Avatar

Seanzu

Seanzu

About

Username
Seanzu
Joined
Visits
4,629
Last Active

Comments

  • @PhantomMask20763 said:

    He's most likely trolling @SenzuDuck no point in discussing with him, he's not gonna change his mind

    I don't think he's trolling, but you're correct that he probably wont change his mind.

  • @sonic4life86 said:

    Also that’s one guy testing it did you see the ones devs made no you haven’t cause they won’t show it they use to but stoped for some reason...hmm I wonder y


    The stats are from devs, could you be any more wrong today?


    Earlier this week, we asked you what statistics you would like to see.


    Like i said, gg wp.

  • @sonic4life86 said:

    yikes you doing pc only wp kid lol

    The spike is across all platforms??

    Without the spike it's all below 50%, do you read that BELOW 50%, survivors are more likely to die than survive, no amount of moaning on the forum is going to make you a better killer to make these statistics apply to your matches, too.

  • @sonic4life86 said:

    Oh no it won’t in fact we give you 15 extra pallets per map so you guys can escape

    100% of time because 70% as of right now is to low of a number

    "70% escaping" is totally incorrect.

    X1L1JQEBEOMA.jpg

    and before you pipe up about the survival rate spiking between rank 1 - 2 here's your explanation.

    firefox_2019-07-13_05-23-10.png

    43% chance of survival at rank 1, seems your 70% is just a load of toss.

    Come back to me when your numbers actually mean something :)

    gg wp.

  • You have to be pretty 4Head to think removing looping will help this game lmao.

  • I used to agree with the "If the killer is camping just do gens" but a lot of the camping killers are just running noed now, and you can't reasonably remove all totems, and do all gens in one survivor death, so a killer basically guarantees themselves two kills.

    I'm of two minds, while I know NOED can be prevented, it's also happening a lot more frequently with campers where you just don't have the time to get all totems and all gens before the first peron is dead.

  • @sonic4life86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/573595#Comment_573595

    Less pallet there’s about 17 a map you only need ten of them hose to get to all gen done pallet looping Is still the meta window looping sure you nerf some perks but most are still op this tells me you have no clue about this game at all and you don’t be know the true meaning of a horror game did you know the devs were thinking about getting rid of all pallets and getting rid of killers BL for the trade every killer was fine with that’s but nope you surviors has to cry about it to get your way over 70% of survivors still escape if you don’t see that as a problem than you sir know nothing of this game

    I have 3500 hours in this game, I'll bet money I know more about it than you do.

    Of course killers would be fine with removing all pallets + removing bloodlust, survivors would lose every match, if you can't figure that out then it's you who has no idea about this game.


    and the "way over 70% escaping" is totally incorrect.

    X1L1JQEBEOMA.jpg

    and before you pipe up about the survival rate spiking between rank 1 - 2 here's your explanation.

    firefox_2019-07-13_05-23-10.png

    43% chance of survival at rank 1, seems your 70% is just a load of toss.

    Come back to me when your numbers actually mean something :)

    gg wp.


    @sonic4life86


  • @sonic4life86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/572361#Comment_572361

    Lmao very minor changes my point is survivor is still op at high rank kids these days don’t listen listen

    Very minor changes?

    Killers -

    "Self care is meta it needs nerfing" - Devs nerf healing overrall now everyone runs adrenaline because healing is a pointless time waste.

    "Sprint Burst is meta it needs nerfing" - Devs nerf exhaustion entirely, making all exhaustion perks significantly weaker, now barely anyone runs SB.

    "There's too many pallets" - Pallets have basically been halved since 2017

    It's nobodies fault you're bad.

  • @purebalance7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/572400#Comment_572400

    Wait which is it? Every time people complain they say amg it's not that many and suddenly when the argument suits you it's that they are a large portion lol.

    Nobody is denying SWF isn't a large portion of the people playing? The issue stems from terrible killers coming to the forums to say every match they play is 4-Man Blendette squads, and then people telling them there isn't that many 4-Mans.

    It's killers perpetuation of information and people correcting them which is getting your panties in a twist.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/572609#Comment_572609

    @SenzuDuck

    I think it's more about dedication, not the chore in my opinion. I'm not trying to say they should add legacy to Freddy, but I'm trying to let you know what it's more about. 😁

    I'm rather neutral about OP's idea.

    Except the only reason legacy happened for the other characters was because it was a chore to level them before they changed bloodwebs.

  • Why? Getting P3 on freddy isn't a chore, you could 3 Blink nurse all the points you needed to max him????

  • @theArashi said:

    https://forum.deadbydaylight.com/en/discussion/comment/572472#Comment_572472

    I'd rather have them be consistent about it and ban everyone for exploiting bugs.

    OF COURSE they aren't intentional and devs can see that barely ever used perk suddenly is used in every game.


    Killers abuse bugs too, yet I didn't see a dozen threads a day calling to ban all the killers that went out of their way to load up into matches together to slaughter 3 survivors.

