Slayer
Slayer
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- Slayer
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@DocOctober i suggest you to bring swf to play at least 30-50 games against me and see how killer can still do good against survivors cheating. What do you say? Prove how killer are up with your play not words. Perkless addonless play.
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Yeah marth also made it to rank one perkless as low tier killer . Game is totally unbalanced lol
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Where re those 300 games i see only 100 and in which of those they went perkless and what killers against?
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/435013#Comment_435013
So in over 300 games, all but a handful of R1 Killers were bad? Yeah right.
My career in dbd: about 1000 games and ive met only one swf that completely crashed me so after that game i learned that i need to bring op build into trial when against swf.
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@DocOctober exhaustion perks no longer recover while running. Show me games where they went perkless and what killers it was against
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/436681#Comment_436681
@slayer for which one?
any
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/435667#Comment_435667
Competent killers shouldn't need to run "OP" builds to... hell an average killer shouldn't have to run their best stuff if survivors (which you stated the depip squad isnt all that great) are able to go perkless and have great success.. this is evidence that the game is highly unbalanced @artist
When they did that? give me link
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@Orion yeah i knew it ! Survivors refuse to play efficiently. Everytime i crush survivors is because they refuse to have easy win.
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What are you trying to say exactly? Game will never get to work normally? Bad devs? Keep your hate
Well so far we knew a game with latency being on killers side
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@TheBean said:
Yee... Killers gonna have to readjust to the lag.. hehe
Yeah exactly my point. I had so many bullshit hits as nurse before. Also imagine not landing a hit to survivor that just vaulted a window )
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https://www.youtube.com/watch?v=05yhHyo-grQ
@AlexAnarchy said:
https://forum.deadbydaylight.com/en/discussion/58884/marth-experiment
Just the fact you posted they were using toolboxes alone proves your a bit full of it, seeing as the experiments was done entirely with no items at all.
Should i watch more?
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@Lemming said:
Honestly, dropping pallets early is good in the Spirit Fury/Enduring Meta.
Not what i meant
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/435979#Comment_435979
Unless all that data from the previous post was made up (which I doubt) then he is clearly better than average survivor. His survival rate was 69% while ranking up. The average survival rate is around 40%. Considering those were all solo games, you can't say he was carried either.
Don't get me wrong here. I'm no Marth88 fanboi. But facts are facts. The evidence doesn't support him being referred to as a "casual" player.
Maybe he s changed i dont know im talking about games ive seen him in. For example he drops pallets too early. Doesnt loop good. Never i seen him juking a killer. So yeah he s not good survivor.
Top tier killers ive seen him going against : he performs bad and thats what matters. Anyone can pallet loop low tier killers.
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@Jesp said:
The experiment did prove that skilled survivors hardcore focusing on the objective is something the balance of the game simply doesn't take into account at all.
People took the results and represented teams like that as way more common than they are though, spreading accidental misinformation at best and knowingly spreading disinformation at worst. Balancing the game around survivors doing what Marth and his boys did is like balancing the game around killers all being top 1% nurse mains running omegablink ebony mori every game as it's essentially the survivor equivalent.
Ive seen good survivors and i am not so bad myself . Marth is simply not high level play. Games ive seen with Marth he plays almost like a casual.
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@BillyIII said:
That experiment is still relevant btw. Gen times and chase mechanics didn't change. Also, they went against multiple Nurses, which is as good as it gets in terms of chases.
It did change. No pallet vaccuum no easy fast vaults exhaustion perks. Something else?
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@Chaotic_Riddle said:
..??
No ping advantage = fine hitboxes you ll see
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@GrootDude said:
Poised is really nice for breaking chase.
whats it?
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@Plu said:
His old experiment was to prove that if a swf played as tryhard as possible using every avantage possible, they would always win and depip the killer, at least that's what i remember.
They dont seem to be tryharding
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/434788#Comment_434788
Sounds about right.... since they were good at sitting on gens and tapping a button they were better then y......... wait you killed 3 meaning they weren't yet they still depipped you.... yeah games balanced AF eh?
