Seanzu
Seanzu
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/621475#Comment_621475
Those who maintained rank 1 when they first did the stats survived 81% of the time... I dont think bhvr would have gotten that number out of thin air...
I would like a source for this.
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/621583#Comment_621583
Actually I thought the stats were more recent than Pre-EGC.
The Doctor pictures stats are from before EGC but during MoM.
The 43% stat is also from that time.
The state peanits just gave you was from last week.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/621561#Comment_621561
I thought it was 420 pips. :D
sixty-seven thousand, eight hundred and twenty four >:{
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/621552#Comment_621552
Yes. Are you going to answer my question?
Let me just do what you do and pull a random number out and pretend that it has any relevance.
i think they were missing a pip by sixty-seven thousand, eight hundred and twenty four points.
(this is the bit where your tell me sixty-seven thousand, eight hundred and twenty four has no relevance but I'll continue to bring it up as if it does)
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/621540#Comment_621540
Just how many points do you think they were missing a pip by? Do you think they were all constantly deranking?
Do you know what a safety pip is?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/621529#Comment_621529
I was only speaking of PC, yes, which is where the majority of the playerbase is. Furthermore, it doesn't matter if it goes up or down, the average can never be higher than the highest number nor lower than the lowest number. Again, it's math.
You do realize there are people who play this game for literally dozens of hours each day, right? Is it really that surprising they'd flood high ranks, given that reaching rank 1 is now just a matter of playing a lot?
Why do you think the devs lowered the requirement by exactly one point and not two or three? They have all the stats at hand, they knew it was the push most players needed.
yes yes, all the noob players who managed to rank up in one day just bested all the rank 1-4 killers bc pippin was changed by a margin of 1.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/621505#Comment_621505
I was referring to the older statistic, which did indeed show that the best survivors (ranks 1 and 2) were surviving between 60% and 80% of the time. It's math.
Look up weighted average. I'd need a population count to be able to give an exact number. The only thing I can say for certain is that the average survival rate at ranks 1 and 2 before the devs relaxed the pipping requirement was between 60% and 80%.
If you don't think making it easier for players to pip means bad players will flood higher ranks, I don't know what to tell you.
Except you just assume that the survival rate goes up despite not even know, when on XBOX the survival rate drops between rank 1 - 2 on those old graphs.
We know that the 80% number is wrong
we also know that the 80% was taken between 1st of April & 7th of April
while the 43% was taken on the 11th
the patch to relax pipping was released on the 10th
So, within one day, and a singe pip going from 11 to 10 SUDDENLY filled the rank 1 with noobs? I highly doubt this.
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/621505#Comment_621505
Honestly, he is right with the inflated R1's that are so garbage with like 200 hours it isn't even funny. Plus I don't see how removing all the games with Disconnects would only leave marginal changes.
@Peanits what is the timespan that you guys do these stats. Last month, Last week, Last Year? Like how long of a span of games do you include?
Forum Members - "remove DC's from the stats"
Devs - "The dc's don't change anything"
Forum Members - "Well, that cant be true".
#########, devs can't win, you guys find any reason to throw away stats if they don't push your narrative, it's happened every time despite multiple clarifications
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/621481#Comment_621481
I did. How does that contradict what I said? The devs explicitly made it easier for survivors to pip and flooded the high ranks with worse survivors, which artificially brought down the survival rate.
Because you keep perpetuating that
"The cream of the crop survives over 60% of the time and no more than 80% of the time."
despite being told that
"the weakest killer on the worst map at rank 1 is only 54.90% (45.1% escape rate). That kill rate only goes up from there for stronger killers and more killer favored maps"
because you keep using the excuse that
"The devs explicitly made it easier for survivors to pip and flooded the high ranks with worse survivors, which artificially brought down the survival rate"
It's almost like anything they give us you'll some how find a way to skew results, like how you keep saying that 80% number despite being told multiple times it's nowhere near that high.
