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ShyN3ko

ShyN3ko

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ShyN3ko
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  • @twistedmonkey said:
    Well that sort of goes against what the PTB is for, each thing needs tested on all maps.

    I do agree though that maybe they should limit certain things and drip feed them in over the length of PTB.

    Yeah i made a little edit.
    Thx for this informations.

  • @BigBadPiggy said:
    I suggest give us access to everything like in kill your friends and then leave it there. I just don't want to have to farm anything to test out content that isn't even released.

    But you need Rule for it, if you play vs Random Players in KYF.
    Because Insta Heals,Hatchs Keys and Memento Moris.

  • @PinkEricka said:
    ShyN3ko said:

    @PinkEricka said:

    Okay a quick question... (not to be rude.)

    Why can’t you just ignore the fact that there is currency in a PUBLIC TEST BUILD?
    
    No one is asking you to grind BP’s.
    

    The devs also make changes to items so it would be kinda dumb to take them out, not to mention the fact that they’re using the same version of the game to try and see how it will do well in the actual game...

    Players dont want test things, because they need many Bloodpoints.

    But the Devs need INFORMATIONS.

    The PTB should be a information machine.

    @ShyN3ko Ohh, okay. I see what you’re talking about now. I can somewhat agree on the BP’s but not the items. You have to see how things would be in a fake public match before you put it in the real one.

    You also would need accurate feedback from people playing PTB so if no BP’s existed, they would just breeze through it since there’s no currency.

    Accurate feedback is consistent participation to make sure things won’t conflict with each other.

    Agree 100%
    And you can explain better than me.

  • @PhantomMask20763 said:
    It should just be like KYF where everything is available and the only map is the new map. Only items that should be disabled are ebony moris and keys UNLESS the devs are testing changes coming to them 

    But we want see the killer mori animation.
    This is why I allowed 1 Mori Kill.
    But yeah my idea is just KYF, but with Rules.

  • @Peasant said:

    @ShyN3ko said:

    @Peasant said:
    It's simple @ShyN3ko Just stock up bloodpoints now. Then when the PTB starts, HOPEFULLY, the save they'll use will have all of your bloodpoints.

    In the past 24 Hours, I have gotten a little more than 700k BP.

    I know.
    Then i have the new Killer on the Lvl 30- 35.
    With 20-25 perks.
    But Players should test everything.
    EVERYTHING.

    Well, what can ya do?

    I could play KYF.
    But I dont have friends in DbD XD

  • @Peasant said:
    It's simple @ShyN3ko Just stock up bloodpoints now. Then when the PTB starts, HOPEFULLY, the save they'll use will have all of your bloodpoints.

    In the past 24 Hours, I have gotten a little more than 700k BP.

    I know.
    Then i have the new Killer on the Lvl 30- 35.
    With 20-25 perks.
    But Players should test everything.
    EVERYTHING.

  • @Boss said:

    @ShyN3ko said:

    @Boss said:
    Not even Broken keys? :'(

    Maybe.
    But you know why I dont want free Hatch escapes.

    Well those can't open hatches, so...

    They are fine.
    Yes.

  • @PinkEricka said:
    Okay a quick question... (not to be rude.)

    Why can’t you just ignore the fact that there is currency in a PUBLIC TEST BUILD?

    No one is asking you to grind BP’s.

    The devs also make changes to items so it would be kinda dumb to take them out, not to mention the fact that they’re using the same version of the game to try and see how it will do well in the actual game...

    Players dont want test things, because they need many Bloodpoints.
    But the Devs need INFORMATIONS.
    The PTB should be a information machine.

  • @Bongbingbing said:
    I'd love if it was like KYF with all options available apart from Ebony Mori and Keys.

    We want see the new Killer animation, but we dont want free Moris in every game.

  • @Boss said:
    Not even Broken keys? :'(

    Maybe.
    But you know why I dont want free Hatch escapes.

  • @Weederick said:
    Survivors have more good perks. Second chances for every situation, good stealthperks, good teamperks, something to cover every playstyle. Apart from stacking second chances, they're well balanced overall.
    Killer perks are stronger, but less of them are viable. Ruin, Noed, Bbq are high impact perks. Only DS can rival them and its finally getting nerfed. But most killerperks are still too weak, so you see the same few strong perks over and over.

