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ShyN3ko

ShyN3ko

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ShyN3ko
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  • @ReikoMori said:
    Which kinda sucks cause it sorta killed any team cooperation around getting the lanterns. Now you gotta fight teammates for them and that means maybe letting a teammate with a lantern getting hooked so you can snatch their lantern. Go BHVR. Killing teamwork without killing actually issues.

    1 survivor escape with 1 vessel = all survivors 45 points
    killer need 5 offerings and a perfect game = 45 points

  • @memento said:
    Both lunarpoints and extra bloodpoints are too little to killer. I think that every hooks should generate 5 lunarpoints and 2000 bloodpoints at least.

    I think, we need an offering buff/rework.
    The killer need 5 offerings and a perfect game for 45 points.
    Survivors need 2 offerings, if the killer doesnt destroy 1.

  • @Master said:

    @ShyN3ko said:

    Survivor side:

    4 survivors must do 5 gens and every survivor must escape with 1 Lunar Vessels.(4 Lunar Vessels)
    Get 45 points.
    

    Killer side:

    All players must use the event offering.
    No player must DC or suicide on the hook.
    Hook 12 times the survivors.
    Destroy 7 Lunar Vessels.
    Get 45 points.
    


    ...

    MORE MEMES!!!

  • @MaxiferPriest said:

    @ShyN3ko said:

    Survivor side:

    4 survivors must do 5 gens and every survivor must escape with 1 Lunar Vessels.(4 Lunar Vessels)
    Get 45 points.
    

    Killer side:

    All players must use the event offering.
    No player must DC or suicide on the hook.
    Hook 12 times the survivors.
    Destroy 7 Lunar Vessels.
    Get 45 points.
    

    Dude do you realise that you just need to be alive when the survivor with a vessel leaves to get 45 points? you don't even have to escape to get that 25 points bonus. so yea it's really "perfectly balanced" event. 2 or 3 survivors get 45 points per game whilst if killer wants 45points all players must have the lunar offering, every survivor needs to be hooked 3 times and killer needs to destroy all 7 lanterns. it's impossible to get 45 points as a killer but on the other hand it's ez to get 45 points as a survivor. they need to buff killer points or there will be no killers playing this ######### event during these 2 weeks.

    I know that.
    "MOONRISE EVENT IN A NUTSHELL"
    This thanos meme is sarcasm.

    I have fun in this event.
    Pig + NOED + Blood Warden
    When you want your points, then go out and not tea baggin me in the exit gates.

  • @Arroz said:

    @Delfador said:
    Yeah this event favors survivors too much, it is difficult to play the game due to lobby times.

    They should raise the points for hooking survivors from 2 to 5. I mean, it might destroy the event's idea but it would be better for killers. 9 hooks=45 points

    There should be more offerings per bloodweb, it is difficult to keep up with the game. Blight event was very good in this regard, 2 or 3 per bloodweb would be cool.

    It would be lovely if survivors and killer could get extra points for completing generators and hooking survivors just like BBQ event.

    Everything that has to be done to make the event perfect :)

    Do you remember the hallowed blight ;)? it was killer side, I remember you need to touch that thing.. and while you get chased for 5 minutes the other survivors was fill they bottle ;) finally a survivor side event.

    The last event was survivor sided,too.
    As survivor you can fill your bottle every match.
    And the killer only, if 4 players use the offering.
    Survivor need 1 match.
    Killer need 2 match.
    So the killer win many round, because a second objective.
    But survivor filled the bottles faster.

  • @Paddy4583 said:
    ShyN3ko said:

    Survivor side:

    4 survivors must do 5 gens and every survivor must escape with 1 Lunar Vessels.(4 Lunar Vessels) Get 45 points.

    Killer side:

    All players must use the event offering. No player must DC or suicide on the hook. Hook 12 times the survivors. Destroy 7 Lunar Vessels. Get 45 points.

    MORE MEMES!!!