If you passed me a jar of beads and asked me how many beads I thought were in that jar and I said to you that I think there is 80 beads in a jar, and you kept telling me that there is "nowhere near 80 beads in that jar", I wouldn't continue to say there are 80 beads in a jar.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/621469#Comment_621469
That's not right. The cream of the crop survives over 60% of the time and no more than 80% of the time. It was only after they flooded high ranks with bad survivors by making it easier to pip that the average survival rate dropped (for obvious reasons).
Think you might want to read this comment.
https://forum.deadbydaylight.com/en/discussion/comment/621461/#Comment_621461
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/621069#Comment_621069
With this said /\ the cream of the crop survives 81% of the time....... man the game gets easy AF
The data for rank one is completely incorrect, it is NOWHERE near 81%, see Peanits comment just before yours, and see here.
https://forum.deadbydaylight.com/en/discussion/comment/456908/#Comment_456908
something... something... 2K/3Ks are the norm and escape is also the norm, go figure.
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@Milordo said:
https://forum.deadbydaylight.com/en/discussion/comment/621319#Comment_621319
I repeat, as i said you are talking about 1.9.2
Did you know how long ago was? We are in 3.1.2. It's much different than long ago and killers have so much items and choices right now to surpass the flashlight beam's easily. Don't you see how survivors use right now flashlight? Only on pallets. Trying to save someone it's merely impossible and a waste of time.
It's not that different that any one person with a flashlight should be able to guarantee a save, if all four survivors have a flashlight in the match then the killer would have nothing.
Alternatively, if this mechanic were a thing, survivors would make sure they went down in open areas to guarantee a save.
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@Milordo said:
https://forum.deadbydaylight.com/en/discussion/comment/621292#Comment_621292
You can discuss an argument without being a jerk, you know?
As i said, it's not that difficult to avoid a flashlight, if you saying it's not possible ot you don't play killers or you still not have much experience in the game. You can look other directions to avoid the flashlight beam's or tricks players to thinking that you pick up the downed survivor. Stop exaggerating.
Tricking wouldn't work lmao, the animation takes so long, the only reason baiting works now is because survivors have to time the flash perfectly, if they knew they had the entire animation to blind you they wouldn't come out until you started the animation.
You CANNOT MOVE YOUR HEAD WHILE PICKING UP YOU CANT LOOK AWAY
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Lol you know you're wrong when me and orion agree.
Take any coldwind farms map when 80% of your downs are in the middle of a field, you can't avoid a flashlight in that situation, EVER.
I do however think the pallet stuns needs altering because I've been hit while dropping a pallet on a killer who has picked up a survivor and I've taken a hit, the survivor and killer have been pushed out the pallet and the survivor wasn't dropped.
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There is no summer event this year, sorry.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/621282#Comment_621282
Dude, other way around.
I edited it, I realised my mistake after hitting enter lmfao.
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Edit.
1 Kill = 100 - 75%
2 Kills = 74 - 49%
3 Kills = 49 - 24%
4 Kills = 24 - 0%
Obviously the best range is between 74 & 24% because it means 3Ks are 50/50
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/621069#Comment_621069
Wasnt this wrong because they made a mistake of calculating rank 1 survival?
Read the text, it explains why the number is so skewed.
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considering how much killers say survivor DC, can you imagine how screwed statistics would be if a large portion of the data was just removed to appease killers.
OMEGALUL
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@SenatorAcadia said:
https://forum.deadbydaylight.com/en/discussion/comment/620678#Comment_620678
That's unacceptable and is as bad as the survivor antic. They should lose the Mori if they stop it more than once.
Here's a 30 minute long video of a nurse who mori spammed everyone and then carried around the 2nd to last survivor around and dropping them continuously for 10 minutes to proc infectious fright to try and find the last survivor.
https://www.twitch.tv/videos/463722850
I suggest watching near the end where she mori spammed the last survivor for the entire EGC timer and then at the last second did the mori. :)
It's epic gamer time.
