Seanzu
Seanzu
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- Seanzu
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Probably, they'll make it 75% speed boost most likely, as we all know the devs love survivors so much and only make ridiculously OP stuff for them.
/S
But most likely, yes - It literally does nothing right now so heres hoping!
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/600473#Comment_600473
There's no need to argue since the devs have shown where they stand, enjoy your victory. There's nothing more to say, it's pointless. Killers have no real say
Proved my point.
Play a different game if you think the Devs hate killers so much, I'll go play Freddy, you know that killer the Devs have left out to dry and haven't fixed? π€¦ββοΈ
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@go1gotha said:
Oh no, the developers bring a fair balance to the game, what a tragedy.
The survivors want at least some counter-game against some killers, what bastards!
Infinite second chances with the third Blink, like the infinite Dead Hard, bottles at a range, as so, because without them, the survivors can at least do something, how unfair it is!
Legion with all its abuses and without any counter-game, how could they do this to him! Oooooh, the author of the post, do not die, please, it's not all over, there is still a spirit, pick up the beads and go, the game is waiting!
The irony of killer mains saying Devs don't care about balance, and then suddenly they go to balance the most boring killer to go against and suddenly they shouldn't do it.
@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/600079#Comment_600079
Mate you won, the debate is over.
This nerf is a check mate, no ifs or but.
I salute your victory
Additionally, as for you, I find it funny how someone makes a fair argument as to why she should be nerfed and your reply is suddenly "you win, we don't need to argue".
You'd be hard pressed to find a patch note within the last year without something being nerfed for survivors, but of course, have to force the Devs hate killers rhetoric. π΄π΄π΄π΄
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It's intentional, it's in the patch notes.
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Why don't you just hide it immediately after every first game, I've had some genuinely nice interactions in chat and removing it because people don't leave the game immediately or close the chat would be a shame.
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Seriously? I've seen more threads from killers saying Freddy is getting nerfed than I've seen of threads with people complaining about him.
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Snares are infinitely better than pallets.
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Despite the killer rhetoric that all killers are leaving because the devs hate them???
there's far too many people playing killer and not enough survivors, it's as simple as that.
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What?
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/598001#Comment_598001
I told you on the first page of the discussion on how to buff stealth, but here, I'll quote myself to show you what I've said. Also, you completely ignored the second part of what I've said, and said this: You didn't even read my suggestions.
"duh, silly me, just disappear while you're bleeding, moaning & leaving scratch marks, not to mention killers are faster than survivors, just hide behind an object. duhhhh."
Here's what I've suggested
https://forum.deadbydaylight.com/en/discussion/comment/596040#Comment_596040
I'm just going to end it here between us, because you're getting way too hostile towards me. π€·ββοΈ
Oh dear.
More hiding actions? What's the point, you have lockers? Any object you put in, no matter what it looks like is just a reskinned locker, lmao.
Maybe let survivors climb up trees and have the killer shake every tree in the map to find survivors?
More vegetation? Like corn, yea killers LOVE corn maps so much with all that vegetation, lets make every map like cornfields.
More LoS blockers, oh so you mean more loops, you know, those things this thread is trying to rid of? Why don't we let survivors go prone and crawl inside little tunnels.
this whole idea is ridiculous, especially when your suggestions are things already in the game, lockers, corn, loops.
GG.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/597938#Comment_597938
Survivors have 2 options when the killer approaches: Run or Hide. There's isn't a third option.
If you can hide, go for it because it prevents you from entering a chase, which was preferable in that clip since it was a Nurse.
and that's exactly what happens now? What are you trying to change? If a gen has been touched it's likely a survivor has been there, the amount of times my first hit has come from seeing a survivor try and hide behind a tree and I've seen them go there is almost every game, but okay, still unsure what your apparent idea is, lmao.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/597314#Comment_597314
https://xboxclips.com/NMCKE/0f8b84da-357c-44e3-8fb2-c75a63be8c8e
That's because LoS blockers are really good for stealth, but hey, we can agree to disagree. π€·ββοΈ
We just want a 1:1 ratio with stealth and chases, that's all. :)
and still no actual suggestions besides "hide".
good job, another concealed gen that you walked down a stairs to avoid being seen, while two other people are on the hook.
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How on planet earth do you think the survivors know you're going for adept? lmao
I've probably played more killer than a lot of people on this forum.
