SilentHillOnDvD
SilentHillOnDvD
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What would be smarter is letting players recycle things they don't want.
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@Yamaoka said:
Is Blight physically even a normal human being at this point ? He seems like a monster with superhuman strength and speed whereas Legion is just... Well... Legion.
Not anymore. He has the serum running through his veins making him something more then human.
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I hate haddonsfield,swamp maps,lerys, and the game for both sides
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I get tbagged often when I play wraith. Then I go to freddy or spirit and suddenly all the tbaggers get off the game.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1974166#Comment_1974166
https://www.youtube.com/watch?v=XJs4rvkppqs&feature=youtu.be
Here's some gameplay recorded just after the PH changes. It's kinda old and I'm significantly better than I was but, it's the most recent stuff I have recorded and uploaded.
Appreciate the gameplay, but those were average survivors. when they got tormented they didn't move unpredictable like the good survivors do or take advantage of the houses that make pyramids m2 mostly useless. I'll say it again, you will hit most of your shots on bad survivors but once you start going against those 4man squads it's pretty hard to hit almost all of your shots. I'm all ears definitely helps though
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1974158#Comment_1974158
But do you have prestige 3 cosmetics? that might be the difference
Yes and I even have gameplay of my pyramid
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1974118#Comment_1974118
Nah this guy has prestige 3 cosmetics so you KNOW he's the real deal. 360 no scopes every POTD attack.
Wish it was gameplay. Everybody knows you can just p3 a killer never actually playing them that well and Claim you're a beast at them
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1974118#Comment_1974118
You are saying that like I don't main him.
That doesn't stop me managing to consistently hit the shots that I go for, though, because I look at how they play and react and adjust my playstyle accordingly. Very few players have been able to dodge the majority of the shots I go for.
If you're one if those people who use I'm all ears or only shoot at animation locks, yes you should be able to hit every shot. I don't use I'm all ears and I constantly go for prediction shots and miss every now and again. I would like to see you go against 4 strong survivors and hit all your shots otherwise I think you're just hyping yourself up too much.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1973982#Comment_1973982
As a good pyramid head who consistently hits their shots, the "a good PH will hit most of their POTD" is not bs you're just bad
Against bad players yea you can hit every shot. But against good players, they start being unpredictable
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And I'd do it again too! Save me faster!
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I don't like any of her skins so I just rock p3 plaque. Hopefully she gets some new skins soon its been awhile
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Don't know why thrilling has a minute cooldown you should be rewarded more if you're getting lots of downs
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1963418#Comment_1963418
Tbf undying was still luck based even with those perks. New undying is more consistent and just better design
Better design? Hex perks are supposed to be strong because survivors can destroy them. Why would I waste a perk slot just to give my ruin a mini shield? If you ran small game in every match and the other 3 survivors did every totem they saw,you would see the combo was actually balanced.
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The people who complain about noed and undying are the ones who never use small game or maps. Before the undying nerf, there were 3 people I played against who always ran all 2nd chance perks and never used anything to find totems. Instead of people adapting they can just whine to devs
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Just go afk for that match. Watch YouTube for 5 minutes then come back
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@RoachesDelight said:
https://forum.deadbydaylight.com/en/discussion/comment/1960452#Comment_1960452
I can easily pip against 4 good survivors no problem. Why? because I understand routing and positioning and I know when to go for someone and when not to go for someone. If survivors do outplay me and cause me issues and make me lose well then good for them it's gonna happen sooner or later. I don't expect to win every single game on either side and when I lose I reflect upon what I did wrong and fix my mistakes and move on. I don't run to the forums in a post game rage and barghhhh nerf this nerf that I lost and I only lose because the game is unfair waaa. That's not how things work.
You can easily pip against 4 good survivors running dead hard? Easily? Show me some of that gameplay please. Show me how to counter dead hard when they use it for distance
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1960452#Comment_1960452
Some people only play against baby default skin survivors who at best Dead Hard into a wall so they think the perk is fine. I wish people HAD TO verse a tournament team once in a while so they would see what the game really looks like when survivors know what they're doing.
