ShyN3ko
ShyN3ko
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- ShyN3ko
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-
Claudette.
I never see her. -
About maps and impossible things.
Try to play with Trappers ability on Lerrys or The Game.
This is impossible.And btw, I can loop the killer 45 second with 1 pallet or window.
And 1 generator solo need 80 seconds.
Should we talk about time in DbD? -
@DarkGGhost said:
@ShyN3ko said:
So you are a new player.
I will it explain it very easy.
Ok?
In the last few years.
Can you follow me?
Survivors had a god mode.
Literally a god mode.And only now the killer are balance
Not all killers.
Maybe 1 or 2 are balanced. -
So you are a new player.
I will it explain it very easy.
Ok?
In the last few years.
Can you follow me?
Survivors had a god mode.
Literally a god mode. -
Reverse confetti beartraps.
I still want this, because confetti. -
@NuclearBurrito2 said:
@ShyN3ko said:
This game is still survivor side, but ok.
I still think, DbD need a game rework.
Generators are boring and killer are underpowered.
Both sides doesnt have much fun.I have fun, because i do stupid killer builds.
Something like this?: https://forum.deadbydaylight.com/en/discussion/comment/319092
Yep, something like this.
-
@FireHazard said:
@ShyN3ko said:
If anyone wonders why he gets hit, even though he vaulted completely through the window.
Killers dont have a T-Rex arm.
Every person could do it, if you stand to near at the window.
So its not the killer fault, if they hit you over a fence or through a window.
You was just to near.PS:
Yes i made this dicussion, because survivors said:
"******* hitbox, noob lagswitch killer.
Deinstall the game."They tea - bagging me behind a window.
Guess what happened.Fun tip, you can hit survivors if they're close enough behind windows, fences, and even those bared fences in one of the coldwind maps (The Slaughterhouse one.)
So many people forget this little detail.
-
@ClogWench said:
Rebel_Raven said:Most survivors have never used a drive through, I guess.
I go through the drive through at McDonald's and Ronald personal stomps my head into the ground and cuts off my finger.
Now i want a McDonalds map with Ronald as Killer XD
Thank you -
I make it short.
This is my opinion:
https://forum.deadbydaylight.com/en/discussion/41229/my-complete-pig-buff-rework-devs-you-can-use-this-if-you-want/p1 -
@ToxicFengM1n said:

...
ehhhhhhhhhhhhhhhhhhhhhhh.
We just talk about a rly unlucky day for Rin.
She just go without panties to school.
And someone killed her with a big sword in the school. -
I saw it.
And im not happy about it.
But i dont care.
I play on PC.
I grind on PC. -
Patchnotes
Before the edit:
Utility Blades Stacks: Yes Rarity: Uncommon Description: A modification to the Reverse Bear Trap: sharp blades attached to the Trap's interior lacerate the victim with every movement. Effect: Survivors caught in a Reverse Bear Trap will scream randomly, if they walk or run. Rusty Attachments Stacks: No Rarity: Rare Description: A modification to the Reverse Bear Trap: mouth spikes, covered with crusty and volatile rust spots that make injuries particularly difficult to heal. Effect: Survivors caught in a Reverse Bear Trap suffer from the Mangled Status Effect. Face Mask Stacks: Yes Rarity: Uncommon Description: A modification to the Reverse Bear Trap: the heavy cloth face mask, laced with a sedative, partially suffocates the target, making it hard to concentrate. Effect: Survivors caught in a Reverse Bear Trap suffer from a lower Intoxicated Effect(The clown). Slow-Release Toxin Stacks: No Rarity: Rare Description: A modification to the Reverse Bear Trap: a poison that is not fatal, but weakens the body and makes it nearly impossible to recover fully from any effort. Effect: Survivors caught in a Reverse Bear Trap suffer from the Exhaustion Status Effect. And when the pig hit them with the ambush attack(Exhaustion Status Effect for 60 seconds)
After the edit:
Utility Blades A modification to the Reverse Bear Trap: sharp blades attached to the Trap's interior lacerate the victim with every movement. Survivors caught in a Reverse Bear Trap have a slight chance of screaming while walking,running,unhooking,healing or repairing. The killer get a notification, if the survivor scream. Rusty Attachments Stacks: No Rarity: Rare Description: A modification to the Reverse Bear Trap: mouth spikes, covered with crusty and volatile rust spots that make injuries particularly difficult to heal. Effect: Survivors caught in a Reverse Bear Trap suffer from the Mangled Status Effect. Survivors caught in a Reverse Bear Trap have a chance of screaming while walking or running. Face Mask Stacks: Yes Rarity: Uncommon Description: A modification to the Reverse Bear Trap: the heavy cloth face mask, laced with a sedative, partially suffocates the target, making it hard to concentrate. Effect: Survivors caught in a Reverse Bear Trap suffer from a lower Intoxicated Effect(The clown). Survivors caught in a Reverse Bear Trap have a slightly decreases action speed while healing or repairing. Slow-Release Toxin Stacks: No Rarity: Rare Description: A modification to the Reverse Bear Trap: a poison that is not fatal, but weakens the body and makes it nearly impossible to recover fully from any effort. Effect: Survivors caught in a Reverse Bear Trap suffer from the Exhaustion Status Effect. And when the pig hit them with the ambush attack(Exhaustion Status Effect for 60 seconds) Survivors caught in a Reverse Bear Trap have a decreases action speed while healing or repairing.
Thx for TAG.
He helped me a lot with much informations.
And now every Reverse beartrap addon has a second effect.
Maybe it would be good, if survivors wears a Face Mask, if they wear a reverse beartrap.
Just as a visual thing. -
Good question.
-
I had coldwind 7 times in a row.
I thought:"Ok,then im playing trapper".
And then i got The Game.
Classic. -
Im scared.
Do you know how many persons talk in this discussion? -
@Shad03 said:
Lel. Nice to see you stroll around here time to time. We both are everywhere and nowhere, only difference is I don't wear a red jacket.
#########? You wear a Pig head?
Where? -
I want write this ,too.
And then i see you again. -
@thesuicidefox said:
Also wait, just noticed you didn't even have NOED/BW here but still got a 3k... what in the actual [BAD WORD] are you complaining about then? LOLAdrenalin is annoying.
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@TAG said:
ShyN3ko said:@TAG said:
I agree that Hemorrhage is pretty useless, but I just thought of this as sort of a band-aid fix for those four add-ons in question (Utility Blades, Face Mask, Rusty Attachments, and Slow-Release Toxin). I don't know if I would want to make an add-on that's basically just Stridor, and the "more time for healing" thing is just Rusty Attachments. Admittedly, I'm not sure what I would replace Hemorrhaging with on Utility Blades (or how I would buff Hemorrhaging to make Utility Blades less worthless). I'd say "scrap the add-on in favor of a completely different add-on", but I already had in mind scrapping Razor Wire and Workshop Grease with replacements (and I'm already thinking of how to re-work/replace Interlocking Razor), so I wouldn't know what to replace Utility Blades with if it had to be completely scrapped.
I think I have an idea:
A bar fills when the survivor runs. The bar sinks,if the survivor does not run. If the bar is full, then it injures the Survivor, if they are not already injured. Survivors caught in a Reverse Bear Trap have a slight chance of screaming while walking or running.
Is this a good or bad idea?
Because i don't have a clue.
This seems like it would be crazy powerful. Assuming it's tweaked for balance and mechanical consistency, it reads like a Very Rare or Ultra Rare more than an Uncommon.
You can balance this addon, because numbers. (Bar fillup speed)
My other idea would be:
That it have only the scream effect.
But face mask doesnt have the scream effect.
But the rare addon get this scream effect.
Would this be a good balance?Btw, i tested the addon.
