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What? No! Why artificially increase the BP price of perks even further?? You want to grind even longer to level characters?
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/679313#Comment_679313
What? No.
Base game is $20.
The dlc will be $12.
There are many times per year opportunities where you can get the game for $9. I got it and was very much surprised the DLC still costs more than base game directly from BHVR!!
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Of course there still exist true infinites, but it depends on RNG you get. That means you can loop for so long that you return to the previous spot and the entity blockers are long gone. But killer of course should never chase survivor in this situation!
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@joker7997 said:
https://forum.deadbydaylight.com/en/discussion/comment/686411#Comment_686411
Who cares it's double bps
If you have trouble gaining BP, you can also use offerings to help out
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@anarchy753 said:
I've been working on prestiging Plague recently and just messing around with what I got dealt. For reference, that's been a solid few weeks of playing her as I've been distracted by saving for the new chapter, and now putting points into Quentin. I was in red ranks this month with her, which surprises me as half the time a 4k with her is a safety pip.
Brutal Strength has been interesting to me, and I've even had a few matchs of Brutal Strength + Fire Up, most of which ended as 3 or 4ks. I guess it sort of fills the same roles as PWYF, in that lowering the time breaking a pallet results in being closer in a chase as well.
My biggest issue is that regardless of her viability or strength, if you don't get an idiot who'll cleanse she simply isn't FUN. Yeah, survivors break pretty fast, but after that your power is just passive, you're an M1 killer and all you do is the same thing every other killer does.
Personally the only times I'm really ENJOYING playing her now is with her ultra rares, since one grants you corrupt purge when gens go off, which both allows you some surprise attacks, and also encourages survivors to cleanse since it isn't an upside to stay broken now. The other is basically permanent aura reading on everyone and leaves you with a hell of a lot of room for doing whatever you want with perks as you never need to think about finding people.
Everything else just feels lackluster. About half of them only affect corrupt which is rolling the dice if they'll do anything at all in a match, and the other half, while useful initially, become worthless after people break if you never need to infect them again.
She's such a unique and... graphic... killer, but she's just so ruined for me by what she could be if she got some attention and INTERESTING add ons, especially something to motivate cleansing. Sadly all the devs see is "she gets kills, no changes needed."
You are right, I can't deny that but I have to say even the "passive" Power of Plague is pretty good:
- broken survivors are very loud - counters Iron Will
- survivors are broken - counters any medkit / self-care / instaheal rendering these useless
- as I described above, PWYF makes chases very spicy as it is very fun (for me, at least) to catch survivors with that extra speed (and Plague is already 115% speed killer at base!) where they absolutely do not expect it. And getting them juicy grabs, while with other killers you will certainly not even grab one survivor at a vault. Plague average is 5 to 7 grabs per game for me :D
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@Vadim239 said:
https://forum.deadbydaylight.com/en/discussion/comment/683816#Comment_683816
Like the rank. In swf lobbies. + some rewards.
When you reach the 1st devotion - entity gives you 50 000 BP,
for the 2nd devotion - 25 000 BP,
for the 3rd devotion - 50 000 BP,
for the 4th devotion - 75 000 BP,
for the 5th devotion - 100 000 BP,
for the 6th devotion - 125 000 BP
for the 7th devotion - 150 000 BP,
for the 8th devotion - 175 000 BP,
for the 9th devotion - 200 000 BP,
for the 10th devotion - 225 000 BP,
for the 11th devotion - 250 000 BP,
for the 12th devotion - 275 000 BP,
for the 13th devotion - 300 000 BP,
for the 14th devotion - 325 000 BP,
for the 15th devotion - 350 000 BP,
for the 16th devotion - 375 000 BP,
for the 17th devotion - 400 000 BP
for the 18th devotion - 425 000 BP,
for the 19th devotion - 450 000 BP,
for the 20th devotion - 475 000 BP,
for the 21th devotion - 500 000 BP,
for the 22th devotion - 525 000 BP,
for the 23th devotion - 550 000 BP,
etc. up to a million.