  • @Jdsgames said:
    @ShyN3ko
    900 + 800 + 700 + 600 + 500 + 400 + 300 + 200 + 100 = 4500
    Divide that by 25.

    I hate math XD
    But yeah you are right

  • @Jdsgames said:
    Roughly 180 Killer Games = 9 tokens. Averaging 25 a game.

    I think for the lest coin, you need 900 points.
    So i think you need more than 180 killer games.

  • @Coriander said:
    Wait so a Survivor escaping with the Lantern gives every Survivor the bonus points? Wow, that's pretty good...

    Yeah XD
    thx for this.

    4 survivors must do 5 gens and every survivor must escape with 1 Lunar Vessels.(4 Lunar Vessels)
    Get 45 points.

    My english is not very good.

  • @Warlock_2020 said:
    and hung out for 45 minutes.

    Correct me, if im understand this wrong.
    You hide for 45 min.
    And you didnt touch a gen in this 45 min?
    This is holding the hostage.

  • And survivor need only 2 offering for 4 vessels.
    Killer need all 5 offering for 45 points.

  • @Blueberry said:

    @ShyN3ko said:

    @Blueberry said:

    @ShyN3ko said:

    @Blueberry said:

    @ShyN3ko said:

    @Blueberry said:
    All the Pig needs now is:

    No sound on ambush
    Higher view point in crouch ( it currently doesn't match how high you actually are )
    Rule Set #2 at base ( this is a joke to have as an Ultra Rare )

    I agree.
    And it is in my discusion.

    Amanda's Letter shouldn't have the trap reduction penalty (it's decent, but not that amazing that it's deserving of a downside )
    Buff her addons affecting skill check chances and pentalties during box searches ( they are quite underwhelming )

    Yes the skillchecks are rly easy.

    The first 2 are the biggest must haves imo, so if anything at least do those. The rest are in order of importance if there's time for more. With all these changes she would be much more viable and quite balanced.

    And every killer should be viable.

    There's quite a lot of other good ideas in OP's post but I just think it's WAY too much for this dev team. They need something that's much easier and faster to implement. All those changes are like an entire new killer worth of work.

    Its rly much work, but addons are rly important for killers.
    And Amanda doesnt have many good addons.
    The reverse Beartraps addons arent good, because its RNG with the Jigsaw boxes.
    And the other addons for her dash are ok, but not rly good.
    I think she has 4-6 good addons.

    Btw i hope they will make the Freddy rework first, then Bubba and then maybe pig?

    I'd rather see Pig ahead of Bubba but I mean that's just because I like Pig more.

    I'd agree as well, all killers should be viable and currently I'd only put 3 killers as viable with another 2 as a maybe. That's at least half the killers that aren't up to par.

    Pig is my main killer.
    But Bubba just need a complete rework.
    And pig need basic things and addons.
    But maybe in some years, all killers are viable.

    I was saying that 2 years ago but here we are lol. Bubba was definitely a rushed release without much thought into him.

    Pig is very close to being in a good spot, she only needs a few things and she'll be there.

    Would be funny, if the devs will use some things from this discussion.
    Or test this things in the PTB.
    I rly like some Fan-made addons.

    I'd like it as well if they went a little crazier with the PTB. PTB doesn't always have to have intended changes in it. They could throw some more extreme changes into it just for people to test them out and see if they like it. Similar to what they did with the recent Legion and SC changes that were on PTB. They weren't intended for implementation but more to throw them out there and just see what people thought.

    Hopefully they see this page and take in some of the changes we've presented.

    Hard to imagine matches where stealth killers getting surprise attacks is actually threatening enough that people start running Premonition or Spine Chill.

    And maybe PTB with all perks, all character and all addons.
    And then they could throw some more extreme changes into it.
    But not unlimited items.
    Instaheal and the key every game is to crazy.

    A community PTB would be rly funny.
    The devs use community ideas and then we could play with this crazy stuff.
    It would be rly funny.