And it just dont work with Sloppy Butcher.With helmet:

Without helment:

-
@thesuicidefox said:
Adren is popular now because of anti-heal meta. And it's not really all it's cracked up to be, it only makes a difference if you are the one being chased by the killer at end game. I won't lie it has saved my ass many times, but those times are dwarfed by the number of times I either wasn't being chased (wasted perk slot, you get a heal and sprint burst which doesn't make any sort of difference) or we just never got to end game. Or I died before end game.As killer you notice it way more just because you are always there when someone gets it in the end game chase. As survivor you have a 1/4 chance of being in that chase.
Also another counter to Adren is to slow the game down and get kills BEFORE the gates power. Monto's Gen Protector build is actually really good at this, but there are other builds you can do. If all 4 are getting to exit gates then sorry but you are doing something wrong as killer (or survivors did EVERYTHING right, which is very rare honestly). Adren is way less powerful in that end game chase if there are less survivors.
I will use it, because i hate Adrenalin.
Its like:" I will win this chase".
Adrenalin
"God dam, i lose the chase". -
@TAG said:
I agree that Hemorrhage is pretty useless, but I just thought of this as sort of a band-aid fix for those four add-ons in question (Utility Blades, Face Mask, Rusty Attachments, and Slow-Release Toxin). I don't know if I would want to make an add-on that's basically just Stridor, and the "more time for healing" thing is just Rusty Attachments. Admittedly, I'm not sure what I would replace Hemorrhaging with on Utility Blades (or how I would buff Hemorrhaging to make Utility Blades less worthless). I'd say "scrap the add-on in favor of a completely different add-on", but I already had in mind scrapping Razor Wire and Workshop Grease with replacements (and I'm already thinking of how to re-work/replace Interlocking Razor), so I wouldn't know what to replace Utility Blades with if it had to be completely scrapped.
I think I have an idea:
A bar fills when the survivor runs. The bar sinks,if the survivor does not run. If the bar is full, then it injures the Survivor, if they are not already injured. Survivors caught in a Reverse Bear Trap have a slight chance of screaming while walking or running.
Is this a good or bad idea?
Because i don't have a clue. -
@agony_deluxe said:
Want to fix the trapper?Easy one. Get rid of all the trap's spawn parameters.
The trapper is in dire need of game lenght.
No one respect him because when the game start traps are not set.When game begin all trap are set. Trap spawn in random but predifined positions, just like totems.
Yeah, maybe not just like totems but you got me.
They spawn:
- at palets
- along walls in grass
near generator in grass.
-wall anglesat vaults
- near chest
- on the exit switch
And so on.
Addon for more traps on the map.
As a trapper you still have some work if you plan to protect a specific part of the map.
On the other hand your taps are set in good spots and survivors should take care of them.You can presure fromt the start and i think like this the trapper is realy dreadfull without a core rework.
The only drawback: there is a bunch of work for dbd team in order to script all the traps spawn location.
This are pretty nice ideas.
But you know the totem algerithm.
Maybe some traps will be in trees. -
Pig.
But my teammates hate me and i dont know why.
I give them free helmets, but they leave me everytime. -
@Raptorrotas said:
@ShyN3ko
I'd razher have trapper have a weapon wherl or secondary abiluty fir more traps than a predetermined location that would get aboided by survs.A secondary ability would be nice.
And more traps.
Im rly get bored by beartraps. -
Pig.
Because she doesnt have good addons. -
@Raptorrotas said:
Wooden horse? You do know, while originally a torture tool, its now commonly used for... other stuff. Well implementing this would probably boost sales on strongman trapper lol.I think building specific stuff would help any killer, and then be totalky ignored by survivor like those instantkill-spots in LY:N .
Rather give trapper more stuff to play with, like tripwires or spikepits.
Or the big circus horse that wants to kick in a survivor's face with his hoof XD
Yeah i would like some more trap spots, like LY:N.
Not instantkill.
But just a trap spot.
its rly weird that he is called The Trapper, but he has only 1 sort of traps. -
@nancyt1428 said:
I just strongly dislike the fact that the Trapper can step in his own traps. Like what other killer out there can screw themselves over like that? He is proficient in trapping. That's his gig. Make him immune to his own traps. That's all I'm saying.It make sense, that he can step into his own traps.
