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  • What? Peak around dlc release used to be 40k+

    @SadonicShadow said:

    Game numbers look fine to me. at 23k right now with a 25k peak over the last 24 hours. 20k - 25k is pretty much the norm.


  • I don't think people will stop dc'ing whatever punishment you give them. They dc because many reasons but the core reason is they're not having fun.

    What makes you think the fear of being banned will make them play a game in which they're not having fun?

    They'll just wait to get banned or stop playing.

    They need to fix whatever issues the game has that is making them DC. That's the only solution.

  • I stopped playing for these reasons:

    • DCs
    • Solo survivors got nerfed too much
    • Ranking system still not based on skill (chase)
    • No meta breaking and game changing new survivor perks
    • Gens and especially healing take too long to do now, which is boring
  • @Gamzello said:

    Uhh some of the people on this forum are pretty rude, and toxic but...there are still tons of other fun youtubers to watch. I like Monto tbh he’s pretty funny and does fun builds for both survivor and killer.

    I didn't mention them because I used to watch them or something.

    I mentioned them because they're an endangered or maybe extinct breed of killers. A breed of killers at the opposite side of the spectrum than what we see on these forums. They didn't whine or quit the game because survivors were op, they whine because survivors were too easy to kill and the game was not challenging enough for them.

    You don't see that nowadays, when it's so much easier for killers, so just thought I should mention them, you know, for posterity. :)

  • I've always said the ranking system should be about skill. Not entirely but like 80%.

    What is the core aspect of this game which requires skill?

    Obviously, the chase and how one performs in it.

    Of course there are other things which are situational, like a higher skilled survivor can save a teammate from a hook that is being camped, without the hooked guy getting downed and so on. Or throwing pebbles, like a dev said in another thread.

    Leaving those aside, it's always been about the chase.

    The killers that are best at catching survivors need to face the survivors that are best at losing the killer. And so on. Only than the ranking system will do it's job.

    Do you find it normal now, that a survivor can run a killer for 5 gens and depip and go against an even weaker killer? It's absurd. That survivor needs to pip and go against a better killer that he can't run for 5 gens. It's so logical. Been saying this since forever. I can't understand why they won't do it.

  • @GrootDude said:

    I mean of course nurse isn’t bothered by infinite loops

    They weren't all nurse mains. Truetalent was Wraith main back in 2016.

  • @[Deleted User] said:

    So if a killer main wants to feel viable with a killer other than Nurse or Billy, they're whiny? Gotcha. Not everyone has 6 hours a day to play and become a god.

    So they should balance the game around people that play 2 hours a week?

  • @ShyN3ko said:

    After 1,5 years Godmode.

    Yes, they hate survivors.

    Vuitton was a famous nurse streamer in 2017 or so. He posted stats for like 300-500 games. No one managed to open the exit gates once, only escapes were through hatch. Nurse was good counter for SWF, just needs skill to use it. You can't alter the game cause people don't have skill. You could fix the ranking system though.

  • They don't hate survivors, they are trying to balance the game around SWF which is the stupidest thing possible, because in doing so they ruined the experience for solo survivors. That's why so many DC right now, cause the game is ######### for solo survivors. Meanwhile SWF is still OP af.

    It will be their downfall for sure, they ran a perfectly good game straight into the ground. All because whiny killers that are not satisfied unless they get 4 kills in a match.

  • DCs are a symptom of an issue. Bans are just a palliative. They fix the symptom, not the issue.

    You ban people, you don't fix the issue, simple.

    Find out what the issue is, why are people dc'ing and fix that instead.

  • @DarthPancake said:

    I have a phobia of internal parasites...I swear to god one day they are going to add a killer with something like this and I just..no..lol

    I guess you didn't take a closer look at Santa's skin?

  • @Well_Placed_HexTotem said:

    A totem counter is a hard nerf to NOED. Put it in Small Game. The problem isn’t solo survivors being outmatched, the problem is the solo survivors don’t want to adapt to gameplay and change their meta perks. They want to keep their Iron Will and Urban to sneak around maps and they don’t want to drop one for SG or Detectives Hunch, both of which make totem hunting VERY easy.

    I played a Doctor yesterday who wasn’t very good but thanks to NOED, turned one kill into three. I was running Detectives Hunch and I cleansed four totems. The other guys could not even get ONE totem done. I ran the killer for the last two gens, so they popped with me having no idea where the fifth totem was. I got hit while opening a gate and the last guy got chased out of the map with me on the hook.