  • @Blueberry said:

    @ShyN3ko said:

    @Blueberry said:

    @ShyN3ko said:

    @Blueberry said:
    All the Pig needs now is:

    No sound on ambush
    Higher view point in crouch ( it currently doesn't match how high you actually are )
    Rule Set #2 at base ( this is a joke to have as an Ultra Rare )

    I agree.
    And it is in my discusion.

    Amanda's Letter shouldn't have the trap reduction penalty (it's decent, but not that amazing that it's deserving of a downside )
    Buff her addons affecting skill check chances and pentalties during box searches ( they are quite underwhelming )

    Yes the skillchecks are rly easy.

    The first 2 are the biggest must haves imo, so if anything at least do those. The rest are in order of importance if there's time for more. With all these changes she would be much more viable and quite balanced.

    And every killer should be viable.

    There's quite a lot of other good ideas in OP's post but I just think it's WAY too much for this dev team. They need something that's much easier and faster to implement. All those changes are like an entire new killer worth of work.

    Its rly much work, but addons are rly important for killers.
    And Amanda doesnt have many good addons.
    The reverse Beartraps addons arent good, because its RNG with the Jigsaw boxes.
    And the other addons for her dash are ok, but not rly good.
    I think she has 4-6 good addons.

    Btw i hope they will make the Freddy rework first, then Bubba and then maybe pig?

    I'd rather see Pig ahead of Bubba but I mean that's just because I like Pig more.

    I'd agree as well, all killers should be viable and currently I'd only put 3 killers as viable with another 2 as a maybe. That's at least half the killers that aren't up to par.

    Pig is my main killer.
    But Bubba just need a complete rework.
    And pig need basic things and addons.
    But maybe in some years, all killers are viable.

    I was saying that 2 years ago but here we are lol. Bubba was definitely a rushed release without much thought into him.

    Pig is very close to being in a good spot, she only needs a few things and she'll be there.

    Would be funny, if the devs will use some things from this discussion.
    Or test this things in the PTB.
    I rly like some Fan-made addons.

  • @Blueberry said:

    @ShyN3ko said:

    @Blueberry said:
    All the Pig needs now is:

    No sound on ambush
    Higher view point in crouch ( it currently doesn't match how high you actually are )
    Rule Set #2 at base ( this is a joke to have as an Ultra Rare )

    I agree.
    And it is in my discusion.

    Amanda's Letter shouldn't have the trap reduction penalty (it's decent, but not that amazing that it's deserving of a downside )
    Buff her addons affecting skill check chances and pentalties during box searches ( they are quite underwhelming )

    Yes the skillchecks are rly easy.

    The first 2 are the biggest must haves imo, so if anything at least do those. The rest are in order of importance if there's time for more. With all these changes she would be much more viable and quite balanced.

    And every killer should be viable.

    There's quite a lot of other good ideas in OP's post but I just think it's WAY too much for this dev team. They need something that's much easier and faster to implement. All those changes are like an entire new killer worth of work.

    Its rly much work, but addons are rly important for killers.
    And Amanda doesnt have many good addons.
    The reverse Beartraps addons arent good, because its RNG with the Jigsaw boxes.
    And the other addons for her dash are ok, but not rly good.
    I think she has 4-6 good addons.

    Btw i hope they will make the Freddy rework first, then Bubba and then maybe pig?

    I'd rather see Pig ahead of Bubba but I mean that's just because I like Pig more.

    I'd agree as well, all killers should be viable and currently I'd only put 3 killers as viable with another 2 as a maybe. That's at least half the killers that aren't up to par.

    Pig is my main killer.
    But Bubba just need a complete rework.
    And pig need basic things and addons.
    But maybe in some years, all killers are viable.

  • @Blueberry said:
    All the Pig needs now is:

    No sound on ambush
    Higher view point in crouch ( it currently doesn't match how high you actually are )
    Rule Set #2 at base ( this is a joke to have as an Ultra Rare )

    I agree.
    And it is in my discusion.