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@fly_172 said:
https://forum.deadbydaylight.com/en/discussion/comment/597825#Comment_597825
I get your point about people complaining about not winning all the time, but this isnβt actually about that. @ggallinftw is complaining about the killer adepts, which require you to get a 4K and 2 pip atm. I know some people might not care about achievements but itβs fair to acknowledge those who do, and if you feel the expectations are unrealistic then we should consider how the achievement works.
People aren't dcing every match though, not anymore, dcing has definitely been on the decline, he's probably played one match trying for the adept, had one salty survivor dc and is now blaming the devs for it.
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@ggallinftw said:
https://forum.deadbydaylight.com/en/discussion/comment/597825#Comment_597825
You didn't read the inital post. This is about not getting an adept achievement due to a toxic survivor getting triggered when he/she gets found first.
How are the devs promoting this toxicity, though?
People DCing & the Adept achievements have no correlation. people dc, just play the match out and try again.
Dcing has been on the decline from what I've seen, just try again.
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@ggallinftw said:
https://forum.deadbydaylight.com/en/discussion/comment/597820#Comment_597820
They have increased the negative effect that a toxic survivor DCing can have on a killer. That is promoting toxicity.
God forbid you have to kill THREE survivors instead of FOUR, what a negative impact that has on the killer!
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You can't force people to stay in a game, allowing survivors to DC Or Die has nothing to do with promoting toxicity.
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Why don't you just be happy they're focusing on making killers more enjoyable.
They could change any killer and x,y,z wouldn't be happy their killer isn't being changed first, just go with it, Freddy is honestly one of their best killers in terms of fun imo, I've lost 95% of my matches against freddy and won 90% of my matches with freddy and I've enjoyed losing every time.
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@darkknight287 said:
https://forum.deadbydaylight.com/en/discussion/comment/596916#Comment_596916
Bruh ds was buffed lmao
If you're a bad killer and you tunnel then sure, it seems like a buff. If you're a normal killer, it was nerfed.
DS used to work without any requirements, it now has requirements, you have to be absolutely clueless to think it is somehow buffed, bruh.
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I think the main concern is, people who suggest more stealth do nothing but regurgitate the "Just hide" line, and never actually give any example of how it'll help, or any ideas towards it besides some odd ideas like "add more bushes", "add more line of sight blockers", "and just hide when you hear the heartbeat"???
guess what... line of sight blockers are loops, btw.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/596916#Comment_596916
To be fair those were all extremely good and on their own and didnt require much if any skill. Unlike nurse who needs a good player to be effective. Hell ive been using her nearly every game for two weeeks and still suck. For healing tho that was to give killers more time and didnt they buff healing yourself while downed along with unbreakable.
Seriously, i'm not saying they were bad, I just think it's silly how some people say things without thinking about all the nerfs that have happened this year and pretending they were somehow buffs.
I have no issues with the changes listed, but to say nerfs = buffs with the devs is odd.
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@switch said:
https://forum.deadbydaylight.com/en/discussion/comment/596959#Comment_596959
I was judging by what you said above, hard to believe someone that only talks about survivor side...
I've heard about that side, i dont believe the stats are 100% correct, atleast don't seem to be, had a few friends that were looking at their stats having 1000+ sacrifices but they never head the achievement on steam... wonder.
It literally just pulls achievement data that is being tracked behind the scenes, achievements have definitely been broken before, but of course - the website is just fake, duh.
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@switch said:
50% of what you said there is what i just said.
DS is better now, stronger that has ever been, if you fail to see that is clear that you don't play killer and have no understanding on what a killer does, and why he does the X thing.
Insta flashlights were a bug, never intended in the game, there were fast flashlight, but instant flashlights were a bug, probably you didn't know that, don't blame you.
I don't recall smth about window vaulting..., i still get survivor in my games that do a fast vault from angles where fast vaults shouldn't be a thing around ~50 degree angle, they still get fast vaults.
MOM it was nerfed, thank god should even be in the game in the first place.
lmao????
Ds was the most hated survivor perk because it basically reset the match for the killer while keeping progress for the survivors.
If you think DS is stronger now then you have absolutely no idea what pre-nerf DS was like.
Yea, sure insta flashlights in the game for 2 years was a bug my dude.
Yea, you used to be able to fast vault a lot closer to the window, nerfing does not mean removing, of course it's still in the game.
and yes, thank god MoM was nerfed, but again, you have no clue if you think DS is stronger now or that instas were a bug, lol.
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@switch said:
Nerf=buffs when said by the devs, this has been a pretty common thing since the start of the game.
Like when they nerfed healing?
and nerfed MOM?
And nerfed DS?
and nerfed exhaustion?
and nerfed window vaulting?
and nerfed BNPs?
and nerfed insta flashlights?
