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ShrekTheThird69

ShrekTheThird69

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ShrekTheThird69
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  • the only thing spirit needs is an indication to survivors when she is starting to phasewalk

  • @Respectfulnancymain said:

    Im currently thinking about maining spirit

    Any good builds for her?

    My current build is bbq, stridor, enduring and monitor

    I moved on to deathslinger along with billy a while back. Now just a deathslinger main, no more billy :(

  • @Entity_Lich94 said:

    Funnily enough, all the guys on here that were saying this was a good thing and that he needed a nerf have gone very quiet. I honestly would like to ask the devs what is the thought process behind killer addons because they always seem extremely gimmicky, situational or just flat out useless

    lmao yeah. i made a thread thanking the devs for not completely gutting him.

    oh how i was wrong.

  • @handfulofrain said:

    Yes, I know it sucks that they slapped a cooldown on Billy and tokens on Bubba.

    Yes, I know it sucks that they changed the passive on Balanced Landing.

    Yes, I know it sucks that they changed Pyramidhead in the latest update.

    Yes, I know it sucks that they made maps smaller to help some killers out.

    I promise that if you just keep playing the game like normal, you'll be fine. You'll relearn whatever it is they changed and everything will be fine.

    Truthfully, I don't think I've ever been in a community with a bigger bunch of entitled, whining children. It's not the end of the world. In the end, remember that it's just a video game.

    yes its not the end of the world but as a paying customer i should be entitled to an opinion on the product i have purchased

  • @Nevr4GiveZeDevil said:

    Hi Im nearly up to 1 mil bloodpints and have no Idea who to lvl up.

    Should I lvl up 1 Killer to 40 or all other Killers that are still not lvl 15?

    And what Killer/s should i lvl up?

    P.S. Im not lvling The Deathslinger cause I suck with him :)

    https://us.v-cdn.net/6030815/uploads/RWJ1X5X2FTNS/screenshot-1.png

    https://us.v-cdn.net/6030815/uploads/B690ZS607F9S/screenshot-2.png

    you could level up billy to 30 for enduring, plague also has some good perks. But personally i would level up the killer i think is the most fun. Whichever one you like to play the most would be a good one to level up.

  • As much as i despise indoor maps, i want that

  • @OmegaXII said:

    So i heard that the chainsaw will be 25% overheat just from 1 full revving.

    So if the killer decide to cancel his chainsaw where it's almost charged, the overheat is still going up, and lead to another 25% overheat.

    So let's say his overheat is 50% now for distance travelling. Once he starts his chainsaw, he either feather it, rev it for less than whole charge bar and cancel it, or commit it. Or else your chainsaw will be 100% overheat. Even if you commit it, if you miss, you'll have essentially no power for a duration because your chainsaw is 75%.

    So either way, once he starts a chainsaw at 50% power bar, unless he feathers it, he can't use his chainsaw at all for a duration. I don't think this is a "minimal change" at all, since good survivors will definitely take advantage of this. Unless, let's say the overheat cools down totally in 10 secs without 100% overheat, this is essentially a huge, massive nerf to billy.

    (This is just my opinion, please don't be rude when responding)

    duh



    In all seriousness though it seems to me like you will only be able to use the chainsaw 4 times in a chase if it has no heat on it. Funny how they insist its a "small change"

  • @Star99er said:

    https://us.v-cdn.net/6030815/uploads/RMJ095RX6BA5/349443aa-4412-4830-8917-279ee488d368.jpeg

    This is what the majority of my killer matches have looked like for the past couple months. It’s no better when Solo Queuing as Survivor either. This really isn’t fair to all the new players and it’s not very fun to play against ppl who are just starting to learn/play the game.

    I noticed it’s not as bad when playing on my Pc or Switch but it’s horrible on Xbox right now since DbD is on Game Pass. This is going to scare a lot of new players away.

    WOW that is the worst one i have seen so far, crazy how the devs haven't even said anything about it.

  • @Paciel said:

    So we all know that there are plenty of people against SWF. As someone who's been trying to play killer a lot lately, I see why, but I don't think it requires being removed.

    Almost all of my matches lately have just been highly toxic SWFs and it's honestly discouraging me from playing at all. I got really excited for the new Silent Hill chapter, so I got back into the game after around a year if not playing. I've never been very active personally in the community, just hasn't interested me, but now I feel I need any form of commentary on this issue.

