Borrowed time change or another perk works like it
As solo survivor I like to have the option against getting tunneled or hook farmed. It should not just depend on the person who saves me but also I like to have some kind of helping perk. They rush to save you without borrowed time no matter where the killer is and you end up on the hook again. Personally I would carry a perk like that just avoid frustrations like these.
Comments
Or the other survivors should git gut?
I mean, your teammates playing bad.
And you want a perk, because you have bad teammates?
Yes, what it is so hard to believe? How many reasons are out there to use a perk?
I get that getting farmed isn't nice (it happens to me on a regular basis). But why should the killer be punished if the survivors are playing bad?
why do you see that as a punishment for killers? It is still borrowed time the only difference not the rescuers but you had to run it to activate it.
The difference here being the survivors then will just assume you have it and farm you anyway.
It's a perk that encourages poor choices from the survivors.
If the killer is camping the team should be doing gens not swarming the hook trying to unhook under the killers nose.
Everyone has been camped and yes it sucks but it's the killer prerogative to do so.
Same as survivors that bully the killer it's horrible to play against but they have every right to do it.
Putting in more crutch perks to reinforce poor play is a bad move.
Well said
Clearly I am the only one who doesn’t see it that way.
Yes camping sucks but in the game mechanics. I just want to take some action over on my hook farming. The way I see it is a chance to fight few more seconds, and not to hope your teammates who rush to unhook you have something to help that.
Having a perk like that in the game doesn’t mean everyone will run it all the time. Like any other perk it might be life saver, but probably sit there inactivated the whole game.
Or it can be abused.
Imagine if you will everyone's favourite SWF.
The sweatbox carrying a torch/instakit and DS and full meta perks that likes to be chased.(DS, Dead Hard, Adrenaline, Self Care)
Right now he can waste a killers time for 2-3 gens then finally gets hooked.
Right now it would mean at "least" one of his team carries carries BT to make sure the killer doesn't simply camp his ass into oblivion meaning his team mates are weaker in a chase or running gens as they have sacrificed a perk slot to take BT.
If the sweatbox has a free perk that guarantees BT on himself they all run stronger and he still gets a free way out he will just run an insta med pack and drop Adrenaline or SC.
End of the day survivors need to learn to be safer at unhooks they won't learn that if people can have a perk that saves them from that mistake or reduces the impact of it.
So you described pretty much 4 swf at high ranked matches.
Could you also point me out what is the difference in this scene? Why is it different than saved by a BT teammate in here? I’ve also seen 3 or more people running same builts. So it basically same old against SWF, but may help solo survivors.
It's not even high ranked SWF matches.
I saw this setup yesterday on a team at rank 10.
It's different when saved by a team mate because that's the team mates perk saving you meaning to run altruistic (which what hook saving is) they are sacrificing one of their own perks to make sure you get a fighting chance if what they do is farm/unsafe at getting away.
Your perk encourages even more people to play immersive AF and even less punishment when they are caught.
DS, Exhaust perk, your perk, Urban/SC with Medkit/Torch.
In the current scenario when mr immersive is caught and uses/looses his DS he gets hooked and if someone comes and saves him unsafely if the survivor is not running BT it's that survivors job to take the hit or play selfish and let you go back down which will result in that survivor being told what he did was wrong and it's a mistake he must learn from but overall makes the player base better at the game. Welcome to 4 vs 1 .
With your perk it makes no difference you get off anyway it's a crutch.
You can talk "solo survivor" but at the end of the day unless you're running deliverance or Kobe off the hook it's down to other survivors to safely take you off the hook or correct their mistakes if it's unsafe.
I see your point. You worry about the exploitation, when you hook someone if they know for certain they will get unhook regardless your proximity. Which is understandable, but still all BT carrying sfw already know and do this. They make a swift entrance and take your sacrifice away; playing immersive AF as you describe it.
Also in my way they have to carry this perk if they want that fighting chance, not one BT for whole team. So they should make the sacrifice of one of the perk slots.
And I here mostly talk about killer exploitation. Most of the killers don’t even bother to patrol gens anymore. They just wait on you knowing someone will get you eventually. Because that’s basically the game, you need to be altruistic to rank up or earn points. It is messed up, but another discussion maybe.