    I don’t blame the killer there, I blame myself and my bum teammates who couldn’t even cleanse one totem. But a free totem counter on the HUD just reminds everyone at all times that totems are left and makes NOED pointless. Might as well just end the match as soon as five gens are done.

    Let's hope maybe they will fix the ranking system instead, so you and I can play together, rather than with noob teammates.

  • It wont be just the killer, there will be survivors vomiting all over the place too lol.

  • @Mister_xD said:

    ill be honest with you.

    when i saw the discussion title, i immediately thought "ugh. another one of these crybabies who cant handle the perk and now cry for a nerf. how annoying."

    i also didnt plan on reading the whole thing, as i was sure it'd just tell me what every other noed post here tells me too: -the perk needs a nerf, -the perk is too strong, -the perk is only for bad / low skilled killers, -the perk has not enough counterplay, blahblah.

    however, i got interested in the post, when i saw the discussion with @not_Queen, so i decided to give it a try.

    and what can i say, it was exactly what i thought it was gona be.

    no, the perk does not need any nerfs. no, it is NOT carrying bad killers up the ranks and it is most definitely NOT an unfair perk.

    there is PLENTY of counter play to the perk, even BEFORE it activates. if you can not handle this perk, this is for you:

    https://us.v-cdn.net/6030815/uploads/649/ZSD5E3DPVWOW.jpg

    and also, here are my thoughts on your ideas:

    1: NOED is no longer a HEX perk. Works like before, but all pallets respawn when it activates.

    first off, how do you mean that "it works like before"? there were multiple states of noed before the totem nerf, so please state which one you are talking about: the 2 minutes noed or the infinite noed. if you were refering to the 2 minutes noed, this idea is straight up horrible, as anyone would be able to loop the killer until this timer runs out. if you were talking about the infinite noed, its not as bad, but still a huge nerf, as survivors would still be able to stall you with their pallets until a door opens and theen escape through it / delay you until everyone escaped and then eigther get cought (so you'd only be able to get 1 kill) or take the hatch. on top of that, survivors wouldnt even need to take care of their pallets anymore, as they would simply all respawn in the end game, so they can use them careless in the actual game. also, any survivor would immediatley aware there is gonna be a noed coming, once all the pallets on the map recover.

    2: NOED activates when at least 1 exit gate is opened.

    again, how do you mean that? does the cursed totem only activate when a gate is opened, or will the perk activate? if you were talking about a totem here, this idea is (again) horrible, as you would give the survivors tons of new time to go and destroy the totems, while leaving the gates at 99%, so the perk would never even activate. if we are talking about the perk activating, its better, but very unnecessary. noed only shines when you are actually able to defend a gate, not when its already opened, as everyone will just be able to leave before you can catch a second survivor.besides that, opening a gate only takes 20 seconds, so you would only gain a 20 second delay on noed, still allowing the perk to punish overly altruistic people easily. this is most certainly not needed, as its actually already a thing. i mean, 20 seconds is a very short time span... you should be able to stall that out and then leave through the now opened gate...

    3: NOED is also an obsession perk. If the obsession dies during the trial, the perk doesn't activate. The obsession sees the aura of the HEX totem when it activates. When the obsession starts working on the totem, he sees the killer's aura and vice versa.

    so your trying to add EVEN MORE unnecessary counterplay to it? great. give the killer even more restrictions during the actual game. also, what if the obsession leaves? will the perk stay active or will it deactivate? if it stays active, you would STILL allow one survivor to escape for free, while if it deactivates, the perk would be completely useless. also, you are still trying to keep it a totem perk, which is totally absurd. the perk has NO WHERE NEAR enough power for such a drastic nerf! not at all!

    1. Yes it is infinite. The idea behind it is to help survivors against noob killers. At the end of the match most of the pallets are gone so any braindead killer will be able to catch survivors thanks to noed. Meanwhile, good killers can still land hits through pallets and take advantage of the speed boost. This is by far my favorite idea.
    2. Works like before, only it activates when gate is opened not powered. This would be a big nerf indeed. If you look at the big picture, there's no pallets, survivors are in obvious location, near the gates, trying to open and you have noed, pretty much guaranteed someone will go down. Again, it helps noob killers less.
    3. If the obsession leaves and you are against 3 survivors, you don't need NOED anyway, the game becomes a lot easier when 1 survivor is taken out of the picture for a good killer.
  • It's just an anti-swf perk. Solo survivors shouldnt worry about it. But yeah, nurse will probably trigger even more disconnects now, so rip Nurse.