    I would like fun builds.
    But the most fun builds arent viable.
    Because the survivors could gen rush you and the game is over after 5 minutes.

  • @HazeHound said:
    I said that we need more survivors queeing at time than killers. Numberwise. Even if i spelled that wrong its common sense.

    So you want a unfair game for killers, because we need more survivor players.

  • @Jacoby2041 said:
    The thing is, the survivors get 16 perks altogether and the killer only gets 4. That leaves a lot of perk coverage for survivors but the killer only has 25% of the perk coverage to try to counter the survivors' perks.

    Thats true.
    But as Solo Survivor this is only half true.
    In my opinion the perk system need a little rework.

  • @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:
    New DS, you just slug the person you downed off the hook. This has always been the best thing to do, as it applies more pressure, especially if you still have the unhooker in view.

    Not many run Botany, We'll Make It is simply better. Plus it only applies to your healing, not everyone's healing. As a killer you can apply Sloppy Butcher to everyone you hit.

    Survivors can counter everything.

    So can killers, now that DS got changed, and even then Enduring was an option.

    We'll Make It doesn't even come close to countering Make Your Choice. Unhookers will run when they get exposed, and leave the one they saved to be healed by someone else. I don't know how you could even compare the two. Not always knowing who unhooked is a balance factor to the perk, so that's not worth complaining about.

    BBQ already had counters before Distortion, and is still a crazy powerful perk even with the added counters. As a killer, much of your skill is knowing where the survivors will be even without BBQ auras. Sometimes it works, sometimes you don't see any auras.

    Ruin is situational, and gen tapping wastes even more time in the long run.

    Enduring isnt a DS counter.
    And BBQ isnt powerful.
    Because if the survivors are bad = it work.
    If the survivors are good = it doesnt work.
    And if you are alone, you can do a gen in 85 seconds with gen tapping.

    Enduring is actually a DS counter, but with new DS you don't need it, so debating that is pointless.

    Same reasoning you use for BBQ applies to NOED, which is a powerful perk as well. Even without auras always being seen, it has the BP bonus. Good killers don't always need to see every aura though, and not seeing at least 1 aura is fairly rare, so the solution to that is just getting better.

    If you only lost 5 seconds from gen tapping, everyone would gen tap, including rank 1 players. So what you say there simply isn't true.

    Ok my bad.
    23 seconds with gen tapping.
    https://www.youtube.com/watch?v=Pm2FBVvu2ro

    And btw.
    I dont use BBQ, because i know where they are.
    Only with Doc, because Bloodpoints.
    And i dont use ruin, because gen tapping.
    And its a totem.
    And good survivors hit great skillchecks.
    And Enduring isnt a DS counter.
    They can still stun me.
    NOED is the Adrenalin counter.
    Because Adrenalin is useless versus NOED.

    23 seconds is a lot of time. Multiply that by 5 and you just wasted almost two minutes tapping the gens. Your teammates would be mad at you. It's not a viable strategy.

    If you know where they are, then why do you need BBQ to work every time? Why's it worth complaining about? A powerful perk needs counters. Sorry, that's just how balance works.

    Ruin, just as I said before, is powerful in certain circumstances, and needs counters as well. And gen tapping is bad. Don't gen tap. If you think that's a counter, it's not.

    Enduring reduces the stun to below 1 second, not the best counter, but it's still a counter. But it's being changed to have counters besides this, so once again, not worth arguing about.

    RUIN and BBQ are the strongest killer perks.
    But they are useless for me.
    Ruin are 110 seconds and its a hex perk.
    You can destroy it.
    You shouldnt be able to counter hex perks.
    Because they are high risk,high reward perks.
    Like Devour Hope.
    And BBQ have to many counters.
    Only for bloodpoints its usefull.
    So the strongest killer perks are weak versus good players.
    As Killer i only have weak perks.
    This is not good game balance.
    Because i cant counter Sprintboost,Adrenalin and Selfcare.
    And i lose emblem points, if they are healing.
    And if they gen rush me.
    Survivors can control 2-3 emblem points from the killer.

