Seanzu
Seanzu
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- Seanzu
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Comments
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@Carpemortum said:
Instahealing when going down is EXTREMELY good timing, and has been happening for a long time. Not really a cheat.
The screen however, holy ######### it looks like you're under a sewer.
It's not the same thing, it's someone insta healing themselves, multiple times.
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@Milo said:
I like that change. It gives you more of the "oh im in danger" vibes.
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@Predictabo said:
https://forum.deadbydaylight.com/en/discussion/comment/604173#Comment_604173
Idk. It just seems like they want killers or people that don't agree with their nerfs to be silent. I could be wrong.
I got muted for telling a killer their idea of removing looping was dumb, they don't have a bias, you talk ######### you get rekt, nothing to it.
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The "the team is investigating your issue" is the LAST communication they will send you, and they will not tell you the outcome of the investigation.
They aren't ignoring you, they've dealt with it.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/603977#Comment_603977
I edited a video to report a lagswitcher killer, with clear evidences, 24 hours later I got an aswer saying: thanks for using our support, the team is investigating your issue. Here I am with no more answers one wee later. Literally one week to watch a 3 minutes video.
If you get the email saying "the team is investigating your issue" Then it has been dealt with and that's the last communication you'll get from them.
I used to save IDs of people who have been reported by me and every time I got that e-mail I'd check their profile to see that they have been banned.
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@Predictabo said:
https://forum.deadbydaylight.com/en/discussion/comment/604210#Comment_604210
Boring because you can't loop her.
You can't really run from her either, or hide from her, or drop pallets on her, or juke her.
Come to think of it, if you're a good nurse, not even a great nurse there isn't really anything you can do against her, but sure - lets keep her how she is because that's so fun.
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nah, it's only the nurse lmao, shes honestly the most boring killer, I'm not even against an entire rework, literally all the over the killers are way more enjoyable and feel more rewarding to win with.
When I win with nurse it's just "oh, welp, thanks for the points".
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@DBDbuildsYT said:
it is true, maps are mainly designed to be a super mario kart circuit rather than stealthy, scary maps...
Because a scary map is only scary the first 2 times you play it, and "more stealthy" map, ok lets make all maps like The Game, we'll see how fun and exciting that little experiment will be.
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Because not everyone on this game is an #########?
I've made friends through end game chat, just hide it and move on.
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@Raidoku said:
point proven toxic :D
You have a very broad definition of toxic if you think people pointing out that you're toxic, is toxic.
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honestly, everyone on this game is toxic at some point, even the console players.
I have a lot of console friends who have received unwarranted and disgusting private messages from players before, It's not just PC.
and to say that PC players opinions don't matter when they've been playing the game longest is absurd.
If you don't like the community, find a different game, this entire post is toxic even, shitting on one community because of how the people on the forum act, and naming individuals as toxic because you don't like their play style.
you're being exactly the kind of person you profess to dislike.
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Whats your steam? I'll trade you mine
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Someone came into my stream last night and told me they were playing a long side a survivor that could insta heal as soon as they were downed (multiple times) as well.
I suggest recording if you can, and reporting, as well as submitting video evidence to the devs via
https://support.deadbydaylight.com/hc/en-us/requests/new
use the dropdown box "additional player report information".
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/603310#Comment_603310
It can't track people with private profiles or friends-only profiles, nor people who've enabled certain privacy settings. So sure, it claims to be tracking 49k DbD players, but in reality it's only tracking a small fraction of those.
Either that, or you genuinely believe that there's only about a thousand players in the entire USA during the peaks.
Yea, on the initial web page (the one that shows killers currently searching) it doesn't show people currently in a match so of course the numbers are lower than actual people in the game at any given time.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/603092#Comment_603092
That website doesn't work at all. Anyone with a friends-only or private profile (i.e.: the majority of DbD players) won't show up.
Yea, totally doesn't work at all, it's only tracking 49,000 DBD players.
