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Slayer
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@Frozenscum said:
Gen rush is 3 ppl on 3 gens, not 3 ppl on 1 gen. 3 on 1 is time waste, if only they spawned all together. 3 ppl do gen in 34 secs which will take 102 secs to do 3 gens, while 1 guy does gen in 80 secs and if done simultaneously its much faster, cause in 3on1 tactics you need to move to gens as well and it takes time.
Pressure is when one survivor hooked the other one goes for the save and the third is already about to go down. That leaves only one survivor at gens .
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It doesnt require 2 . Everyone can still gen rush while that guy is recovering it takes only one sec to help him to get up.
@Orion
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@Bug_Reporter , i covered it up earlier.
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@Kiskashi said:
Yeah I was initially hating that first round of matchmaking because I was getting only japan matches with super high ping but after they did the pooled one it was actually pretty good for me with fast match times and decent ping but then they reverted that within days, if they fixed the matchmaking/ranks with that I think the pooled system was much better. It probably differs with rank and region though, I guess they're reverting until they can find a solution that fits the many, I don't really mind too much, 5-10 minutes is still better than the 30 mins I had prior to the plague/MM updates...
Rank was the only issue but since rank means nothing it was fine. Long time queues was simply bullshit. If you have long time waiting it SIMPLY means few people only playing now in your region try some other time. But now after garbage matchmaking was brought back people that were having longer queues wont even benefit from it cause they will get people with high ping from all over the world and many will leave in anyway causing infinite queues the only people that would stay would be casual players.
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@T0xicTyler said:
Everyone asked for it. The new matchmaking was hot garbage. Queue times were insane for killer and survivor.
New matchmaking that was implemented first time was garbage but not the second one. The second time devs implemented it it was perfect. You wait 2-4 mins you end up in a lobby with everyone having perfect or good ping no reason for someone to leave everyone get ready you get into game done. Now its a mess 90% times. You need to be lucky for someone to not leave a lobby once you end up in it to find lobby with decent ping
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@Kilmeran said:
Didn't this already happen weeks ago? End of March to be specific? Or did today change something yet again, and I missed the memo.
Im talking about that yeah. If thread was made recently it doesnt mean matchmaking changes happened today or yesterday im talking about latest changes that happened around end of march
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@Dragonredking said:
https://forum.deadbydaylight.com/en/discussion/comment/414121#Comment_414121
People where literaly having hour long queue with the new matchmaking but because they bring back the old matchmaking you have to wait 3 WHOLE MORE MINUTE
Poor little thing.
hour long queues really? lol maybe because nobody was playing?
https://twitter.com/deadbybhvr/status/1111689081946324992Now you get people with bad ping into a lobby pretty much too often and you have to see those people leaving and getting back over and over again which results in having to wait forever. I wont even mention that 3 out of 5 times of you trying to find a game you get lobby with high ping yourself.
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@Dragonredking said:
https://forum.deadbydaylight.com/en/discussion/56894/whos-idea-was-it-to-bring-back-old-matchmaking
"I don't care if other people add issue with the new matchmaking because it improved MY gaming experience ME ME ME ME ME"
Lol if you were having issues old matchmaking is not gonna solve it
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@TheBean said:
Why do you think they would revert it?
Rank difference? Who cares rank means nothing. I would rather get quick games with different rank players than see people searching for lobby over and over again due to high ping. New matchmaking would provide you a good ping in first try enough said.
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@ClogWench said:
Before they reverted it I was getting hour long queue times so I'm content with this
It was like 2 mins for me .
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@OrionsFury4789 said:
https://forum.deadbydaylight.com/en/discussion/comment/414019#Comment_414019
@DarkGGhost I disagree, the killer mains on here that went from hating DS to loving the changes should speak for itself , I saw a streamer have a 4 man DS and none of them got to use it at all and all died that match , it's very situational and if you're even half way decent at running the killer it will never proc unless you're getting camped and get farmed with no BT that's really the only time it's gonna be useful, in my opinion solo players will have more of a chance of using it because people farm each other and don't seem to care what happens in solo.
Lol i ve seen plenty games where old ds was never used either. People who think that new ds is just anti tunnel perk are delusional
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Its literally built in borrowed time lol
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@Someissues said:
New one is actually worst, because if you are not TUNNELLING, DS perk becomes useless
Old one, if everyone stacks, it becomes stupidly OP
First of all forcing killer to not tunnel is already something big. Then it s incredibly strong from survivor point of view just try it out .