    I say issue, because it is an issue. It's hardly ever fun to play against SWFs, which contradicts what this even is; a game. It should be fun for both sides, people should get to survive together, but the Killers should also be able enjoy themselves without having to dodge lobbies and be hyper-paranoid about whether they're playing against a try hard group or not. A lot of this could be partially mitigated just with a dedicated casual queue, seeing as right now the only online play is considered ranked. Having a rank associated with things encourages people to try harder to earn the higher ranks. Me? I just wanna play the game casually.

    TL;DR I have nothing against the idea of SWF, I have a problem with being forced into competitive play on something I just wanna play casually. Hi to any devs that read this BTW! You guys are doing great overall with the game!

    As a side note, having a notification on the reporters end when someone who has been reported was dealt with would encourage me a lot more to actually report the toxic behaviour of players, since I'd know for certain it's not in vain.

    EDIT: Changed title to reflect what I want to talk about, I realise now I'm attracting the wrong kind of attention in some cases.

    The main problem with a ranked system in any game is that certain ranks have a longer wait time. But on the contrary a casual mode with so rank matchmaking could place a low rank player with a high rank one. Although all of this is assuming matchmaking works at all, currently it seems like it doesn't even matter. Low rank players should absolutely not be in a game with high ranks with a game that has this many players.

  • I mean its not really that bad also I think its going to be an important menu for when actual crossplay comes out

  • I really hope so. Lots of opportunities for some creative soundtracks, especially for leatherface

  • @Hoodied said:

    What? I don’t think a killer got nerfed in 4.0.0 and Bubba just got buffed with Billy’s nerf

    That's why he said basically.

  • @SpaceCoconut said:

    How about a Survivor stamina bar?

    It can be a cute little red box around their portrait that drains as they sprint and recovers after they aren't sprinting for a few seconds.

    Crouching can consume a token when used with a max of 2 or 3 tokens that come back after a few seconds.

    WHAT NEVER THIS WOULD MAKE SWF SAD!!!!!!!!!

  • @ThisGuuy83 said:

    So since killers are getting nerfed again, what's getting nerfed on survivor side to compensate? Looping/Vault speed? Flashlights? Gen speeds? Swf's? SWF'S!? Or do killers just get the finger again?

    No silly of course not those SWF groups don't bully themselves you know

  • @Onyx_Blue said:

    Going by the teaser/test footage, yes, I can see why you are hating the overheat of revving up. However, the PTB exists for a reason, and most likely the overheat will be reduced to make it so the chainsaw rev and sprint have, either equally 'slow' heat rate or just a tiny bit slower overheat for revving than what was shown. Otherwise the new purple add-on may well be all you see new Billy use XD

    But, yeah, wait until the ptb comes out to voice concern/relief; and then wait again for live release to voice annoyance/praise.

    Edit: and to cover the issue of Insta-Saw, I still hold out for the day when add-ons don't stack. That's all that needs said about that.

    If anything the new cooldown Encourages instasaw (if those addons are even still there) It would be more efficient to quickly rev up and down someone with instasaw than without to avoid the long cooldown.

  • @Cheers said:

    Don't assume something is going to be bad until you try it.

    Don't like it after you try it? You have the right to complain, but wait until you try it.

    Its not like it matters, even if everyone hates it I doubt the devs would actually revert him back to before. Whenever there is a change in the PTB i see it as a permanent thing with minor tweaks maybe when it goes to live. Im just going to face the facts billy will never ever be reverted back to his old state.

  • @Alphasoul05 said:

    You realize that his whole "identity" and playstyle is that of holding your chainsaw, as well as using skill and knowledge to curve, right? You realize they're nerfing basically every good Billy's playstyle and identity, right? No?

    Its much better than an entire rework that would completely change his power. I know it really sucks billy was one of my favorites but at least i can get some of the good billy plays with this change.(Not as many tho)

  • @FootMan2893 said:

    Billy was actually considered to be one of the most balanced killers in the game. An almost perfect amount of skill cap, map pressure, and down potential. Nothing was broken, and people complaining about him was a rare sight. I've seen more people crying about clown than I have billy.

    But yet again incompetent developers wanna nerf something that was perfectly fine for killers just because they can. To add insult to injury they're tacking on yet another arsenal of useless addons and saying it's a good thing. His addons are actually so unoriginal and made with so little thought that they actually took a speed limiter and turned it into an iridescent addon. Oh yeah, you can run through pallets now, but you also can't down survivors in 1 hit at all.

    They're so heavily against doing anything good for killers that even when they were supposed to be fixing his addons they still add a negative compensation effect for something potentially useful just to ensure it LOOKS good but is just going to end up more clutter on the bloodweb.