I barely meet anyone with a private profile on dbd lmao.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/602632#Comment_602632
"Just get better at the game and you wont have these issues."
https://us.v-cdn.net/6030815/uploads/065/RYM4ML9ZE2AC.png
https://us.v-cdn.net/6030815/uploads/297/MR0J0VE7BBZS.png
Yeah, it's all my fault, I'm just so terrible at this game! ☹
Jokes aside, I'm actually a great killer, and I also play survivor on a daily basis as well! 😉
Most common can be as little as 10% lmao, it means nothing.
Correct me if I'm wrong, but I think Peanits said somewhere around ~20%. Furthermore, Spirit and Billy are also strong killers, but I don't know how often they are used (Maybe ~10%).
Since strong killers can actually kill, you'll get a 43% survival rate, but the opposite is also true, weak killers won't be able to do much against high ranked survivors. Sure, sometimes they might get a lucky streak of events, but as long as survivors know what they are doing, it's pretty harsh on weak killers.
All killers can actually kill, lmao.
these matches are all back to back by the way organised swf is so hard to beat man.
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End Game is honestly fine, you made it to the end of the game, you'll get a ######### tonne of points, just die and more on lol.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/602700#Comment_602700
I'll take that as a "No". Next time, don't waste my time with your pedantry.
Maybe don't try and make Rank 1 look more survivable than it is by misrepresenting numbers that you've been told aren't relevant by the person collecting the stats, then.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/602695#Comment_602695
Ready to address the actual issue? I honestly don't care about literally anything else you have to say.
So you're ok to argue as long as it makes you look like you're in the right? lmao.
SWF is fine, I love playing against them.
GG
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/602688#Comment_602688
Do you have another number I could use as an upper limit so that you can address the actual issue instead of being pedantic about my usage of a number that I explicitly said was just part of a wide range of numbers?
"The survival rate at rank one is 60%ish"
I say 60ish percent because we don't know if it's higher or lower because we just don't have the stats for it.
Wow, that was so hard and not disingenuous, instead of trying to make it look like survivors are winning maybe 80% of their matches by giving huge ranges.
It's like the stat for 4Mans being 5% and saying 4man matches are between 5% & 25% lmao.
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@Orion said:
Does anyone else have any problem understanding what "between" means?
Does anyone else get told that a stat is nowhere near a certain number like "nowhere near" and then still use that number anyway?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/602677#Comment_602677
Between 60% and 80%.
Between 60% and 80%.
Between 60% and 80%.
Between 60% and 80%.
Between 60% and 80%.
Between 60% and 80%.
Not 60% and 80%. Not 60%. Not 80%. Between 60% and 80%. Let me know when you've understood this sentence.
Doesn't matter, someone told you it's "Nowhere near 80%" and you're still using it as a reference point like it's a relevant number.
NOWHERE NEAR 80%
NOWHERE NEAR 80%
NOWHERE NEAR 80%
NOWHERE NEAR 80%
NOWHERE NEAR 80%
still uses 80% as a reference point.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/602652#Comment_602652
That's why I said "between 60% and 80%". As in "neither 60% nor 80%, but a number that is larger than 60% and smaller than 80%". Why are you pretending I said 80%?
I'm more curious as to where the 60% has come from. I didn't pretend anything, you literally say "60% and 80%", and when someone tells me "it's nowhere near 80%" I certainly wouldn't be using that as my end point.
Seems pretty disingenuous to have someone tell you it's nowhere near a certain number and then still using that number.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/602624#Comment_602624
The real misconception is that the 43% survival rate only occurred after they relaxed the pip requirements and flooded high ranks with bad survivors. The real survival rate of genuinely top-tier survivors is between 60% and 80%.
Peanits literally told you it's nowhere near 80% lmao.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/602551#Comment_602551
Before we move on, there's a common misconception about the "Rank 1 43% survival rate"
The reasoning behind the 43% is because of the most common killer played at rank 1 through 4.
https://us.v-cdn.net/6030815/uploads/772/0ZYK0P4TMTQV.jpg
You guessed it, the Nurse, and we all know how God-like a Nurse can be if used correctly.
