ShrekTheThird69
ShrekTheThird69
About
- Username
- ShrekTheThird69
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Comments
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@PNgamer said:
Hello,
I play since 2016 too and i worked hard for all my exclusive Eventitems too and now you give them for free ?? what the hell is this? About Legacy items: Yes we all know it was befofe the bloodweeb was reworked and it´s for ppl they deserve it. True... but it is the same with the Eventitems too
So Why BHVR can´t restore Legacy Items ? Answer 1: They don´t have the programmcodes anymore or answer 2: they won´t give it to ppl who don´t deserve it.... Why you make a big secret about Legacy? Legacy is not special like much ppl think. Legacy or Eventitems: In my opinion it´s the same, because "grind is grind" and if you investige 10 hours for grinding a bloodweeb or 10 hours for grinding an Event.... i told you again... It is the same !
Sry for my bad english grammatic but siriously.
Give Lagacy for all players free and this never ending story will finally end. It has more positive effects than negatives because 2020 the playerbase is much bigger than before. Ppl who lost their progress get finnaly their Items back and all new players can enjoy all this sweat LegacyItems too. In my Opinion its good for the Gamehealth ( no more Legacy hackers and stuff like that). As you can see....you did it with the Eventitems too.
Greetings
I have a better idea, why not make all characters able to prestige 6 times. So for prestige 4,5,and 6 make it so every killer gets a legacy like skin.
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@P1P3DS said:
All your arguments about giving the event items are not valid.
"But people didn't have a chance"
Only switch and mobile players didn't have a chance, what about giving a re-color to them? It isn't FAIR to give those people the cosmetic without any effort required, having those cosmetics means that player is a veteran.
Everyone had a chance to get that cosmetic (as I said only switch and mobile players didn't) so it isn't our problem you didn't buy the gane when the event was on-going.
So basically, give legacy too? I didn't have a chance to get it, so using your logic BHVR I should legacy too without any effort.
- Some people had loss of progress, you used this argument to give the event cosmetics, people that have legacy had loss of progress too, so give us legacy?
- I didn't have a chance to get it, so using your logic you want everyone to have the same "chances" give us legacy.....
Well if legacy is given out to everyone it essentially loses its value. Personally it doesn't even look that good, just glow effects on the default skins. Other event cosmetics being released as time goes on seems fine but legacy is definitely for the people who stuck to this game even when it was complete #########.
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@Brightened said:
Toxic survivors are usually more vocal I think or do the teabagging and flashlighting bit...
or maybe you mean they kill themselves off first hook or let themselves get caught...
Toxic killers is a bit different because it's understood but not "defined" (I.E. camping, tunneling, slugging, etc etc) However I have also had killers go off on me in chat after the game lol..
So which do you see more? Why?
About the same amount of both. But survivors usually make use of the end game chat to be toxic, killers just leave after tunnel, camp, mori
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@Semimatic said:
https://us.v-cdn.net/6030815/uploads/588/9DOONI98ZEWS.png
https://us.v-cdn.net/6030815/uploads/258/4AISVV227JKB.png
If I were asked awhile ago, I would say no to the idea. However, now with FNaF going in a much mature setting and it not relying on cheap jumpscare tactics anymore, I would be fine with this once the new game this Summer comes out.
https://store.steampowered.com/app/732690/FIVE_NIGHTS_AT_FREDDYS_HELP_WANTED/
I mean, the latest project has a ton of popularity and impeccable reviews on Steam. I believe he's working with the same company who made this for their next game, which involves a literal cult and such. I'm not too knowledgeable so correct me if I'm wrong. I'm pretty sure the creator is known to be lenient with licensing and I think he'd be fine with changing up the designs a bit as well.
(Here's the other reference image, it wouldn't let me post an image of it: https://www.deviantart.com/misterfab1970/art/Stylistic-Springtrap-Render-686826438)
At this point it couldn't hurt to add him
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@andyollolloll said:
My predicition with how BHVR are running things
PS It will be a few weeks after but DBD2020 sounds much better.
The game isn't going to die but veteran players are getting swapped out for new ones in a sense. its more profitable to market to new players because they don't already own all of the characters or cosmetics seasoned players have.
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@SansUndertale said:
https://forum.deadbydaylight.com/en/discussion/comment/1368836#Comment_1368836
I'm back and as I thought, only a few challenges in each game. I was able to play 5 games.
Game 1: 2k against swf red ranks
Game 2: 3k against 3 red ranks and 1 purple rank
Game 3: 4k against red ranks
Game 4: 4k against green ranks
Game 5: 3k against another swf red ranks
So get good lol
Hey buddy you didn't answer his question, and it is one of vital importance where is the proof.