Did killer play good when he camps survivor? Forcing him to depip?same logic
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/434663#Comment_434663
@artist Or the game is just highly unbalanced... because I wouldnt say scottjund is bad in anyway shape or form.... Marths squad was on like 20 game depip streak before getting hit by Scott and it took camping Beafu after the gates were powered to pip against them....
I once played nurse against gen rushers ( SWF, no mither , resilent , leader , toolboxes ) . Gens got done in less than 3 mins if im not wrong. I killed 3 and still depiped cause they simply denied me gen emblem.
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@Cali said:
https://forum.deadbydaylight.com/en/discussion/58884/marth-experiment
Doesn't sound like you actually watched his videos at all. He has hundreds of matches of him depipping r1 killers with his no items no perks squad. He wanted to show how flawd SWF is and he did a good job of it.
When rank meant something?
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I also think that for this experiment to take meaning they need to go against good killer not random ones. To be honest when i play this game i rarely see good nurses or Billies its always low tier killers and low tier players. I rarely see good killers .
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@Cali said:
https://forum.deadbydaylight.com/en/discussion/58884/marth-experiment
Doesn't sound like you actually watched his videos at all. He has hundreds of matches of him depipping r1 killers with his no items no perks squad. He wanted to show how flawd SWF is and he did a good job of it.
Never seen them go perkless itemless what are those matches?
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Are those tournaments available to watch now?
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Take iron will and dead hard. Watch yourself from killer s point of view ( imagine you re a killer ). When you break line of sight he cant see you keep that in mind. Run in your own scrathmarks to move from one place to another quick without causing unnecessary scratchmarks. Usually best moment to juke is when you drop pallet early and you know killer is going to break it so you have time to create false scratchmakrs maybe and end up in other place? Try to stay hidden around pallets if killer finds you have an ace up your sleeve which is dead hard and you can basically continue chase without getting downed .
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@Akuma said:
You just want that the Nurse stay unvulnerable against everything
she just have her weapon there is nothing else she's hitting with. She has a 96,25% movement speed so she relies on her blinks with her default weapon.
Also if you want to call "basic attack" into question what is with the new nurse perk: Infectious Fright?: "...while another Survivor is put into the dying state with your basic attack..." Hmmmm but the nurse has no basic attack? we understand? because the nurse doesnt have any other attacks, she's made for blinking and not chasing. That's her main attack/weapon. The only reason she has movement speed is because standing still is not an option ^^
it's a bug and honestly the nurse is strong enough. staying halflife or being shown the rest of the game to the nurse is not that cool - it isnt my dream
Nurse is balanced . Her addons are not
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/430686#Comment_430686
In my opinion, any attack whose function is not modified by a Killer power is a basic Killer attack. For example, I wouldn't count Legion's Feral Fenzy attacks as an M1 because the Killer power modifies the attack cooldown and changes how it affects Survivors when it connects. I also wouldn't count Pig'e ambush as M1 because it changes the way the attack is executed (holding the Ambush button from a crouching position) and has an extended dash in place of a regular lunge
I could be mistaken as I don't play either Wraith or Nurse, but I believe stuff like attacking out of a Nurse blink or out of a Wraith decloak doesn't actually affect the properties of an attack; as far as I am aware, it's still just the same default that the Nurse/Wraith is capable of doing, only it's being done right after using a Killer power (I know Wraith gets a short speed boost upon decloaking, but that doesn't actively change how the M1 attack works).
The only one that is kind of an oddity for me is Michael Myers, as his attacks by default are modified by his Killer power (specifically, the lunge distance).
Anyways, not trying to argue whether or not MoM is balanced or not. Just trying to out my two cents for what counts as a basic Killer attack.
Nurse s basic attack is way more powerful because after that you can down survivor immediately. Thats right every killer has special attack that shouldnt count towards MoM except doc and Freddy if im not mistaken but thats totally fine. The same way doc negates stealth perk and so on.
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Gen location seem to never change and thats what i need
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Less if you hit greats
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Perk is balanced
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Anyway someone made a good point here
Quote :
So the Nurse blink hit is supposed to count toward MOM? So that means the Wraith's Surprise Attack is also supposed to count towards MOM?