Wow. Really like that idea! @Peanits
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Whatever you do, DO NOT USE BBQ ON LEATHERFACE!!!
Reasons:
- You do NOT have the map control / time to head off to a gen very far away just because a survivor works on it. You power literally is made to catch survivors unhooking etc.
- Survivors EXPECT IT, will hide behind gen or in locker when you hook, leaving you no advantage whatsoever.
- Use that Perk slot for PWYF, it will not work every game, but just one stack is a god sent, trust me. People will wonder why you catch them at the loop and be VERY surprised. Also it is a very underrated perk and you can gain 2 stacks in 15 seconds easily.
- Leatherface has 1 hit down: only one PWYF stack lost.
- PWYF also helps carrying survivor to basement, no Agitation needed! Leatherface can benefit greatly from basement plays!!
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@BenZ0 said:
Thats true that PWYF is a good perk on plague but I preffer BBQ to snowball abit harder as plague but its just my opinion^^
BBQ on Plague would only be good for BP, I rarely run it because it denies one of the other perks I think are better on her :)
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Almost forgot Addons (although you can play her with out any!!):
- increase infection time on obects (better than you think, spray the gens at the start, works well with Corrupt intervention)
- Vile purge cooldown (VERY good for quick sprays)
- At rank 1 (or when you feel like it): See the auras of vomiting survivors
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I am pretty sure they are gonna do the Xenomorph from the Alien films at some point :D Also the Mori would be pretty much given (remember the game Alien: Isolation?)
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DH is very frustrating when playing nurse, I have to admit. Survivors can activate it very easily and then you basically have to start the chase again.. Not as bad as Mettle once was though..
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@Kycer said:
https://forum.deadbydaylight.com/en/discussion/comment/679308#Comment_679308
Because she doesn’t need it and it will make the game extremely frustrating for the survivors. PGTW is ok on her though
Only nurse with range addons. Base nurse is perfectly balanced and has plenty counter play (provided you as a survivor are good, talking about purple to red ranks here not brown ranks!)
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@gcardoso said:
https://forum.deadbydaylight.com/en/discussion/comment/679335#Comment_679335
three ? they can only escape by doors or hatch . if they dont have doors unlocked before getting last survivor and i manage to know where hatch is , then its gg for the survivor. that's what i mean
Exactly that are 3 conditions that the killer has to PREVENT and a suvivor only has to meet one and can escape. How is that unbalanced? If the survivor does not manage to do any of the 3 he is very ######### in the game and does not deserve to survive anyway
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/679248#Comment_679248
Or, you can just say something in the lobby before the match along the lines of:
"I'm bringing Deliverance. if I go on the hook and wave my arms, don't come to save me."
I would see this being a good change on console, though since they don't have the asset of making a game plan in chat before the match starts.
Many players I know have chat disabled because of toxicity etc. Any other suggestions?
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@artist said:
the huntress lullaby was made non directional not too long ago
That is literally one checkbox in Unreal Engine to enable which takes a good developer less than 10 seconds. Any other arguments?
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There is no general answer as it depends entirely on the killer (which should be obvious..)
Killers which profit from survivors grouping up use Corrupt intervention, M1 killers use Ruin and generally EVERY TIME combine it with POP. Two perks for gens, two other for chases. As simple as that.
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If 1v1 would be fair, the game would be in much more trouble than it currently is.. You can use some tricks to open doors faster and without giving the killer a chance when they are not on the same wall... Doors on same wall happen very rarely anyway and you just have to accept that. On the new maps wich will come out, as well as Lerys and The Game map the doors have fixed spawns so no problem there.
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@[Deleted User] said:
Disclaimer :) are you google?
