Seanzu
Seanzu
About
- Username
- Seanzu
- Joined
- Visits
- 4,629
- Last Active
Comments
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/612497#Comment_612497
Senzu, she actually does need a buff on console for the reasons you mentioned, unless they bring out a huge optimization patch for consoles. :(
A buff is not going to make her more playable, the frame drops & controls are what make her not playable on console, not her strength.
-
I've been running Q&Q, Head-On, Iron Will, DS.
It's pretty funny when you stun someone!
-
I'm speculating based on certain people I know who are banned, and stuff I've read.
But after 3 bans you get a perma ban, if you continue to make accounts and continue to get banned you will receive a HWID Ban, this is known as a Hardware ID ban, each piece of hardware in your computer has an identifying number attached to it and if EAC/DBD detects this number again the account is insta-banned.
So, in the event this person has been the dick of all dicks then it is possible he will be banned on any account made with his current setup.
-
@BBQnDemogorgon said:
@SenzuDuck @Grim So you guys agree that due to low fps and sens they'd be nerfing a killer that isn't played and has a low kill rate.
You don't see the issue with that?
If console players chose not to play her that doesn't mean she doesn't need to be nerfed.
They need to optimise the game as-well as nerf the nurse.
-
@BBQnDemogorgon said:
@Grim She does need a buff. Especially for consoles as @brokedownpalace said too hard for most to play.
Are you seriously saying she needs a buff? omegalul.
She has low kill rate because she frame drops on console so no one plays her, and when they do play her it's poorly optimized, and getting 180 swings is hard because ofthe frame drops.
-
I highly doubt the reason you were banned was slugging.
100s of killers are slugging daily, there'd be far more people banned if it were the case.
Make an appeal, move on.
-
Every RBT kill you have to down the rest of your drink (assuming you're drinking pints or something).
-
the only time a dlc has been referred to as a paragraph was Bill, and then the wiki referred to every -single- character dlc as a paragraph from the out, confusing people and expecting the devs to adhere to that.
-
@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/611834#Comment_611834
Like what? What exactly were you expecting them to tell you? It says at the top they can't discuss new features. They won't tell you exactly what they are doing because that will probably change by the time it comes out.
It's like asking Kevin Fiege exactly what is going to happen in phase 4. Obviously he doesn't know exactly what will happen and even if he did he's not going to tell you. Expecting an answer is just silly.
And your second question was very obnoxious the way you asked. Like you were baiting them into admitting they are cheating customers out of money or something. If you knew the answer then you are just asking to troll them. Obviously you have a grudge against how they choose to handle DLC and microtransactions. Again, what do you expect them to say to a baited question like that?
and even after all this, they say they aren't planning on adding lootboxes in a paid form.
and then he comes in here and disingenuously tells everyone it was a "no to maybe" answer. It was a flat out no paid lootboxes.
If they say when something is coming, they get slated, look at Dedicated servers, the majority of people don't even know when summer ends and there's already been posts saying "summers over when dedicated". They don't give uncertain release dates because it's too much hassle if something is delayed.
Crunch is a serious issue in the industry and anyone pushing for more dates for stuff like this is adding to it, I know BHVR recently said they abolished crunch in their company which is probably why they don't like giving dates out for anything anymore.
-
@lobotomizeslow said:
Plain and simple. Run Meta disgusting builds. Instead of getting bullied, start destroying them from the get go and don’t hold back. Insidious if you need to. Make your choice. You know the ones. Rancor. Come out swinging from the gate. Ebony Mori. Take your main and no prisoners. Ruthless. Do what needs to be done and drop the hammer. See 4 toolboxes? Bring Franklins. Pick good maps for your character/build out. When you start seeing the DC’s you know you are starting to get it right. Get downright brutal and vicious at the survivors. But not hate talk or messages. Slaughter then onto the next 4K.
Using moris would just reaffirm how bad a lot of players are at the game,
-
@ItsYourBoyGuzma said:
https://forum.deadbydaylight.com/en/discussion/comment/610971#Comment_610971
Ummm hello? In the past the Dev's have asked for our suggestions on the most recent changes so they can they can make us think our say has any input.
You act like these threads don't exist
You act as if a Q&A is a "give us suggestions" post.
Asking people how they find a new peek, map or killer has nothing to do with suggestions, lol.
Usually it's a 1-5 scale asking if people are enjoying it.
-
@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/610687#Comment_610687
No, that's wrong. At this point it's far worse and I played since release. We already overshot the grind around Legion
Of course the grind is "far worse" but the only requirement for legacy was to P3.