But the hitbox size differents is rly stupid.
Survivor can "dodge" beartraps, but the trapper not.
For the gameplay it would be good, if only survivor can get traped.
And the trap hitbox is like a pallet hitbox. -
@Crackgear said:
ShyN3ko said:RNG Map Traps in Buildings.
Devs could create everything.
The Community could create everything in a contest.
Example:
(Spoiler)
Yes Wooden horse , survivors who get caught will get bloody Anime problems
Poor Dwight.........
-
@TAG said:
ShyN3ko said:Utility Blades
Stacks: Yes
Rarity: Uncommon
Description: A modification to the Reverse Bear Trap: sharp blades attached to the Trap's interior lacerate the victim with every movement.
Effect: Survivors caught in a Reverse Bear Trap will scream randomly, if they walk or run.
I think you're onto something with this. What if, for all the add-ons that grant penalties to Survivors wearing RBTs (Face Mask, Utility Blades, Slow-Release Toxin, Rusty Attachments), they also increase the chances for Survivors with RBTs to scream depending on their rarity?
Face Mask + Utility Blades can slightly raise the chances while walking/running since they are Uncommon, and Rusty Attachments + Slow-Release Toxin can moderately raise the chances since they are Rare (The wording would br such that you can't stack them to further raise the chances of screaming).
Basically, it would look something like this:
Utility Blades
A modification to the Reverse Bear Trap: sharp blades attached to the Trap's interior lacerate the victim with every movement.
Survivors caught in a Reverse Bear Trap suffer from the Hemorrhage Status Effect.
Survivors caught in a Reverse Bear Trap have a slight chance of screaming while walking or running.
Slow-Release Toxin
A modification to the Reverse Bear Trap: a poison that is not fatal, but weakens the body and makes it nearly impossible to recover fully from any effort.
Survivors caught in a Reverse Bear Trap suffer from the Exhaustion Status Effect.
Survivors caught in a Reverse Bear Trap have a moderate chance of screaming while walking or running.
I rly like your idea.
And i think, i will update this addons.
But the Hemorrhage Status Effect is useless.
The addon need something else.
Maybe it make the breath louder, like Stridor.
Or maybe it the survivors need more time for healing.
What do you think would be better?
Or do you have an other idea? -
@Milo said:
@ShyN3ko said:
@Milo said:
What kind of buff? The "he starts with extra trap"?Cause he did get some buffs:
Disarm Bear Trap time increased from 2.5s to 3.5s
Added a new add-on "Trapper Sack" for the Trapper (Common rarity). Start with and allows the transportation of 1 extra bear trap.
Changed trap setting time to have a 0.5 open phase, and 0.5 exit phase, previously it had been 1 second each. These times cannot be modified with add-ons.
Increased loud noise indicator range for trap disarm from 48m to 10000000m
Logwood Dye and Tar bottle add-ons now stack
Sabotaged bear traps will respawn after 180 seconds, similar to the hook regeneration. The regeneration time can be modified with the Oily Coil add-on and with the perk Hangman's Trick.
The mid phase animation has been reduced to 1.5 seconds, this can be modified using add-ons.Aaaaaaaaaaaaaaand he is still low tier without Ultra Rare Addons.
Aaaaaand you didn't answer my question
Oh yeah sry, my bad.
1 extra trap would be nice.
But i think he need an other buff.
His traps arent hide enough.
Do you know Junkrat from Overwatch?
His traps are good. -
@Milo said:
What kind of buff? The "he starts with extra trap"?Cause he did get some buffs:
Disarm Bear Trap time increased from 2.5s to 3.5s
Added a new add-on "Trapper Sack" for the Trapper (Common rarity). Start with and allows the transportation of 1 extra bear trap.
Changed trap setting time to have a 0.5 open phase, and 0.5 exit phase, previously it had been 1 second each. These times cannot be modified with add-ons.
Increased loud noise indicator range for trap disarm from 48m to 10000000m
Logwood Dye and Tar bottle add-ons now stack
Sabotaged bear traps will respawn after 180 seconds, similar to the hook regeneration. The regeneration time can be modified with the Oily Coil add-on and with the perk Hangman's Trick.