No, just a regular killer player which is very sensitive to bad connections :)
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@Satsui Dude if you just play survivor and previously had ######### connection, of course it would not seem bad but if you actually want to test the servers you HAVE to play killer! Here are just SOME problems I experienced with dedicated servers:
DISCLAIMER: ALL MATCHES WERE PLAYED WITH A CONSTANT PING OF 35ms
- Nurse was very suttery and resetting like a meter back for every blink,
- Huntress had far too much lag on the hatchet (charging AND throwing / connecting)
- Plague was just utterly, completely UNPLAYABLE because of 1 second+ delay on vomit
- Myers would toggle Tier 3 on / off for like 4-5 times in 0.5 seconds and insta-mori M1 grabs did not register from time to time, resulting in lunge instead of grab
- Myers stalking desync with server (stalking bar loses like 1/10th of progress when stopping survivor stalk)
- grabs are worse than before, showing half of the animation and then cancelling and resulting in a hit
- survivors spinning in circle had very very strange movement on killer screen
- Demogorgon lunge often did not hit, although stopping directly in front of survivor at half the lunge range.. (like Billy chainsaw "ghost hits", I bet they use similar tech here)
- Sometimes hooking a survivor not possible (bar will not fill up, killer freezes in motion until survivor wiggles free)
- Clown had slight delay on bottles, although nowhere near as bad as huntress
- Billy can hit chainsaw around corner although survivor is 1 meter away on their screen
- Huntress hatchets went through multiple survivors at once and often double hit resulting in an insta-down
- From this insta-down 2 or 3 times the entire dedicated server crashed for all players
- Chases would sometimes not trigger until very close to survivor, definitely other behavior then in current live build!
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@GODQueenEvy said:
https://forum.deadbydaylight.com/en/discussion/comment/678626#Comment_678626
I mean, you get 2 licensed survivors/killer and 9 new perks. I think it’s kinda normal it would cost more then usual
What are you talking about? This DLC would cost MORE than the BASE ENTIRE GAME!!
That can't be it... BHVR using more and more of EA tactics and if they continue, will lose my trust very rapidly.
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Yes. The problem is two-fold⚠️:
- gens are survivors only main objective
- maps are busted 🗺️
But sadly AFAIK none of the devs plays killer publicly, consistently and seriously often enough on rank 1️⃣, using all killers, to experience that fact on their own. As simple as that.
Of course, if they play the majority of the time internally that would explain the balancing around rank 10 🤭.
I just accepted the fact that since 2 years nothing really noteworthy was done in this regard and that just proves (to me, anyway) that they not even try to balance higher ranks.
And just to mention, yeah they say from time to time "we are looking into it", "it's not that simple to introduce 2nd objective", etc. but to counter these arguments, there was NOTHING NEVER EVER ⛔️ something tested even on PTB (apart from very short temporary events that do NOT count as second objective, because not mandatory!).
Feel free to add your own things, or disagree completely, can't change my mind.😑
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@LCGaster said:
https://forum.deadbydaylight.com/en/discussion/comment/675973#Comment_675973
To assert dominance
Assert which dominance? I don't understand
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Why would you even want to prestige survivors? There are far better cosmetics than the default P3 bloody ones..
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/674669#Comment_674669
Because the features weren't ready.
What is the point of the PTB then when not all features are ready? It should be delayed, or not??
EDIT: I mean the dedicated servers specifically
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@justarandy said:
Alt+Tab and then youtube, Netflix, second game, forum etc.
And on console?
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@Jimsalabim said:
https://forum.deadbydaylight.com/en/discussion/comment/674614#Comment_674614
why would you click twice on M1, you use/hold M2 and then use M1 to lunge .. how or why would you M1 again after that?
I also don't understand that. Maybe smash buttons randomly? ;)
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/674534#Comment_674534
Dedicated Servers weren't active for long enough to show the punishments. Plus, not all aspects were active at all.
What is the point of the PTB then, when you can't even test all features??
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No.
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/674245#Comment_674245
It'll allow the game to track and punish DCers with greater efficiency and a new punishment system..