If you had to P3 and get all perks back then for legacy it would be awful, the fact of the matter is you have double bp events, perks that give more bp that stack ontop of offerings that give more bp.
-
@ItsYourBoyGuzma said:
Its to make the sheeple in the community think they have any say in the upcoming changes or suggestion for the game.
Really BHVR is just curious as to what we as a whole are wanting the most right now.
Two of the OPs questions were answered during the QA, he's literally just complaining to complain.
I really don't see what more they could have done to appease him.
Additionally, how does a "Q&A" make people think they'd have a say in the game or upcoming changes? lmao.
-
@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/610809#Comment_610809
Check minute 10:40 and onwards. It’s hard to notice while in the corn. But he doesn’t use dead hard there as @SenzuDuck suggested
Yea ok, that certainly looks odd, I skimmed through the video and just kept seeing them use dead hard.
Additionally, you shouldn't upload the video here as "naming & shaming" is against the rules.
-
Looks like they used dead hard.
-
Plagues tiddies have fallen off.
-
@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/610683#Comment_610683
how bout this:
anyone with a maxed out character will receive such a reward. if its cosmetics, it should be cosmetics for said character.
maxed out characters are P3 characters with all perks.
ppl with such characters really went through quite the grind to get them, i think that'd be fair.
Nahh, that's sill.
Maxing is a bad scale to give free stuff out.
I have several characters only 2/3 perks away from being maxed but I just don't get a cosmetic because of that?
I think the best thing to do is no reward, with all the Double BP Events, Double BP Offerings, Double BP Perks the reward isn't really earned.
-
@ba_tetsuo said:
@Peanits Will there be any rewards given to those who suffered the grind, similar to the legacy clothing from the last bloodweb change?
No, because the grind back then is far more awful than it is now.
-
I've never ran ruin by choice, it's an incredibly boring perk for survivors to go against so I just don't use it.
-
As per the last Q&A (Yesterday)
Q: Have you ever considered removing perk tiers to reduce grind?
A: We have considered it. We went another way but the goal is the same: to ease on the perk grind and promote an easier access to more perks. We are releasing these changes in the upcoming chapter update. To give you more information, we are also preparing a blogpost to explain the upcoming changes. This blogpost should be available in a few weeks
The next chapter is coming with a reduced grind of some sorts.
-
I agree with this.
There was a locker in lerys that basically in a closed space, and I stunned the killer and just ended up having to eat a hit because I was blocked against the lockers and killer.
-
@toxic_clown said:
So like... ######### does that even mean
MLGA is a program used for DBD, so obviously it got a specific mention.
But you run the risk of EAC flagging any program as something that interferes with the game.
But monitoring which IP you connect to and which IPs connect to you is something you can do without MLGA it's just MLGA packages it nicely for use with DBD.
-
What did you exactly want them to answer?
-
@Detective_Jonathan said:
https://forum.deadbydaylight.com/en/discussion/comment/608037#Comment_608037
Sounds more like you’re jus the bad at prioritizing 2 objectives. @SenzuDuck
@Theluckyboi I’m fine dude, I normally let snarky people slide because it’s the internet but my tolerance level for it has reached its peak lol. That and college has my brain in overdrive.
Or you don't understand the game? Having two randoms do all 5 gens and hoping all totems get done before one person dies on the hook is ridiculous, even you know that, but you'd rather stick to snarky digs at me because you don't like me. 🤦🏻♂️
-
@Rivyn said:
Can't do totems.
NOED activates.
Survivors:
https://us.v-cdn.net/6030815/uploads/501/DNACJ5A8N1RF.png
Then they come to the forums to complain.
Killer Camps
Survivors Rush Gens (Because thats what killers say to do when they camp)
Has no time for NOED
Gets multiple kills because they camped with noed
GG.
Noed is trash.
-
Ruin is the most boring perk to play against, period.
Some would rather die trying to get the totem than play through it.
-
No one would earn this achievement on the fact that the game loves to randomly make peoples games not work, or even not letting survivors escape even when passing the escape threshold.
-
@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/607778#Comment_607778
But nurse has a high learning curve. Nurse is far from an instant win button.
Other killers should have high skill ceilings, as well as the ability to do well if played well, not just if the other team plays badly.
She does not have a high learning curve at all.
I don't understand this ridiculous notion coming from people that you have to spend 100s of hours with her to be good at her, you can be VERY mediocre with her and still decimate anyone.
one/two days of playing her without addons and you're set, it's nothing near what people make it out to be.