    Yeah i really wish they didn't nerf him, but at least it isn't a complete destruction of his power. Also not as bad as some suggestions from other player on the forms. At least we don't need to refuel the chainsaw at lockers or something stupid like that.

  • Yes you are I tried playing nice it doesent work. Literaly made a post like this around a week or so ago

  • I gave up on billy a while ago because of the fear of a nerf. why should I spend time mastering a killer just so It can be nerfed. Literally started playing deathslinger as my main so I wont have to worry about a future nerf.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1407822#Comment_1407822

    But you seem to be ignoring how slowly the chainsaw heats up when actually running with it. That does matter.

    No it doesn't really matter, the whole nerf is not about his map mobility its about how many times you can chainsaw at loops. which looks to be 2 to 4 times before overheating.

  • @Respectfulnancymain said:

    Im a billy main and the changes really dont seem that bad

    This right here. I stopped playing billy for almost a year now because i felt he was going to get gutted by the devs. Im just glad his power is still the same.

  • @Mandy said:

    Thanks for the positive feedback. I'm really looking forward to people's responses after playing him on the PTB, and Bubba of course - I think the whole add-on changes will give them both a much needed refresh and definitely give Bubba more of his own identity than he currently has.

    So excited for this PTB next week.

    I just really appreciate that the whole base power hasn't changed for both of them. still kept what makes them THEM.

  • @Dead_by_Gadfly said:

    Honestly, im more excited about this update than I was PH. I live the perk changes and am anxious to try out bubba. I havent learned billy yet and now im glad as i wint miss old bilky. This is a good update

    lmao same here way more exiting than PH. I used to main billy but I always knew he was going to be nerfed just didn't know how. glad to see hes still billy just a lil bit different.

  • Billy is definitely one of the most fun killers for both sides, Shame the devs messed him up recently.

  • I am ######### glad some games are just not worth playing through

  • @Diggly said:

    OoO is probably one of the most reviled perks in the game currently, as it is extremely unfun to fight and gives a massive boost to swf and is simply just 'ok' as a solo perk.

    So I had an idea that could make it a good perk, that still has some drawbacks, that is both impactful in solo play and swf, please give me your thoughts.

    "Object of Obsession:

    A supernatural bond links you to the Killer.

    If the killer can see your aura, you can see their aura in unison. You will see their aura for an increased time of 1/2/3 seconds.

    Increases the odds of being the Obsession.

    The Killer can only be obsessed with one Survivor at a time.

    "He was watching me!" — Laurie Strode"

    I figured this could be used to counter perks such as BBQ, Bitter Murmur, Blood Warden, and even addons like Renjuro's bloody glove, and Plague's black incense. Thoughts?

    I ######### LOVE THIS!!! Shame the devs will never do anything about it tho.

  • @Aquitus said:

    im not going to complain that its the survivors game to loose but please just allow killers to know what they are facing. i can at least adjust my build to fight them before the game begins. if im going to lose i want to put up a fight

    Something like this should show you at the end of a match not the start

  • @NekoGamerX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1402740#Comment_1402740

    wrong thread i think lol.this belong in thread about the cake bug fix.

    Your right though it will most likely be fixed at the end of the event.

  • Its not like it really matters. (also you could just nod at them, usually makes the survivors mad when you do that at them when their slugged or hooked.)

  • It doesn't need to come soon it needs to come NOW.

  • @Zaitsev said:

    This is pretty much the most fair version of DS that can exist imo. Let me know

    1. Only lasts 30 seconds at Rank 3, but never goes down during a chase.

    2. Deactivates upon repairing a generator, entering a locker or being fully healed.

    3. Only one DS is active at a time.

    I like it but 30 sec is too short and 60 sec is too long 45 would be a lot more fair

  • @Bullettimegod said:

    These are just my opinions and thoughts on the game currently in its release form after playing since executioner came out.

    Lets start off by talking about match making. Seriously its been months since an update. Its unfair to both sides to get matched with someone higher/ lower then them, and usually it leads to a horrible experience for both sides. As everyone knows match making is absolutely trash. Where green ranks killers get red rank survivors who can mostly pump out gens faster than you can get 5 hooks. We all had games like that im sure, but for a game devolpers who nerfed ruin because it was too hard for new survivors to turn around and not have a fix for this for new killers? Its 2 steps forward and 3 steps back. Im not going to beat the dead horse and keep going on about how matchmaking is unfair because im sure we all heard it all.