But that did not help me in that game, which is all that counts (for me, personally)
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@RakimSockem said:
Absolutely not. Killers already get to adapt their loadout based on what they see from Survivors, now you want them to be able to pick their best maps also? We really out here looking for more EZ 4ks. (as if most games don't already end that way as the game currently stands)
What's next. You want to be able to set basement location, gen locations, totem locations, and set where you spawn?
Wrong. Survivors can last-second switch anyway...
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@Clockso said:
killers like hag and trapper also suffer a lot, and refusing to chase the obsession gives them a free aura read 24/7
There are other killers (stealth) which suffer DRASTICALLY more
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@Clockso said:
killers like hag and trapper also suffer a lot, and refusing to chase the obsession gives them a free aura read 24/7
Wrong, As trapper and hag you obviously can soft-counter OoO when you are experienced enough, you will eventually figure that out ;) Or else ask someone experienced to enlighten you
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We already had this discussion multiple times, and every time when the thread gains any significant popularity, a developer appears and says something in the lines of:
"No tHaT wOuLd be ToO Op beCauSe aS DocToR yoU wouLD cHoO se EveRY tiMe The GAmE anD siMIlaR wiTh oTheR KillErS
because survivor cosmetics obviously are the cash cow for this game, if you didn't know.
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NOED you just bring when you alredy EXPECT to lose (i.e. at least one survivor will escape). Good killer (red ranks) will instead choose a wiser perk to help in early-mid game to not even come in this situation!!
But when you play this game long enough you will figure that out yourself (probably) (eventually) (hopefully).
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Yes, much OoO, very gamebraking indeed! They have to do something ASAP
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@Awakey said:
Not to shoot down your parade or anything, but this is a known issue. It has been for 3 years. Just wait for Dedicated Servers.
What should dedicated servers change? Survivors still can simply DC, I experienced it very often in PTB with dedicated servers enabled!!
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@luizedu9 said:
Problens happend, maybe. I was in a match that have 2 killers and 3 survivors.
Now that is really good xD :)
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@AntiJelly said:
Anyone on PC, is it out right now?
No.
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Will be immune.
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Just slow him down considerably while charging chainsaw so he cannot walk just behind survivor (easier to dodge for lower-ranks) and so the chainsaw should only be good for fast travel (map pressure) and not used like Leatherface (would make him more different to Bubba). That would be perfect balance. Even Plague slows down more than Billy while charging...
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I also got "host disconnected" in the lobby @Peanits
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/666425#Comment_666425
Personally, I don't care what gets changed as long as we get a reason behind it. :)
The developers don't act randomly, they do things with reason, and I think it would be nice if the community gets to hear their thought process. That's all.
Like the Pig nerf? There was no reason.
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Just look up AWS locations, these are POTENTIAL server locations. Apart from them, do not expect any other locations in the next years
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@GrootDude said:
I don’t use ruin on the majority of my killers, I do just fine.
You must be slugging or at brown ranks then, we talk about rank 1-2 FYI
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Most likely.
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Apart from Ultra rare addon rework, he is fine. Oh and please fix the emblem system, extremely hard to Pip on high ranks with Daddy Myers because chase category is almost empty when you end chases very quickly (which should be a good thing)
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@FichteHiro said:
https://forum.deadbydaylight.com/en/discussion/comment/659360#Comment_659360
Idk how you did that but the devs almost confirmed that these aren’t the dates at which the Bloodhunt would happen. Anyway, I don’t know exactly how the person got these dates, talk to them personally if you wanna know that cuz I don’t wanna get in trouble with them.
Probably the same way I got that timestamp (from the live servers)
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@Catbucket said:
Been wanting a leather jacket for kate before it was even announced, so upset that its literally the last one in this chapters bundle of skins to actually come out lol.
I can feel you
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@FichteHiro said:
Yeah, but where did you get this quote? I really dunno if this might be from this person or not.
That's from me, I just queried the live servers manually, this information is sent to the game client on startup
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Clearly, as far as I can see their game service servers (live servers) still are programmed for a Bloodhunt event to start exactly on Thursday, 05-Sep-19 15:00:00 UTC
But of course they still have time to change that.