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@Karl_Childers said:
https://forum.deadbydaylight.com/en/discussion/comment/621073#Comment_621073
Would an early killer DC also count as 4 escapes?
Just for arguments sake though, if we were to use these numbers, what effect would you say EGC has had? I have to think the large amount of previous 3K/hatch escape games now having become 4K cause of hatch closing has to seriously add up. That’s got to take at least 10% off I would guess, could even be more.
these stats also include old MoM, you know that perk that killers complained about so much, hardly any dc's during that period because it was so easy to upset killers with the perk
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@BBQnDemogorgon said:
@SenzuDuck Temporary effect due to Ghostface having no survivor or survivor perks 🤷♀️
Then 3.1.0 and once again too many killers due to nothing happening to/for survivors but a whole killer got a rework.
Its seemingly balanced out/more survivors again.
They need to stop excluding survivor content/ not plan updates without a content balance because it kills queues i think.
except it's continuously an issue.
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@BBQnDemogorgon said:
@SenzuDuck Queues aren't bad on ps4. Takes 20 seconds to get 4 survivors after pressing find a match at rank 1.
Yea, I've had pretty ok queues for the past couple of days on PC, but when we last looked at queues it was too many killers.
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@Kaelum said:
ROFL
The things people think of. BTW, this would not help queues in any way, it would only make them worse. Too many survivors on PS4 + too many survivors on XBox = WAY TOO MANY SURVIVORS COMBINED! It’s simple math.
If BHVR was stupid enough to cross platform anything with PC, they’d go bankrupt. Look at their financials. PC gamers can only account for an extremely small percentage of their revenue.
You're joking, right?
there's currently too many killers playing right now, that's why the queues are bad.
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@HazeHound said:
@SenzuDuck 43 with all the iridescents used at that time (there was rumor about removal so ppl used them like crazy, to counter mom too) and with all the dcing to not loose rank? Death roulletes, ppl who kill themselves bcoz got found first or bcoz its nurse/black ward (easy snowball).
Thats actually very high number bro.
Lmao there was not an increase of iri heads at all.
If you think 43% is a high number then you clearly are biased. This isn't solely a killer simulator, it's a survivor simulator also, if the survival rate was 20% the game would be awful for one side to play.
Stop making excuses because I present you with facts that you don't like. I bet if the survival rate was 63% you'd be going mad saying it should be way below 50%
and if someone kills themselves on the hook they still died, if you're going to use things like "but what about people who killed themselves" no stat the Devs put out will ever please you unless it pushes your narrative that killers are hard done by
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@HazeHound said:
@SenzuDuck game which is still survivor sided lel. "Killers gotta stop being bad at the game and suck it up" apparently that's all killer can hear on this forum.
And that's why i wrote what i wrote before.
Survival Rate at rank 1 is 43% but yes, the game is obviously VERY survivor sided. /s
https://forum.deadbydaylight.com/en/discussion/comment/456908/#Comment_456908
43% while old MoM was still able to be used, hmmmmm.
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@HazeHound said:
I posted this multiple times already:
Killers should see who is in swf and should see difference between 4man and 2 2man squads.
This way killer can take strong perks and addons vs swf and usual chill stuff vs randos. Right now it looks like this: Someone plays killer 4fun and after some time stumbles on tryhards. Communication, only second chances + balanced, instaheals, Haddonfield offering. First time, second time, third time and has enough. Takes iridescent Cuntress just to stomp team of randos. Fun gameplay...
no, because killers wont take "just strong perks" they'll dodge and make match making worse than it already is.
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/619241#Comment_619241
Omg you just reminded me why I shouldn't discuss with you.
"So u can't continue the discussion? Fine to me, shows I was right"
played yourself
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/619205#Comment_619205
So u can't continue the discussion? Fine to me, shows I was right.
What were you right about?