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/412084#Comment_412084
It makes it a lot easier to turn a perfect, consistent curve with 150-200% of what should be possible.
With the mouse, you have to care not to break out, so you can only turn at 70-90% of whats possible, unless you risk losing control. Beeing unable to turn twice as much consistently wihtout effort. Yes that does make it a looot easier to snipe someone. Tried and tested and it felt like cheating to play T-walls and shack with it. You do yours though. I'm of the opinion, that you shouldnt be able to skip and improve a very hard technique by rebinding a button, which started off as an unintended glitch for billy.
I still dont think it change something would like to see it if you have some evidence. The only reason i use QE is because i dont want to increase mouse sensitivity to 100%. I was always playing with 70% as nurse before.
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/404899#Comment_404899
This is only true after the first second. During the first second, it behaves differently than it should, you can turn more than usual. I'm okay with QE'ing for comfort after the flick. You dont gain or lose anything.
But QE'ing during the first second is skipping his difficulty and even exceeding his intended limits. He's the current toptier killer, which you can choose to play on easy instead hard mode by using QE instead of mouse.
There is a comparison in Pyrus video: 1:25 - 1:42
You can turn more than usual with it yeah it definetely gives him ability to snipe survivors right?
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He DO gets punished for using his insta down. He keeps you in full health state as long as he cant get you with a chainsaw.
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@Plu said:
Depends on the survivors , some are louder than others and it can make a difference.
Ace would be the best?
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@ABannedCat said:
Iron WIll.
If you combine it with Dead Hard, being injured is more of a minor annoyance than a "Oh my god, I need healing"-situation.
Iron will is meta .
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@DemonDaddy said:
Fair enough if that's what other Killers want to do but I'm playing the game to have fun, kick back and relax at the end of the day, not trying to throw up mental blocks just so I can get through a match. I'm just going to stick to the side that provides me no stress and just go on playing.
Then why you playing pvp game?
People create noises to help other survivor in a chase they are trying to distract killer
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@wisdom said:
https://forum.deadbydaylight.com/en/discussion/comment/405442#Comment_405442
The requirements to meet are being hit by the killer. That isn’t much of a requirement 🤔
at the end of the day MoM is an instant heal. It isn’t quite to the level old ds was, because it doesn’t stifle early momentum, but is it still very strong, and when used in combination with other perks and in multiples is quite ridiculous.
Think about it. If you Are unhooked with 2 stacks, going to full health means you get 3 health stages.
if you get hooked with 3 stacks, when you get unhooked you are at full health.
It is an instant heal as a perk, minus the stealth benefits of being at full health.
Just give killers insta downs .
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You havent played killer
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Great idea ive also tried gaining tokens with bodyblocking against huntress etc (killers that csn counter it)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/405536#Comment_405536
@KingB BWAHAHA this is funny.
Despite my feelings of Ruin being GREATLY overrated and a crutch, an increase in Skill Checks is not a bad thing for Freddy, and it still baffles me that people don’t understand that Dream Demon is to encourage bad skill checks out of survivors.
Heck i run Overcharge on Freddy almost all the time. It’s one of Freddy’s best perks.
Overcharge is bad
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Yesterday i felt like survivors dodging him too
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/405841#Comment_405841
Sounds to me like it just gave people something to blame their playstyle on. Legion came out and the complaints about genrush tripled. Spirit came out and people started crying about NOED more than usual. Complaints come in waves on forums, that's just how it is. BBQ wasn't a cause, it was an excuse. And even in its prime it was never THAT good. Solid but far from the best perk. If not for the BP bonus it'd probably be middle tier at best.
@NoShinyPony said:
@ClogWench Pretty much so. If it weren't for the bonus BP, I wouldn't use BBQ. Too many survs are hiding their auras nowadays.
Bbq is trash unless you can reach your prey in one second(omega blink, hillbilly) then bbq turns into the best killers perk. You can combo it with agitation and you will see at least a single survivor is everything you need to apply pressure to stop gens progression.
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I agree i suggested it before with no luck
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@xChrisx said:
I understand this scenario, but when i run this perk every time i cant use it, NOT because the killer doesnt tunnel, but because im good to loop and when im downed i cant use it
Okay then now learn how to lose a killer in a chase if you wont succeed you still have a second chance.
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@shinymon said:
https://forum.deadbydaylight.com/en/discussion/comment/405535#Comment_405535
Then what, pray tell, was the reason? Aside from the garbo engine they kept using? They got lucky with TWD S1 but only started caring about changing the IP while milking the same formula. Good riddance I say.