    Amanda's Letter shouldn't have the trap reduction penalty (it's decent, but not that amazing that it's deserving of a downside )
    Buff her addons affecting skill check chances and pentalties during box searches ( they are quite underwhelming )

    Yes the skillchecks are rly easy.

    The first 2 are the biggest must haves imo, so if anything at least do those. The rest are in order of importance if there's time for more. With all these changes she would be much more viable and quite balanced.

    And every killer should be viable.

    There's quite a lot of other good ideas in OP's post but I just think it's WAY too much for this dev team. They need something that's much easier and faster to implement. All those changes are like an entire new killer worth of work.

    Its rly much work, but addons are rly important for killers.
    And Amanda doesnt have many good addons.
    The reverse Beartraps addons arent good, because its RNG with the Jigsaw boxes.
    And the other addons for her dash are ok, but not rly good.
    I think she has 4-6 good addons.

    Btw i hope they will make the Freddy rework first, then Bubba and then maybe pig?

  • @ReneAensland said:
    Too many perks allowing Exposed Status Effect.
    A sweaty killer would run Blood Warden and NOED on top of that.

    I rly like the NOED + Blood Warden combo.
    But i never use blood warden without NOED.

    PS:
    Pig Build
    Franklin
    Sloppy Butcher
    NOED
    Blood Warden

  • @PigNRun said:
    I would love if it activated more than once. Like, you hook someone. Then down another one and hook them, and Blood Warden reactivates for another minute.

    End game pig would love that.
    Or Spirit.

  • Patchnotes

    Before the edit:

    -timer start when a generator is completed and the survivor who completed the generator 
    lose -2000 points
    

    After the edit:

    -If a survivor dies from a reverse bear trap, the other survivors can find a record of Amanda.
        The one who finds it gets 10% more blood points.
        And the survivor who has died gets an item token.
        If you have 10 item tokens, you unlock the reverse confetti bear traps.
        If you equip this cosmetic, only as survivor, then explode the reverse bear traps with 
        a confetti rain.
        Only the reverse bear trap on the own head.
    

    Sry for my bad english.
    I failed this text a little bit.
    If you have questions, pls ask me.
    I know the devs cant make cosmetics for the pig.
    But i think they could make cosmetics for survivors.
    But im not sure.
    Maybe a mod or a dev could answer this, but i don't know how to ask them.

  • I play killer, because survivor is to easy.
    And i can make dumb things with pig.
    And it works.

    Example:
    NOED + Bloodwarden
    Waiting in the open exit gates.

  • Yeah its rly bad, if killers can delete a complete perk.
    Can we talk about hex perks?

    Killer needs every time 1 addons for it.
    Survivors need 14 seconds for it.

  • @waffles4all said:

    tuft of hair, he gets the easiest 4k in just 3 minutes!!!!

    ok.
    He stalk all survivors in 3 min.
    Dont get me wrong, but maybe your team was just bad?

  • So you are from his Community.
    And you want spam this forum.
    This is the reason why he got banned 5 times.
    He made a toxic community with tons of false informations.

    He get 5 banns and he want still make videos with DbD.
    He said it in his stream.
    "I will make offline DbD videos".

    "Oh the killer killed me, bann him for exploit"
    This is Witch Hunting.

    I could you give more examples.
    But you are the perfect example, why he got banned.
    Toxic,brainless community with false informations.
    I mean, you will risk your own account, if you spamm the forum.

  • It would be terrible for me.
    Because i want steal the bandages from the spirit.
    Im so dead.

  • This game is still survivor side, but ok.
    I still think, DbD need a game rework.
    Generators are boring and killer are underpowered.
    Both sides doesnt have much fun.

    I have fun, because i do stupid killer builds.

  • No.
    Just dont play in SWF teams.
    The voice chat broke the game.

  • @Nickenzie said:
    ShyN3ko said:

    I agree with you.

    And i had the same idea.

    But i was to lazy.