You're just accusing everyone of cheating using wraith bots to get legacy as your argument for it being "easy"
lmao.
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/618919#Comment_618919
It was not a challenge back then either. U just had to be playing early, that's it. Especially with all the Wraith bots farming points.
Legacy is done with, get over it.
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/618895#Comment_618895
Why even comment if you're just going to say no and not say the reason or why you don't want it to happen?
because people have had a lot more time to max, a lot more events to max, a lot more offerings for bp to max, it isn't a challenge at all.
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No.
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Thumbtacks/Marbles/Tinsel/Paper/Glass
Can be placed down by survivors and when a killer walks over it they make a louder stepping sound than usual.
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I'm not sure, slugging is already a very powerful tactic to use, this just encourages you to slug the one being unhooked, chase the unhooker, and then go back to a timed out DS.
and in reality, that's what a lot of people do, and it'll just make it even easier knowing that you can go back to the unhooked person (providing they haven't been picked up) and get another hook out of it.
Additionally, how does it work for stealth killers who don't have TR in some circumstances?
I really do think DS is fine, slugging is strong anyway and if someone is injured off hook and comes charging at you, you know why and you should slug them.
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Hopefully never, it used to sound like a good idea, but thinking about it more, it will be used like @Carpemortum says, people will just not let you save just to get you killed.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/616644#Comment_616644
Yeah I finished a response, and saw then banned. Was it this thread that did it??? Lol.
At least they can take their break. Well, from the forums at least.
His first reply to me he called me a meathead, I'm going to assume it's the name calling that made it happen, but I digress.
I hope he finds a game that makes him happy, whether this makes him take a break or not I hope he finds something he enjoys playing.
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@LordGlint said:
Never seen someone get banned before WHILE reading their thread. At least now he can go on that break he said he was gonna do.
You know straight up he's going to go and play every match tonight with an ebony mori to punish survivors for him getting b&.
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Well, it was a fun time, see you in a month <3
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@FredKrueger said:
https://forum.deadbydaylight.com/en/discussion/comment/616614#Comment_616614
Nah, I enjoy the entertainment from the try hard survivors that think there whole team should escape everytime they play, and when they don't, they whine for nerfs. I'm doing the whining for the killers to get buffs again.
you've literally just stated you camp with leatherface against SWF teams, you put no effort in at all, you don't enjoy it, you're scared of it.
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@FredKrueger said:
https://forum.deadbydaylight.com/en/discussion/comment/616574#Comment_616574
Whispers activates when within 32m, and that's it. The rest is on you. Spine chill can go off, you get on your mic, and someone tells you exactly where the killer is, letting you know whether to run, hide, or keep working on the gen. Yeah, nice comparison there. And like I already stated, I bring Bubba when I'm facing a mega SWF TEAM w flashlights, insta-heals,and tool boxes ONLY!. What other option is there besides hooking someone and baiting someone else in? Those teams will destroy just about anyone in under 10 mins, TOPS, Unless your a Omega nurse. Anything else there, sweetheart?
You seem jaded, maybe you should have stopped playing with that post you made, too much salt making you mad at an easy game.
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@FredKrueger said:
https://forum.deadbydaylight.com/en/discussion/comment/616557#Comment_616557
No, I just gave a solution to your poke at me and now you still wanna shoot me down? The perk doesn't un-hook someone either smart guy, it's the penalty you would receive for face camping someone for a certain amount of time. Why would you face camp someone if you know there gonna get a free pass from the entity? I'm trying to give solutions for my reasoning of why I think whispers should de-activate on a hooked person, but, anything that makes the killer a LIL tiny bit stronger is just un-acceptable and OP, even if it comes with a + for survivors. Yet DS and MOM need buffs tho right?
Killers on this forum are so embarrassingly bad at the game.