I really liked the story well painted graphics(seemed like a living comic book) and many people were paying for the good story of some titles. I really enjoyed The wolf among us, tales from the borderlands( my favourite), Monkey island , Sam and Max, TWD even though season 3 was garbage especially at the end. No other game movie book could give me the same feelings.
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Adding these to the following tiers could only help Ruin without buffing it out of balance. Tier 1: slightly increases the chance to trigger skillchecks Tier 2:
Thats actually would be buff for survivors.
Ruin needs to be removed to be honest cause its trash perk to use.
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Just equip addons and play better
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@shinymon said:
No. Telltale sucks for selling their games under the illusion that choices mattered when in fact they mostly led to the same scenarios and I'm glad they finally got defunct.
Choices is not the main reason people played their games.
@Hoodied said:
Why do people want clem to be a survivor
STILL NOT BEATEN
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@thomasnut said:
Has nothing to do with lag and it's garbage. It's one thing to get hit at the window when you are vaulting. However to get get hit once you are safely on the other side and actually running away is garbage. Have the dev's ever heard of window frames?
If you actually watch the hit animations the killers swing from over their heads and bring the weapons down. Even a side to side motion would get caught on the side of the widow fame. So the chainsaws, hammers, butcher knife that michael holds over his head, etc all suddenly shrink to accommodate this game mechanic?
If you get hit on the other side as you start to vault, hit as your vaulting, okay. If you get hit when you are completely on the other side and actually running away, it's pretty much garbage.
Enough said
Dont play with high ping. Things are going to get good with dedicated servers on.
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@ricardo said:
''if you are playing the one-hit kill killers this is not an issue''
Thats literally the issue lol, i also dont mind MoM since im only playing nurse and legion but there are people who enjoy playing m1 killers like freddy,wraith,hag etc. This perk forces them to play killers who ignore MoM. Dont you think thats an issue ?
Blink hit is not considered basic attack?
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If you have nothing to say regarding a thread get the ######### out
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/402679#Comment_402679
Good ######### that has counters.
NOED can be destroyed.
Rancor warns you from the very first Generator that the Killer has it and flares up all Survivors' Auras upon completion of the last Gen, meaning the Killer has no sure way of knowing which of the Auras belongs to the their Obsession.
Memento Moris have conditions. If you never get hooked (and even after that if you don't get caught again), the Killer can't use it on you.
BBQ has several counters to its Aura-reading: Lockers, Generators, faking-out your walking direction, being inside the 40 metres.
Haunted Grounds only lasts 60 seconds at best, 60 seconds in which you can just hide from the Killer. I've encountered several Haunted Grounds. The number of times the Killer got any use out of it can be counted on one hand.
Meanwhile, Mettle of Man has ZERO counters for 11 out of our 15 Killers we have. 11 Killers cannot ever avoid it. That is quite a different issue to what you try to complain about.
You just said that mori has a counter.
BBQ is too strong on fully equipped killers. And the fact is that if one survivor didnt counter it killer can still apply pressure easily if all 4 survivors did counter it it means no one is gen rushing.
Most people claim how weak are killers but for example if i take busted Billy or Nurse with memento mori i will crush any SWF ( SWF - cheating ) is it okay? Busted killers can crush survivors even though they cheating...
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Omega blink nurse is the most op killer in a game. I doubt survivors will ever be able to win a game against her. Take whispers, bbq, agitation, make your choice and as soon as you see your first bbq aura and if you do everything right mark my words survivors wont be able to progress a game furthermore.
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@burntFuse said:
Every time a survivor DC's on you, I want to get a token that you can spend to invade that player's games later as an extra killer that can only target them. If that survivor DC's again during an invasion, you get two tokens, some bonus BP, and booted from the match. I suppose you could make similar tokens for killers who DC.
Lol
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Nurse was never known for allowing survivors to make fun of her
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i want to git gud
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@MegsAreEvil said:
https://forum.deadbydaylight.com/en/discussion/55565/head-on-is-second-chance-perk
So you never used the perk, do you? Because thats not how it actually works.
I havent but i ve played against it . First time i literally saw dwight entering locker so i tried to open a locker while hiding a red stain yet he still managed to get out safely. Then the same thing happened again in the same match maybe you just getting out of locker slowly?
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So no obsession can also have mettle of man? Okay then recent changes : punishing for tunneling and now this force me to play with crutch addons. GG
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Pig is one of the few killers that i consider UP. Her and leatherface i always laugh when these killers down survivors in about 20-30 sec. Imagine someone being that bad.