    Hex perks can be countered and still be powerful. Devour hope isn't easily countered unless you break the totem. If there was no totem, that perk would be beyond broken. Learn to play defensively and you'll get to use the effects of your hex perks.
    BBQ is still useful even with all the counters. You still see survivor auras. At this point you sound like the survivor players that absolutely need their DS to be useful and have no counters. Now suddenly because it has counters, the effect is useless? Incorrect.
    Your perks are not weak, you just probably aren't a good killer and don't know how to properly apply pressure. Perks aren't the only thing that matter. For survivors, most of their power is in their perks. Killers have both perks and addons, ones that change the flow of the game, so of course your perks aren't going to always be the most powerful.

    Im a pig main.
    85% pig addons are useless.
    And i want more perk freedom.
    I cant make fun perk builds, because good survivors just destroy them.
    And it doesnt matter how much skill i have.
    I could be the best pig player ever.
    If the survivors have a high skill lvl.
    They win.
    Because survivors control the time in DbD.

  • @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:
    New DS, you just slug the person you downed off the hook. This has always been the best thing to do, as it applies more pressure, especially if you still have the unhooker in view.

    Not many run Botany, We'll Make It is simply better. Plus it only applies to your healing, not everyone's healing. As a killer you can apply Sloppy Butcher to everyone you hit.

    Survivors can counter everything.

    So can killers, now that DS got changed, and even then Enduring was an option.

    We'll Make It doesn't even come close to countering Make Your Choice. Unhookers will run when they get exposed, and leave the one they saved to be healed by someone else. I don't know how you could even compare the two. Not always knowing who unhooked is a balance factor to the perk, so that's not worth complaining about.

    BBQ already had counters before Distortion, and is still a crazy powerful perk even with the added counters. As a killer, much of your skill is knowing where the survivors will be even without BBQ auras. Sometimes it works, sometimes you don't see any auras.

    Ruin is situational, and gen tapping wastes even more time in the long run.

    Enduring isnt a DS counter.
    And BBQ isnt powerful.
    Because if the survivors are bad = it work.
    If the survivors are good = it doesnt work.
    And if you are alone, you can do a gen in 85 seconds with gen tapping.

    Enduring is actually a DS counter, but with new DS you don't need it, so debating that is pointless.

    Same reasoning you use for BBQ applies to NOED, which is a powerful perk as well. Even without auras always being seen, it has the BP bonus. Good killers don't always need to see every aura though, and not seeing at least 1 aura is fairly rare, so the solution to that is just getting better.

    If you only lost 5 seconds from gen tapping, everyone would gen tap, including rank 1 players. So what you say there simply isn't true.

    Ok my bad.
    23 seconds with gen tapping.
    https://www.youtube.com/watch?v=Pm2FBVvu2ro

    And btw.
    I dont use BBQ, because i know where they are.
    Only with Doc, because Bloodpoints.
    And i dont use ruin, because gen tapping.
    And its a totem.
    And good survivors hit great skillchecks.
    And Enduring isnt a DS counter.
    They can still stun me.
    NOED is the Adrenalin counter.
    Because Adrenalin is useless versus NOED.

    23 seconds is a lot of time. Multiply that by 5 and you just wasted almost two minutes tapping the gens. Your teammates would be mad at you. It's not a viable strategy.

    If you know where they are, then why do you need BBQ to work every time? Why's it worth complaining about? A powerful perk needs counters. Sorry, that's just how balance works.

    Ruin, just as I said before, is powerful in certain circumstances, and needs counters as well. And gen tapping is bad. Don't gen tap. If you think that's a counter, it's not.

    Enduring reduces the stun to below 1 second, not the best counter, but it's still a counter. But it's being changed to have counters besides this, so once again, not worth arguing about.