  • Locker perk will be good for getting out of basement. Unhook, get in locker, wait for killer to come, stun him and run away.

  • @TheHourMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/345784#Comment_345784

    Then why make a gameplay change? Make a ranking and matchmaking change for a ranking and matchmaking problem. That only makes sense, right?

    It makes absolute sense. Just easier to come up with a gameplay change idea.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/345830#Comment_345830

    Well then, good news: the developers do not listen to any one person or group of people. They take in the feedback, see if it's justified, and then do what they think is better for the game. Just like every other developer team in the universe.

    I am hoping that's right, because there are a lot of killers and survivors that don't understand the game yet and come here on the forums, out of frustration and complain.

    Survivors are ranking up too fast because of the broken ranking system also. They die in 5 seconds at rank 1.

    I did notice in more recent times that the devs don't cave in to changes as easily as they did back on the steam forums.


  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/345825#Comment_345825

    See right there, where survivors got cocky? That's called a mistake, and mistakes should result in some kind of drawback. In your own scenario, the problem is survivors, just like I said.

    Yes, that is something we can totally agree on.

    Listen, I don't want the perk changed, I can handle it, I have no problems with it being part of the gameplay. I just don't want the devs to listen to these killers, since clearly they don't know what they're talking about.

  • I will try to help you see the big picture of the issue here, since I feel I didn't make myself understood enough.

    We have a killer with NOED that gets ran for 5 gens.

    NIOED activates

    There are no or very few pallets left

    Survivor location is known to the killer (exit gates)

    Killer finds survivor at obvious location, speed boost+no pallets = survivor on the hook

    Killer camps hook

    Survivors get cocky, since killer is a noob that got ran for 5 gens and try to save, they die as well.

    Killer ranks up and has even shittier games

    Killer gets frustrated and goes on the forums to complain asking for unrealistic changes

    Devs give in to the demands

    Game is even more broken

    I am not saying all the game's issues come from NOED, but I believe it plays an important part.

  • @Blue_Diamond said:

    SWF helps survivors rank up too easily. You have the possibility to get carried to a skill level where the killer is better than what your skill level would be. Once survivors rank up because their friends with coms helped them, their perception of the game balance is skewed and they flood the forums with unrealistic ideas to nerf killers, such as this thread.

    I don't play SWF and I doubt what you said is true, since those who play SWF usually do it most of the time and since SWF is op, they probably have no issues escaping the killer.

    Also, I think my rework ideas were pretty fair, it doesn't render the perk useless, good killers can still profit from it, but noob killer won't.

  • @not_Queen said:

    This is 100% another thread about NOED. Your premise is that NOED is ''too strong'' and allow ''low skill killers'' to rank up. Lots of other problems about rank, progression and matchmaking are causing issues. NOED isn't considered one of them.

    If killers rank up too quick, they will hit a rank that will give them an actual challenge and will need to adapt / improve their gameplay, if they don't, they will rank back down.

    As I mentioned before, we consider that NOED has multiple gameplay counters and is currently in a good place.

    But they won't rank back down, since by the time the totem is found and cleansed, if anyone is looking for it at all, someone or more will get killed. I don't play swf and solo survivors don't normally bother too much looking for it. They'll keep ranking up, have really bad game experience and come on the forums to complain.

  • @ClogWench said:

    https://forum.deadbydaylight.com/en/discussion/comment/345777#Comment_345777

    You're proposing changes and everyone is telling you it doesn't need those changes.

    That's because all who replied are fixated on the gameplay, including @not_Queen . This topic is about ranking and matchmaking.

    I wrote in the first paragraph "I can't help but side with the killers on this one, since all you have to do is cleanse the damn totem."

    Seems to me no one is actually bothering to read what I wrote and just replying based on the title, which is very rude since all I am doing is coming up with ideas in hopes of making this a better gaming experience for everyone.

  • @not_Queen said:

    We aren't planning to change NOED at the moment. We consider that NOED has multiple gameplay counters and is currently in a good place. We do not think of NOED as an equivalent to DS.

    What is the counter for low skill killers playing against high skill survivors? You didn't read the thread either? This is not another NOED thread about gameplay, it's a totally different issue.

  • @ClogWench said:

    I don't think noed helps people rank up too fast. I think people rank up too fast by default regardless of noed. Noed is just a great scapegoat for every problem people have in this game

    Survivors rank up too fast by default, killers still need to kill survivors to rank up. And NOED helps them with that.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/345762#Comment_345762

    I tried to post that reply the first time this thread popped up, but by the time I pressed "Post comment", the thread was gone. I guessed it must've been because you edited it too many times in a row and it went into approval mode.