-
@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/607237#Comment_607237
I think they should buff the other killers to compete with nurse, not the other way around. Spirit is almost there, but the others can easily get bullied.
Nurse 4Ks probably 90% of her matches, having every killer 4K 90% of their matches is just not healthy for the game.
-
omegalul.
Imagine just slugging the guy who sprints at you and making him wait on the floor while you chase someone else, he'll only run at you once.
-
@Stubbsyefc1 said:
https://forum.deadbydaylight.com/en/discussion/comment/605329#Comment_605329
It was still playing YOUR game but it was streaming on TWITCH..
Lets look at this the other way.
If someone broke a twitch TOS, and Twitch asked the devs to ban them from their game do you REALLY honestly think the devs should do it?
Sounds absurd, every time you play a match on steam your profile is accessible by the people in the game, nothing is going to happen with your profile being shown.
-
I don't think it would be a wise decision to cater dailys only to killers (some people just dont LIKE killer)
A better alternative should be when you start the game and have a new daily, allow the player to choose whether they get a Survivor or a Killer daily.
Additionally, I think the daily system may be removed with the new lore unlocking system, or at least tied into it better.
-
It's absolutely terrible, killer finds you - 2 hits - insta dead until next round.
For as much ######### as people give dbd for how "strong" survivors are the only reason it works and people play it is because you have a chance after being found to try again.
-
Make matches fun but play poorly?
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/605693#Comment_605693
The ranked system is balanced around a 4K, literally. I'm sure I'm not the only one because whenever I get a 3K, I usually don't pip, so killers are forced to go all out and win. Some killers struggle because they aren't built to do that well, unless of course, survivors make mistakes.
The game would be useless if it was balanced around 4K.
Survivors are supposed to win too, I escape sometimes and don't even pip. The system just doesn't work, it's not about balance, it's useless.
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/605673#Comment_605673
Just because you can 4K with something doesn't make them viable, Senzu. I could 4K with Leather Face, but that doesn't mean he's viable because he's not consistent.
Viability can be replaced by Consistancy. Huntress is more consistent than Trapper, in my opinion. Nurse is more consistent than Huntress, and so on, the rest is your opinion.
Therefore, if you show me how consistent those killers are, then you can say they are viable. 1 game isn't enough to justify the average game with that killer, we need more information.
You're right, it proves jack, but anything over 2K is good, EVERY killer can 2K+ at every rank, so what if you get 0ks, the whole point of the game is to win/lose
-
@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/605628#Comment_605628
its very true. Spirit, Billy, and nurse are the only killers i could play, lose, and say "thats my fault." Why? you ask? bc the game is poorly imbalanced and objectives go by so quick that every other killer needs hex: ruin to stand a chance against coordinated survivors. The game is asymmetrical which means it is needs to be balanced for high ranks. High ranks actually know what theyre doing so therefore thats how it should be, however crybaby survivor mains and crybaby killer mains just pick out the negatives of the other side instead of the negatives in BOTH SIDES. Yes there are only 3 viable killers in this game due to how quickly the survivors can do objectives and how lacking the other killers are at slowing the game + winning the chases. The game requires the survivors to make mistakes a majority of the time to lose instead of having the killer have skill to win. Survivors also have a crap ton of "second chance perks" which rewards poop gameplay. The new mettle change is trash because you take hits to earn it instead of having to lose a killer a bunch to earn it which would actually take skill.
killer is so hard and nurse/billy/spirit are the only people that can be "viable".
ok, carry on, I have no time for people that can only use three killers to get wins.
-
@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/605636#Comment_605636
Oh it does too. You can't have a balance discussion if one thing has a different set of rules than everything else.
so because i think the nurse is too strong I suddenly am ok with iri heads?
I think SWF with keys are fine because they still have to do gens to be able to use it, the amount of times I've chased some SWFs trying to use key, and they use their key, I close it and kill the rest has been pretty high.
Talk to me about insta heals, those things are BS. lmao
oh look, I agree with you on some things and disagree about others, It's almost like I have issues with some parts of the game that you don't, that's what an opinion is called.
-
@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/605613#Comment_605613
So, what about a 1-shot hatchet Huntress with NOED and a mori? SWF with discord and a key? You got a lot of explaining to do.
What do I have to explain? lmao what does Iri huntress & key counter about what I'm saying? Has absolutely no relevance what-so-ever.
-
@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/604210#Comment_604210
Sadly she and 2 other killers are the only viable ones out of what how many?
That's simply a lie.
-
@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/605248#Comment_605248
Fun is subjective. Video proves one thing: most survivors don't know how to juke the nurse because they rely solely on pallets.