The mid phase animation has been reduced to 1.5 seconds, this can be modified using add-ons.Aaaaaaaaaaaaaaand he is still low tier without Ultra Rare Addons.
-
@TAG said:
HavelmomDaS1 said:Isnt it that what we want? Killers to be not depended on addons so you can combat good survivors without addons? And addons only do a little boost or change the power in a different way.
My personal stance is that going with no add-ons should put you at a disadvantage, but add-ons should be even enough that you should not be dependent on specific add-ons to not feel crippled.
I 100% agree.
And nice to see you again
-
@Blueberry said:
+1 my exact thoughts on her addons as well. The addons are hardly noticeable. I usually just default some of the grey ones.Oh hello Blueberry.
Nice to see you again. -
Patchnotes
Before the edit:
Bag Of Gears Stacks: Yes Rarity: Rare Description: A few mechanical parts that allow the creation of challenging Jigsaw Boxes and easier to install Reverse Bear Traps. Effect: Slightly increases the time it takes Survivors to search a Jigsaw Box. Slightly decreases the time it takes to put on a Reverse Bear Trap. Crate of Gears Stacks: Yes Rarity: Very Rare Description: This collection of mechanical parts allows the creation of extra-challenging Jigsaw Boxes and Reverse Bear Traps that are easier to install. Effect: Considerably increases the time it takes Survivors to search a Jigsaw Box. Moderately decreases the time it takes to put the Reverse Bear Trap on a Survivor.
After the edit:
Bag Of Gears Stacks: Yes Rarity: Rare Description: A few mechanical parts that allow the creation of challenging Jigsaw Boxes and easier to install Reverse Bear Traps. Effect: The player can modificate this addon. The player can choose 1 modifications. It can be several times the same modification. - Increases the time it takes Survivors to search a Jigsaw Box - A poison that is not fatal, but slows the survivor - Disables the Survivors ability to see Jigsaw Boxes highlighted - While crouched, see outlines of Survivors within 8/16/24/32 metres of range (The range increases if you use this modification several times) -The sound and the light from the reverse beartrap goes crazy, if the reverse beartrap is active. Example: The survivor will die in 15 seconds, but the timer sound is by 1,3 minutes. -the first and the second Jigsaw box has never the right key Crate Of Gears Stacks: Yes Rarity: Very Rare Description: This collection of mechanical parts allows the creation of extra-challenging Jigsaw Boxes and Reverse Bear Traps that are easier to install. Effect: The player can modificate this addon. The player can choose 3 modifications. It can be several times the same modification. - Increases the time it takes Survivors to search a Jigsaw Box - A poison that is not fatal, but slows the survivor - Disables the Survivors ability to see Jigsaw Boxes highlighted - While crouched, see outlines of Survivors within 8/16/24/32 metres of range (The range increases if you use this modification several times) -The sound and the light from the reverse beartrap goes crazy, if the reverse beartrap is active. Example: The survivor will die in 15 seconds, but the timer sound is by 1,3 minutes. -the first and the second Jigsaw box has never the right key
Finally I had good ideas for this 2 addons.
And btw my numbers are just guidelines.
And i should explain the range by the 1 modification.
You could use "Crate of Gears" and "Bag Of Gears" = 4 modifications.
And you could use 4 times the same modification:
8 = 1 time
16 =2 times
24 =3 times
32 =4 timesPS:
I hope you like this reworked addons , too.
And i hope i get more informations from other players, too.
It help me alot. -
@HavelmomDaS1 said:
Isnt it that what we want? Killers to be not depended on addons so you can combat good survivors without addons? And addons only do a little boost or change the power in a different way.Do you want change all addons or just the pig addons?
-
@MojoTheFabulous said:
She actually has underwear on though. You can see it in game.Why do you know it?
-
@Shroompy said:
You naughty naughty boyMy name is ShyN3ko.
Do you rly think im a boy? -
Simple thing.