    RUIN and BBQ are the strongest killer perks.
    But they are useless for me.
    Ruin are 110 seconds and its a hex perk.
    You can destroy it.
    You shouldnt be able to counter hex perks.
    Because they are high risk,high reward perks.
    Like Devour Hope.
    And BBQ have to many counters.
    Only for bloodpoints its usefull.
    So the strongest killer perks are weak versus good players.
    As Killer i only have weak perks.
    This is not good game balance.
    Because i cant counter Sprintboost,Adrenalin and Selfcare.
    And i lose emblem points, if they are healing.
    And if they gen rush me.
    Survivors can control 2-3 emblem points from the killer.

  • @BACKSTABBER said:

    @ShyN3ko said:

    @BACKSTABBER said:

    @ShyN3ko said:

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:
    New DS, you just slug the person you downed off the hook. This has always been the best thing to do, as it applies more pressure, especially if you still have the unhooker in view.

    Not many run Botany, We'll Make It is simply better. Plus it only applies to your healing, not everyone's healing. As a killer you can apply Sloppy Butcher to everyone you hit.

    Survivors can counter everything.

    So can killers, now that DS got changed, and even then Enduring was an option.

    We'll Make It doesn't even come close to countering Make Your Choice. Unhookers will run when they get exposed, and leave the one they saved to be healed by someone else. I don't know how you could even compare the two. Not always knowing who unhooked is a balance factor to the perk, so that's not worth complaining about.

    BBQ already had counters before Distortion, and is still a crazy powerful perk even with the added counters. As a killer, much of your skill is knowing where the survivors will be even without BBQ auras. Sometimes it works, sometimes you don't see any auras.

    Ruin is situational, and gen tapping wastes even more time in the long run.

    Enduring isnt a DS counter.
    And BBQ isnt powerful.
    Because if the survivors are bad = it work.
    If the survivors are good = it doesnt work.
    And if you are alone, you can do a gen in 85 seconds with gen tapping.

    Enduring is actually a DS counter, but with new DS you don't need it, so debating that is pointless.

    Same reasoning you use for BBQ applies to NOED, which is a powerful perk as well. Even without auras always being seen, it has the BP bonus. Good killers don't always need to see every aura though, and not seeing at least 1 aura is fairly rare, so the solution to that is just getting better.

    If you only lost 5 seconds from gen tapping, everyone would gen tap, including rank 1 players. So what you say there simply isn't true.

    Ok my bad.
    23 seconds with gen tapping.
    https://www.youtube.com/watch?v=Pm2FBVvu2ro

    And btw.
    I dont use BBQ, because i know where they are.
    Only with Doc, because Bloodpoints.
    And i dont use ruin, because gen tapping.
    And its a totem.
    And good survivors hit great skillchecks.
    And Enduring isnt a DS counter.
    They can still stun me.
    NOED is the Adrenalin counter.
    Because Adrenalin is useless versus NOED.

    I think that 23 secs is not a big price to pay if you wanna avoid ruin with that,

    so good for tapping legal technique!

    Its a hex perk and you can counter it without perk.
    This is the reason why i dont use Ruin.
    I like Thanaphobia more.
    And i know how bad the perk is.
    But i have this perk the whole game.

    You should rap or rhyme
    now that you type inline, so hype!
    Thanophobia is crap
    but at least survs cant hijack

    XD wooooow.

  • @artist said:
    ShyN3ko said:

    @artist said:

    btw another counter to adrenaline is just not letting it get to endgame lol

    Thats kinda true.

    If the survivors gen rush.

    You lost as killer.

    And i dont want use Ruin, because its a Hex perk.

    i feel the same but I bring it anyways and pray it's somewhat hidden

    I understand this feeling.
    next game
    ANND the survivors spawn on my hex totem.
    GREAT.

  • @BACKSTABBER said:

    @ShyN3ko said:

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:
    New DS, you just slug the person you downed off the hook. This has always been the best thing to do, as it applies more pressure, especially if you still have the unhooker in view.

    Not many run Botany, We'll Make It is simply better. Plus it only applies to your healing, not everyone's healing. As a killer you can apply Sloppy Butcher to everyone you hit.

    Survivors can counter everything.

    So can killers, now that DS got changed, and even then Enduring was an option.

