agree and participate, resulting in at least 150k BP each game :D soo good
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/711371#Comment_711371
I doubt that that's even 1% of parties. More like 0.001%.
How many survivors are there who even have 3000 hours in this game? And how many of them actually run meta perks? I bet most people who have that much time are bored of the meta and are running funny builds.
The complaint is ridiculous.
Just because you don't get these parties does not mean other's in other regions at other times do not all the time. Stop being so conceited to not being able to accept this fact.
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@blue4zion said:
If says "Does Not Stack" then addons won't stack. But they don't always put "Stacks"
So yup.
Thanks, they really need to fix their Addon and Power descriptions! It doesn't even say the Shred attack destroys pallets by default AFAIK..
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@ILoveHarlem said:
Demo is not bad against these kinds of people, i think you just need to adapt and get better, i've been maining demo and even though i have gone through much difficulty against these kinds of players while learning him, I have now grown from that, I was thinking multiple times that he was weak and unplayable at rank 1 but after giving myself time to practice more and think I am finding strategies and way's to play him that basically have increased my win rate much higher, and I only continue to get better, stop blaming the system and adapt.
Could you give any tips?
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Just get rid of the indication. Survivors also don't have an indicator telling the killer they have DS for example
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I just have a problem when you can't even pip with 2 kills and 8 hooks at red ranks. That feels just not rewarding. I don't have a problem with survivors being extremely good at loops (you can learn a lot from them!) but the survivor's objectives just goes too quick so you can't even breath in and out one time between chases to lower your blood pressure because suddenly there is only one gen left after 3 chases. 6-8 minute games with 6 minute lobby wait time is not ok IMO.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/709200#Comment_709200
Line of sight. Basically if they can't see you, they don't know where you are, so you can change direction to make them mess up.
But they see you when you go around the corner? And you can still fast vault it when you just walk at a certain distance waiting for the killer's action...
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/709157#Comment_709157
Just to add to you sometimes next to shack there can be debri pallets,jungle gyms etc so you can combine it so you never block off the window or even if you only use the shack window you go to the other tile use that pallet and come back to the shack.IMO even with the window only shack is really good still can waste good time
Exactly
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@Carlosylu said:
I'm there, no problems at all, maybe cause I'm in console, I don't know, but actually the Demogorgon broke the God Tier loops and Pallets thanks to his lounge, the shack is the easiest loop of the game with him
Only when survivors don't know how to loop him. It is the same thing with Clown, average survivors you stomp to the ground but against the best you have a very hard time.
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@December_1863 said:
giT GUd my guy
Very productive comment..
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@Peanits said:
Shack is one of the more mindgameable tiles. There's loads of LOS blockers and you can double vault to catch them out of position. Even if they manage to get back to the window in time, they'll either be forced to take a hit or use the pallet.
I'm sorry I have to disagree, the best you can do is make them drop the pallet after 2 loops and in this case you already lost 20+ seconds as the killer in a chase. Now imagine at Rank 1 what that does cost you... May I ask which rank you play at as killer? Thanks.
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@altruistic said:
I appreciate any game that isn’t Spirit or Nurse.
Me too :)
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Survivors will never be punished for DCing before match starts (during offering screen or loading) simply because the DC could also be because of a game client crash and there is no way (even with dedicated servers) to find out the exact cause when the game is force-stopped with Task Manager or 3rd party Microsoft apps.
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Yes, there are a TON of offerings and perks which are a utter and complete waste of Bloodpoints but sadly that is the system the devs went for when designing the bloodweb :(
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@Mr_K said:
Commit yourself to getting all perks on all killers and you won't have this issue.
Did you even read OP's post? *facepalm*
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@Financial_Stability said:
https://forum.deadbydaylight.com/en/discussion/comment/706980#Comment_706980
It wouldn't be intentional, rather if EAC decides for whatever reason it is bannable, then you have the issue where the devs stated that they will NOT unban you.
Yeah, because you have to talk to EAC. That's clear. Why should the devs bother? They have no control over EAC and their ban system! And EAC has a specific list they ban for.
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@NoShinyPony said:
Since entity blockers have been buggy for quite some time now, the devs have most likely problems identifying what causes this bug.
That could be it. Spaghetti-code as usual :)
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Yeah I would like to know too as some perks do NOT work with open handed (which is a real shame) because the devs see them too OP... That is the reason no one uses open handed... if it would just work as intended, that would be a dream ^^
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The risk is 0, as the settings file is just a user-editable file from Unreal Engine that is intended for advanced user modifications. Simple as that. It even says that in the Unreal documentation.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/706887#Comment_706887
I doubt that's possible because of blood lust, which makes infinite's a dead concept.
Ok, you show me how to bloodlust the ironworks of misery infinite window...
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@FireHazard said:
Again, like many things i'm sure you've already reported... they're aware of it and are looking into it. You'll just have to be patient and wait until they come to that problem on the list of things to fix.
They already rolled out fixes, so I guess they think it is done but it definitely is not! Sorry but I am a bit impatient when someone holds my game hostage because of this and forces me to DC after 15 minutes.
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Pretty sure it is so that when you are injured the blood is not too far spread out. As a killer you would have to bring sloppy butcher to counter it (better tracking).
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@Mochan said:
File a bug report I guess and maybe it'll get fixed.
"maybe" is not good enough.
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They said a fix will be rolling out soon with the Demogorgon hotfix
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@Speshul_Kitten said:
Not before the exit gate/wiggle bug
What is that exactly? ^^
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Exactly, I will not reveal it but it is something everyone could do given the information and just repairing the gen with no setup whatsoever (no perks / items required)
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/706664#Comment_706664
If it did, it'd probably get patched incredible fast...
If its not a mass issue, it won't be patched.
Hopefully, it already got reported to the according dev team today with the help of a Mod so we can just hope and pray in the meantime :)