If the killer has more "skill" than the survivors.
Then the killer should win the game.So yes every killer should be S lvl.
But not brainless S lvl like legion with Mixtape. -
@The_Trapper said:
I concur.This names XD
Trapper main spotted. -
@Master said:
Well its not like you can see the traps from a mile ahead already...... also SWF will just tell their friendsIt work rly good on Coldwind farm map.
-
@CronaWins said:
His ultra rare auto-set traps should be built in. I think this is really the only addon that makes him viable to play.It's not fun picking up a trap and setting it exactly where you picked it up and getting disarmed again because someone seen you.
Not to mention, they STILL haven't fixed the darken trap addons yet so they are as clear as day to see.
Different traps does sound fun though.
Do you know Junkrat from Overwatch?
This traps would be nice. -
@PigMainBigBrain said:
@ShyN3ko said:
RNG Map Traps in Buildings.
Devs could create everything.
The Community could create everything in a contest.Example:
Trapdoor, Fire Thrower , Spikes, Wooden Horse(not what you think, pervert)
I mean a big wooden horse (it comes out a wall) that wants to kick in a survivor's face with his hoof.Trapper being complex enough to have trap doors and flame thrower traps and spikes coming out of walls or floors or whatever. Being able to cast those on his own would kill too much time. He'd get 5 genned even faster than he already does. Even if the traps were randomly generated and he could walk about and activate them he'd still get rushed. But! Lets say these RNG traps were already active we'd run into the possible issue of where it feels unfair to survivors to jump into a match and not even 5 seconds in CLAP! They run into a spike door or something.
If they give any bonuses to trapper like that, it would be nice to see it implemented into a new mode or something. 2 v 8 anyone?
I would like a new gamemode.
In a 2 v 8 gamemode, 1 killer could activate/place traps and the other hunt survivors. -
@XxAtomicAlfiexX said:
@ShyN3ko said:
@XxAtomicAlfiexX said:
@ShyN3ko said:
@XxAtomicAlfiexX said:
YES!!!!! make Trapper GOD! buff Trapper!!!!!!Your profil pic say anything.
Trapper is god. i worship him.
I like the trapper design.
But his traps are boring.
Because you can see them.TRAPPER BUFFS!!!!!!!!! He looks AWESOME. If his basement is in killers shack AWESOME. If everyone steps in your traps AWESOME. we shouldn't be sacrificing survivors to the entity. We should be sacrificing them to the Lord and Savior TRAPPER!!!!!!!!
I get it XD
You are trapper main. -
@XxAtomicAlfiexX said:
@ShyN3ko said:
@XxAtomicAlfiexX said:
YES!!!!! make Trapper GOD! buff Trapper!!!!!!Your profil pic say anything.
Trapper is god. i worship him.
I like the trapper design.
But his traps are boring.
Because you can see them. -
@XxAtomicAlfiexX said:
YES!!!!! make Trapper GOD! buff Trapper!!!!!!Your profil pic say anything.
-
@VeryOriginal said:
CrowFoxy said:By all means, trapper definitely needs something to strengthen him up. But it could be difficult coming up with unique ideas that are easily implemented.
The trapper is like any other killer, strong if you know how to use him and absurdly op on the game
The trapper is like any other killer, survivors with a high skill lvl can win every time.
-
Testing my pig buff/rework in the PTB.
And rework generator.
They are rly boring. -
@TAG said:
Nickenzie said:Honestly speaking, Amanda isn't far off, just a slight nudge could make the difference in her viability!

Who else agrees?
I think most of what she needs are changes to her add-ons. As far as Amanda herself, I don't think she needs a whole lot to be made better.
I agree.
And i had an idea for rework her addons.I use Last Will and Video Tape many times.
Because the other addons are useless or RNG destroy it. -
@MandyTalk said:
That would actually be pretty cool - they could also be combined with the Trapper's cosmetics maybe.
I'd really like some sort of spikey one for him.Ohh entity.
A Wooden Horse with the Halloween Event Trapper Skin.
I like your idea.