    We'll Make It doesn't even come close to countering Make Your Choice. Unhookers will run when they get exposed, and leave the one they saved to be healed by someone else. I don't know how you could even compare the two. Not always knowing who unhooked is a balance factor to the perk, so that's not worth complaining about.

    BBQ already had counters before Distortion, and is still a crazy powerful perk even with the added counters. As a killer, much of your skill is knowing where the survivors will be even without BBQ auras. Sometimes it works, sometimes you don't see any auras.

    Ruin is situational, and gen tapping wastes even more time in the long run.

    Enduring isnt a DS counter.
    And BBQ isnt powerful.
    Because if the survivors are bad = it work.
    If the survivors are good = it doesnt work.
    And if you are alone, you can do a gen in 85 seconds with gen tapping.

    Enduring is actually a DS counter, but with new DS you don't need it, so debating that is pointless.

    Same reasoning you use for BBQ applies to NOED, which is a powerful perk as well. Even without auras always being seen, it has the BP bonus. Good killers don't always need to see every aura though, and not seeing at least 1 aura is fairly rare, so the solution to that is just getting better.

    If you only lost 5 seconds from gen tapping, everyone would gen tap, including rank 1 players. So what you say there simply isn't true.

    Ok my bad.
    23 seconds with gen tapping.
    https://www.youtube.com/watch?v=Pm2FBVvu2ro

    And btw.
    I dont use BBQ, because i know where they are.
    Only with Doc, because Bloodpoints.
    And i dont use ruin, because gen tapping.
    And its a totem.
    And good survivors hit great skillchecks.
    And Enduring isnt a DS counter.
    They can still stun me.
    NOED is the Adrenalin counter.
    Because Adrenalin is useless versus NOED.

    I think that 23 secs is not a big price to pay if you wanna avoid ruin with that,

    so good for tapping legal technique!

    Its a hex perk and you can counter it without perk.
    This is the reason why i dont use Ruin.
    I like Thanaphobia more.
    And i know how bad the perk is.
    But i have this perk the whole game.

  • @artist said:
    btw another counter to adrenaline is just not letting it get to endgame lol

    Thats kinda true.
    If the survivors gen rush.
    You lost as killer.
    And i dont want use Ruin, because its a Hex perk.

  • @Delfador said:
    An unpopular opinion is coming from a survivor main.

    Survivors

    Except for NOED, ruin and BBQ I just can't think of a great perk from the killer side. Perks do help but yeah I don't think there is any other perk that will make me say 'holy #########, if this perk wasn't here... Give me Ruin and BBQ and I can play any killer with no problem.

    Survivors have game changing perks though. To name a few adrenaline, borrowed time, self care, exhaustion perks DS etc.

    I am not saying that killers don't have good perks but if you don't have perks and play the killer, you won't feel empty.

    Only exception is BBQ and ruin. I think that killer experience becomes something else when you don't use these 2 perks.

    Especially ruin.

    I hate Ruin and BBQ.
    I only use BBQ, because Bloodpoints on Doc.
    So i dont want use OP Killer perks, because i think they are useless versus good players.
    I only use NOED with Bloodwarden.
    So I dont have much freedom as killer.
    And my main killer is the pig.
    I dont have good addons and i dont have good perks.
    This is rly bad for me.
    As pig main.

  • @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:
    New DS, you just slug the person you downed off the hook. This has always been the best thing to do, as it applies more pressure, especially if you still have the unhooker in view.

    Not many run Botany, We'll Make It is simply better. Plus it only applies to your healing, not everyone's healing. As a killer you can apply Sloppy Butcher to everyone you hit.

    Survivors can counter everything.

    So can killers, now that DS got changed, and even then Enduring was an option.

    We'll Make It doesn't even come close to countering Make Your Choice. Unhookers will run when they get exposed, and leave the one they saved to be healed by someone else. I don't know how you could even compare the two. Not always knowing who unhooked is a balance factor to the perk, so that's not worth complaining about.

    BBQ already had counters before Distortion, and is still a crazy powerful perk even with the added counters. As a killer, much of your skill is knowing where the survivors will be even without BBQ auras. Sometimes it works, sometimes you don't see any auras.