I can immediately upload a clip of mine versing UBK Exlelite and his team so people see why Dead Hard is just cheesy bs at its finest.
I played Pyramid Head and had a 100% accurate shot through the wall. Guess what happened. Dead Hard aka "press E to outplay/undo mistake" and off they went all the way to the next loop instead of going down.
But yeah let's ignore Dead Hard because most survivors have 100 hours in the game and use it to Dead Hard into a wall.
Exactly man that's why I would like to see gameplay of these people who claim dead hard isn't busted. When you played pyramid and shot through a wall, you used your brain to make the shot as accurate as possible but the guy with dead hard just taps a button and it's gg ez.
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@RoachesDelight said:
There's no problem with DH I've never lost a game because someone used DH. I just can't believe how many people are salty about DH. Especially with the desync issues where I can literally hit a survivor around a corner. Learn how to chase, learn how to force a survivor out of position, and just get better at the game.
I'm saying it now if you have a problem with DH as a killer then you just aren't good at killer and you should probably spend less time complaining and more time working on improving. In my eyes killers who complain about DH are the equivalent of a salty face camper that loses every game. Get Good.
Show me gameplay of your killer against 4 good survivors running dead hard. You'll see that when they dead hard for distance to that jungle gym or killer shack, you'll change your opinion.
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Pyramid and Jane don't ask me why
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That data is so bad nobody should be using it
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I want to say gg ez after I 4k a team with noed freddy
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@Breque said:
https://forum.deadbydaylight.com/en/discussion/comment/1954564#Comment_1954564
Like it kind of has, what about wait 2 seconds more so or he is going to use DH and it will be usseles because you didnt swing
Or just get close enought so the surv will not be abble to react
I'm talking about when they dead hard for distance.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1954564#Comment_1954564
I'm going to guess you main pyramid head, so should we really be talking about "no counterplay" here?
That's funny because just a couple hours ago I ran a p3 pyramid on azarov. Learn how to play against different killers instead of hoping you get wraith every game so you can just loop god pallets and killer shack
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@Marigoria said:
Dead Hard is fine. Can we stop nerfing crap that is fine and start buffing useless perks?
It is not fine, I used to run this perk a while ago and it would let me run the killer for another 30 seconds. 4 survivors running this perk and dead hard for distance is brutal, there's no counterplay.
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People will ignore that you can DH for distance and just say stuff like " but you can just bait it out" or "the perk doesn't work I get exhausted on the ground". I wish this perk never existed, there's been so many times I mindgamed somebody but then they used this perk to make it to a god pallet. Such a busted perk
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@Karao_Ke said:
https://forum.deadbydaylight.com/en/discussion/comment/1937097#Comment_1937097
Given that I also play on console, I can understand why you see it being useful. I just don't think it justifies an entire perk slot imo
Thanks for posting your footage man! I hope you found my feedback a little helpful.
Yes very helpful, I'll probably start slugging more often because of you now lol
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@Karao_Ke said:
You get a 7/10 from me. Here's why:
Main mistakes:
- Be careful with your bounces. I know sometimes objects end up screwing you over, but a lot of times you could've done a regular M1 but instead you messed up your rush & made chases longer.
- Not putting enough pressure on gens. There are many times in your gameplay where you priotized chases over gens, such as 3:55 where you chased Feng instead of using Pop. Against competent survivors, as soon as you would've left to chase her, the gen would've been done.
- You don't use tactics to secure your win. Listen man, I understand you want everyone to have a good experience, but at 7:00 you should've slugged Kate to go put pressure on the gen about to be done. Slugging is very important when you're losing control of the game and can be the difference of a loss & a win. You got very lucky that the Feng didn't commit.
Minor mistakes:
- Around 2:03, you should've definitely went for hits instead of grabs. I know you probably didn't do it intentionally, but you could've managed to get 3 downs instead of 2.
- Around 3:06 you hesitated on hitting the Yui until she was done unhooking. If you would've hit sooner, she could've either gotten interrupted or went down a lot quicker.
Overall, I think you did a great job but you could've definitely managed to have a much easier game if you had more pressure around the map, mainly being because you didn't go against the best survivors.