    Bugs happen, report it & move on, especially if it's in PTB. If it's in PTB it should be a non-issue if you report it.


  • @oxygen said:

    After the legion double blades incident it has become pretty clear they'd rather just try to prevent the spread of such bugs and then patch them when they can as opposed to banning. Just like they learned from the Freddy release fiasco they learned that banning isn't what they want to do (like how they didn't ban for stuff like wake up, PWYF, legion blades bug #2, thana bug and so on)

    It's funny right.


    Killers: "WHY ARE YOU BANNING KILLERS FOR THINGS YOU BROKE"

    Also Killers: "WHY AREN'T YOU BANNING SURVIVORS FOR THINGS YOU BROKE?"

  • Funny that anytime there is a bugged perk, people come and inform everyone on the forums instead of reporting it.


    and if it's in PTB, definitely report it so it doesn't go to the live game?

  • @FredKrueger said:

    https://forum.deadbydaylight.com/en/discussion/comment/572380#Comment_572380

    Cheaters will always find a crutch somehow, right? I give up. This forum is so survivor biased, why even try? Everytime someone mentions some kind of help for killers, the survivor clan attacks them, calls them a ######### player, tells them to get better,etc,etc.I'm out. ✌

    This forum is survivor biased? LOL


    You're literally asking the devs to snoop users computers for com software because you can't handle SWF, which is a large portion of the people that play this game, but there's a low amount of 4-MAN, it's mostly 2-man SWFs + solo.

    Seriously, just get better. You probably spend your time dodging lobbies you think will be hard and then complain when you don't notice a team is SWF and they stomp you because you have only experienced solo survivors.


  • @sonic4life86 said:

    That video is video shows how less fun this game is for killers and how toxic survivors are. Of course this is fun for survivor this game is unbalanced and needS a change from ground up which means new devs

    Oh no!

    An almost two year old video, as if massive changes haven't been added to the game to make it more balanced.

  • Most likely, PTBs usually run for a week, and then drop a week after they've finished, there's still roughly 2 wednesdays left until we get the mid-chapter patch.

    I just hope all 4 pieces drop on the same day so we can get what we want instead of having to wait.

  • Part of legions ability is to be able to fast vault pallets (Be careful though, he has an addon that breaks them as he goes over them).

    as for nurse, a well timed pallet drop can stun her while she's in between blinks, and you are correct she can blin through them.

    there is a perk that helps counter pallets quite heavily, it's called "Spirits Fury", and once a killer has kicked two pallets, the next pallet that hits the killer with be destroyed.

    there are a couple of killers that can "manipulate" pallets, the first being doc, depending on the addons he's using fake pallets can appear, if this is happening touching the pallet (running through it) will make it disappear.

    the second killer that manipulates pallets is Freddy Rework, he can create fake pallets that you interact with but will explode and do nothing to freddy.

    in Pallets Comment by Seanzu
  • IDK, these just seem like perks but as offerings.


    I think things like "Summer Bouquet", "Winter Bouquet" would be nice where it themes Gens/Lockers/Barrels like some of the past events we've had, maybe offering bonus BP all around, too.


    Things that give really strong benefits to survivor/killer shouldn't be a thing imo.

  • Neither side should be OP.

    When will people start realising this is a Survivor AND Killer simulator.

  • Don't hack the game and you'll be fine, honestly way-back-when the devs would refund your points and you'd be good to go, but he decided to hack, there's no going back.

  • Unlikely, killers are usually new, however they'll take a "snapshot" of your save a week before the PTB, and use that. So whatever level he was about a week ago is what he'll be in PTB.

  • @[Deleted User] said:

    "If this post will be reported then behaviour have a problem with freedom of speech."

    Uh, Bruh...

    Remember, only America exists!

    in response to OP, tbagging is beneficial to the killer, if a survivor spends time tbaging between loops you have an easier time catching them.

    Also, people always meme the McCote "go play civ 5" but like, actually go play a different game, if I get frustrated at something, I set my mind to another task, people meme McCote but it was actually solid advice.

  • Congratz!

    Rank 1 is super tedious to get to right now, as a survivor it means playing super selfish if you're solo, and for killer once you hit rank 3 its just a grind as even some 3/4Ks can mean you only safety or even sometimes depip.

  • Bill is free 🤦‍♂️

    Additionally, can you stop making all your posts double spaced? It makes the thread unnecessary long and annoying to read, thank you.

  • @thesuicidefox said:

    So does this mean we have to dump BP into him for his teachables, which were free on console?

    Any character you own the perks on already will stay

  • Slug & chase someone else, just remember who you have hooked recently.

  • @Kilmeran said:

    @SenzuDuck I also feel like too much emphasis is being placed on Teleport. Freddy's core power is going to orbit around his snares (or pallets with the add-on) and the fact that according on Peanits in another thread, hitting a Survivor who is in partial sleep draws them into full sleep. If that remains as he stated, it negates the extra 30 seconds timer on falling asleep after waking up via a Dream Clock. Which can be huge.