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I like the idea, for DBD 2.
There is always going to be a trait that is just better than the rest, which will basically force players to use them for efficiency sake, and forcing players to play certain characters at over 3 years into the game cycle is bad. considering the time and money some sink into their favourite skin.
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@I_Be_Pro_Fun said:
https://forum.deadbydaylight.com/en/discussion/comment/596079#Comment_596079
I feel like you aren't listening to anyone's responses at all. They aren't saying that you should hide after being hurt, they think you should want to hide and remain unfound.
Sure, some perks do prevent that. And if stealth were to become more prominent, they would need to be adjusted. But as of current, Survivors hold the advantage over most killers in both chases and stealth. Due to heartbeat and redstain, only two (pig and GF) and 1/3 (tier one MM) are capable of doing stealth stuff.
And then when it comes to chases, survivors in general have an advantage over killers. Killers can hit and grab and use powers of course, as well as move faster, but survivors have a lot more at their disposal than any killer. Huntress on standard had (i think) five hatchets. Survivors have at least triple that many pallets. Billy is capable of moving at immense speeds and instadowning. But you can hop through a window, use an ability like DH or SB (which actually makes you just as fast as billy), or even pallet slam them out of it.
Nobody here is saying Looping should be removed entirely from the game (short of joking about). They are saying the game should put more of an emphasis on stealth instead of just looping, which as of since the beginning, looping is a better option. There is no fear or suspense to playing this game, like at the beginning. Unless you get a select few killers such as Nurse, Billy, or Spirit, the only time the game is scary (unless you are immersion or new) is when you get snuck up on by one of the silent killers or find out they are running an exposion item.
So calm down and see these things through. I main killer and even I think removing looping entirely is stupid. But there should be more viability to other options other than ring a round a rosey when you play against a killer
Did you read the title of the post or nah?
"you need to get rid of looping"
Aside from everyone arguing with me and saying "You need to hide more", what are your suggestions to lesson looping? No one has given an actual idea besides "it would be nice if people hid more" like, survivors can already do this, and 90% of the time the survivor is seen from the other side of the map, or the gen is ticking and the killer knows theres only 3 objects around the gen and checking around them will likely show the survivor.
Lets just fill every map with corn so you're more invisible? Killers hate stealth, they moan so much about stealthy survivors but now apparently stealth is needed for more fun?
Stealth in DBD is only fun because it works sometimes, if it was the norm it would be boring, yes I'd RATHER be found so I can chase and waste time for my team, there is absolutely 0 enjoyment out of hiding every time I hear the heart because because looping was remove/nerfed.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/596070#Comment_596070
https://xboxclips.com/NMCKE/25ca05e4-93a5-47b8-963d-04491007f66a
Actually, I just played a game 10 minutes ago, and as seen in this clip from that game, stealth works pretty well for the most part.
Also, you shouldn't try to stealth while in a chase, it's a death sentence because the killer can use context clues from your blood and scratch marks to find you. The best you can do is stall for as long as possible, so you can buy your team objective time.
Very well done, you managed to hide from the killer by moving away from a totally concealed gen, do that with all the open area gens lmao.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/596110#Comment_596110
No, the essence of being a survivor is outplaying and surviving the killer. Stealth is a playstyle that only hands killers wins but boring games. We all know this; the community as a whole, killers and survivors alike, would be enraged if suddenly the game had to be played stealthily.
It is boring. Unengaging, even.
What do you mean? Just hide when you hear the heartbeat, lol.
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@Gardenia said:
https://forum.deadbydaylight.com/en/discussion/comment/596111#Comment_596111
https://forum.deadbydaylight.com/en/discussion/comment/596110#Comment_596110
...
Why comment if you don't want to discuss something if your opinion is already biased. You're not changing anyone's minds here same as we can't change your mind. Maybe leave if you've nothing else to say?
My opinion is biased?
Survival rate = 43% @ Rank 1
Killers pushing for additional objectives β
Killers pushing to remove "looping" β
Killers pushing for less pallets β
Killers being buffed every patch β
Killers pushing for gens to be longer β
I see you want the survival rate at 10%
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@Gardenia said:
https://forum.deadbydaylight.com/en/discussion/comment/596095#Comment_596095
No, again you're misinterpreting things. The essence of being a survivor is not to be found by the killer, so shouldn't you not want to be found by the killer rather than trying to get into a needless chase?
You really need to chill.
I try and hide 100% of the time when I hear the killers radius, sometimes you can't tell where a killer is coming from, sometimes they see your bright ass head from across the map, sometimes they hear the grass move.