    I made this:

    https://forum.deadbydaylight.com/en/discussion/43328/trapper-map-traps

    But rly his traps are just underpowerd.

    Because they are easy to see and survivors can deactivated them.

    And in some maps, they are useless.

    So yes hide them more would be good.

    Sry for my bad english.

    @ShyN3ko
    I can speak French and English, if your native language is French then I can happily switch over if you want!

    Now about your feedback, yeah they are too easy to see which is why I want the bear traps to sink into the ground just a little. :)

    I would be better.
    They are so highlighted.
    And im from germany.

  • I agree with you.
    And i had the same idea.
    But i was to lazy.
    I made this:
    https://forum.deadbydaylight.com/en/discussion/43328/trapper-map-traps

    But rly his traps are just underpowerd.
    Because they are easy to see and survivors can deactivated them.
    And in some maps, they are useless.
    So yes hide them more would be good.
    Sry for my bad english.

  • @HatCreature said:
    I think having more things to interact with in the maps would be cool, not just for a certain killer though. Anyone can use a trap door, in The Game the Gens actually open doors, what if we actually had switches and traps that were normally in maps that we could interact with? They would have to be on a timer though to prevent toxic ass hats from abusing them.

    I think you are in every discusion from me XD
    But yeah, your idea could work and would be interesting.

  • @tgrab said:

    @ShyN3ko said:

    @Peanits said:
    Prove Thyself does not affect gates, only generators.

    Im confused.
    Do you say leader give 25% for generator speed?
    Or im misunderstanding something?

    no prove thyself only affects generators whereas leader affects everything other than generators.

    Ahhh thx you.
    Because this many text bugs ingame.
    I dont know how it should work.

  • @Peanits said:
    Prove Thyself does not affect gates, only generators.

    Im confused.
    Do you say leader give 25% for generator speed?
    Or im misunderstanding something?

  • It was a buff, but now we have another problem.
    More addons are useless, because they doesnt have much impact.

  • @TangledNoodles said:
    Can noed be a regular perk? Etc..

    I know you making a joke.
    But killer mains dont noed in every game.
    Every survivor would clean all totem.
    And then all hex perks are useless.

  • @UgandanKnuckles said:
    ShyN3ko said:

    @UgandanKnuckles said:

    ShyN3ko said:

    @UgandanKnuckles said:
    
    Pig doesn’t need a buff/rework. 
    
    
    
    That's a very good and detailed statement.
    

    Just the honest truth. 

    You have your opinion and I have my opinion.

    Thats fine.

    But in a discussion you should explain your opinion.

    The pig was fine on release. But even though everyone complained and wanted an unnecessary buff, she got a buff. And now you guys want ANOTHER buff and/or a rework. Like man people are never happy. She’s literally fine to play in her current state. 

    In my opinion.
    She is fine, but not high tier.
    And i want all killer on the same lvl.
    And RNG can ruin the game for the pig.
    And she dont have good addons.
    And my complete discusion is about reverse beartraps and addons.
    And 1 thing for her ambush.
    Pig is on the tier list mid or low tier, for me.

    So i explained my opinion.
    Pig is good but has many weak points(addons,reverse beartraps).
    And i want delete this "weak points".

  • @UgandanKnuckles said:
    ShyN3ko said:

    @UgandanKnuckles said:

    Pig doesn’t need a buff/rework. 

    That's a very good and detailed statement.

    Just the honest truth. 

    You have your opinion and I have my opinion.
    Thats fine.
    But in a discussion you should explain your opinion.

  • @UgandanKnuckles said:
    Pig doesn’t need a buff/rework. 

    That's a very good and detailed statement.

  • What if both sides have zero informations with the HUD.

    Killer player wouldnt realize the change.
    Survivor player would rage quit the game.