Also, just curious.. why Shadowborn?
Edit: I forgot to rate it lol
@Karao_Ke said:
You get a 7/10 from me. Here's why:
Main mistakes:
- Be careful with your bounces. I know sometimes objects end up screwing you over, but a lot of times you could've done a regular M1 but instead you messed up your rush & made chases longer.
- Not putting enough pressure on gens. There are many times in your gameplay where you priotized chases over gens, such as 3:55 where you chased Feng instead of using Pop. Against competent survivors, as soon as you would've left to chase her, the gen would've been done.
- You don't use tactics to secure your win. Listen man, I understand you want everyone to have a good experience, but at 7:00 you should've slugged Kate to go put pressure on the gen about to be done. Slugging is very important when you're losing control of the game and can be the difference of a loss & a win. You got very lucky that the Feng didn't commit.
Minor mistakes:
- Around 2:03, you should've definitely went for hits instead of grabs. I know you probably didn't do it intentionally, but you could've managed to get 3 downs instead of 2.
- Around 3:06 you hesitated on hitting the Yui until she was done unhooking. If you would've hit sooner, she could've either gotten interrupted or went down a lot quicker.
Overall, I think you did a great job but you could've definitely managed to have a much easier game if you had more pressure around the map, mainly being because you didn't go against the best survivors.
Also, just curious.. why Shadowborn?
Edit: I forgot to rate it lol
Shadowborn just feels nice to have especially on console.
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He's fun for me as a survivor and killer because ik how he works. People make post saying how some killers are boring but never show gameplay on how good of a survivor they are. Ofc it's boring when you're not good at the game.
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This is what survivors want so when they get chased they can just drop god pallets and hold W. Luckily I main pyramid so god pallets don't exist for me
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/1924933#Comment_1924933
https://forum.deadbydaylight.com/en/discussion/comment/1924977#Comment_1924977
This might just be the least impressive dick measuring contest i've ever seen.
This guy has something against me, in my post I bring up valid reasons as to why I think certain things are busted or unfair. I even have survivor gameplay so nobody can call me a trash survivor. I like to show gameplay instead of going back n forth which most people like to do
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@Bond4ever said:
https://forum.deadbydaylight.com/en/discussion/comment/1923727#Comment_1923727
Yeah me too, im having fun with my PC swf using comms, hopefully u dont get matched with us
Playing deathslinger takes skill, playing in a 4man on comms does not. I won't reply to you anymore because I'm clearly better and you're upset at me for some reason
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@Bond4ever said:
https://forum.deadbydaylight.com/en/discussion/comment/1919015#Comment_1919015
can't wait for the freddy nerf to make fun of you lol
Too bad I play all killers. I'm kinda having fun with deathslinger rn so better hope you don't get Matched against me
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If I loop the killer for over a minute and see all my teammates crouching behind rocks, I'm sorry but I want out of that match asap
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Yea corn maps are kinda bs. They have a whole bunch of strong loops and stealth is so strong on these maps. Hopefully they update these maps soon
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@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/comment/1918997#Comment_1918997
"Needed" ? Questionable. I mean how often was that stuff actually used. I know tons of people that don't ever take items in lol. I know I don't which is why I have over 200 flashlights just on my claudy.
But just like you say that they NEEDED to be changed so did mori's, I prefer the old ruin to the new I didn't mind it much, but mori's just ruined everything, should have never been able to just hook one person then kill them, but if I remember correctly killers had built in noed so I mean?
Not to mention the always changing of pallets, ooh and the fact that the got rid of infinite loops yet killers STILL have bloodlust 😂😂😂 I mean the list goes on
You're just like the devs, just because you don't see it very often doesn't mean it should stay busted. I didn't see moris that often so according to your logic they shouldn't have been nerfed.
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@cburton311 said:
true the abuse is gone, but i think the perk will not be used anymore. They nerfed it hard and in the wrong way imo. A lighter nerf would have been to deactivate it when the gates powered or the hatch opened. Then see how the meta shakes out.
I guess we'll see how abusive the killers get.