    I like the way he works, 8 snares, snare the pallets around 2-3 gens, teleport, get a hit, easy slow downs at the loops.

  • I guess it depends really, ultimately you'd want to be in a chase for the majority of a match, so it'll likely cooldown by the time a chase has finished.

  • I hope they will reduce the cooldown a little, maybe 30-40 seconds.


    However, I understand why there is one, if there wasn't you could just teleport infinitely to every gen, kick it, and keep doing that, additionally if you ran overcharge with infinite teleports it would be an awfully long & annoying match.

  • Isn't BHVR known for doing mobile games, and haven't Stranger Things recently released some 2.5D Style games recently? Maybe they're using BHVR to port the games?

  • I think we should wait until the PTB before we make wild judgements about his lethality.

  • It always amazes me when I see threads like this and people always come in like "You shouldn't piss off killers then" and blame the survivors every time.

    What if the survivors just good and the killer is salty? lol

  • @I_am_Negan said:

    What are the cosmetics?

    Feng & Wraith

    D-jzYudWwAEtW7v.jpg


  • @BBQnDemogorgon said:

    @SenzuDuck

    Killers: Matches are too fast and its too ez to escape as survivor we need longer matches

    Devs: Ok we will make all healing speeds longer so they waste time

    Survivors: Drops self care and stops healing

    Killers: It didn't work they found a loophole to ignore the time you wanted them to waste. Matches are fast still in result.

    Survivors: Killers need to get gud

    I'm sorry but if you're having an issue with every survivor being injured in your game then you simply are just bad.

  • @BBQnDemogorgon said:

    @SenzuDuck Because adapting bypasses the point of the nerf. Slower matches.

    So we need another one since the first one didn't work properly.

    No it doesn't? Lmao

    "We don't want survivors using this perk, nerf it"

    Devs nerf it

    Survivors stop using it

    "They're using something else now, nerf it".

    Ya'll need to get better at the game, honestly.

  • This is ridiculous, honestly.


    Survivors adapt, killers wanted self care nerfing, so instead - the devs nerfed healing altogether, now survivors run Self-Care less and run adrenaline more, now the killers don't like that they want to counter gen progress because survivors adapted

    Just, lol.

  • "Alienate the player base so bad killers can 4K regardless of survivor skill".


    ok buddy.

  • @Visionmaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/553841#Comment_553841

    If survivors have a long queue = KILLERS ARE LEAVING THIS GAME IN DROVES!

    If killers have a long queue = MATCH MAKING IS BROKEN!

    Pretty much sums up the narrative this forum pushes. Meanwhile only masochists play solo survivor and killer players campaign against whatever's left of SWF regularly on the forums. Sad.

    firefox_daj8bQ9pi5.png

    the unfortunate truth is there is too many killers, weird that there is so many killers when the forum knows that devs only cater to survivors.

  • @jeyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/553841#Comment_553841

    It's actually the opposite.

    Survivors finding other more fun games to play.

    Don't tell the killers from the forum that, they swear blind that they're all leaving.

  • I swear everyone keeps saying the devs are driving killers away from the game, seems there's more than ever.

  • In have like 150 gruesomes on my Ghostface, I need an event to waste them all in.

  • I've had the issue too.


    Firefox 67.0.4 (64-bit)

  • @Peanits said:

    It would definitely be possible, sure. Admittedly it would be a fairly low priority change since there's more pressing issues we'd like to address first. I could let the team know.

    On a personal note, I sorta' like having it there. I carelessly spend bloodpoints and it let's me know to stop when I've hit 50.

    Attach it to devotion, then devoted players get to stock up more points.

    100K Per Devotion level sounds pretty cool.

  • I've always had two minds about NOED.

    While you can prevent it from spawning, killers have always said that a counter to camping is to do gens, but then you do gens on a camper, you don't have time to cleanse or you guarantee the killer his camped kill and someone else still goes down for free.

    So while I can see it can be removed, there's still play styles that almost always benefit the killer with insta downs regardless of what the survivors do.

  • @yes said:

    Does the drawback even work??

    Yea, but MoM is so hard to proc you never see it in game lol.

  • @Dr_Trauts said:

    I mean, its a very strong 2nd chance perk, and although the requirements are now undoubtedly harder to achieve, the pay-off of an extra hit is still the same and can cause quite problematical for the killer if used correctly.

    Besides, most of the time the downside of the perk never comes to light, so the times that it does i think is still justified.

    I don't know about it being "very strong". The idea of it is strong, until you realise that throwing yourself infront of the killer multiple times a game makes it incredibly hard to proc.

    Not to mention I've seen it less than 10 times since the change, and I've seen it work 0 times being activated.

  • Nah, borrowed time is a trade off perk, and that's why it's fair.

    Adding two perks making it super safe for survivors to save sounds awful.

    in Mom fix Comment by Seanzu
1 … 81 82 83 84 85 … 124