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@DocOctober said:
Don't want to be the party pooper, but some stuff is blatantly obvious and other stuff is incorrect (like bleeding out slower if you don't move). Would be nice of people to check their facts first.
So why wont you correct them instead of adding more of non sense to a thread?
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@NMCKE said:
Honestly, a few things could be tweaked to solve generators. Regression shouldn't be stopped just because a survivor poked the generator, it should warrant the survivor 3 seconds of repairs in order to stop the regression. Also, damaging generators should cause an instant 5% regression so if some survivors try keep going after the same generator, you'll be able to protect it more. Currently, you cannot do that because regression isn't enough to cancel out the survivors' repairs and you can't just camp the generator either because you have to pressure all generators.
After these changes, no more direct changes to generators until we get a new objective or preferably, a rework!
Its hard to address genrushing when killers has addons to apply pressure . The real problem is that it feels too crutchy to use addons
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/396416#Comment_396416
3 Gens strat: Since when is that a viable tactic other than with Overchage+Doctor?
Tunneling: Ok, I'll tunnel if that's what survivors want, oh wait... They dont want that, that's not fair for them. You know what? I never tunnel survivors because I think everyone deserves the fun they payed for when they bought this game but guess what... I dont a give a ######### anymore, if survivors dont care about my fun I wont care about their fun. I'll just play Billy in every single match and tunnel everyone even in 3v1 matches, good luck using your new DS against my Tier 3 Enduring (It'll probably get nerfed anyway so I might just abuse It now that I can)
If you dont want to tunnel just play with strong addons and bbq and apply pressure all their toolboxes wont do ######### as soon as pressure has been applied.
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@MegChicken said:
https://forum.deadbydaylight.com/en/discussion/comment/396419#Comment_396419
No durr smartass. But there is nothing the killer can do to apply any form of pressure with how fast generators get completed.
Addons allow you to end chases quicker + bbq thats how you apply pressure.
Also i mentioned 3 gens strat but you seem to ignore it. Just try to defend 3 close to each other gens in one area or another , eliminate one as fast as you can then proceed to slug if its a better option. Also with removal of old ds you can hook survivors where ever you want .Also hook them near already progressed gen that s also good thing to do
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@MegChicken said:
https://forum.deadbydaylight.com/en/discussion/comment/396172#Comment_396172
I’m not running a mori every match. What does hooking do with generator progression? It doesn’t prevent people who focus on generators to do anything.
It forces survivor to leave gen to go for the save?
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/396404#Comment_396404
You said it yourself, those are add-ons, they can only work once, there is not a single perk like that on the killers side. The only perk that can do that is Devour of Hope and it's another ######### totem...
Also, you want to talk about broken add-ons? How about we talk about broken items, you know, the equivalent to broken add-ons? Survivors have:
- Toolboxes making the match even shorter.
-Insta-heals getting someone up the second he goes down.
- Maps, which nobody uses them because guess what... Totems always spawn in the same places, you can counter killers traps as well even if you dont know where they are...
- Flashlights than can save other people from the killer's grasp and blind the killer when he is stuck in animations so that he cant follow you...
- Dont forget about keys, you can see survivors and killers with that, not to mention you can get a cheap scape with it and you can even find them in chests...
Do I have anything else to say? Oh yh... Tell me how those items are one use only just like killer's add-ons, oh wait, you cant... Most of them can be used multiple times!!!
If you come here and want to complain about op add-ons you gotta first know your role, survivors have way more broken tools than killers.
Okay then i agree they all are strong so lets imagine everyone play addonless , itemless etc.
I just said it because you said that killers have nothing strong.
This:
3 gens strat + tunneling then its all the matter of your skill if you play viable killers.
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@IronKnight55 said:
Use Ruin and Corrupt Intervention.
If Ruin slows down your games its just a simple luck. Ruin is rng
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/396387#Comment_396387
That's an awesome idea, why dont you make a thread about it so that it gets completely ignored by the devs just like the millions of posts out there saying the exact same?
Killers will never have a second chance perk unless is some kind of garbage totem or it has an incredible easy counter (unlike ######### like Adrenalie, Borrowed Time, Pre-balanced DS, etc)
Killers has op addons. Its possible to end game in 3-5 mins without tunneling camping as omega blink nurse or insta chainsaw Billy . Its just too easy with certain perks. Prove me wrong. BBq is op on omega blink cause you can easily apply pressure with it you see another aura you already at them with first blink basically. Same for Billy instant chainsaw allows you to insta down another survivor you see whereever they are , whatever loop it is instant chainsaw is too strong.