Wrong way? From what I can tell, you want to be able to hop on a gen in front of the killer and still have ds. If people really stop using the perk because you can't be invincible for 60 seconds anymore shows that survivors rely on busted perks to win
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@Sonzaishinai said:
I have not seen a single person complaining about it.
Hell I've seen more people complaining about people being upset then actual people being upset.
Kinda puts killers to shame with how they act when a meta perk of them gets changed
Legit go to dbd twitter rn and you'll see people whining everywhere lol survivors are crying all over the place. And don't get me started on metal perks because when they changed undying survivors were making fun of killers
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@MrsMaliciousX said:
A killer shouldn't be able to 4k every single game
Just as survivors should not escape every single game.
Idk how long you been playing but survivors have been hit super hard my guy. Like super hard. They recently just started with the killers.
All the survivor nerfs they've done were needed. Survivors use to have op BNP instaheals and no entity blocks on windows. Survivors never got hit super hard because they just got rid of the busted stuff survivors can use
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1916677#Comment_1916677
Every single killer asking for a key nerf.
Come on don't be coy. When moris were nerfed everyone started whining about keys needing to be nerfed in compensation for the mori nerf.
That is simply not true. This post only talked about keys and stats not a word about moris.
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@Aven_Fallen said:
Keys are much weaker than Moris were. This is not something new.
Who said anything about moris?
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/223508/is-pyramid-head-a-balanced-killer
Wasn’t the point of the changes to stop his lose lose situation he could consistently put survivors into? These would only bring that back. He could do with better addons particularly purples and reds but otherwise he’s fine
These changes wouldn't bring that back because these changes aren't for that. I said to remove the 1 second of moving slower then survivors and make his potd come out a little faster. If I had said to allow him to attack during that 1 second then yes he would be where he were before the nerf.
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@Yamaoka said:
Pyramid Head needs a few tweaks imo. His Punishment Of The Damned needs a minor buffs to reward the intended gameplay (shooting through walls) rather than baiting the attack.
Having to stand still for 2.25 seconds (9 meters of survivor distance) after going for the "fun gamplay" (shooting through the wall) while the survivors just dead hard through the shockwave and hold forward all across the map afterwards is bs.
Yes I agree, pyramid should be all about predictions not fake it till you make it.
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@GrimReaperJr1232 said:
He's not the most fun killer to verse, but he's not really imbalanced. Definitely a strong one though.
Had to edit this I replied to the wrong person but yes I agree he's a strong killer
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@slim0b said:
you're telling me the OP blindness effect isn't worthy of being a purple addon?
Ngl my favorite addon. I can't live without it
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@TripleSteal said:
What's the point of the video attached?
The video is just showing some of the crazy things you can do with him like baiting and hitting through walls.
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RULE 4: NO USING RUIN UNDYING
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Slower than survivors for 1 second at loops really hurts him. I like old pyramid better
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survivors who suck at doing gens want it nerfed. It is what it is
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@[Deleted User] said:
I just had a group of survivors throw a game as plague because they kept trying to force this one generator that was almost done and they got it, but only after everyone was hooked like once each and 2 people twice even.
They cleansed at the worst times, only to get suck again unhooking someone.
They then told me that I was the one who was bad at the game; and called me names. They called plague a broken and overpowered killer lol.
It's not so much just survivors, the community as a whole is just....bad.
And nobody wants to get better at the game because why should they? They can just be bad and get everything nerfed to their level.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/222671/will-dead-hard-be-nerfed-when-it-is-updated
"Survivor presses E to undo their mistake"... You know what else undoes mistakes? NOED? Rancor? Blood Warden?
You're calling for a nerf on a perk that doesn't even were 70% of the time and most survivors don't even use properly... What's next? Nerfing Lithe because if a survivor gets to a vault fast enough it saves them from a mistake? or nerfing Balanced Landing again because a survivor can get to a drop before you catch them?
None of those perks undo mistakes lol. Blood warden is the survivors fault, rancor isn't even that good, and nows makes you a 3 perk killer until the game is almost over. Btw what you said is whataboutism