    Ruin is situational, and gen tapping wastes even more time in the long run.

    Enduring isnt a DS counter.
    And BBQ isnt powerful.
    Because if the survivors are bad = it work.
    If the survivors are good = it doesnt work.
    And if you are alone, you can do a gen in 85 seconds with gen tapping.

    Enduring is actually a DS counter, but with new DS you don't need it, so debating that is pointless.

    Same reasoning you use for BBQ applies to NOED, which is a powerful perk as well. Even without auras always being seen, it has the BP bonus. Good killers don't always need to see every aura though, and not seeing at least 1 aura is fairly rare, so the solution to that is just getting better.

    If you only lost 5 seconds from gen tapping, everyone would gen tap, including rank 1 players. So what you say there simply isn't true.

    Ok my bad.
    23 seconds with gen tapping.
    https://www.youtube.com/watch?v=Pm2FBVvu2ro

    And btw.
    I dont use BBQ, because i know where they are.
    Only with Doc, because Bloodpoints.
    And i dont use ruin, because gen tapping.
    And its a totem.
    And good survivors hit great skillchecks.
    And Enduring isnt a DS counter.
    They can still stun me.
    NOED is the Adrenalin counter.
    Because Adrenalin is useless versus NOED.

  • @DexyIV said:
    New DS, you just slug the person you downed off the hook. This has always been the best thing to do, as it applies more pressure, especially if you still have the unhooker in view.

    Not many run Botany, We'll Make It is simply better. Plus it only applies to your healing, not everyone's healing. As a killer you can apply Sloppy Butcher to everyone you hit.

    Survivors can counter everything.

    So can killers, now that DS got changed, and even then Enduring was an option.

    We'll Make It doesn't even come close to countering Make Your Choice. Unhookers will run when they get exposed, and leave the one they saved to be healed by someone else. I don't know how you could even compare the two. Not always knowing who unhooked is a balance factor to the perk, so that's not worth complaining about.

    BBQ already had counters before Distortion, and is still a crazy powerful perk even with the added counters. As a killer, much of your skill is knowing where the survivors will be even without BBQ auras. Sometimes it works, sometimes you don't see any auras.

    Ruin is situational, and gen tapping wastes even more time in the long run.

    Enduring isnt a DS counter.
    And BBQ isnt powerful.
    Because if the survivors are bad = it work.
    If the survivors are good = it doesnt work.
    And if you are alone, you can do a gen in 85 seconds with gen tapping.

  • @Shad03 said:
    -Watches from a bush-

    In all seriousness though, Killers are shafted in terms of how much perks they have.

    However, playing the devil's advocate here... Survivors do need some way to go against the killer, since they have to... Survive. Can someone bring me a bucket? I need to hurl.

    STALKER XD

  • @LCGaster said:
    I think that both sides have really good perks, but survivors have more

    Yeah, survivors have more viable perks.
    Thats true.

  • You have a crouch button

  • @nararatu said:
    Nah, how it is now is how the devs want to be, like you said. It's not how it's supposed to be. Wanna talk about windows for counterplay? Let's talk about Legion and Nurse, lol.

    Are you mad?
    You need skill as survivor.
    Accept that.

    PS: i hate legion,too.

  • @nararatu said:
    I have to disagree. It's just how it's supposed to be. Doesn't matter if you're picking someone up or if you already picked them up, if someone throws a pallet on you, you should feel it. Not teleport without any scratches.

    Killer is in a animation.
    You drop a pallet on him.
    After 2 seconds the animation end.
    Then he is in an other animation.
    He drops the survivor.
    After 2 seconds the animation end.
    This would look rly stupid.

    Example:
    I punch you in the face, but you are in a drinking animation.
    You finished your drink and then you are in the punch animation.

  • @Orion said:

    @ShyN3ko said:

    @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:
    Only took them 2 years

    3 years. 2016-2019

    Came out in October of 2016. It's more like 2 years and 4 months :P

    Yeah you are right.
    2,4 years.
    And now a broken perk is good vs tunneling.
    But its balance.