    My second issue with the game is honestly the lack of fear and inconsistency. Survivors do not fear the killers. Right now in currently game most survivors see a killer as a minor inconvience to getting their job of doing five gens and leaving. While survivors have an easier time to win the game generally. And more options how to do it. A killer generally has a more stressful job of trying to keep track of 4 people at once while focusing on a chase, that you have to end quickly. (Which lets face it...sometimes a chase last longer than it should.) While survivors just half to hold m1. Avoid the killer. Or distract the killer by literally running in a circle. Where is the fear that the killers are supposed to represent? Instead killers are more like ghostface from scary movie chasing the one chick around the table. More often or not i feel like the killers are the ones who should fear survivors. From pallets. To 60 second immunity. From unhooking with borrow time just as you hooked them. Not to mention the absolute disrespect and abuse from these perks which leads me to my next point: survivor perks and second/third chances.

    Survivor second chance perks arent as balanced as people would like to believe. Infact it can heavily shift the game into the survivor favor which basically cause them to be arrogant and cocky af. Also removes any fear from what killers have. By second chance perks i mean ######### like borrow time decisive and adrenaline. Im going to start with borrow time and how ive seen it abused. Lets say you just hooked a survivor, and you turn around about to walk away. Suddenly you get the unhook notification and boom survivor is unhooked in your terror radius and now can take an extra hit. Bullshit right? As i agree tunneling and camping sucks. I do want a small change to that. A count down to perk activation. What i mean is this: hooked for 5 seconds with killer nearby for borrow time to activate. Rest of it will function as normal. I believe that will stop hook bombardments which makes the game end really quickly for killer. And also punish unsafe quick hooks as well as plays where they are being chased by the killer just to take a hit infront and then unhook. With the killer being around, this also includes invisible/oblivious killers so its a nerf to freddy wraith pig ghostface. As well as insidious camping. I also think it would promote smarter gameplay rather than just bombard the hook.

    Second perk that is abused is decisive strike. Which idk what devs are saying..its in almost every red rank game i played. And its by far the most annoying. Some user made a good change to it. Have a timer lower but it goes away if they are fully healed get into a locker or run into a gen. And that timer pauses when they are being chased. Im not going to speak more on decisive because alot has already been said about it.

    Last but not least match speed: gens vs. Hooking.

    Oh boy about to play with fire...but and as im sure a lot of people said, gen speeds are too fast. Big shock right? But let me explain. 5 gens vs 12 hooks.

    80 secs x 5 divided by 2. (Semi perfect game of one to be chased and hooked one to be unhooking and 2 to be on gens with no items.) Is 200 seconds.

    12 hooks. Lets say if takes anywhere from 20 to 30 seconds to find first survivor. You arent a stealth killer. And they hear your terrorradius. So they get a few seconds head start.. takes you maybe 30-40 seconds to down him. Another 3 seconds to hook. That is already 50-70 seconds. For one hook. Which means 1 or 2 gens can pop. All for one hook. Only 11 more to go right? Thats a bit of an issue. And i know survivors are going to hate the ######### out of me for suggesting this. But with hold "m1" for survivors is boring so increasing the time it takes to do a gen is out of the question. There is only one logical choice left: reduce the number of hooks it takes to kill survivors by one. Lets face it, every other scenario is absurd. Another objective? What could they add with out rewritting the whole game? And do we really trust they can do it with out bugs? Survivors themselves say holding m1 is boring. So the only logical solution for the gen speed is reduce the hooks needed by 1.

    Once again these are just my opinions. Comment if you agree or disagree. I really wanna hear others points of views. Long as its civil. Sorry for the long ramble post

    Really good ideas here, shame it will never get implemented.

  • well don't get your hopes up, from what i have seen they usually don't respond or when they do its something vague like "we're looking into it".

  • @LegendarySkinsRTrash said:

    Oni, Deathslinger, Doctor, Clown... So ######### annoying killers to play against. Why? and now Pyramid Head.

    Just the same thing again. You only find them annoying because your bad at going against them, just like the nerf freddy and nerf spirit crowd

  • @Komodo16 said:

    So I find hillbilly a fun and aggravating killer, as the game states he IS easy but only to learn the basics. Now I actually lice billy he is really cool, but he is REALLY easy to bully and because of that is why he has a high skill cap. You HAVE to be god tier to actually do well against good survivors, now I am in no means the best killer so maybe im wrong. But I know im not a bad killer, if im being honest I think im good, anyways it was easy to pick up on him right? Curving it is easy but not always perfect, the smiles and the predictable aurv movement. But then red ranks and I got wrecked! Like im out of touch after sensitivity changes and so curving is difficult for me because I haven't fully got attuned, and because of that I get bullied alot, abuse of loops and windows and I can never really mindgame loops everyone drops the pallet when I am finally gonna swing or they keep running when I try and bait. I've only ever lost to really good billy's and to a billy who was great at curving, but I didn't really know what that was at the time so I didn't predict it. But when I die its to M1 and deadzones and that's another issue id like advice on, how am I supposed to hit someone 360 around me or swerving its really easy to spin from a distance and I can't ever use my sensitivity properly to get close hits. Like billy is easy with weaker survivors but he has a high skill cap against a good team you have to be a pretty good billy who can curve great and easily read survivors, idk it just kinda shows he is false advertised he really isn't easy.