    In my opinion, both sides should have the same strength and informations.
    4 survivor = 1 killer

  • @Noxerias said:
    ShyN3ko said:

    @Noxerias said:

    I really enjoy reading your post and I liked a lot of your ideas! However, for Rules Set No.2, it does seem a confusing and a bit complicated (half asleep here). How about keeping the original idea of the Addon but add a little bit to it to make it more interesting (and to be able to fit in a text square). 😁

    
      
      

    * Disables the Survivors' ability to see Jigsaw Boxes highlighted until their Trap is activated. (Original)
    * Once a survivor has removed the Reverse Bear Trap, that survivor suffers from the Broken status effect for 1 min. (Added)

    It would nice to see the more debuff status effects implimented in the game like

    Broken, Intoxicated, and Deafen to more killer addons (or perks) since it would make for more interesting builds.

    Yes, i know Rule No.2 is rly confusing, but I want something new.

    My english is not pretty good.

    "Not all games need to have the same rules."

    The conclusion:


    * repair 5 gens
    * then search for the right key(reverse beartrap)
    * then go through the gates

    If 1 survivor killer another survivor with the kill switch.

    Then he must fight vs this addon again,in the next match.

    But yes its rly confusing.

    And a debuff ultra rare addon could be interesting.

    But it should be a strong and every game another effect.

    Thx for this informations.

    PS:

    The original Rule No.2 is in the pig basekit.

    Ah, I understand wanting something new for the game.

    Rule No.2 should be in the Pig's basekit!

    Also, your english is fine, I blame my confusion to being extemely tired and not sleeping properly! 😁

    Looking forward to seeing more post from you in the future!

    Thx, you are welcome

  • Or the other survivors should git gut?
    I mean, your teammates playing bad.
    And you want a perk, because you have bad teammates?

  • @Noxerias said:
    I really enjoy reading your post and I liked a lot of your ideas! However, for Rules Set No.2, it does seem a confusing and a bit complicated (half asleep here). How about keeping the original idea of the Addon but add a little bit to it to make it more interesting (and to be able to fit in a text square). 😁

    • Disables the Survivors' ability to see Jigsaw Boxes highlighted until their Trap is activated. (Original)
    • Once a survivor has removed the Reverse Bear Trap, that survivor suffers from the Broken status effect for 1 min. (Added)

    It would nice to see the more debuff status effects implimented in the game like
    Broken, Intoxicated, and Deafen to more killer addons (or perks) since it would make for more interesting builds.

    Yes, i know Rule No.2 is rly confusing, but I want something new.
    My english is not pretty good.

    "Not all games need to have the same rules."
    The conclusion:

    • repair 5 gens
    • then search for the right key(reverse beartrap)
    • then go through the gates
      If 1 survivor killer another survivor with the kill switch.
      Then he must fight vs this addon again,in the next match.

    But yes its rly confusing.
    And a debuff ultra rare addon could be interesting.
    But it should be a strong and every game another effect.
    Thx for this informations.

    PS:
    The original Rule No.2 is in the pig basekit.

  • @Kind_Lemon said:
    I want a very rare pig addon that gives her triple bp but prevents bear traps from killing survivors (they pop off at then end of their timer).

    Name: Blood bank
    Stacks: No
    Rarity: Very Rare
    Description:
    Effect:
    Survivors cant take off the reverse beartraps.
    The reverse beartraps doesnt kill survivors.
    The pig gets 300%(Deviousness Category) bloodpoints, if the timer runs out.

    Do you have a description for it?
    And is this effect good?

  • @Salty_Pearl said:
    I mean Blindness can be really powerful since Survivors can't see other Survivors on the hook or in the dying state but it's pretty hard to get Blindness on all Survivors.

    But they still get the bubble notification.

  • @A_Crow said:
    Maybe it could look like the screen in F13 when you get to max fear.

    Maybe they will rework it,too.
    It would be interesting,

  • I want summon the Entity with MONSTROUS SHRINE.
    I mean its a shrine.