    If you say so.

  • you only read the title, your reply notification came 5 seconds after I posted.

  • @Orion said:

    The only real problem with NOED is that survivors refuse to break the totems, yet still expect to be exempt from its effects. This is a non-issue.

    you didn't even read what I said, lol

  • I've met huntress that can't be looped very well so she is not garbage, players are garbage.

  • Yes that was my problem, that you only called DS bullshit. I would have liked you to mention the bullshit on the killer side as well.

  • @The_Crusader He did use NOED for a long time, I think it was around the time before the double pallet nerf.

    Also, if you say DS is bullshit, you should also mention the bullshit tools killers have, like camping and tunneling, which tru3noob uses every game, including this one.

    Edit: you can recover from DS but you can't recover from exiting the game in 1 minute, after waiting 20 min cause of ######### matchmaking.

  • @MhhBurgers said:

    https://forum.deadbydaylight.com/en/discussion/comment/342966#Comment_342966

    https://www.youtube.com/watch?v=rOT7aLJ3cYw

    The survivors messed up big time by not just getting gens and trying to save from a basement camping huntress who's pissed off about dstrike.

    I wouldn't say they messed up. Put yourself in their shoes. You are against a killer that only gets 2 hooks in 5 gens and hard camps the basement. Naturally, you assume he is a complete noob so you get cocky and try to save. Problem was it wasn't a noob, but they had no way of knowing that.

  • Nice to see he got outplayed by someone. Instead of taking it like a man, he almost rage quits, rofl. This guy doesn't know how to lose and inspires a lot of killer mains to have the same toxic attitude: "4k or nerf survivors". When will a lot of the killers learn they're not meant to 4k every game?

    I see no difference between him and Ochido.

    One is a griefer which his sole purpose is to make his opponent's life miserable, other one is a complete hypocrite, complaining about almost everything, while 4k'ing and doing the same stuff he complains about when playing survivor.

    Tru3 used to play with DS for those that are newer, before it was nerfed, now he complains about DS. He used to complain about looping, now he loops as well, etc.


  • @BACKSTABBER said:

    https://forum.deadbydaylight.com/en/discussion/comment/341611#Comment_341611

    the smoke from the censer makes the shapeshitting transition

    I knew it was a shapeshifter.

  • oops, sorry, double post, meant to edit and say it will be similar to the Strangler in the other game, forgot the name.

  • @OmegaXII said:
    I just hope we don't need the survivor to breathe in the smoke before hitting them..

    Nah, he will probably do some sort of whip attack.

  • He uses the censer to shapeshift, I am telling you :P

  • If it's inquisition themed, I am hoping the killer is Torquemada.

  • For those saying they'll never add a religious killer, remember that they did add the Pig, which I can imagine doesn't fall very well with muslim players.

  • @rounder247 said:
    What about a vampire themed killer?

    I am actually from Transylvania and none of the symbols in the picture are related to it.

  • I don't know but something is not right with that coffin shaped box, which is used to hold incense. Only Buddhists use that shape, yet there are 2 crosses on it, which doesn't make any sense.

    @Pirscher
    For me, the nose should be a lot smaller.

  • @Pirscher said:
    There are cherubs on the border of door but it is hard to tell which kind they are. Could be old Greek, Roman or the English style from the victorian period but im leaning towards Greek or Roman

    I see whiskers so I am thinking they're more like lions.

  • If you google "hanging incense burner" you will see the object in the picture. I can't pinpoint the culture exactly but so far it's very similar to Chinese.

    Actually it's way more consistent if you google Tibetan hanging incense burner.

  • 99% gens
    L4d Claudette
  • Soon tm Shapeshifter

  • L4D Claudette on macmillan with New Moon Bouquet

  • I like to remember the jungle gym infinite on corn maps with double windows and no entity blocking them. <3

  • There's also one more aspect that is bad for the killer when tunneling that no one ever talks about. The guy you are planning to tunnel has already been chased and knows in what area he was chased and the pallet situation there. So when you tunnel him, he knows exactly where to go to find pallets. If you don't tunnel it can happen that the unhooker will go to the same place the previous survivor was and where you already broke all the pallets, because he doesn't know that, turning it into an easy chase.

  • @MhhBurgers said:
    Tunneling for example happens if I am walking away from the hook and another survivor already goes for the unhook, of course I'm going for the easily exposed target.

    Yeah, you go for him, he uses DS and you end up in my scenario.

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