The description states "After getting hit 3 times by a Killer's basic attack"...
So every M1 killer... (Basically any killer who can't down without using their special attack directly to inflict injruy.) will have every attack count toward MOM?
I didn't think the Nurse Blink Attack was a basic attack.
So basically.. Take only one hit killers LULS... THANKS DEVS! I have no problem being forced to take Hill Billy all the time... I just didn't like to because I found him to easy sometimes to play
In fact Nurse s basic attack counts towards MoM as of right now
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Where?
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@Aven_Fallen said:
"Not every player reads your patch notes"... If you dont read them, it is your own fault.
They should be disabled tho.
Not every player is a kid and has plenty of time to hang around forums
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@NuclearBurrito Sprint either force you to start fixing first gen you see or slows the game down at cost of safe gen rush and sprint is easy to use. Balanced landing has requirement to meet but its not that hard plus it passive benefit and it require some skill to use. The most long chases i ve seen was against survivors with balanced landing.
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It wasnt me
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Imaging coming on forums for help
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Killer was bad enough to chase someone to a point whereas all pallets are gone. You already did good. Just take ds next time and you re free.
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Just take a key
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/428074#Comment_428074
Read the original post before commenting.
Imagine threads without nonsense posts
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@GraviteaUK said:
https://forum.deadbydaylight.com/en/discussion/comment/426388#Comment_426388
Huntress counters loops? LuL no no no she's one of the easiest to pallet loop in the game.
Spirit, Clown, and Nurse yes.
Billy doesn't even counter loops he's quite loopable as long as you understand the hitboxes on the chainsaw after playing some games as him.
Problem is most killers more specifically lower tier ones have no way of countering loops effectively, and have you seen the ones that do?
"Nerf Billy, Nerf Nurse"
Billy has a play around loops (curving) as well as huntress but she s weaker of course. To be honest i dont even consider huntress top tier. Never any huntress player was able to crush me as long as i dont make any stupid moves
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@BBQnDemogorgon said:
We want survivors to not be boring. Abusing chase mechanics to make chases super long while other 3 rush gens is boring.
Killer gets to do nothing but hold w and break pallets.
Then play killer that has counter around loops. Billy, huntress , spirit, clown
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@tt_ivi_99 said:
The only nerf looping deserves is taking away the damn infinites, everything else is fine as It is.
Some killers have powers that cancel looping and you even have perks to practically negate some loops... I dont really see why anyone would complain about looping.
Seriously now, remove those freaking infinites. That ######### can be abused by all 4 survivors making It 12 vaults and not even Bamboozle can stop most of them because most of them always have 2 windows...
One infinite is fine though. Some of them still has counters.
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@Jonathanskilz said:
Wait i thought they removed DS i havent had it hapend to me since that patch about DS
Kappa
It doesnt affect average skill killers i guess
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@GrootDude said:
@Slayer if three survivors got caught and went down in less than a minute don’t you think they might’ve been bad? Unless you’re spirit or nurse I don’t see it.
Why 3? I mentioned two. Nurse billy any viable killer.
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@TreemanXD why killer s punished for playing good? I can down survivor in less than sixty s hook him and then pick up survivor that had ds and gets punished for that? I had it happened to me several times. First of all tunneling is effective strategy for killer why he cant tunnel ? Because casuals cant juke killer? they re bad ? You even get exhaustion perk active after you got saved next step for you is to juke killer or just stay longer at chase. Why people want perk to play for them? With this go on you may as well equip 4 perks that play for you and go afk. Then lets give killers same perk that prevents 3-4 survivors from sitting on different gens because it effective and ends game earlier.
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@Mr_Myers said:
I've seen D'S like twice since the nerf... just dont tunnel off hook and you're fine?
Dont bother posting without reading thread
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@mcNuggets where was i complaining
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@Poweas said:
DS is fine now, calm down mate,
Old ds was weaker but thats not complaining thread perk is fine but the problem rather is it does the job for you. You cant handle tunneling just take ds.
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Does the devs even have balance testers or something like that?
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@OffensiveHumor said:
Yeah, it also takes 5 years to throw pallets down when the killers respect them.
Hey ! Dont respect pallets