I don't worry about exploitation as much as yet another perk in the game to compensate for bad play.
If a survivor gets you off the hook in an unsafe manner without BT and you get downed for it that's a team problem a SURVIVOR gameplay problem.
And if most killers don't patrol gens they sit and wait for you to get took off the hook you must be around rank 15.
If as the killer in purple/red ranks i sit and camped a hook i know for certain i would have 2-3 gens done before that person dies or someone comes along with BT.
Camping simply does not work against survivors with any semblance of how the game works.
The killer camps? you rush gens until it forces him to move or you escape with 3 people. Either way a survivor win.
Right now if you get unsafe unhook you have to pray that survivor is altruistic and has BT.
With your perk he doesn't need it, you will get your chance anyway.
Again the survivor needs to play it safe or if he has no choice make sure the killer chases him or he takes the hit.
you know I would like to see that only one camped survivor dies others easily escape matches sometimes. It wouldn’t bother me at all if every other survivor did the gens and got out. Unfortunately that happens 1% of the time and nobody get points or pip in that match.
You say like being a SURVIVOR problem is like something to be accepted or can be ignored. It is a survivor problem and since this is a multiplayer game and you have no control over actions of your teammates, not my suggested perk changes maybe but something is needed to help you as solo player.
And I could be presumptuous and say things like Killer needs to play smarter and not trigger BT to begin with. But I don’t.
Because I believe this game needs empathy from every side to evolve and balanced. There aren’t just killers vs survivors. Survivors needs to take care, sometimes get away from other survivors in the game. And perk derivation helps with your play style.
I can't say i agree at all.
You don't need empathy at all you already have it it's 4 vs 1.
Lets go on what you're saying shall we.
"The killer is camping and we lost" - Survivor problem, you went for the unhook in mass instead of running gens. - Survivor mistake.
"The killer doesn't patrol gens" - Again the survivors can take full advantage of this and win.
The survivors need no empathy at all.
Killers with the exception of The Nurse capitalise on mistakes of survivors, the killer is never in control of the game.
What you are asking for as i have said before is a crutch to compensate for these mistakes which should be punished not encouraged with free escape perks.
Solo or SWF makes no difference the SURVIVORS control this game with their 4 vs 1 advantage not the killer.
My rank as survivor is 4 and killer is 10 i spend more time as survivor and i don't think this perk is required and if i get camped i fully expect my team to notice this and run gens.
I don't agree with this at all.
The survivors control the game as a 4 VS 1 not the killer you need no Empathy.
"Killer camped and we lost" - Survivor problem, don't swarm the hook run the gens.
"Killer doesn't patrol gens anymore" - EZ win then if you can run gens un-harassed.
The Nurse is the only killer that can control the flow of the game as a killer the rest all capitalise on the mistakes the survivors make.
And you can say "The killer should not trigger BT" my response to that is the survivors are asking for free unhooks for which i point back to point 1, Survivors control the game.
Killers asking for 4k most game is just as unreasonable as expecting every survivor to get out.
End of the day a 3 kill is a win for the killer 3 out is a survivor win.
Getting camped sucks but so does getting gen rushed, and i wouldn't wanna see crutch perks to compensate for either.
Killers don't need to camp and get rushed if the survivors don't take the bait, survivors shouldn't make stupid unhooks, everyone needs to learn and crutch perks only remove the need for that.
You're asking for a guaranteed chance of escape if someone else makes a safe un-hook in a game where it's 4 vs 1 in your favor.
Solo survivor or not makes no odds here it's still 4 vs 1 and you still have the advantage.
People making safe un-hooks need to realise their mistakes and rectify them for next time not have no worries because someone has a god mode perk.
Could you imagine this with adrenaline? unhook full HP and a guaranteed borrowed time against exposure perks.
We can say what we believe all day long. This goes on. Your clear hate towards survivors and anything that isn’t a definite nerf to them is bad attitude is quite hard to penetrate.
What you see as a free escape for hooked survivor, I see taking action against something you have no control over, which is basically hook farming.
I will say hundred times more it is not a free escape card or unnecessary buff or other stuff you said. Sorry, I can’t remember all you deleted couple of them.