Now, back to the topic, yes perks are better, but you don't need to use certain perks because voice communications gives you almost the exact power of those perks. Therefore, this frees up room for SWF players to use more perk combos, and ultimately, give them more overall strength.
most common can be as little as 10% lmao, it means nothing.
Nothing you say is going to convince me that survivors are running anything close to 44 perks lmao, move on, you're flat out wrong.
Just get better at the game and you wont have these issues.
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@dannyfrog87 said:
yeah OoO is utter bollocks it countered freddy earlier completely couldnt do a damn thing i knew they was swf and on coms rank 4 red ranks. green and purple .... lol. safe to say i got wrecked absolutely ######### because of object even when asleep beginning of the match survivor pointed at me i was like here we go .... while on a gen so they knew plus on mothers red forrest the house in the middle basically an infinite ....
I played freddy against 2 OoOs earlier, how does OoO counter freddy? lol
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/602504#Comment_602504
When Tapp said, "The killer is camping me" everyone knew until he said otherwise, he was camping him. Through, I will agree with you, to a certain extent, that perks are sometimes better than voice communication. However, this isn't always the case, and when you get information that you're not supposed to have, it breaks the game down. Dead by Daylight is an anti-social asymmetrical horror game, information is power in this game.
"I will agree with you, to a certain extent, that perks are sometimes better than voice communication. "
Perks are ALWAYS better for giving information because that information when active is being given ALL the time, not one comment of "he's camping me".
I've come to the conclusion that you guys just refuse to get better at the game and instead would like everything handed to you.
Survival rate between 1st April & 7th of April at rank 1 was 43%.
Good killers are already killing 57% of the time.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/602460#Comment_602460
Here's an example of what voice communication does:
Tapp: Ah, he's camping me, so just do gens. (Kindred)
Claudette: Alright, where's everyone at?
David: I'm at the Shack doing a generator for Tapp, and can someone heal me? (Bond, Aftercare, Empathy)
Feng: I'm outside the Shack right now, hold on. (Bond, Aftercare)
Tapp: Y'all, he just now left me for the Shack, but I'm about to go to struggle. (Object of Obsession)
Claudette: Don't worry I got you!
Tapp: Thanks, I'm going to start getting totems since campers tend to run NOED.
Claudette: I seen a totem at The Suffocation Pit, it's right at the entrance. (Small Game)
Feng: The killer is coming y'all! (Premonition, Spine Chill)
David: Don't worry, I have Dead Hard!
Feng: You should be okay because there's a ton of pallets around here, just run him to any jungle gym you see! (Windows of Opportunity)
I can go on and on, but again, to be clear, I don't mind SWF. The odds of you getting a 4-man SWF, especially a depip squad, is rare and even if I do, I'll just go tryhard with Nurse.
Kindred gives information all the time, on the location of all surivors and the killer if he camps, it's simply not the same at all, just trying so hard, killer is easy, it's nothing like 44 perks.
I legit wish the devs would let us use 44 perks and you'll see how stomped killers get every match.
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@Raven87 said:
https://forum.deadbydaylight.com/en/discussion/comment/602264#Comment_602264
bad killers?yea with current matchmaking and party group exploit is so easy get a rank 20 killer also if you are rank 1 survivor :).....top rank killers get low lvl survivors cause all other red survivors use the group exploit for get bad killers low rank :).Best part is the dev update freddy and dont fix the matchmaking allowing the room creator in a premade to get a killer of hsi same rank.....Rank 20 smurf create room and invite 3 rank 1,start the game and the killer is rank 20...yea....very balanced and fun the whole game is a joke right now..new players that would bring money for the company quit due to this issue.
ahhh yes all these rank abusing SWFs
this game is so hard against organised swfs btw.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/602287#Comment_602287
An opinion can be debated, and proven wrong, just like how theories can be tested and proven wrong. Vice versa, when an opinion is proven correct, it becomes a fact and facts are always true.
I'm debating that your opinion is incorrect, through I do respect each and everyone's opinion. :)
You're just flat out wrong, lmao.