    2,333(3) years.
    Sorry, couldn't resist.

    I hate you.
    Can we be friends?

  • @Daveer said:

    @ShyN3ko said:

    @Daveer said:

    @ShyN3ko said:

    @Daveer said:
    it required skills (Skill check)

    This is just good comedy.

    I didn't say "it was hard to hit the skill check" but you still had to hit it!

    The skillcheck is a joke.
    Its only a little problem, if you play vs doc.
    Skillchecks are not hard to hit.
    1-3 hours and you hit every skillcheck.

    So why don't devs put a skillcheck for the mori? It's easy to hit skillchecks right? Put a skillcheck on every mori like "brand new piece"

    If the devs would make this.
    It would change nothing for me.
    But Mori is Ultra Rare and DS is a perk.
    Grinding as killer is rly massive.
    You need every game good addons.
    And survivors just need good perks and thats it.

  • @DexyIV said:

    @ShyN3ko said:

    @DexyIV said:
    Only took them 2 years

    3 years. 2016-2019

    Came out in October of 2016. It's more like 2 years and 4 months :P

    Yeah you are right.
    2,4 years.
    And now a broken perk is good vs tunneling.
    But its balance.

  • @DexyIV said:
    Only took them 2 years

    3 years. 2016-2019

  • @Daveer said:

    @ShyN3ko said:

    @Daveer said:
    it required skills (Skill check)

    This is just good comedy.

    I didn't say "it was hard to hit the skill check" but you still had to hit it!

    The skillcheck is a joke.
    Its only a little problem, if you play vs doc.
    Skillchecks are not hard to hit.
    1-3 hours and you hit every skillcheck.

  • @Spectro said:
    I'm hoping at least some killer nerfs are coming and they're not just nerfing ds (even though I don't use it). These OP killer addons and NOED have almost no counter when you are playing solo. Cleanse totems? Impossible solo without giving the killer an easier win. Sure, I could go and cleanse all totems solo and hope there is still a gen to work on so I still have a chance to rank up.

    Ok, i will say it.
    Yes solo can suck.
    But 1 totem needs 14 seconds.
    If every survivor would clean 1 or 2 totems, they countered NOED.
    If you see a totem, clean it.
    If every survivor would do this, NOED would be never activated.
    Its a survivor gameplay problem.
    Not a balance problem.
    And btw a killer cant destroy Adrenalin.

  • This is a rly good DS change.
    If you hate tunneling.
    Use DS.
    And you should remember 1 thing.
    Survivors had a God Mode for 1,5 years.
    And they are still stronger than killers.
    So yes, survivors need nerfs or killer should get buffs.

  • @Daveer said:
    it required skills (Skill check)

    This is just good comedy.

  • @TAG said:
    se05239 said:

    Didn't someone play a few hundred games of default Pig and took statistics of when the survivors got off their traps?

    First box had a solid 50% chance to be the one with the key.

    It was like 50% > 25% > 12.5% > 12.5% (rounded for simplicity).

    Given what we know about how the Jigsaw Boxes work, the chances of finding the key in the 1st/2nd/3rd/4th box respectively is 25% -> 33.33% -> 50% -> 100%.  For 5 boxes, the first box is 20% and all other values are shifted one box back.  For 6 boxes, the first box is 16.67% and all other percentages are moved one box back.  There is flat-out no other way it could be unless the devs gave us bad information regarding how the boxes functioned.

    The Source code could give this informations.
    I just try asking the devs, because i dont want a game breaking pig bug.

  • @Shad03 said:

    @ShyN3ko said:

    @Shad03 said:
    I'm pretty sure this is superior dumb luck that the Survivors had found their key. If not, well, there might be another bug to add to the list.

    STALKER!!!
    But yeah.
    I just want no game breaking bug in DbD.

    XD Nah fam, just happen to be around. -puts my camera away-

    Mm. Gather evidence and such, test it in KYF if you can, then send the videos and such to someone who can review and fix it.

    I dont have friends XD

  • @Shad03 said:
    I'm pretty sure this is superior dumb luck that the Survivors had found their key. If not, well, there might be another bug to add to the list.