So, I agree survivors have some advantages, being a group is one of them. If you market your game “to survive work together or not” I expect to be able to survive without desperate need of my teammates. Since they don’t close for single players I assume they haven’t given up on that idea.
I definitely don’t believe it is a crutch. And highly doubtful it would effect killer perspective that much.
Hatred towards survivors?
Im a survivor player..... My rank on survivor is 6 higher than it is killer.
I just see it from both ends and if you can't see why someone having a guaranteed BT alongside perks like Adrenaline DS and Dead Hard i really don't know what to tell you.
And yes you can escape without the help of your team mates, don't get caught again killers all capitalise off mistakes survivors make.
You think the killer should be punished for another survivor pulling an unsafe unhook which is what your perk is.
You are forcing the killer to make another chase on you for what should be an easy down.
And the delete was an accident i still don't know how i did that.....
The difference is as of right now BT is a perk SOMEONE ELSE has to have and it's never guaranteed it differs from person to person.
Yours is GUARANTEED for yourself on every single unsafe unhook and is guaranteed to interact with your other perks which right now would require someone else to have a perk which is never guaranteed.
Yes I am having hard time to understand what is so different for killer a teammate with BT saving and you having BT. That is BT in the end you just hit someone just unhooked and messed up. It is same for killer. Unless they hoped an easier tunnel and end up chasing that free second hook. Is that what you are referring?
I could give the same advice to killers who tend to tunnel. Don’t mess up. Be better. Or forums favorite. Git gud. Don’t depend on tunnels. See how this can go, sides giving useless advices.
I also play killer and my killer rank goes up way faster than my survivor rank does. And I am saying this mostly killer sided. It wouldn’t effected me than before who ever had the BT.
@antgnstea
Except tunnelling is not "messing up"
Killers react to survivors they do not control the game.
If a killer gets you down on a tunnel or anything else unless it's The Nurse it's because you or your team let them.
The difference is for a GUARANTEED BT your entire team would have to run it that's 3-4 people all with a perk slot taken just on the off-chance they make an un-safe unhook.
Yours requires just one, you.
Not to mention you talk about "Survive alone" well if they farm you they are eliminating you or trying to. So basically it's their way of winning.
If it's every man for himself sandbagging is expected for self-preservation. if it's a team game your team mates should have BT or learn not to farm.
Can't have it both ways.
And this requires just me, just like a classic BT requires pretty much 1 person having it on the team. If they see a proxy camping killer they let that BT running survivor do the unhooking. There go we are at the beginning again. It makes a huge difference for a solo survivor in a clueless group. But it would NOT change the way of organized group of survivors get their way anyway.
I didnot say tunneling messing up. When you tunnel you hope to down the survivor immediately and BT generally doesn’t allow that. That’s your turn to admit that was wrong read, I messed up. Inner voice content more likely.
Hang on this whole conversation started BECAUSE you stated they were already unhooking people unsafely.
And you are talking about letting A TEAM with 1 person on BT doing the unhooking when you kept saying you were doing this for SOLO survivors so that point is moot.
I think this debate has run it's course and i will say respectfully lets agree to disagree :chuffed:
I have had fun, a civil debate on here is a rare and enjoyable way of spending time have a good afternoon my friend!
Well said
You ended up on hook first so your teammates are allowed to use you as a meat with borrowed time for the rest of a game while they gen rush get better
Dead hard doesnt work?
If the survivor gets yolo saved directly in front of the killer, no. The survivor will get downed before he has the chance to use DH. (Which shouldn't be, but that's the way it is at the moment.)
Depending on hook spawn, Breakdown could sometimes be useful.
Weird its always works for me against campers. Maybe you played with higher ping thats why it didnt work for you?
Weird it always works for me. Maybe you played with higher ping which is why it didnt work for you
It never works for me.
You should have immunity until you regain control of your character but before that happens I already got downed again when I got yolo safed.
In fact, I never heard that in that situation someone is indeed able to dead hard away from the killer. Interesting.
Maybe it's a platform thing. I'm on PS4.
PC here.
I even dead harded through Bubba chainsaw )
PC here . I even dead harded through Bubba chainsaw . On pc survivors have immunity during animations
On pc survivors have immunity during animation. I even dead harded through bubba chainsaw
On pc they are immune during animation
On PC they re immune during hook animation