Survivors are not getting constant on the point information about killer/survivor location due to being in coms together.
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@Pulsar said:
Honestly, this just shows that killers need buffs. If 4 survivors power far surpasses the killer's, then it might be time to change some things.
No, this outcome of all survivors surviving is fine, just the same as a killer 4king is fine.
both sides are supposed to be able to win, escape rate means null.
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lmao, I love it when survivors make posts about killers being ######### and it's always somehow the survivors fault.
When killers post toxic survivors they all just come in here and agree how ######### survivors are.
I remember when a killer told me to die end game and killers were saying "no context, you probably deserved it". ?
lmao
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/602264#Comment_602264
You're hilarious bud, like imagine pretending all SWFs are 4-Man, and imagine pretending survivors have 44 perks per game.
It's not an assumption, I'm taking an educated guess that you don't believe SWF gets free perks with voice communication, or else you would've agreed with @SovererignKing.
My previous comments prove to you that SWF does get free perks. Also, to be clear, I'm not against SWF in anyway, but I do want the truth to be known about SWF.
It is of my opinion that survivors on comms do not get an additional 7 perks as it would require constant communication.
An opinion is not a lie, the whole "44+" perk is a push to try and discredit and push how "op" SWF is, I've never dodged a lobby on DBD and I'm in top 300 tracked for kills out of 46,000+ players. It's weird how actual, good killers don't have an issue with SWF but people on the forum do.
An opinion can't be a lie no matter how bad you want it to be, I've never felt like I've been facing 44 perks in my life, that's utterly ridiculous.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/602182#Comment_602182
I can tell from your comments that you don't think SWF gets a perk advantage, so I proved that SWF does get a perk advantage. 😎
I used reasoning and justification to prove that they do get a perk advantage. Furthermore, most of the community can agree that SWF gets a lot of perks with voice communications because you can just tell every what you see. Dead by Daylight is a game where you're not supposed to everything, so this information becomes OP.
What? It's clear you have no idea what a lie is, making assumptions doesn't mean I'm lying, lmfao.
To get the same advantages as those perks you'd have to be talking constantly with no breaks to apparently relay all of this information at once, which is what perks do and comms doesn't gg try again.
SWF is easy, once bad killers start to get better at the game we'll be fine.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/601370#Comment_601370
Those stats lack the number of data points (number of games), among other things, and can not be taken seriously because of that
The ideal solution would be if there was a public API that can be queried for game data, without identifying information
The data was taken between the 1st of april and the 7th, so it's probably "a ######### tonne" of matches.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/601395#Comment_601395
"I'll paypal you 50$ if you can quote and link a comment where I've lied, good luck."
Challenge accepted! 😎
"You're the one doing all this wild math insinuating that you're playing against 44 perks."
Since I can tell that you don't think that's the case, well, you're wrong my dude.
Technically, when you're playing against a 4-man SWF, you're getting free perks from voice communications.
Bond, Empathy, Aftercare, Kindred, Object of Obsession, Alert, Buckle Up, and so on. After you account for the free perks, survivors can equip 4 perks of their likings, then you'll have 4 plus 7 (Let's just pick the 7 I've named off) equals 11. Now, multiply 11 by 4 since there are 4 survivors per Trial. You'll get a result of 44 perks that you're going against in every Trial, assuming it's a 4-man SWF.
Where's my $50? Just kidding, I don't need money because my reward is proving a point.
What are you talking about? HE LITERALLY DOES THE MATHS AND SAYS HE PLAYS AGAINST 44 PERK
How is anything I've said a "lie" I think you need to look at the definition of lie and show me what I lied about.
jfc you guys must be awful at this game to think 44 perks is even close, lmao.
you guys are so bad at trying to make ya'll feel like the victims lmao
Again, not a lie at all, how am I being intentionally deceiving and giving incorrect info?
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@Raptorrotas said:
What if i told you I knew the definition before I directly went to wikipedia to look it up there?