  • Patchnotes

    Before the edit:

    -the pig can jump over pallets, but you must hit the space button infront of the pallet
    -a failed pallet jump stuns the killer 
    -after a successful pallet jump, the dash lunge holds longer
    

    After the edit:

    -for every successful attack(normal and ambush attack), the pig get a token
    -every token increase the crouch movement speed(max.10)
    -if the pig is camping(losing emblem points for this category),it lose tokens
    

    Pallet vaulting is a difficult topic, because the legion.
    But i think this change is good, because the pig perk "Make your choice".
    Its a good perk, but the pig was just to slow for it.
    And now she can get more map pressure, if she is good.

    I wont change this things:

    reverse beartraps:
    -if an others survivor is near the timer gets 0,5 seconds faster
    -timer speed = 1 seconds + 0,5 seconds * number of near survivors
    -if you wear a reverse beartrap your movement speed is by 105%
    

    Survivors could abuse the 105% movement speed.
    They are faster, they can better unhook.
    And the pig shouldnt chase them.
    This is the reason for the new timer speed.
    Survivors with the extra movement speed shouldnt help her team much.
    They should safe her life.

  • I dont like 1 fact.
    Survivors dont need items and perks for every game.
    Killer need addons and perks for every game.

    This is the reason, why killer doesnt have freedom for funny builds.
    Wrong map + bad perks = genrush

  • @fluffybunny said:
    BW is really good, though, and part of the reason is because people wait around. I know I'll wait to make sure everyone (that can) gets out. I don't usually wait teabagging in the door, though. I'm not one to teabag for one. I walk into the environment and try to make my way over to someone if they're hooked to get them off.

    I'll say NOED usually works 'cause people don't wanna get totems or they get all but one and can't find the last.

    Its good, that you wait for you teammates.
    I dont do this, because 1 guy is waiting by the hatch.

  • @Poweas said:
    I wait there to wait for my teammates. Didn't you get me once as Doc on that Asylum map and I said nice bloodwarden? No that was definitely you who I faced. I want to face you again lol. You're fun to play against. You're more fair.

    I dont remember all survivors.
    But i think, 2 survivors said to me:"Nice Bloodwarden".
    But thx for this compliment.
    Maybe we could add us.

    PS: The rank 2 in my screenshot was the only living survivor.

  • Trapped Survivors suffer a 10% action speed penalty.
    Trapped Survivors are linked to one other Survivor while a Trap is on them.
    The Trap timer is 180 seconds by default.
    The Trap timer will pause if the linked Survivor is in a chase.
    The trapped Survivor and linked Survivor's auras are revealed to eachother.
    The linked Survivor must work to find the key for the trapped Survivor by searching Jigsaw Boxes.
    Once the linked Survivor finds the key, they can interact with the trapped Survivor and take off the Reverse Bear Trap.
    If the linked Survivor dies, the Trap is deactivated and automatically removed from the trapped Survivor.
    If the linked Survivor lets the trapped Survivor die to the Trap, they will suffer the exposed status effect for the rest of the trial.
    NOTE: Trapped Survivors will be indicated on their portrait to all players, linked Survivors will be indicated on their portrait to only the other Survivors, not to the killer.
    

    This is a rly interesting idea.
    The survivors must work together or they die.
    But i think many survivors dont like this and SWF will broke this instant.
    But i like the idea.

    THE JIGSAW BOXES
    4 Jigsaw Boxes will spawn in the trial by default.
    The Jigsaw Boxes take 15 seconds to complete.
    Only linked Survivors can interact with Jigsaw Boxes.
    Jigsaw Boxes have an exponential algorithm for the chance of finding the key. The chance starts at 5%, then 10%, then 20%, 40%, and so on. 
    NOTE: No matter what, the final Jigsaw Box will have a 100% chance of finding the key, trumping the algorithm.
    

    180 second trap time and a new algorithm.
    I think a PTB test phase would be great to test this numbers.
    Numbers are rly important for balance.

    PS: This is my rework:
    https://forum.deadbydaylight.com/en/discussion/41229/my-complete-pig-buff-rework-devs-you-can-use-this-if-you-want

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