You can't hide 100% of the time, and when you don't killers are hear complaining saying survivors are forcing chases.
I've never facepalmed so hard on a thread before, this is ridiculous.
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/596104#Comment_596104
no that'd be impractical. let killers walk through objects. it's fine because just stealth!! it's that easy!!!!!!
Killers: "We don't like stealthy clothing"
Killers: "We want matches to be more stealth based"
Devs: ??????
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@George_Soros said:
@SenzuDuck , you say: "Have fun in an empty map with survivors running in straight lines and going down instantly, sounds super exciting.Sorry, but anyone who thinks "removing looping" is good for the game has absolutely no clue."
I disagree: the game gives options (and it should give more) to lose the killer during a chase. Dance With Me + Lithe combo is great (and stylish too!), there are some plays with Quick and Quiet, Urban; and, if you have enough distance, simply stopping running and hiding may be an option. But there's some truth to what @prayer_survivor says, with so many detection perks for killers, it can be tough.
That doesn't change the fact though that Looping. Is. Stupid. Mostly the "survivors are slim, killers are fat" aspect. Just doesn't make sense, and not worthy of a horror(ish) game. Understand, survivors being able to vault faster, drop pallets is fine, it's a good concept: killers are faster, survivors are more agile. But the size difference is horribly annoying.
It's going to stay though. If we want more stealth... we have to find another game. Sorry Gardenia.
Lets hypothesise.
This new anti looping update that's coming, it's to encourage stealth and it removes 80% of loops in the game, however it requires you to run Dance With Me + Lithe because they help stealth, without it you're ######### out of luck and have nothing to do other than go down and sit on a hook until you're saved, SOUNDS AWESOME.
Additionally, with all these object removed, and this push for stealth, what do survivors actually hide behind, you know because all the loops are gone?
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/596076#Comment_596076
This is because people like you lobbied fir looping, the essence is escaping and avoiding chases should be a viable tactic.
And yes with looping gone tracking perks will need to be nerfed
"Lobbied for looping" Is there a secret council I'm a part of or something?
Looping will never be gone because the only requirement needed to loop is an object in a map, to remove looping you need to remove EVERYTHING, I've looped killers on a gen before, maybe we should remove them?
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/596095#Comment_596095
Get off them and get in a closet or head to a corner and crouch if you hear heartbeat?
If its a stealth killer, nurse or billy RIP hope the other 3 do gens while you're on hook/ they save you.
These are already options anyway, you act as if a survivor trying to hide is suddenly not visible from halfway across the map by the killer.
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@Gardenia said:
https://forum.deadbydaylight.com/en/discussion/comment/596079#Comment_596079
No it's not, I said that in exaggeration and it was also a question. You're misinterpreting so much and then on top of that you sound real pompous.
Well, I mean - with the tracked leaderboards of 43,000 players I'm in the top 300 of killers that have most kills on survivors, I mean, it's not a high number, but I play a lot more killer and have no issues with loops, lmao.
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@Gardenia said:
https://forum.deadbydaylight.com/en/discussion/comment/596070#Comment_596070
There needs to be a balance of both types of play, and that's what I myself an getting at. Currently stealth isn't as viable and that's because of some perks but also because the majority just wants to chase, and that's fine but there need to be other mechanics which would encourage stealth as well. Right now this game is just all about loops
As you're such an expert, I'd love to hear how you encourage more stealth without just saying
"go and hide".
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@Gardenia said:
https://forum.deadbydaylight.com/en/discussion/comment/596051#Comment_596051
Excuse me? When and where did I say that? I didn't. So idk where you got that from.
"Β Why is the first reaction to do laps around a car rather than go and attempting to hide."
Is essentially the same as telling people to hide and not let the killer see you.
how do you "go and hide" with a killer in your ass and you're spewing blood and scratchmarks everywhere while moaning your head off?
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@BBQnDemogorgon said:
@SenzuDuck Hide and Seek is fun.
The point is to never been in a chase but to hope other survivors are and hope they die fast.
Ever watched vince play scaredette? That but unironically
The point is to never be in a chase? IF a killer camps and you never enter a chase you depip, but sure chases aren't important at all.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/596056#Comment_596056
I never said anything of what you put in quotations, and also, why are you getting so hostile? Chillax, and take deep breaths my dude! π
Now, before the killer sees you, try hiding instead of running away because the killer can't hurt you if they cannot find you, that's the power of stealth.
Seeing as you're so good, tell me how that helps in a chase situation, dude.