Didnt use google. Do i get 150 now?😘
Fine you got me, we cannot know if survivors are getting schrödingers nerfs or not, unlike the nurse who has confirmed
nerfs"tweaks" incoming. But how likely are survivor nerfs going to be... And i mean potential crushing gutting of mechanics instead of some slaps on the wrists. Not likely.Oh and back to topic: the double standard still stands. The god-nurse gets the tall poppy treatment while "sweaty tryhard cwf depip squadettes" still can do what they want.
Imagine not knowing what a lie is.
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@Raptorrotas said:
Aside from me being halfways trolling probably even very obviously, you implied that i didnt know what a double standard is, which is untrue, which would be you telling a lie.
Also i never even mentioned that survivors didnt already get nerfed from time to time. Its just that they still have the maximum potential of doing swf communication tryhard depip genrush squaddettes. Which hasnt been nerfed NOW that we are going to get the nurse "tweak".
Another false statement of yours btw. Do i get 100 now?😘
"Swf or survivors are not getting nerfed even if 5% of them are gods."
You literally just said survivors are not getting nerfed? Neither of us know if theyre being nerfed again because the next patch isn't even close, it can't be a lie if neither of us know the outcome, but they have deffo been made weaker.
Also googling the definition of something and then telling me what it means doesn't mean I lied.
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@Raptorrotas said:
Can i have those 50 bucks now? I know what a double standard is, contrary to your statement.
A double standard is the application of different sets of principles for situations that are, in principle, the same,and is often used to describe freedom that is given to one party over another. A double-standard arises when two or more people, circumstances, or events are treated differently even though they should be treated the same way. Margaret Eichler, author of The Double Standard: A Feminist Critique of Feminist Social Science, explains that a double standard “implies that two things which are the same are measured by different standards”
Nurse is getting nerfed because 5% of them are gods.
Swf or survivors are not getting nerfed even if 5% of them are gods.
Oh dear, of you don't think survivors have been nerfed you should look at the patch notes. And the 50 bucks was to prove I lied, which I apparently do so often so it'll take you seconds to find me lying.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/601416#Comment_601416
Because we are nerfing Nurse because of 5%. The average Nurse player is hot garbage.
Except were not, every good killer main knows she's ridiculously strong with her add ons. It has absolutely nothing to do with the 5% of matches.
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@Raptorrotas said:
- So Swf tryhard teams with communications playing optimally should be ignored because its an edge case?
- Uber god nurse totally needs to be nerfed although most players suck with her?
Double standards yet again.
You don't have to be good at nurse at all to play well with her, she literally ignores every survivor counter.
Additionally I literally said this earlier
"Therefore the nurse should be nuked into the ground because i'd bet 5% of the nurses matches are over in 4 minutes"
Does it sound dumb to nerf nurse because of 5%? I think so, so why are we trying to nerf swf for 5% of matches.
Survival at rank one is 43% even if every match at rank one was a 4 man there's still more people dying at that rank, your points prove nothing.
You guys don't understand what a double standard is.
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@SovererignKing said:
https://forum.deadbydaylight.com/en/discussion/comment/601053#Comment_601053
I said team of two or more when I first replied to Peanits. Not that all SWF groups are 4 man stacks. Quit lying like you usually do. I know cherry picking arguments, twisting words, and obscuring things as much as possible is your trade mark way of making sure Survivors still dominate this game to fit your bias agenda though, so i'm not surprised.
In every PvP game you always balance for the maximum potential of every character, or in this case, team has. Just because teams can be bad, doesn't mean we should balance based on a bad teams performance. Then those who are good, just steam roll whoever they want. Tell killers to "git gud", sure, but when it comes to Survivors, hell no. Can't tell them to get good when in a team. Though keep going, coddle the bad teams so they still have a chance, and let the good ones just run amok.
I'm glad you're a laughing stock on these forums and the steam forums for your "balance" ideals. Nobody takes your clearly bias perspective seriously.
I'll paypal you 50$ if you can quote and link a comment where I've lied, good luck.