Fun is absolutely subjective, not even Tru3 likes playing as the nurse, so it's hardly relevant to use him because he juked her.
I'm pretty sure he put up a video recently called "The nurse and her broken addons" or something
Do you think he's against an addon change with titles like that?
-
@SovererignKing said:
https://forum.deadbydaylight.com/en/discussion/comment/605405#Comment_605405
I'm not arguing that. I'm saying neither helps win the match. Killer's who mori cancel are jerks, Survivors who tea bag are jerks.
A Killer who mori cancels gets nothing out of it. The other Survivors do Gens and he/she loses. If it's the last person, he/she gains nothing. There is no reason for it other than to upset a survivor.
A Survivor who tea bagged gets nothing out of it. The game goes on just like normal. There is no reason for it other than to upset the Killer.
The fact you think i'm arguing "What's worse" is semantics. I don't care which one is worse than the other, BOTH are aimed for no other reason than to upset the other. It's the INTENT TO UPSET SOMEONE, not the effect it has on the game.
If you want to sit there and think it's OK to tea bag, but not mori cancel then that proves how bias YOU are. Survivors can do nothing toxic and are perfect angels, Killers are bad people, right? You're going to be ok with Survivors doing whatever, but Killers, oh no, can't have that. Going to shame them. I on the other hand will shame BOTH for this behavior, because its toxic for both sides, and only serves to breed more hatred.
Go ahead though, like usual Senzu, pet your preferred side because in your bias eyes, Survivors can do no wrong. I'll continue to fight toxicity on both fronts while you join your toxic little friends and "have fun".
If killers brought up legitimate issues I'd actually argue for them, it's not my fault killers want people perm banned for tbagging, flashlight flicking etc, how absurd is that.
Now if a killer made some threads about how ######### maps can be for killers then I'd be all over it, but instead you get weird threads saying nurse is fine (she isn't) and complaining about "toxicity" which only exists in end game chat.
-
@SovererignKing said:
https://forum.deadbydaylight.com/en/discussion/comment/605286#Comment_605286
Does tea bagging you help you win the game? Nope.
Does Mori Cancel spamming help you win the game? Nope.
Same thing, it's BM that doesn't help either side actually win or accomplish anything. It's just annoying the other side.
One has 0 effect on the game
the other forces someone to sit there for an entire 4 minutes, or until they're moried.
Does tbagging force the killer into an impossible position where they can't do anything but bleed out after four minutes, get moried or DC? I don't think so.
The fact that you can't see the difference shows how biased you are.
-
@Tzeentchling9 said:
Did either of them have Plunderer's Instinct?
He'll just say no anyway now that he's made this post, wont want to look silly.
-
@SovererignKing said:
https://forum.deadbydaylight.com/en/discussion/comment/603968#Comment_603968
Would you say the same if the Killer Mori cancel spammed you for the whole time you’re bleeding out.
comparing something that has 0 effect on a game (tbagging)
to something that locks you into position for 4 minutes and stops you from doing anything...
Great comparison mate, good job.
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/604226#Comment_604226
I like Nurse, your skill is reflected by how well you use her power. I do agree that certain add-ons need to be reworked such as extra blink range and extra blinks, but other than that, I prefer that her base power remains untouched.
Also, Nurse does have counter play, and I'm not going to say "Stealth" because we already had that discussion even through it's one of her counters. If you can read the Nurse you're going against, then adapt to her playstyle, you should be able to waste a decent amount of time on her until she adapts.
Here's a video of Tru3ta1ent going against a Nurse: He's using her counter!
Anti-Nurse Build
Dead Hard
Iron Will
Quick & Quiet
Decisive Strike
If you tend to get a lot of Nurses, I recommend you use these perks because they can throw off even the most seasoned Nurse players.
At the end of the day, if you don't know what you're doing against a Nurse, of course you're going to get destroyed by her. This also applies to killers as well, if you don't know what you're doing as the killer, you're going to get destroyed by the survivors.
Nothing you say matters to me, honestly.
She's unfun and op, there's a reason a lot of the top killers don't like playing as her, she isn't fun.
Stop trying to counter everything I say by saying "but look, it worked here" even a broken clock is right twice a day.
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/604355#Comment_604355
You basically get to see how long you, and everyone else is exposed for. Sorry to say, but it will affect Myers because it will show everyone how long they are exposed for. Through, he could get some buffs to compensate?
Lets buff myers because every exposed shows a timer?
that's an odd reason to buff a killer, lol.