"Oh look, the survivor is getting their free entity unhook"
Killer - *Whack*
"Oh look, the survivor is now dead, i'll camp someone else now"
It's like you guys don't even play the game or something.
you want whispers to deactivate on a hooked person so you KNOW if someone is around or not, that's the whole point, so if someone is around, what you're just going to leave? If you're JUST GOING TO LEAVE ANYWAY JUST LEAVE, why do you need additional information that someone is or isn't around, the ONLY reason you'd want this information is so you can find who is there, which means you're not using it to leave, you're using it to camp.
And what on sweet planet earth are you bringing DS & MoM up for? Absolute joke.
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@FredKrueger said:
https://forum.deadbydaylight.com/en/discussion/comment/616543#Comment_616543
Then you will be penalized for staying around the hook. Make the penalty take away more BP's, but reduce the radius, like if your within 8m of the hook or something, or, if you camp for a certain amount of time, I. E. 10secs, the survivor automatically gets un-hooked by the entity.
WHAT? AHAHAHA
Why are you trying to complicate the perk?
"This is whispers, it notifies you if someone is in x metres of you , BUT ALSO IF YOURE NEAR THE HOOK THE ENTITY AUTO UNHOOKS SURVIVORS"
this is ridiculous, the perk is fine.
Killers aren't penalised for camping because camping is the decision of the killer and at that point they don't give a toss about gens, stop saying killers are penalised for their choice not to chase others.
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@FredKrueger said:
https://forum.deadbydaylight.com/en/discussion/comment/616513#Comment_616513
My point ISN'T TO CAMP. I main Freddy, I hook someone, whispers de-activates, so that tells me no one is around and I teleport to another gen across the map, vs if whispers was active, I wouldn't teleport because I know someone is close by to make the quick save. See my point? I don't camp, nor do I need to, unless I'm facing a SWF mega team, in which case I'm bringing Bubba and camping IS a strategy w him whether you like it or not.
That's not how it's going to work though, is it?
You hook someone, see no-one, but see whispers on, so you just don't leave, someone just happened to be there and be stealthy so you'll stay near the hook and look lmao.
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imagine just leaving the hook anyway instead of finding any excuse not to.
"muh bbq didn't show"
"muh whispers wont stop working"
didn't you recently say in a thread you're maining leather-face with insidious, lmao.
You just want whispers buffed so you know when survivors are coming to the hook.
Edit: Thinking about it, this will just cause more camping.
"I didn't see anyone, but whispers was still on, so I don't have to leave".
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It is reportable under unsportsmanlike.
It's kind of rude to have survivors use their offerings like BPSs and then they can only get 8K max doing gens then leave. The majority of BP comes from chases & saves. It's the equivalent of a survivor DCing and denying your BBQ stacks imo.
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The old timer makes Borrowed Time useless.
The killer can very easily pursue someone for that long and guarantee they get them back on the hook.
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@Orion said:
Adrenaline:
- It no longer heals
- If you miss the window when it can be activated, it's not activated, period
NOED:
- Each individual survivor can only escape if they cleanse at least one totem, or if all totems have been cleansed
Killer body blocks one totem and takes the game hostage, gg.
Survivor does 3 totems trapping the rest of the team in the game forever, gg.
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@Behold said:
https://forum.deadbydaylight.com/en/discussion/comment/612196#Comment_612196
Except the wiki refers to Ghostface as a Chapter. The wiki even points out that Ghostface is the only Chapter to not have a map or a Survivor. So why is it a Chapter in the first place?
Yes because the wiki developer finally stopped calling then paragraphs.
The only time behaviour have called something a paragraph was bill, all the other one character dlcs have been called chapters, ONLY the wiki developer kept calling them paragraphs up until ghostface
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/579183#Comment_579183
The thing is tho, these 5% bonus is more needed for new players (devotion 0) than us who unlocked pretty much everything. But better than nothing I guess.
Considering they're cutting the grind next patch the 5% bonus is a bad suggestion now anyway.
Maybe a .5% increase of shards for every devotion level or something, something subtle but will rack up for people who play a lot.