Additionally, you're the one doing all this wild math insinuating that you're playing against 44 perks.
Also, never posted in the DBD Steam forums, and the only reason I'm disliked around here is because I've played more killer than the majority of the people who sit here and spout how weak killers are while I have no issue with where killers are right now.
"In every PvP game you always balance for the maximum potential of every character" - So every killer should be nerfed into the ground because the nurse is so strong. 4Man SWF is 5% of matches, FIVE PERCENT, it's negligible, you just want extreme nerfs because you can't handle any SWF at all.
People are mad because they refuse to get good and want everything handed to them.
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Some of the stats you requested are here.
https://forum.deadbydaylight.com/en/discussion/61114/data-sheets-community-requests#latest
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/601256#Comment_601256
No you are suppose to hear woosh when in Terror Radius range? Otherwise you have No-mind game potential to tell when she is phasing.
It's TR inside TR, whoosh outside of TR.
The reason there is "mind game potential" is because most survivors will move if they hear TR anyway, especially when it's Spirit and it stops getting louder but stays at the same volume.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/598281#Comment_598281
"Core mechanics".
Looping? That which everyone argues wasnt even intended gameplay but an exploit of design that was left in and adopted? That "core mechanic"?
I don't get where these people get these ideas from.
Did they honestly think the devs thought that survivors would instantly go through a pallet, drop it, and move onto the next one?
Objects around pallets have always had long sides + short sides, admittedly a lot of the sides are too long and has made far too many potential safe pallets but "looping" was definitely intentional.
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@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/601059#Comment_601059
Why single-out the Nurse? These standards are already ruthlessly-applied to killers. It's about time survivors got them rather than 'but not everyone plays optimally nor should be expected to'.
Yes, lets continue the trend of pretending there hasn't been a survivor nerf in every major patc for the past year, and then act like victims when they change something on the killer side.
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@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/601057#Comment_601057
I don't know what percentage, but it should be at the top, for the reasons that are obvious.
Therefore the nurse should be nuked into the ground because i'd bet 5% of the nurses matches are over in 4 minutes.
infact, based on how strong the nurse is, all killers should be nerfed because all killers have the ability to end matches very quickly if the killer is good enough,
lmao. I'll say it again because I've said it before, I'm glad the devs ignore the forums for suggestions you guys are wild af and would ruin the game.
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@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/601053#Comment_601053
They don't all need to be 4-man and they don't all need to be that good either. It just has to be possible that they are because that is what where the most accurate picture of the state of the game can be taken: at the top-end of play.
yes, we should definitely balance the game around 5% of matches?? lol
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@SovererignKing said:
https://forum.deadbydaylight.com/en/discussion/comment/599338#Comment_599338
Yeah, you are supposed to use your perks to your advantage. However not stack them with you friends perks, items, and offerings in a predetermined way where you had all the time in the world to take stock of 16 perks. Oh, let's not forget the 7 extra perks you get free without needed slots for them using voice comms. Small Game, Premonition, OoO, Kindred, Empathy, Bond, and Spine Chill.
Lets do the math : Everyone has their 4 perks, plus everyone has the 7 freebies thanks to voice comms, so 11 perks per player. 44 perks for the Survivors, 4 for the killer. Super fair and balanced. Totally not cheating the system to get a bunch of information perks for free.
They hypocrisy is real. That you honestly think you as good as you say you are while leaning on the SWF crutch. If not even worse, delusional.
You're hilarious bud, like imagine pretending all SWFs are 4-Man, and imagine pretending survivors have 44 perks per game.
A whopping 5% of matches are with a 4-man squads, maybe it's time you look at how you play instead of creating fictitious scenarios where you're always the victim and just play better.
There are LITERALLY 100s of killers who rinse the absolute balls off of almost every 4-man they play against because they really aren't that strong.
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I think you should worry less about rank and just enjoy the game, the ranking system is awful and can punish some of the best play styles because you can't hit all categories.
and to top it all off, your rank will be reset every 13th, just try to enjoy the matches is the best approach, I feel.