    He is or at least was the most balanced killer in this game, but after his nerfs he is quite ######### now.

  • @bubbabrotha said:

    I kinda like it...

    It should regress at 150% instead of 200% and be a perk instead of a hex. But we know the devs will never do that.

  • @Victor_hensley said:

    Do you like fun? Do you like the satisfaction of feeling happy? You do? Good. Unfortunately most people here don't want anyone else to experience it. Some players you play with/against can be people that genuinely want to have fun, but most likely, their could be soulless husk playing, who only have one goal in life. To make everyone as miserable as possible, but why let them? These people don't deserve love, for friendship. Why be fair to them if they are not being fair to you? Don't hold back, show them the misery they have been bringing upon everyone for so long.

    Don't care for what they think. If you ever run into these people, remember, you have the choice.

    I just sweat every match instead of being nice. When you try to be nice and just play for enjoyment you get ######### on

  • @Lumen said:

    I'm not the best survivor, rank 5 currently, but some games I've had since the last major release have made me feel so helpless, jaded, and sour; even though I'm playing for fun.

    I always try my best to encourage killers who play the game like a sport, bouncing around between survivors and not immediately chasing people who've been pulled off hook. I want to keep doing this and encouraging fun behavior! But lately I've found myself muttering curses beneath my breath at killers who don't deserve it (don't worry, I keep the rude remarks to myself and always say gg).

    I just want to be a positive influence, compliment others (including the killer), make everyone feel good, and share in the experience with everyone... but I'm having such a hard time staying positive.

    What do you guys do to keep a positive mentality? Am I just burning myself out on the game? Should I take a weeks vacation and come back to the game bright-eyed and bushy-tailed? Any advice is welcome!

    Yep ive got the same problem. I just wanted everyone to have fun so i would just try to play and not sweat every match. But if you don't do that you just get ######### on, not playing sweaty is a good way to get bullied every match.

  • @BingBongBoi_69 said:

    I don't want to hate on the devs but they really need to sort out their priorities. The game is in an awful state right now, for example, Ghastly Gateus don't work properly, matchmaking is awful, VPNing killers, Hillbilly and Oni are bugged, lots of sound bugs and the new map is pretty bad for both sides. I know they can't fix everything wrong with the game at once but they really need to do more than small patches here and there. It would be really beneficial to the game if instead of getting a new chapter and new cosmetics they instead fixed everything they could in that 2/3 months. Or they could make it so there was a new chapter every 4 months instead of 3 which would mean they could focus more on bug fixes. But, sadly, I doubt anything will change.

    Wait what happened to oni?

  • @nursewannabe said:

    There's no such thing as "genrush", if you can't down a survivor in a reasonable amount of time you can only blame yourselves for being B A D, not survivors for doing the only thing they can do while the killer is not around.

    e9d.jpg


  • Wait what is ruin getting nerfed again or is this just an old thread

  • @Mr_executioner said:

    Here’s some changes that would make deathslinger viable

    -increase chain range from 18m to 24m

    -if a injured survivor breaks the chain they go into the dying state(if they have deep wounds they will not go into the dying state)

    -make reload speed 2.00s

    -make cooldown for missed shots 1.25s For his ultra rare’s here’s how they could be

    -iridescent coin reduced the requirement to instadown from 15m to 12m

    -hellshire iron=chain has infinite range and it tremendously increases the charges to break it. Or the Redeemer starts with 2 bullets, considerably increases reload time

    As a deathslinger main i really wouldn't want any of these changes, they are really unfair. His power is in a really good state right now the only thing that he needs is more movement speed.

  • @BubbaMain64 said:

    When equipped the Deathslinger gains akimbo shotguns that shoot dragon breath slugs. Hitting a survivor with one shot instantly kills them and takes them out of the match, granting the Deathslinger 10000000 points.

    Actually that wouldn't be fair lets make it so that every time he shoots a survivor they get healed and instantly escape

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