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Freddy and billy are already quite powerful but Nea is the true mvp here, she would literally loop them until dc
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If you don't miss too many shots deathslingers anti loop power is much better than pyramid heads
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DBD has a more arcade feel to it and Friday the 13 is more of a horror. personally i prefer the more arcade style dbd
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Its not that I don't care, but i hardly noticed a difference and i didn't even know it changed up until seeing this post
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Pyramid head is pretty awful, definitely not viable against top tier survivors
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Either Mr game and watch or duck hunt
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/162465/why-bhvr-are-going-to-nerf-hillbilly
I don't think they will nerf Billy. He currently feels unplayable because sometimes when you end your chainsaw, the chainsaw revving sounds keeps playing for a while. I think they are going to fix his bugs and look into his add-ons.
if you spam taking the chainsaw out and putting it away you can make the chainsaw sound play forever when you dont have it out
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@indieeden7 said:
When the devs made Deathslinger even more infuriating to go against. Midwich is such a good map :)
Were you part of that 4 man swf i destroyed as deathslinger on that map
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@GoshJosh said:
After over three years and 2.3k+ hours, I have never felt more 'meh' about loading up and playing DbD. The amount of bugs that are introduced or never fixed, the player voices that go unheard or unaddressed about severe balance or gameplay issues, the list goes on...
I know it's a different set of developers, but the below screenshot just about sums it up for me. Rather than doing something about the boring and hostage-esque face-camping of the game (which exists on all platforms), the mobile devs take the time to make this loading screen 'tip' - which gives credence to the gameplay style and basically says to let your teammate die. Don't be altruistic, don't give that player another chance inthe trial... let the killer set up a tent and get a free kill. Such a boring situation with little or no counterplay, when Borrowed Time doesn't trigger on half your killers now or Bubba/ranged/small heartbeat killers.
Please make your game a more enjoyable and fair experience for all players.
https://us.v-cdn.net/6030815/uploads/15JIB0M777NO/dbd-mobile-camping-prompt.jpg
This is exactly what I do and more survivors should do the same. If the killer is face camping just rush all the gens and escape.
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@hanibel said:
Can't find the stairs worth crap even after playing the map a bunch of times. Breakable walls there are just a massive. Unfun Chore for killer on dead dawg saloon it was manageable but on this map way to many to break and are mandatory to break like on the only vault on the map on the second floor. Pallets on the map are either super unsafe or super strong no in between when the devs rework the other maps add this map to the list of rework
The breakable walls in the looping rooms are fine but i dont think that any of the stairs should be blocked its really annoying to go across the entire map to go upstairs
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@Orion said:
TBH I'd prefer a Big Sister. Big Daddy is too sluggish.
It would be interesting if for a bioshock chapter bhvr released two killers and one survivor
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@blue4zion said:
I was playing when it first came out and as usual, nothing but the new killer. After sleeping for a few hours, I got back on to 1 Pyramid Head in 11 matches. Really already? Usually there is still an abundance of the new killer with older mixed in on the first day. I find playing him very fun and rewarding if you can land his power. It is pretty easy to dodge, but when I use it behind walls and predict it seems to almost always work.
Similar to Spirit, it's better to hide behind something when you use your power to have a better chance to catch them off guard.
Honestly pyramid head is a really terrible killer, torment is really hard to apply, cages are mostly useless and his ranged attack is really predictable. he really has nothing going for him in higher ranks even deathslinger has more going for him than pyramid head and hes not too good either
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@ASurvkillivorer said:
Dont forget how the Clown "buff" came with a nerf as well. He doesn't get slowed down during throws. But he gets slowed down 3x AFTER reloading lol
WOW i did not know they did that, so uncalled for instead of making a killer actually viable they prefer to do basically nothing and instead make another mediocre killer that will most likely get nerfed in the future.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1357969#Comment_1357969
Nah it happened to Wraith too lol and if they gotta shadow nerf Wraith someone's being fired
I just don't understand how could a bug affect certain killers fov, quite strange.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1357943#Comment_1357943
damn really? i saw tons of threads.
AFAIK his FOV was wrong, his lunges were bugged, chainsaw cooldown (normal) was longer, chainsaw cooldown hitting into objects didn't exist, ghost saws are still a thing despite having been an issue since P2P, and now apparently his chainsaw sound is broken too.
The whole FOV change and the increased cooldown is what makes me think its a shadow nerf. Never heard of a bug making a specific killers FOV different.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1357837#Comment_1357837
Spaghetti code for the first point and because they are bugs they didn't find for the second
So they cant find the bugs even though for months people have been pointing out that something is wrong with hillbilly. Also even if the devs cant find these bugs at all a little acknowledgement from them would be nice, nothing is stopping them from saying "We are aware of the bugs regarding hillbilly and will address them sometime in the future".
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@xenofon13 said:
I played carburator/spark plug billy and i think he was fine. I didn't noticed cooldown delay tbh. I like the new chainsaw sound.
Try playing him without addons, the chainsaw basically requires them to make billy somewhat like he was before
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@Adriang14 said:
They’re called bugs
Then why do they keep getting worse every update, and on top of that why doesn't BHVR acknowledge it.
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sunflower demo