You do realise survivors are slow when they walk? Killers are fast, you can't just instantly hide, killers have tracking perks like whisperers, which makes it pretty easy to find someone even if they're hiding.
but sure dude, you keep pushing the trash stealth ideas and pretend this game will work solely on stealth and a couple of pallets and windows.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/596044#Comment_596044
Yeah, smart thinking Senzu, you shouldn't hide while in a chase, but before a chase even initiates. π
"Just magically hide while walking and hope the killer doesn't see you"
"Hide everytime you hear the heartbeat because we've removed half the "loops" in the match so you better not get caught or you're insta down".
Imagine playing against billy with nothing to run around, or a huntress with nothing to block the hatchets.
I'm sure you guys don't actually play this game.
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@Gardenia said:
https://forum.deadbydaylight.com/en/discussion/comment/596041#Comment_596041
I'm not saying you don't have a point that looping will always be there, but it certainly can be mitigated. Why is the first reaction to do laps around a car rather than go and attempting to hide. There are honestly somethings in this game that are ridiculous.
Do you play survivor at all?
"Just hide behind something and hope the killer doesn't see you"?
jfc I'm glad the devs ignore the forums for suggestions.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/596033#Comment_596033
Stealth is about positioning yourself out of the killer's LoS, it's not about using a skin and hoping to the Entity they don't see you in plain sight.
Anyways, having more vegetation, hiding actions, and LoS blockers will give survivors more options when the killer is nearby. Looping is pretty easy to nerf, just increase the survivors' collision box, or decrease the killer's collision box.
duh, silly me, just disappear while you're bleeding, moaning & leaving scratch marks, not to mention killers are faster than survivors, just hide behind an object. duhhhh.
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@BBQnDemogorgon said:
@SenzuDuck Pallets and Windows would be enough you can't gain distance without them.
Not counting exhaustion perks obviously.
Remove detection killer perks, balance door placement, remove those and it'll be an immersion battle where you don't want to be spotted before the other 3.
Instead of a 4v1 its everyone against eachother the goal isn't escape its be the last alive to reach end game. An endurance/last man standing.
Sounds fun to me tbh.
Can you actually think for a second.
How does a pallet work without anything around it? It needs to operate like it does right now, should we just have freestanding pallets? lmao.
Survivors already die most of the time, people are already pushing for more objectives, the survival rate at rank one is like 43% or some ######### and you want even more, ridiculous.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/596019#Comment_596019
I think they should nerf looping after they buff stealth in my opinion.
Maybe they add more vegetation, or increase the amount of solid LoS blockers.
How do you "nerf" something that happens because an object is in the map.
Stealth is trash and it'll never be a core part of gameplay given how many tracking perks killers are running, people need to stop pushing the "stealth" aspect when they're all crying about how dark survivors outfits are.
"We want more stealth but every outfit should be bright white".
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To get rid of looping you have to remove buildings, pallets, windows & walls.
Have fun in an empty map with survivors running in straight lines and going down instantly, sounds super exciting.
Sorry, but anyone who thinks "removing looping" is good for the game has absolutely no clue.
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I think they should give us a Shift hold button that lets you drag your mouse through stuff so it auto buys.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/595075#Comment_595075
Lmao complaining about the same perks again, half of which can be respected or have to be worked for. I'm going to say this again...
BT: Get the person who unhooked
SB: Just don't swing until they use it
MoM: Isn't even a problem anymore
You know someone is just flat-out bad when they complain about MoM.
I've seen it proc once when I've played killer since the nerf.
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@George_Soros said:
https://forum.deadbydaylight.com/en/discussion/comment/595836#Comment_595836
@SenzuDuck yup exactly. There are a lot more pressing issues than SWF. I hate survivors as much as the next killer, but this holy crusade against SWF, and especially lobby dodging is ridiculous and childish. Killer's a bit more frustrating still, but often more rewarding too. I hope devs know better and concentrate on bugs, specific killers, map issues and so on.
Yea, as soon as maps get a major overhaul a lot of it will be better.
honestly survival is already below 50% across all ranks, what more do they want?
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@Mellow7 said:
https://forum.deadbydaylight.com/en/discussion/comment/595875#Comment_595875
I'm not your bud Mr.wolverine
Ok, Buddy.
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@Mellow7 said:
https://forum.deadbydaylight.com/en/discussion/comment/594922#Comment_594922
Who chats when they play games? This isn't Pool or Poker, Idk but I've always liked playing in silence without distractions, rather be immersed in the gameplay.
????
Yea, no one ever talks while playing video games, sorry bud but you're the minority here.