    STALKER!!!
    But yeah.
    I just want no game breaking bug in DbD.

  • @fluffybunny said:

    @ShyN3ko said:

    @fluffybunny said:
    It isn't. I've had games where my key was in the last box I check.

    Was the RBT active?

    Most of the time, yes. The box is chosen at random when the helmet is applied. Most of the add-ons that affect the boxes either make it longer to take off or add another box to check through. It's usually based on luck if you get the right box the first time.

    I know that.
    But my feeling tells me a bug.
    Play pig for a few games.
    They find the keys rly fast.

  • @fluffybunny said:
    It isn't. I've had games where my key was in the last box I check.

    Was the RBT active?

  • @thesuicidefox said:
    1) As Huntress it makes you reload faster. Especially important if you have Iri Heads/Belt combo.
    2) As Doc, counters the tactic used to avoid madness.
    3) As Freddy, counters the tactic used to avoid aura reading in DW.
    4) As Nurse, counters the locker juke tactic to avoid blink hits.
    5) As any killer using BBQ to counter the tactic used to avoid BBQ aura reading.
    6) As any spoopy build, like SM Myers or All Seeing Wraith, where you just wanna be a lil extra spoopy.

    That all out of the way, only 1 and 2 are viable reasons to use it. The rest are hit or miss.

    But survivors get after 1 time a notification.
    They will only use 1 time a locker.

  • @Master said:
    ######### happens if you force players into a competitive matchmaking, but the game itself doesnt reward ranking up at all.

    Only 1 gamemode after 3 years.............

  • @Shad03 said:

    @ShyN3ko said:
    Survivors name: "Doc = DC"

    Me:"Ok im playing Doc".

    XD

    You always make me smile for some reason posting things like that.

    And you find me every time.
    Scary

  • Survivors name: "Doc = DC"

    Me:"Ok im playing Doc".

  • @Eveline said:
    Lockers can be really useful when you are a survivor. At first I never used them but now I use them often.

    But you get a notification that the killer used Iron Maiden.
    Would you jump again in a locker?

  • @Bongbingbing said:

    @ShyN3ko said:

    @Bongbingbing said:
    I'd love a weeping angel! but a creeping killer like this I dont know if they would work. The Chase and looping is the biggest part of the game.
    It'd be a nice change of pace but I don't know how it could work effectively against a survivor not to mention a SWF which one person could just keep looking and keeping the killer in place while others do gens.

    Maybe the killer player has 4 statues.
    And he can control this statues.
    The killer player could create a vision plan.

    Having multiple statues and controlling them would be cool, maybe the ability to place and teleport to each statue like hag with traps but the angels statues are permanently placed until replaced, 4 total on the map?

    Yes,it would be cool.

  • @Bongbingbing said:
    I'd love a weeping angel! but a creeping killer like this I dont know if they would work. The Chase and looping is the biggest part of the game.
    It'd be a nice change of pace but I don't know how it could work effectively against a survivor not to mention a SWF which one person could just keep looking and keeping the killer in place while others do gens.

    Maybe the killer player has 4 statues.
    And he can control this statues.
    The killer player could create a vision plan.

  • Yes a voice chat would balance the game.
    But many people would quite DbD.
    Because they dont want hear other survivor.
    And you know why.
    A Ping System (example:Rainbow Six Siege or Apex Legends) would be better.

  • Pig.
    Perks:
    NOED(You need Noed,bécause Blood Warden)
    Bloodwarden
    Sloppy Butcher
    Safe the best for Last
    Addons:
    I dont know.
    85% addons are useless from the pig.

  • @Ihatelife said:

    @ShyN3ko said:
    About maps and impossible things.
    Try to play with Trappers ability on Lerrys or The Game.
    This is impossible.

    And btw, I can loop the killer 45 second with 1 pallet or window.
    And 1 generator solo need 80 seconds.
    Should we talk about time in DbD?

    Tbh I hate play against the trapper, 'cause I get afraid that I step somewhere into his trap XD

    Yeah but on The Game you dont step into his traps.
    Because you can see them clear.

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